p-Index From 2021 - 2026
8.441
P-Index
Claim Missing Document
Check
Articles

INTEGRASI PENDIDIKAN KARAKTER DALAM PEMBELAJARAN PENDIDIKAN PANCASILA UNTUK MENGEMBANGKAN KARAKTER SISWA SEKOLAH DASAR Maulidia Dwi Wahyu Hayati; Iqnatia Alfiansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27874

Abstract

The phenomenon of deviant behavior among Indonesian teenagers such as violence and bullying shows that character education is needed from an early age. This character education can be instilled through various subjects, one of which is Pancasila education whose values are the main foundation of the nation. This study aims to examine the implementation of character education integration in Pancasila education subjects and identify the obstacles faced at SDN Plabuhanrejo Lamongan. The results of the study show that in order to integrate character education in Pancasila education learning, teachers must prepare lesson plans that are in accordance with the syllabus and determine the characters instilled according to class level, then teach students using various media. In the process, teachers face several obstacles, such as the diversity of students' abilities in understanding the material and the influence of the external environment that cannot be controlled by the teacher. Therefore, an adaptive learning approach, family support, and synergy with the community are needed so that character education in Pancasila education subjects runs well and sustainably.
Pengaruh Media Pembelajaran Permainan Monopoli terhadap Hasil Belajar Peserta Didik Materi Kekayaan Budaya Indonesia Lutfiah Fairuz Zahro; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Journal Innovation In Education Vol. 3 No. 3 (2025): Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v3i3.3242

Abstract

This study aims to describe the effect of the use of monopoly game-based learning media on students' learning outcomes on Indonesian cultural richness materials. The background of this research is based on the need for learning media innovations that can increase students' motivation, involvement, and understanding of the material taught. The research method used is an experiment with a quasi-experimental approach. The research design applied is a non-equivalent control group design, which involves two classes as research subjects. Class IV A is designated as an experimental class that uses monopoly game learning media, while class IV C is designated as a control class that carries out learning without monopoly game media. The number of research samples was 58 students consisting of students in grades IV A and IV C at UPT SD Negeri 57 Gresik. The data collection technique uses a learning outcome test in the form of questions that are adjusted to the indicators of achievement of competence in Indonesian cultural richness materials. Data analysis was carried out using the Independent Sample T-test to determine the difference in learning outcomes between the experimental group and the control group. The results showed that the Sig. (2-tailed) value was 0.000 ≤ 0.05, which means that there was a significant difference between the two groups. Thus, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This indicates that the use of monopoly game learning media has a positive influence on student learning outcomes. In conclusion, monopoly games as a learning medium can be used as an innovative alternative to improve student learning outcomes, especially in understanding Indonesia's rich cultural material. This media not only makes it easier for students to receive material, but also creates a more interactive, fun, and meaningful learning atmosphere.
PENGARUH PEMBELAJARAH KOOPERATIF TIPE JIGSAW TERHADAP HASIL BELAJAR SISWA MI AL HAKIM Dian Nurlaila; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36719

Abstract

Education is a process used to develop students' potential in improving knowledge and skills. MI Al Hakim is a school under the auspices of the Al Hakim foundation. The problems at MI Al Hakim include a relatively low level of learning completeness and low student motivation. Therefore, this study aims to apply the jigsaw type cooperative learning model to students' learning outcomes. This research uses experimental research with a pretest-posttest design. The results of the study show that the jigsaw type cooperative learning has a significant effect on the learning outcomes of MI Al Hakim students. Students' scores increased significantly and reached learning completeness. From the results of the study, it is concluded that the jigsaw type cooperative learning is effective for students' learning outcomes.
Pengembangan Media Smart Box Aku Cinta Pancasila pada Siswa Kelas I Sekolah Dasar Ela Aidia; Iqnatia Alfiansyah; Ismail Marzuki
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 4 No. 3 (2026): Mei : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v4i3.2751

Abstract

This study aims to (1) describe the process of developing the Smart Box Aku Cinta Pancasila learning media for first-grade elementary school students, (2) describe the validity of the Smart Box Aku Cinta Pancasila learning media, and (3) describe students’ responses to the Smart Box Aku Cinta Pancasila learning media. This research is a developmental study using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The study was conducted at UPT SD Negeri 253 Gresik during the odd semester. The research subjects consisted of 25 students, comprising 10 male students and 15 female students. The data collection techniques included interviews, media expert validation questionnaires, material expert validation questionnaires, learning outcomes test and student response questionnaires. The results of the study indicate that the Smart Box Aku Cinta Pancasila learning media obtained a media expert validation score of 96,25% with a very valid category, a material expert validation score of 97,50% with a very valid category, and a student response score of 97,2% with a very good category. Based on these results, the Smart Box Aku Cinta Pancasila learning media is considered valid and get a positive response, and therefore suitable for use as a learning media for Pancasila Education for first-grade elementary school students.
Pengembangan Media Puzzle Book pada Materi Pengukuran Sudut Siswa Kelas III UPT SD Negeri 47 Gresik Tanti Yusviva Kusuma Wardani; Arissona Dia Indah Sari; Iqnatia Alfiansyah
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 3 No. 2 (2026): April: Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v3i2.3032

