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The Influence of Cafe Design and Price on Purchase Decision and Customer Satisfaction in Bukit Raya District, Pekanbaru Ananda, Rizky; Kurniawati, Devi
Indonesian Journal of Economics, Social, and Humanities Vol 7 No 3 (2025)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijesh.7.3.227-239

Abstract

This study aims to examine the influence of cafe design and price on purchase decision and customer satisfaction among cafe visitors in Bukit Raya District, Pekanbaru. Using a quantitative approach with a sample of 180 respondents, data were collected via a Likert-scale questionnaire and analyzed using Structural Equation Modeling (SEM) with Partial Least Squares (PLS). The results show that both design and price have significant effects on purchase decisions and customer satisfaction. Moreover, purchase decision partially mediates the relationship between design, price, and satisfaction. The findings provide practical insights for cafe managers to enhance customer experience through strategic interior design and pricing policies.
IMPLEMENTASI PROGRAM QUR’ANIC VILLAGE DALAM MEMBENTUK KARAKTER ISLAMI SISWA DI MADRASAH AL-HASANAH DESA SINDANGLAYA Sari, Yulia Wulan; Zahra, Nayvha Az; Nurafifah, Haifa Hasya Fatimah; Thuvail, Muhammad; Rais, Ar; Muhammad, Alif; Shuhaibur, Hilmi; Akbar, Husnan; Azmi, Muthia; Halisah, Nur; Aulia, Nazwa; Mardiana, Rana; Yusrina, Alya; Najib, Alfin; Tajib, Maulana Zidane Al; Maulana, D Irfan; Ananda, Rizky; Hernawati, Hernawati
Journal of Community Empowerment Vol 4, No 2 (2025): September (in Progress)
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v4i2.34609

Abstract

ABSTRAKMadrasah Al-Hasanah menghadapi tantangan dalam pembinaan karakter Islami siswa, khususnya dalam literasi Qur’ani dan integrasi nilai agama dalam kegiatan belajar sehari-hari. Pengabdian masyarakat ini bertujuan mengimplementasikan Program Qur’anic Village untuk meningkatkan literasi Qur’ani, menumbuhkan karakter Islami, dan mengoptimalkan peran madrasah sebagai pusat pembinaan nilai Qur’ani. Program dilaksanakan selama satu bulan melalui tahapan koordinasi, perencanaan, implementasi, hingga monitoring dan evaluasi, dengan melibatkan mitra kegiatan yaitu Belmawa (Direktorat Pembelajaran dan Kemahasiswaan), PKM Ormawa, Madrasah Al-Hasanah, tokoh masyarakat, serta Universitas Muhammadiyah Bandung. Subjek program adalah siswa madrasah berusia 7–10 tahun sebanyak 24 orang, didampingi 6 guru dan tokoh masyarakat setempat. Evaluasi dilakukan melalui observasi, lembar penilaian keterampilan Qur’ani, serta dokumentasi kegiatan. Hasil pengabdian menunjukkan peningkatan signifikan dalam karakter Islami siswa. Sebagian besar siswa menunjukkan konsistensi dalam membaca Al-Qur’an, perilaku sopan santun, serta kepedulian sosial. Respons guru, siswa, dan masyarakat terhadap program sangat positif, sementara elemen Qur’anic Village mulai diintegrasikan dalam kegiatan rutin madrasah. Program ini terbukti memberikan dampak jangka panjang dan berkelanjutan dalam pembentukan karakter Islami, serta meningkatkan kapasitas guru dan keterlibatan masyarakat dalam pendidikan. Kata kunci: Qur’anic Village; karakter Islami; literasi Qur’ani; pembinaan siswa; pendidikan keagamaan. ABSTRACTMadrasah Al-Hasanah faces challenges in fostering Islamic character among students, particularly in Qur’anic literacy and integrating religious values into daily learning activities. This community service program aims to implement the Qur’anic Village to enhance Qur’anic literacy, develop Islamic character, and optimize the role of the madrasah as a center for Qur’anic education. The program was carried out for one month through stages of coordination, planning, implementation, and monitoring-evaluation, involving key partners such as Belmawa (Directorate of Learning and Student Affairs), PKM Ormawa, Madrasah Al-Hasanah, community leaders, and Universitas Muhammadiyah Bandung. The participants included 24 students aged 7–10 years, accompanied by six teachers and local facilitators. Evaluation was conducted using observation, Qur’anic skill assessment sheets, and activity documentation. The results showed significant improvement in students’ Islamic character. Most students consistently read the Qur’an, demonstrated polite behavior, and social responsibility. Teachers, students, and the community responded positively, and elements of the Qur’anic Village have been integrated into routine madrasah activities. The program has proven to provide long-term sustainable impacts on character building while enhancing teacher capacity and community involvement in education. Keywords: Qur’anic Village; Islamic character; Qur’anic literacy; student development; religious education.
THE ROLE OF EMOTIONAL INTELLIGENCE ON WORK-LIFE BALANCE OF NORTH SUMATERA REGIONAL POLICE CRIMINAL OFFICE PERSONNEL WITH SERVING CULTURE AS A MEDIATION Ananda, Rizky; Hasanuddin, Hasanuddin; Hardjo, Suryani
International Journal of Cultural and Social Science Vol. 6 No. 4 (2025): International Journal of Cultural and Social Science
Publisher : Pena Cendekia Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53806/ijcss.v6i4.1169

