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PELATIHAN LITERASI SOSIAL BERBASIS BUDAYA UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR ILMIAH GURU SEKOLAH DASAR Iqnatia Alfiansyah; Arya Setya Nugroho
JURNAL PENGABDIAN MANDIRI Vol. 1 No. 7: Juli 2022
Publisher : Bajang Institute

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Abstract

Social literacy is part of the National Literacy Movement (GLN) launched by the government which encourages people to be able to think scientifically, especially in elementary schools (SD). The ability to think scientifically instilled in elementary age aims to produce a generation that is qualified and able to compete globally, so that teachers who have special abilities in scientific thinking are needed. The purpose of this activity is to train teachers on social literacy knowledge, knowledge of scientific thinking concepts, levels of scientific thinking, and implementation of social literacy in order to improve scientific thinking skills for elementary school children. Activities are carried out by holding social literacy training through the delivery of materials and the provision of cultural-based assignments. The service team from PGSD UM Gresik wants to provide assistance to several elementary school teachers in Gresik so that they can carry out more innovative and creative learning.
MODEL PEMBELAJARAN BERBASIS PROYEK DALAM MEWUJUDKAN PROFIL PELAJAR PANCASILA DI MADRASAH IBTIDAIYAH Shinta Shibgho Amalia; Iqnatia Alfiansyah
Jurnal Al-Fatih Vol 5 No 2 (2022): Al-Fatih: Jurnal Pendidikan dan Keislaman Vol. 5 No. 2 Juli-Desember 2022
Publisher : STIT Al-Ittihadiyah Labuhanbatu Utara

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Abstract

The curriculum is a guideline for the sustainability of an education system with the intention of achieving good learning targets and objectives. The independent curriculum is a learning design that is made in order to feel fun, active and pressure-free learning activities to be able to bring out natural talents that exist in students. The characteristics of an independent curriculum are to develop character according to Pancasila values by applying project-based learning. This research uses qualitative research methods of literature studies. The results of the study in the form of an interview with one of the teachers at the elementary school level said that the independent curriculum is a new innovation in education in Indonesia. The project-based learning model is one of the learning plans that can be an effort in realizing students in having character according to the form of the pancasila student profile. Activities carried out in project-based learning have an influence and linkage to form students according to the 6 dimensions that exist in the profile of pancasila students, namely faith and devotion to God, global diversity, mutual cooperation, critical reasoning, independent and creative. This character has a relationship that can be realized with the habit of applying the PjBL model to learning in elementary schools.
Pengembangan Media Pohon Interaksi Rainbowsalt Untuk Kelas V Sekolah Dasar Eka Alvionita Bella Pradani; Arya Setya Nugroho; Iqnatia Alfiansyah
JURNAL JENDELA PENDIDIKAN Vol. 2 No. 03 (2022): Jurnal Jendela Pendidikan: Edisi Agustus 2022
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v2i03.296

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran pohon interaksi untuk materi interaksi sosial kelas V sekolah dasar di UPT Negeri 39 Gresik. Proses pengembangan ini menggunakan model 4D Thiagarajan yang terdiri dari 4 tahap yaitu, tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), tahap penyebarluasan (disseminate). Namun pada penelitian ini peneliti memodifikasi hingga tahap pengembangan (develop), dikarenakan keterbatasan waktu, biaya, dan adanya pandemic Covid-19. Subjek pada penelitian ini adalah validator ahli media yaitu Bapak M. Fadloli Aziz, S.Si., M.Pd dan Bapak Syaiful Huda, S.Pd., M.Si serta validator ahli materi yaitu Bapak Drs. Sumarjono Kepala SekoIah UPT Negeri 39 Gresik dan Ibu Sulis Poniwati, S.Pd Guru wali kelas V UPT Negeri 39 Gresik dan peserta didik kelas V UPT Negeri 39 Gresik. Teknik pengumpulan data dan instrument yang digunakan dalam penelitian ini adalah lembar validasi ahli media, lembar validasi ahli materi, dan lembar angket peserta didik. Berdasarkan hasil analisis data validator dari ahli media dan ahli materi yang dilakukan, menunjukkan bahwa pengembangan media pembelajaran pohon interaksi untuk materi interaksi sosial ini memenuhi kevalidan yang telah ditentukan. Hasil dari validator ahli media dan ahli materi memperoleh skor yaitu 91 dengan dikategorikan valid, lalu untuk lembar angket peserta didik mendapatkan skor yaitu 88,33 yang artinya efektif dengan dikategorikan sangat setuju. Maka dapat disimpulkan bahwa media pembelajaran pohon interaksi ini dapat disajikan dalam proses pembelajaran.
Kunraja Media Development (Aksara Jawa Uno Card) On Javanese Script writing Materials In Elementary Schools Nur Rofiqoh; Nanang Khoirul Umam; Iqnatia Alfiansyah
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.3141