Abstract

This study aims to develop a Puzzle Book learning media for the topic of angle measurement and to examine its validity, practicality, and effectiveness for third-grade elementary school students. The research employed a Research and Development (R&D) approach using the ADDIE model and involved 26 third-grade students as participants. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests, which were analyzed using descriptive quantitative and qualitative methods. The results showed that the Puzzle Book obtained a validity score of 98.0% from media experts and 100% from material experts, both categorized as highly valid. Student responses reached 100%, indicating that the media is highly practical and engaging. Furthermore, the analysis of learning outcomes revealed a gain score of 0.9187 in the high category, demonstrating that the Puzzle Book effectively improves students’ problem-solving abilities in angle measurement. Overall, the Puzzle Book learning media is highly feasible, practical, and effective for classroom implementation, as its interactive design and alignment with third-grade learning characteristics help students understand angle concepts more concretely, enjoyably, and meaningfully.
Pengembangan Media Video Matif (Matematika Interaktif) pada Materi Pecahan Senilai Kelas IV SD Muhammadiyah Gresik Defianti Fitrotin Nisa’; Arissona Dia Indah Sari; Iqnatia Alfiansyah
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa Vol. 3 No. 2 (2026): Mei : Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/dilan.v3i2.3082

Abstract

This study aimed to develop Matif (Interactive Mathematics) video media on the topic of equivalent fractions for fourth-grade elementary school students and to determine its validity, effectiveness, and student responses. The research employed a Research and Development (R&D) method using the ADDIE model. It was conducted at SD Muhammadiyah Gresik during the first semester, involving 19 fourth-grade students. Data collection techniques included interviews, expert validation sheets for content and media, learning effectiveness tests, and student response questionnaires. The development process followed five ADDIE stages. (1) Analysis involved curriculum analysis, needs analysis, and student characteristics analysis. (2) Design focused on creating the learning flow and storyboard. (3) Development produced the video media, which was validated by experts. The material expert validation score reached 97.5%, and the media expert validation score was 91.6%, both categorized as very valid. These results indicate that the material is highly appropriate, clear, and easy to understand, while the media demonstrates excellent quality in visual, audio, typography, language, and usability aspects. (4) Implementation involved testing the media on students, with an N-Gain score of 0.8405, categorized as high, indicating that the media effectively improves students’ understanding. (5) Evaluation was conducted through student response questionnaires, resulting in a score of 95.5%, categorized as very good, showing that students found the media engaging, easy to use, and helpful. Overall, the Matif video media meets the criteria of validity and effectiveness, making it suitable as an innovative learning alternative, with potential for further development through enhanced animations and varied exercises.
Pengembangan Media Pop-Up Book “Eksotika” pada Materi Kearifan Lokal untuk Siswa Kelas IV di UPT SDN 256 Gresik Nailatul Karimah; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 3 No. 2 (2026): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v3i2.3065

Abstract

This study aimed to describe: (1) the development process of the Eksotika Pop-Up Book media on local wisdom material for fourth-grade elementary school students, (2) the validity of the media, (3) its effectiveness, and (4) students’ responses toward the media. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The study was conducted at UPT SDN 256 Gresik. Data were collected through interviews, observations, validation questionnaires from media and material experts, student response questionnaires, and learning outcome tests. The results showed that the Eksotika Pop-Up Book media was feasible for use in learning activities, obtaining a media expert validation score of 95.31% and a material expert validation score of 93.75%, both categorized as very valid. The media and content were aligned with the learning objectives and supported students’ understanding of local wisdom traditions in Gresik, including Rebo Wekasan, Malam Selawe, Pasar Bandeng, Sanggring, Pencak Macan, and Damar Kurung. Therefore, the Eksotika Pop-Up Book is considered valid and feasible as an alternative learning medium for Grade IV IPAS learning.
Pengembangan Media Dakpin Materi Konsep FPB dan KPK pada Siswa Kelas IV MI Tarbiyatul Banin Eksa Zanuar Aris Sagita; Iqnatia Alfiansyah; Arissona Dia Indah Sari
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 3 No. 2 (2026): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v3i2.3080

Abstract

This study aims to (1) describe the development of Dakpin media for learning the concepts of Greatest Common Factor (GCF) and Least Common Multiple (LCM) for fourth-grade students at MI Tarbiyatul Banin, and (2) determine the validity of the developed media. The research employed the ADDIE development model, consisting of Analyze, Design, Develop, Implement, and Evaluate stages. The study was conducted at MI Tarbiyatul Banin during the first semester, involving 11 fourth-grade students as research subjects. Data were collected through material and media expert validation questionnaires, student response questionnaires, tests, observations, and interviews. The results indicate that the Dakpin media was successfully developed through all stages of the ADDIE model and was considered highly valid for use in mathematics learning. Validation results showed an average score of 93.75% from material experts and 94.79% from media experts, both categorized as “very valid.” In addition, student responses toward the use of Dakpin media reached 91%, indicating a highly positive reception. These findings suggest that Dakpin media is appropriate and effective as a learning tool to support students’ understanding of GCF and LCM concepts in elementary mathematics learning.