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Pengaruh Model Pembelajaran Discovery Learning terhadap Pemahaman Konsep Materi Wujud Zat dan Perubahannya Kelas IV Sekolah Dasar Ida Bayu Khori’ana; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
GURUKU : Jurnal Pendidikan dan Sosial Humaniora Vol. 3 No. 3 (2025): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v3i3.1103

Abstract

This study aims to prove whether or not there is an influence of the discovery learning model on the understanding of the concept of substance form material and its changes in grade IV elementary school. The method used in this study is an experimental method with a quasi experimental type. The design in this study, namely none-equivalent control group design, this study involves two classes, namely the experimental class, namely class IV A, which is treated with learning using the discovery learning model, while the control class, namely IV B, is taught without using the discovery learning model.
Pengaruh Model Pembelajaran Project Based Learning terhadap Kemampuan Menulis Teks Narasi Dina Fitri Setyawati; Afakhrul Masub Bakhtiar; Iqnatia Alfiansyah
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 3 No. 2 (2025): May: Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v3i2.1652

Abstract

The purpose of this study was to determine the effect of uring the Project Based Learning model on the ability to write narrative texts in grade IV students at UPT SDN 18 Gresik. The type of research used is quantitative research with an experimental reseacrh method. The experimental research method used is a quasi esperiment, because in this study the researcher cannot control all variables. The subjects involved in this research were class 4 of UPT SDN 18 Gresik in the 2024/2025 academic year, totaling 54 students who were divided into 2 classes, namely class IVA and IVB. The analysis used is descriptive statistical analysis and inferential statistical analysis. Based on the result of the analysis that has been done, the average value of the post-test value of the experimental class is 83,77. While in the control class, the average value is 78,56. From these results, it it proven by hypothesis testing using the independent sample T Test at a significance level of α = 0,05 showing a Sig value of 0,000, which means the Sig value < 0,05.
PENGEMBANGAN MEDIA SCRAPBOOK UNTUK KETERAMPILAN MENULIS SISWA SEKOLAH DASAR Rahmawati, Alfi; Bakhtiar, Afakhrul Masub; Alfiansyah, Iqnatia
Sindoro: Cendikia Pendidikan Vol. 14 No. 3 (2025): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v14i3.12765

Abstract

Abstrak Penelitian ini bertujuan untuk meningkatkan minat belajar peserta didik dengan menggunakan Media Scrapbook Untuk Keterampilan Menulis Siswa Sekolah Dasar kelas IV di UPT SD Negeri 76 Gresik tahun ajaran 2024 / 2025. Penelitian ini merupakan penelitian pengembangan, menggunakan model penelitian ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Pada tahap development melibatkan 2 validator yaitu validator media dan validator materi. Hasil validasi ahli media menunjukkan angka persentase 93,74% dan dikategorikan sangat valid. Hasil validasi ahli materi menunjukkan angka persentase 95,83%, dan dikategorikan sangat valid. Kemudian hasil dari angket respon peserta didik mendapatkan presentase nilai rata-rata sebesar 100% dan termasuk kedalam kategori sangat baik, hal ini menunjukkan respon positif dari peserta didik terhadap media scrapbook.Berdasarkan hasil penelitian dapat disimpulkan bahwa Pengembangan Media Scrapbook Untuk Keterampilan Menulis Siswa Sekolah Dasar telah teruji kevalidannya sehingga dapat digunakan dengan baik dan juga hasil responnya telah memenuhi kriteria ketuntasan belajar. Kata kunci : Scrapbook, Keterampilan Menulis, Bahasa Indonesia. Abstract This research aims to increase students' interest in learning by using Scrapbook Media for Writing Skills for Grade IV Elementary School Students at UPT SD Negeri 76 Gresik for the 2024/2025 academic year. This research is development research, using the ADDIE research model (Analysis, Design, Development, Implementation and Evaluation). The development stage involves 2 validators, namely the media validator and the material validator. The media expert validation results show a percentage figure of 93.74% and is categorized as very valid. The material expert validation results show a percentage figure of 95.83%, and is categorized as very valid. Then the results of the student response questionnaire obtained an average percentage score of 100% and were included in the very good category, this shows a positive response from students towards scrapbook media.Based on the research results, it can be concluded that the development of Scrapbook Media for Primary School Students' Writing Skills has been tested for validity so that it can be used well and also the response results have met the criteria for learning completeness. Keywords: Scrapbook, Writing Skills, Indonesian.
PENGEMBANGAN MEDIA GAMBAR BERSERI UNTUK KETERAMPILAN BERBICARA SISWA SEKOLAH DASAR MATA PELAJARAN BAHASA INDONESIA Maulana, Eva; Bakhtiar, Afakhrul Masub; Alfiansyah, Iqnatia
Sindoro: Cendikia Pendidikan Vol. 14 No. 3 (2025): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v14i3.12831

