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DIVERSITY OF MOLLUSCS (BIVALVES AND GASTROPODS) IN KABUNG ISLAND, WEST KALIMANTAN, INDONESIA Kushadiwijayanto, Arie Antasari; Helena, Shifa; Warsidah; Apriansyah
Jurnal Ilmu Kelautan SPERMONDE VOLUME 7 NUMBER 2, 2021
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20956/jiks.v7i2.14727

Abstract

Kabung Island is an island located in Bengkayang Regency, West Kalimantan, Indonesia. The characteristics of these waters are sandy, muddy and muddy sand. This type of water is compatible with the life of Gastropods and Bivalves. Both of them play an important role in an ecosystem because of their ability as a filter feeder that filters dissolved substances in the water, for a source of food for their survival. The abundance and diversity of molluscs are highly dependent on the conditions of the aquatic environment, such as substrate type, pH, turbidity, temperature, salinity and dissolved oxygen, availability of food, pollutants, predators and competitors. This study was aims to assess the diversity and abundance of molluscs on the Kabung island. The results on this research show that the highest diversity index is 1.94 which means that it is in moderate condition. The evenness index and dominance index values found to show a value of 0.88 which means high evenness so that a dominance value of 0.45 means that there are no molluscs that dominate on the Kabung island. Keywords: Abundance, Bivalves, Diversity, Gastropods, Mollusca.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENGEMBANGKAN KARAKTER PESERTA DIDIK DENGAN BERBASIS KEARIFAN LOKAL DI SMAN 1 JABIREN Tarita Aprilani Sitinjak; Ni Putu Diah Agustin Permanasuri; Tamara Apriliyana; Eko Wicaksono; Apriansyah
Steam Engineering Vol. 4 No. 1 (2022): STEAM Engineering, Vol. 4, No. 1, September 2022
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.631 KB) | DOI: 10.37304/jptm.v4i1.5511

Abstract

Human resource development by applying innovative learning models so that they can develop positive characters based on local wisdom in Central Kalimantan. Apply the values ​​of huma betang (family and know each other), belum bahadat (behave politely), hapakat basara (consensus for consensus), handep (mutual cooperation), and not yet full of hinje simpei (live in harmony and peace) in the Project Based Learning learning method (PjBL). The purpose of this research is to find out how students’ character development based on local wisdom uses the Problem Based Learning model. This research is a type of field research, qualitative research. The research subjects were students of class X IPS 2 at SMAN-1 Jabiren. The instrument used in this research is the researcher himself. The results of the study stated that with the PjBL method the characteristics of tolerance, curiosity, activeness, openness to input, communication, respecting achievements and opinions of friends, accepting differences of opinion, and respecting teachers are characteristics that develop significantly. Character education in the world of education, both primary, secondary, and even higher education must be well integrated. The research implication is inovatif learning models based on local wisdom is applied.
Midnight school 3d game design Nabilla Nurhaliza; Apriansyah
International Journal Cister Vol. 1 No. 02 (2022): International Journal Cister - 01 August 2022
Publisher : Yayasan Pendidikan Rafisqy Arfadhia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1057.925 KB) | DOI: 10.56481/cister.v1i02.80

Abstract

The game that is a favorite among gamers is the FPS type game ( First Game).Person Shooter ) and the horror genre. This research designs game genre horror and FPS type which is a very interesting combination for developed. The author will develop this game using Blender software as an in- game terrain creation, programming language C# and uses Unity 3D 5.3 as its engine. The features of this game are:mysteries/riddles, hints, and jumpscares where players will be surprised with sound, moving objects and so on. Device design method The software used is the Extreme Programming (XP) Development Method. which has the following stages: Planning, Design, Coding and Testing. The results of the research are in the form of a game called Midnight School with see First Person Shooter Horror 3D setting. Ease of Rating the game can be concluded based on the opinion of the respondents as a whole ie this game is very easy to play.
Identification of image object based on machine learning using tensorflow Wempy Virgana Wempy; Apriansyah
International Journal Cister Vol. 1 No. 02 (2022): International Journal Cister - 01 August 2022
Publisher : Yayasan Pendidikan Rafisqy Arfadhia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.904 KB) | DOI: 10.56481/cister.v1i02.108