Abstract

This study aims to develop KUNRAJA media on Javanese script writing material in elementary schools in grade III UPT SD Negeri 43 Gresik for the 2020/2021 school year. The process of developing learning media uses the modified and simplified ADDIE model, namely, analysis (Analysis), design (Design), development (Development), implementation (Implementation) and evaluation (Evaluation). The results of the development of learning media in the form of KUNRAJA media contain material for writing Javanese script. Sources of data in this development research are material experts and media experts totaling 4 validators and class III students with a total of 28. The data collection used is the validation of learning media and student learning outcomes tests. With data analysis, namely, analysis of the validity of learning media, analysis of the practicality of learning media and the effectiveness of learning media. Based on the results of the descriptive analysis of the validation data, it was obtained that the development of the KUNRAJA media on the Javanese script writing material in elementary schools met the good criteria, as follows: a) The results of the validation of learning media conducted by 4 validators obtained a percentage of 100% by material experts 1 and a percentage of 100% by material expert 2 with a total average rating of 100%, and a percentage of 100% by media expert 1 and a percentage of 92.5% by media expert 2 with a total average rating of 96.25% which is categorized as valid and can be used in the learning process, b) Categorized as practical from the results of the analysis in the practicality of learning media by the validators indicating that the media can be used with little or no revision. c) while in the learning outcomes test, students who scored 70 were 28 students with a percentage of 93.1% which was categorized as effective for use in the learning process. Keywords: ADDIE Model, KUNRAJA, Javanese Script.
The Development Of Animal Monopoly Media On Themes “Objects, Animals And Plants Around Me” In Grade 1 At Mi Al-Ma'arif Sukomulyo Farah Agista Desydera; Iqnatia Alfiansyah; Nanang Khoirul Umam
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.3168

Abstract

This development research aims to know the effectiveness of animal monopoly learning media (MONOWAN) theme 7 sub theme 2 about animals around me students in 1st Grade of MI Al-Ma'arif Sukomulyo. The process of developing learning media using a modified and simplified 4-D model is defined, design, develop and without disseminate. The result of the development of learning media in the form of Animal Monopoly. The data source in this development study is class I students MI Al-Ma'arif Sukomulyo who numbered 33 students. Data collection used is validation of learning media validation of learning materials, questionnaire response of students, and test of learning results. With data analysis, the analysis of the validity of learning media, the analysis of the practicality of learning media, and the effectiveness of learning media. Based on the results of descriptive analysis of validation data and trial data obtained that the development of Animal Monopoly learning media for materials on the theme of 7 sub themes 2 learning 1 grade I MI Al-Ma'arif Sukomulyo meets the criteria well, which is as follows : a) The results of validation of learning media performed by validators obtain 81,66% percentage that are categorized in valid and can be used during the learning process , b) Practically categorized from the results of analysis in the practicality of learning media by validators shows that the media can be used with little revision or without revision, c) Categorized effectively from the results of the analysis of learning completeness, the results of the percentage of classical learning completeness of 96,969%, then it can be said that the learning completeness of the learners has been achieved, and the percentage of the results of the student's response to the learning media of Animal Monopoly by 100% can be said to be positive. Keywords: MonopolyAnimals; Learning Media; Second Grade Students; Developing Learning
Pengembangan Media Number Spinning Wheel pada Materi Calistung di Kelas 1 UPT SD Negeri 63 Gresik Salma Hikmahtul Nur Rochmah; Iqnatia Alfiansyah
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1853

Abstract

Thematic is a learning that covers all aspects and some materials in a lesson, one of them is mathematics. Where learning mathematics is very important in the daily lives of students. Calistung (reading, writing, and counting) material is one of the lessons in mathematics. Using this rotary wheel media can increase students' abilities, interests and creativity in reading, writing and arithmetic materials. Therefore, to understanding the ability to reading, writing, and counting in students is something that is necessary and very important. This study aims to determine the development of Number Spinning Wheel learning media on class 1 calistung material at UPT SD Negeri 63 Gresik.The results of the media expert validation obtained 92.8% which stated that this media was categorized as valid and from the material experts obtained a value of 87.5% which also stated that this media was valid, so it can be concluded that the number spinning wheel media met the valid criteria and effectively used in continous learning.
Pengembangan Media Pembelajaran Roda Pintar pada Subtema Perubahan Wujud Benda Kelas III UPT SD Negeri 98 Gresik Tika Laurina; Iqnatia Alfiansyah
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1854