Abstract

Abstrak Penelitian ini bertujuan untuk mengembangkan media gambar berseri sebagai alat bantu pembelajaran untuk keterampilan berbicara siswa sekolah dasar kelas III di Mi Roudlotul Ulum tahun ajaran 2024/2025.Penelitian ini merupakan penelitian pengembangan, menggunakan model penelitian ADDIE (Analysis, Design, Development, Implementation, Evaluation ). Pada tahap development melibatkan 2 validator yaitu validator media dan validator Materi. Hasil validasi ahli media menunjukkan angka 91,25% dan dikategorikan sangat valid. Hasil validasi ahli materi menunjukkan angka presentase 89,95% dan dikategorikan sangat valid. Kemudian hasil keefektifan media Gambar Berseri untuk keterampilan berbicara dilihat dari ketuntasan hasil klaksikal atau hasil belajar menunjukkan presentase 100% yang dinyatakan sangat valid untuk memenuhi ketuntasan belajar. Berdasarkan hasil penelitian dapat disimpulkan bahwa pengembangan media gambar berseri untuk keterampilan berbicara siswa sekolah dasar mata pelajaran bahasa Indonesia telah teruji kevalidan sehingga dapat di gunakan dalam pembelajaran dan juga hasil keefektifan telah memenuhi kriteria ketuntasan belajar. Kata Kunci : Pengembangan media, gambar berseri, keterampilan berbicara. Abstract This study aims to develop serial image media as a learning aid for speaking skills of elementary school students in grade III at Mi Roudlotul Ulum in the 2024/2025 academic year.This research is a development research, using the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation). The development stage involved 2 validators, namely the media validator and the Material validator. The results of the media expert validation showed a figure of 91.25% and were classified as very valid. The results of the material expert validation showed a percentage of 89.95% and were categorized as very valid. Then the results of the effectiveness of the Serial Image media for speaking skills were seen from the completeness of classical results or learning outcomes showing a percentage of 100% which was stated as very valid to meet learning completeness.Based on the results of the study, it can be concluded that the development of serial image media for elementary school students' speaking skills in Indonesian language subjects has been tested for validity so that it can be used in learning and the results of effectiveness have met the learning completion criteria. Keywords: Media development, serial images, speaking skills.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) terhadap Hasil Belajar Materi Fotosintesis Kelas IV Sekolah Dasar Wahyu Novitasari Karnoto Putri; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Jurnal Pendidikan dan Kewarganegara Indonesia Vol. 2 No. 3 (2025): September : Jurnal Pendidikan dan Kewarganegara Indonesia
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenkei.v2i3.586

Abstract

This study aims to describe the influence of the Problem Based Learning (PBL) learning model on the learning outcomes of photosynthesis materials in grade IV elementary schools. The method used in this study is an experimental method with a quasi-experimental type. The design in the study is a non-equivalent control group design. The design of this study involves two classes, the experimental class, namely IV-B, is learning using the Problem Based Learning (PBL) learning model and the control class, namely class IV-C, is learning using the conventional learning model. The sample used was 54 students in grades IV-B and IV-C SD YPI Darussalam. The data collection technique uses a learning outcome test. Based on the results of the study in the Independent Sample T-test which showed a Sig. (2-tailed) value of 0.000 ≤ 0.05 which means less than 0.05, then H0 and Ha were accepted, which means that there is an influence of the Problem Based Learning (PBL) learning model on the learning outcomes of photosynthesis materials in grade IV elementary school.
Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Terhadap Hasil Belajar Siswa Kelas V Sekolah Dasar Ayu Mitha Apriliyah; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 3 No. 6 (2025): Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v3i6.2362