Abstract

Image identification is one of the machine learning / artificial intelligence methods that can be used to detect an image quickly. This is one of the technological breakthroughs in science, especially in the field of computers. Object detection and recognition provides a new challenge on how to make machines detect objects automatically. Creating a machine learning model that has the function to determine the position and identify many objects in an image is still a major challenge in computer vision. Currently, many computing resources and intelligent algorithms can do this, but this feature can only be obtained by configuring a special machine to detect objects.
Sistem Infomasi Penjualan Roti Berbasi Web Triananda, Adhitya; Apriansyah
Kohesi: Jurnal Sains dan Teknologi Vol. 2 No. 3 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v2i3.1995

Abstract

Perkembangan teknologi berarti dari masa ke masa teknologi terus berkembang ke arah yang lebih canggih. perkembangan ini didasarkan dari inovasi dan kreativitas manusia apalagi dibidang bisnis, sudah banyak penjualan yang dilakukan secara on-line, perkembangan online atau toko online melalui media internet sudah menjamur di indonesia, bahkan sudah sangat dikenal baik oleh khalayak ramai. banyaknya beragam kemudahan dalam berbelanja dan bermacam jenis produk dan jasa yang ditawarkan, membuat masyarakat indonesia menjadikan online shop sebagai salah satu “tempat berbelanja” baru selain pusat perbelanjaan. hal ini membuat banyak penjual online shop yang berlomba-lomba menawarkan produknya dengan berbagai cara untuk menarik konsumen berbelanja, mereka memanfaatkan keadaan dimana online shopping sedang saat diminati oleh masyarakat indonesia sampai saat ini.[1] Sistem e-commerce penjualan ini bekerja untuk dapat melakukan pemesanan dan penjualan secara online. Tujuan aplikasi ini adalah untuk memberikan kemudahan kepada pemilik Toko dalam penjualan dan pemasaran produknya. Serta memberikan kemudahan kepada para pelanggan dalam melakukan pemesanan dan pembelian produk.[2] Dengan adanya sistem ini, pelanggan bisa melakukan pemesanan secara online dengan memanfaatkan jaringan internet yang berkembang saat ini yang begitu pesat. Sistem ini dibangun menggunakan metode waterfall dengan framework PHP didukung dengan database MySQL untuk mengolah basis datanya.[3] Melihat permasalahan tersebut penulis mengajukan penelitian dengan judul ” Sistem Informasi Penjualan Roti Berbasis Web”
WEB-BASED USED CLOTHES SALES Pratama, Ferdianto; Apriansyah; Haryanto, Dedi
Kohesi: Jurnal Sains dan Teknologi Vol. 2 No. 6 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v2i6.2227

Abstract

The rapid development of information technology affects the way we search for and transact information, especially in online buying and selling. In Indonesia, the second branded industry still relies on direct sales methods, which often result in low prices and accessibility constraints for buyers. The main obstacle is the offline transaction process that requires buyers to be physically present. To overcome this problem, the implementation of a web-based online store information system application is expected to improve sales efficiency and allow buyers to shop remotely. Currently, second-branded businesses in Palembang run two sales methods, namely offline and live streaming. This research aims to improve the quality of second-branded sales services in Palembang through a more efficient web-based information system. With this method, buyers can access and transact easily through an online platform, avoiding the difficulties faced in the less efficient traditional offline and live streaming methods. The implementation of a web-based sales information system will hopefully allow buyers to browse products, obtain information, and conduct transactions more conveniently and efficiently. Thus, second-branded businesses can expand their market and increase their revenue, while providing a better shopping experience for buyers.
SISTEM PENJUALAN ONLINE TOKO KOMPUTER BERBASIS WEB Wibowo, Prasetyo Sakti; Haryanto, Dedi; Apriansyah
Kohesi: Jurnal Sains dan Teknologi Vol. 2 No. 7 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v2i7.2354