Abstract

This development research aims to develop smart wheel learning media on the sub-theme of changes in the shape of objects that are suitable for learning. In this study, the ADDIE development model was implemented through 5 stages including Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 18 students in class III UPT SD Negeri 98 Gresik. The techniques used for data collection were media expert validation questionnaires, material expert validation questionnaires, and student response questionnaires. The results of the validation of media experts obtained 94.95% and material experts reached 93.25%, both of which indicated the "valid" category. Smart wheel media is also very effective for use as a learning medium in class III UPT SD Negeri 98 Gresik, by obtaining an average student response of 95.6% in the "very effective" category. So it can be concluded that the smart wheel learning media on the sub-theme of changing the shape of objects meets valid criteria and is very effectively used in the learning process.
Efektivitas Metode Penugasan melalui Aplikasi Whatsapp Terhadap Hasil Belajar Matematika Peserta Didik di Sekolah Dasar lasyana kusumastuti; Arissona Dia Indah Sari; Iqnatia Alfiansyah
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 2 (2023): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i2.3361

Abstract

Based on the results of interviews with teachers at SD Negeri 1 Tritunggal, a problem was found, namely the low learning outcomes of students in mathematics subjects, especially during the COVID-19 pandemic which required the implementation of online learning. This study aims to determine the effectiveness of the learning method on student learning outcomes at SD Negeri 1 Tritunggal. The type of research used in this research is descriptive quantitative. In this study, using the fourth grade students of SD Negeri 1 Tritunggal, totaling 14 children as research subjects. Data collection methods used are interviews and tests to determine student learning outcomes. Based on the results of data analysis from interviews and tests given, it is known that the assignment method through the WhatsApp application is not effective on the learning outcomes of fourth grade students of SD Negeri 1 Tritunggal in mathematics. This can be seen from the percentage of student learning completeness which is less than 75%, which is only 57.14% who complete.
PENGEMBANGAN MEDIA D’NOTO MATERI JENIS PEKERJAAN KELAS 4 SEKOLAH DASAR Alfina Fitri Lestari; Iqnatia Alfiansyah
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 3 No 2 (2023): Vol. 3 No. 2 Edisi Mei 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v3i2.1425

Abstract

Penelitian ini adalah penelitian yang bertujuan untuk mengembangkan sebuah produk media D’Noto yangdapat membantu guru untuk mempermudah menyampaikan materi jenis pekerjaan. Jenis penelitian yang digunakan adalah penelitian pengembangan yang menggunakan tahap model ADDIE yang berisi 5 tahap yakni: Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi) dan Evaluation (evaluasi). Pengumpulan data yang digunakan dalam penelitian ini adalah lembar validasi dan lembar angket respon peserta didik. Subjek pada penelitian ini adalah 2 validator dosen, 1 validator guru kelas 4, 1 valiator guru kelas 5, dan peserta didik kelas 4 UPT SD Negeri 31 Gresik. Hasil penelitian yang telah dilakukan menunjukkan bahwa media D’Noto memnuhi kriteria kevalidan. Hasil validasi dari 2 validator dosen mendapatkan nilai rata -rata sebesar 85,4% yang termasuk dalam kriteria sangat valid, hasil validasi ari 2 validator guru mendapatkan nilai rata-rata sebesar 92,5 yang masuk dalam kategori sangat valid, dan hasil angket respon 23 peserta didik kelas 4 mendapatkan nilai sebesar 91,5% yang termasuk dalam kategori sangat baik. Berdasarkan dari uraian tersebut media pembelajaran D’Noto dapat digunakan dalam proses pembelajaran.
PENGEMBANGAN MEDIA SMART BOOK PADA MATERI KERAJAAN HINDU-BUDHA DI INDONESIA UNTUK SISWA KELAS IV SD Irnanda Warda Emiliana; Iqnatia Alfiansyah
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 3 No 03 (2023): Vol. 3 No. 3 Edisi Agustus 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v3i03.1523

Abstract

Latar belakang dari permasalahan penelitian pengembangan ini adalah kurangnya kemampuan siswa dalam memahami materi Kerajaan Hindu-Budha di Indonesia. Guru telah menggunakan metode pembelajaran berupa diskusi namun metode pembelajaran saja belum cukup untuk meningkatkan pemahaman siswa, perlu adanya sebuah media pembelajaran Media pembelajaran yang akan dikembangkan adalah media Smart Book Penelitian pengembangan ini bertujuan untuk menghasilkan sebuah media pembelajaran berupa media Smart Book, untuk mengetahui kevalidan media Smart Book serta untuk mengetahui respon peserta didik terhadap media Smart Book. Metode penelitian yang digunakan adalah model ADDIE yang terdiri dari 5 tahap pengembangan Rayanto yakni analisis (analysis), desain (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluation). Teknik analisis data yang digunakan adalah analisis hasil validasi media pembelajaran dan analisis hasil angket respon peserta didik. Hasil akhir rata-rata dari validasi ahli media dan ahli materi sama-sama mendapatkan skor sebesar 87,5% yang termasuk dalam kategori sangat valid. Sedangkan hasil dari angket respon peserta didik sebesar 88% yang termasuk dalam kategori sangat baik. Kesimpulannya media Smart Book dapat digunakan dalam proses pembelajaran. Kata Kunci: Media Smart Book, Kerajaan Hindu Budha di Indonesia, Model ADDIE