Abstract

This study aims to describe the effect of the cooperative learning model of the Teams Games Tournament (TGT) type on the learning outcomes of fifth-grade elementary school students. The research method used was experimental with a quasi-experimental approach. The research design employed was a non-equivalent control group design. The study involved two classes: the experimental class (VA), which was taught using the Teams Games Tournament (TGT) cooperative learning model, and the control class (VB), which was taught without using the TGT model. The sample consisted of 50 students from classes VA and VB at SD YPI Darussalam. The data collection technique used was a learning outcomes test, designed to measure students’ mastery of the learning material. Data analysis was conducted using the Independent Sample T-test to determine differences in learning outcomes between the two groups. The analysis results showed a Sig. (2-tailed) value of 0.000 ≤ 0.05, which is less than the significance threshold of 0.05. Therefore, H₀ was rejected and Hₐ was accepted, indicating that the cooperative learning model of the Teams Games Tournament (TGT) type has a significant effect on students’ learning outcomes. The findings of this study highlight that the TGT model can create an engaging and competitive learning atmosphere, enhancing student participation and motivation in the learning process. Furthermore, the structured stages in the TGT model—comprising presentation, group formation, game sessions, and tournaments—allow students to interact more actively, share knowledge, and strengthen their understanding of the material collaboratively. Thus, the implementation of the Teams Games Tournament (TGT) cooperative learning model is recommended as an effective alternative strategy for improving learning outcomes in elementary schools, especially for fifth-grade students.
Pengembangan Media Pembelajaran Smart Reading Board untuk Keterampilan Membaca Peserta Didik Nurul Karimah; Afakhrul Masub Bakhtiar; Iqnatia Alfiansyah
Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa Vol. 3 No. 4 (2025): Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/yudistira.v3i4.2412

Abstract

This study was made aims to: (1) Describe the development of smart reading board learning media for students reading skills (2) Describe the validation of smart reading board learning media for students reading skills (3) Describing the effectiveness of smart reading board media as learning media for student reading skills.The study uses the ADDIE development model with 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. This research was conducted at UPT SD Negeri 260 Gresik in even semester 2. The subject in this study was 1 class 15 students. This study uses data collection techniques in the form of a media questionnaire, student response validation questionnaire, reading ability and interview test sheet.The results of the research conducted are (1) Smart reading board learning media for students’ reading skills using the ADDIE development model, (2) Valuation and smart reading board learning media get a percentage of 90% by the validator of media experts, get a score of 100% by the validator of the material expert, and get percentage of 80,56 from response of students. Both of them get very good criteria, meaning extraordionary achievements, there are no shortscomings and are very satisfying. For the results of the reading skill test sheet get a percentage of 93,33% where 14 of 15 students are declared complete with KKM>75%.
IMPLEMENTASI KETERAMPILAN MENULIS SISWA DENGAN MENGGUNAKAN PEMBELAJARAN BERBASIS PROYEK PADA MATA PELAJARAN BAHASA INDONESIA Di MI MANBAUL ULUM SEMAMPIR Intan Novita Sari; Afakhrul Masub Bakhtiar; Iqnatia Alfiansyah
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 3 No. 6 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v3i6.5303

Abstract

Pembelajaran bahasa Indonesia sangat penting untuk meningkatkan keterampilan bahasa siswa di sekolah. Kurikulum 2013 membagi mata pelajaran bahasa Indonesia menjadi tiga bidang: Sikap, Pengetahuan, dan Kompetensi. Memungkinkan siswa untuk menulis dan menggunakan teks untuk tujuan sosial dan fungsi. Jadi menulis adalah salah satu kemampuan yang diperlukan. model pembelajaran berbasis proyek melibatkan siswa secara langsung dalam proses pembelajaran dengan mengerjakan dan menyelesaikan proyek pembelajaran. Model pembelajaran berbasis proyek memiliki banyak keuntungan, termasuk meningkatkan rasa percaya diri dan kemandirian siswa serta meningkatkan keterampilan dasar seperti berpikir kreatif, memecahkan masalah, dan membuat Keputusan. Pada penelitian ini, peneliti menggunakan jenis penelitian kualitatif deskriptif. Penelitian kualitatif adalah jenis penelitian yang bertujuan untuk menjelaskan fenomena yang terjadi. Penelitian deskriptif merupakan penelitian yang berupaya memberikan gambaran mengenai keadaan atau fenomena yang terjadi secara nyata, realistis dan actual dan memiliki tujuan untuk menggambarkan fakta yang ada melalui data deskriptif. Hasil penelitian yang terdiri aktivitas siswa dan hasil belajar menulis puisi melalui menggunakan model pembelajaran berbasis proyek telah mengalami peningkatan yang sangat bagus. Dampak implementasi berdasarkan hasil analisis deskriptif menunjukkan bahwa hasil belajar bahasa Indonesia pada pokok bahasan menulis puisi melalui model pembelajaran berbasis proyek Dari segi ketuntasan hasil belajar siswa secara klasikal menunjukkan telah tuntas atau kategori sangat tinggi.
INTEGRASI PENDIDIKAN KARAKTER DALAM PEMBELAJARAN PENDIDIKAN PANCASILA UNTUK MENGEMBANGKAN KARAKTER SISWA SEKOLAH DASAR Maulidia Dwi Wahyu Hayati; Iqnatia Alfiansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27874