Abstract

Perkembangan teknologi informasi yang pesat saat ini telah memberikan dampak besar pada kehidupan manusia. Teknologi informasi memenuhi kebutuhan akan akses informasi cepat dan akurat, dengan komputer dan internet menjadi solusi utama. E-commerce menjadi tren penting, memberikan manfaat seperti jangkauan luas, efisiensi biaya, dan kenyamanan berbelanja online. Meskipun ada dampak positif, seperti menghemat waktu dan tenaga, ada juga dampak negatif seperti kualitas barang yang kurang memuaskan. Dalam konteks ini, toko Sky Gaming, yang bergerak dalam penjualan komputer secara online, berusaha mengatasi permasalahan manajemen laporan penjualan dengan mengembangkan sistem penjualan berbasis website. Hal ini diharapkan memudahkan masyarakat dalam berbelanja kebutuhan komputer secara praktis. Penelitian ini bertujuan untuk mengembangkan sistem penjualan toko komputer berbasis website, dengan harapan sistem ini dapat digunakan oleh masyarakat luas untuk memenuhi kebutuhan komputer mereka.
SISTEM PEMESANAN TREATMENT BERBASIS WEBSITE DI BEAUTY CLINIC PALEMBANG Apriansyah; Tanjung, Alainaa Dewi
Kohesi: Jurnal Sains dan Teknologi Vol. 2 No. 10 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v2i10.2595

Abstract

Beauty clinic is one of the beauty clinic businesses engaged in sales and care in the field of beauty. In the process of processing sales and treatment transaction recording data, it is still done by recording it in the transaction book. The researcher took the initiative to create a payment system and order treatment that could later be used by prospective customers and employees to record payment data. The research methodology used in this study is to use the waterfall method. Providing a website that makes it easy for prospective Beauty Clinic customers to view information related to the facilities provided and to make ordering and payment easier. The conclusion is that an information system has been compiled that is able to handle and make it easier for members and admins to access activities in the clinic.
PERANCANGAN DESIGN SISTEM INFORMASI PERPUSTAKAAN (FAKULTAS EKONOMI DAN BISNIS UNIVERSITAS MUHAMMADIYAH PALEMBANG) DENGAN MENGGUNAKAN BALSAMIQ Sari, Dika Permata; Jimmie; Apriansyah
Kohesi: Jurnal Sains dan Teknologi Vol. 2 No. 12 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v2i12.2821

Abstract

Masalah utama yang di hadapi bangsa Indonesia, khususnya dalam bidang pendidikan, di era globalisasi adalah rendahnya tingkat kualitas sumberdaya manusia. Salah satu upaya untuk meningkatkan kualitas sumber daya manusia adalah pengembangan minat baca dan kebiasaan membaca (Henry Februariyanti, 2012). Salah satu penyebab rendahnya minat baca adalah kesulitan akses untuk mendapatkan buku. semangat baca yang tinggi pun menjadi tidak berarti tanpa adanya buku yang bisa di baca (Ariani et al., 2019). Perpustakaan merupakan bagian dari sumber belajar yang harus dimiliki oleh setiap sekolah, perguruan tinggi. Karena para mahasiswa dengan mudah mencari informasi atau ilmu pengetahuan melalui perpustakaan. Perpustakaan merupakan pusat pengelola informasi dan memberikan layanan informasi bagi para pengunanya maka dari itu perpustakaan diharapkan mampu melaksanankan fungsinya sebagai pusat informasi secara umum. Perpustakaan mempuyai arti sebagai sesuatu tempat didalamnya terdapat kegiatan penghimpunan pengelolahan, penyebarluasan segala informasi macam informasi, baik tercetak maupun terekam dalam berbagai media seperti buku, majalah, surat kabar, film, kaset, tape recorder, komputer dan lain-lain.
ANALISIS MANFAAT PENGGUNAAN APLIKASI PLN MOBILE MENGGUNAKAN PENGUJIAN SISTEM BLACK BOX Fitriani, Noviana; Apriansyah; Haryanto, Dedi
Kohesi: Jurnal Sains dan Teknologi Vol. 3 No. 1 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v3i1.2867

Abstract

Perkembangan teknologi dan arus informasi yang cepat menuntut untuk setiap organisasi bisnis dan organisasi publik di dorong menghasilkan produk yang memenuhi kebutuhan dan keinginan konsumen, mampu membuat konsumen senang dan puas dengan apa yang mereka terima atas produk dan layanan organisasi tersebut.Analisis data adalah proses mengorganisasikan dan mengurutkan data kedalam pola, kategori dan satuan uraian dasar sehingga dapat di temukan tema dan dapat di rumuskan hipotesis kerja seperti yang di sarankan oleh data.