Abstract

The focus of this research examines the factors that influence work-life balance among police officers; a good work-life balance for police officers can have a positive impact on their job performance.Police can provide good service to the community.Meanwhile, a low work-life balance can negatively impact both mental and physical health.Work-life balance is the balance between roles and responsibilities in both work and outside of work (household and social life).This research uses a quantitative method with a sample size of 279 people.The sampling technique used in this study is purposive sampling.The data collection methods used are the emotional intelligence scale, the work-life balance scale, and the serving culture scale.This research uses the data analysis technique known as Structural Equation Model (SEM).The results of this study indicate that there is an influence of emotional intelligence on Work Life Balance among Polri Personnel, with Serving Culture as a mediator.The results were obtained through testing using the Sobel Test technique, where based on the two-tailed probability value of 0.012 < 0.05, and/or with the Sobel test statistic value of 2.488 > 1.96.
The Development of Virtual Reality-Based Learning Media to Enhance University Students’ Motivation and Interest in Studying Non-Euclidean Geometry Utami, Chintia; Ananda, Rizky; Siagian, Amanda Nurhayati; Maigani, Maigani; Suwanto, Fevi Rahmawati
JPMI (Jurnal Pendidikan Matematika Indonesia) Vol 11, No 1 (2026): Volume 11 Number 1, March 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpmi.v11i1.7343

Abstract

This research aims to develop a Virtual Reality (VR)-based learning media using the Spatial.io platform to enhance the motivation and interest of mathematics education students in understanding Non-Euclidean Geometry. The study employed the Research and Development (R&D) method with the ADDIE model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. In the Analysis stage, the learning needs and the difficulties students face in grasping abstract concepts in geometry were identified. The media was then designed and developed using a virtual museum concept hosted on Spatial.io, featuring immersive rooms that visualized complex geometric structures. Expert validation was conducted involving media and material validators, with the results showing that the media was categorized as “very valid,” achieving an average score above 90% across all validation aspects. During the Implementation stage, the VR media was tested on mathematics students, and their affective responses were collected through Likert-scale questionnaires focusing on interest, motivation, practicality, and effectiveness. The evaluation results indicated that the VR-based media was highly practical (average score: 84%) and very effective (average score: 82.4%) in improving learning engagement. Moreover, the affective responses demonstrated a significant increase in both motivation and interest in learning abstract mathematical content. In conclusion, the development of Virtual Reality learning media for Non-Euclidean Geometry effectively supports the learning process by offering immersive, interactive, and contextually meaningful experiences that foster student involvement and emotional connection with the subject. Therefore, VR can be considered a highly relevant and impactful technological innovation to be integrated into mathematics learning at the higher education level.Pengembangan Media Pembelajaran Virtual Reality untuk Meningkatkan Motivasi dan Minat Belajar Mahasiswa pada Materi Geometri Non-EuclidABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Virtual Reality (VR) menggunakan platform Spatial.io guna meningkatkan motivasi dan minat belajar mahasiswa pendidikan matematika terhadap materi Geometri Non-Euclid. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Pada tahap analisis, diidentifikasi kebutuhan pembelajaran serta kesulitan mahasiswa dalam memahami konsep geometri yang bersifat abstrak. Media kemudian dirancang dan dikembangkan dalam bentuk museum virtual berbasis Spatial.io, yang memvisualisasikan bentuk-bentuk geometri non-konvensional secara imersif dan interaktif. Validasi media dilakukan oleh ahli materi dan ahli media, yang menunjukkan bahwa media yang dikembangkan termasuk dalam kategori “sangat valid” dengan rata-rata skor validasi di atas 90%. Pada tahap implementasi, media diuji coba pada mahasiswa jurusan matematika, dan data afektif dikumpulkan melalui angket skala Likert yang mencakup indikator minat, motivasi, kepraktisan, dan keefektifan. Hasil evaluasi menunjukkan bahwa media VR tergolong sangat praktis dengan skor rata-rata sebesar 84% dan sangat efektif dengan skor rata-rata 82,4% dalam meningkatkan keterlibatan belajar. Selain itu, respon afektif mahasiswa menunjukkan peningkatan yang signifikan dalam minat dan motivasi belajar terhadap konten matematika yang kompleks. Dengan demikian, media pembelajaran berbasis Virtual Reality ini terbukti mampu mendukung proses pembelajaran dengan menghadirkan pengalaman belajar yang imersif, interaktif, dan bermakna secara kontekstual. Oleh karena itu, media VR sangat relevan untuk diintegrasikan dalam pembelajaran matematika di jenjang pendidikan tinggi.Kata Kunci :Media Pembelajaran; Virtual Reality; Geometri Non-Euclid; Minat Belajar; Motivasi Belajar