Abstract

The phenomenon of deviant behavior among Indonesian teenagers such as violence and bullying shows that character education is needed from an early age. This character education can be instilled through various subjects, one of which is Pancasila education whose values are the main foundation of the nation. This study aims to examine the implementation of character education integration in Pancasila education subjects and identify the obstacles faced at SDN Plabuhanrejo Lamongan. The results of the study show that in order to integrate character education in Pancasila education learning, teachers must prepare lesson plans that are in accordance with the syllabus and determine the characters instilled according to class level, then teach students using various media. In the process, teachers face several obstacles, such as the diversity of students' abilities in understanding the material and the influence of the external environment that cannot be controlled by the teacher. Therefore, an adaptive learning approach, family support, and synergy with the community are needed so that character education in Pancasila education subjects runs well and sustainably.
Pengaruh Media Pembelajaran Permainan Monopoli terhadap Hasil Belajar Peserta Didik Materi Kekayaan Budaya Indonesia Lutfiah Fairuz Zahro; Iqnatia Alfiansyah; Nataria Wahyuning Subayani
Journal Innovation In Education Vol. 3 No. 3 (2025): Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v3i3.3242

Abstract

This study aims to describe the effect of the use of monopoly game-based learning media on students' learning outcomes on Indonesian cultural richness materials. The background of this research is based on the need for learning media innovations that can increase students' motivation, involvement, and understanding of the material taught. The research method used is an experiment with a quasi-experimental approach. The research design applied is a non-equivalent control group design, which involves two classes as research subjects. Class IV A is designated as an experimental class that uses monopoly game learning media, while class IV C is designated as a control class that carries out learning without monopoly game media. The number of research samples was 58 students consisting of students in grades IV A and IV C at UPT SD Negeri 57 Gresik. The data collection technique uses a learning outcome test in the form of questions that are adjusted to the indicators of achievement of competence in Indonesian cultural richness materials. Data analysis was carried out using the Independent Sample T-test to determine the difference in learning outcomes between the experimental group and the control group. The results showed that the Sig. (2-tailed) value was 0.000 ≤ 0.05, which means that there was a significant difference between the two groups. Thus, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This indicates that the use of monopoly game learning media has a positive influence on student learning outcomes. In conclusion, monopoly games as a learning medium can be used as an innovative alternative to improve student learning outcomes, especially in understanding Indonesia's rich cultural material. This media not only makes it easier for students to receive material, but also creates a more interactive, fun, and meaningful learning atmosphere.
Co-Authors Afakhrul Masub Bakhtiar Alfina Fitri Lestari Andi Rahmad Rahim Arya Setya Nugroho Auliya Puteri Hapsari Ayu Mitha Apriliyah Citra Ayu Putriningtyas Defianti Fitrotin Nisa’ Denny Silfiani Desy Fatmawati Dian Nurlaila Dina Fitri Setyawati Dini Puspita Ramandanni Dwi Rahmawati Eka Alvionita Bella Pradani Eksa Zanuar Aris Sagita Ela Aidia Elma Kurnia Erida Fitriani Ernawati Ernawati Faizah, Sholikhatin Farah Agista Desydera Firdah Vebriyanti Ganis Irham Fanani Hafidzah Hafidzah Heni Indapratiwi Ida Bayu Khori’ana Indah Purwati Qurrotun Ayun Intan Novita Sari Irnanda Warda Emiliana Ismail Marzuki Istianatul Ulfa Istikhah Istikhah Juniar, Eka Sari Kurnia Rahma Dina , Nina Laily Dwi Fajriyanti lasyana kusumastuti Lutfiah Fairuz Zahro Masub Bakhtiar , Afakhrul Masub Bakhtiar, Afakhrul Maulana, Eva Maulidia Dwi Wahyu Hayati Nailatul Karimah Nanang Khoirul Umam Nanang Khoirul Umam Nataria Wahyuning Subayani Natasya Amelia Fanani Nitha Pramestia Dhevi Nur Afni Hidayahti Nur Fadilah , Muflichatus NUR FAUZIYAH Nur Rofiqoh NURUL KARIMAH Putri Hidayatul Isnaini Putri Pradita Andriani Rahma Dewi, Nika Cahyani Rahmawati, Alfi Sa'adah, Nailis Safira Aryundani Firdyanti Salma Hikmahtul Nur Rochmah Salsabilah Cintana Azzahra Susanto Santya Dian Pratiwi Sari, Arissona Dia Indah Sari, Putri Dwi Kartika Sekar Ayu Safira Shinta Shibgho Amalia Slamet Asari Sukaris Tanti Yusviva Kusuma Wardani Tiara Novita Lestari Tika Laurina Trias Fitri Ariza Wahyu Novitasari Karnoto Putri Windi Retno Wandani Wulandari, Nur Dwi Zahrotul Mufidah