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Pengaruh Model Missouri Mathematics Project Berbantuan Geogebra dalam Budaya Melayu untuk Meningkatkan Kemampuan Literasi Matematikasiswa MA Tahun Pembelajaran 2022-2023 Nasution, Diana Jalila; Simamora, Yumira; Maharani, Israq
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 9, No 1 (2023)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v9i1.4015

Abstract

Penelitian ini dibuat atas dasar rendahnya kemampuan literasi matematika pada siswa MA Swasta Hj Siti Julia Secanggang. Tujuan penelitian ini untuk melihat pengaruh dari model pembelajaran Missouri Mathematics Project (MMP) terhadap kemampuan literasi matematika siswa. Metode penelitian yang digunakan adalah metode penelitian eksperimen dengan desain kelompok kontrol pretes-postes. Sampel MA Swasta Hj Siti Julia Secanggang penelitian adalah, dimana untuk kelas XII-IPS dibuat sebagai kelas eksperimen dan kelas XII-IPA sebagai kelas control. Hasil penelitian dengan taraf signifikan α = 0,05. Menurut hasil analisis data menunjukkan bahwa hasil penelitian yang diperoleh untuk rata-rata kemampuan literasi matematika peserta didik kelas eksperimen diperoleh untuk pretest 12,29 dan postest 16,81 dan standar deviasi untuk pretest adalah 2,38 dan postest  1,61, sedangkan untuk kelas kontrol diperoleh rata-rata untuk pretest 13,77 dan postest 15,40, standar deviasi untuk pretes adalah 3,16 dan untuk postesnya 1,78. Dengan Sig (2tailed) < 0,05, maka terdapat pengaruh antara kelas ekperimen dan kontrol. Maka Sig (tailed) 0,02 < 0,05 maka dapat disimpulkan bahwa H0 diterima yang artinya adanya Terdapat pengaruh kemampuan literasi matematika berbasis budaya melayu antara siswa yang diajarkan dengan menggunakan model Missouri Mathematics Project.
Pengaruh Model Problem Based Learning (PBL) Berbantuan Aplikasi Desmos terhadap Kemampuan Literasi Matematis Siswa MAS Alwashliyah 12 Perbuangan Mariani, Sri; Simamora, Yumira; Rizqi, Nur Rahmi
FARABI: Jurnal Matematika dan Pendidikan Matematika Vol 8 No 2 (2025): FARABI: Jurnal Matematika dan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP UNIVA Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/farabi.v8i1.1048

Abstract

This research aimed at (1) finding out whether there is an effect of Problem Based Learning (PBL) assisted by the desmos application on the mathematical literacy skills of MAS Al Washliyah 12 Perbaungan students (2) finding out the effectiveness of using the desmos application in quadratic function materials on the mathematical literacy skills of MAS Al Washliyah 12 students. This is a mix method with factorial experiment design. The population is all students of class X MAS Al Washliyah 12 Perbaungan academic year 2022/2023. The sample is determined by Simple Random Sampling. The data collection technique in this study is in the form of a description test in the form of pre-test and post-test and data analysis is carried out with the Independent Sample t test. The results of the test calculation t were obtained by score signifikan 0,000 < 0,05. The results of the effectiveness questionnaire with an average value of the experimental class of 3.68, the control class of 3.57 and the percentage of the experimental class of 73,63%, the control class of 71.37%. Therefore it can be concluded that: 1) There is an Effect of the Effect of the Problem Based Learning Model Assisted by the Desmos Application on the Ability of Mathematical Literacy of MAS Al Washliyah Students 12 Perbaungan; 2) The Effectiveness of the Use of the Desmos Application in the quadratic function material on the Mathematical Literacy Ability of MAS Al Washliyah 12 Perbaungan.
Pengembangan Model Missouri Mathematic Project Berbantuan Microsoft Math Solver terhadap Kemampuan Berpikir Kritis Matematis Setyawati, Ririen; Simamora, Yumira; Fatmah Syarah
JOEAI (Journal of Education and Instruction) Vol. 9 No. 2 (2026): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/2fmzqj38

Abstract

The purpose of this study was to determine the validity, effectiveness, and efficiency of the Missouri Mathematics Project model, supported by Microsoft Math Solver, for students' mathematical critical thinking skills. The study used the ADIIE model, with a sample of 30 students from grade X-3 at Bina Bersaudra School. The results showed that the classical learning outcomes achieved in the final trial were 76.6%, categorized as high, meeting the classical learning outcomes desired by the researcher. The final trial student response questionnaire score was 86.3%. The validator declared the MMP learning model and the developed learning instruments feasible based on all validity aspects, categorized as valid. The conclusion is that student responses are very effective for mathematical critical thinking skills. Practicality in mathematics learning, with an average score of 96.6%, categorized as very practical in the mathematics learning process.   Keywords: Mathematical Critical Thinking, Microsoft Math Solver, Missouri Mathematics Project Model
Pelatihan Kompetensi Guru-Guru Madrasah dalam Mengintegrasikan ZEP Quiz dalam Menyongsong Pembelajaran Deep Learning Nur Rahmi Rizqi; Yumira Simamora; Israq Maharani; Sartika Wati; Atipah Lubis; Jihan Hidayah Putri
Wahana Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 1 (2026): Edisi Juni
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/wahana.v5i1.1788

Abstract

Transformasi pendidikan abad ke-21 menuntut guru mampu mengimplementasikan pembelajaran deep learning yang mendorong berpikir kritis, reflektif, kolaboratif, dan pemecahan masalah berbasis teknologi digital. Namun, berdasarkan hasil observasi di madrasah mitra, pemanfaatan teknologi pembelajaran masih belum optimal dan guru masih mengalami keterbatasan dalam mengintegrasikan media pembelajaran interaktif ke dalam proses pembelajaran. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi pedagogik dan literasi digital guru madrasah melalui pelatihan integrasi ZEP Quiz dalam menyongsong pembelajaran deep learning. Kegiatan dilaksanakan pada 20 April 2026 di MTs Laboratorium IAIN Sumatera Utara dan MA Laboratorium IAIN Sumatera Utara menggunakan pendekatan andragogi dengan metode sosialisasi, pelatihan, praktik langsung, pendampingan, dan evaluasi. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru terhadap konsep deep learning serta keterampilan penggunaan ZEP Quiz sebagai media pembelajaran dan asesmen interaktif. Guru juga mampu menyusun perangkat pembelajaran berbasis deep learning yang terintegrasi dengan teknologi digital. Selain itu, kegiatan ini memberikan dampak positif terhadap peningkatan partisipasi dan motivasi guru dalam mengembangkan pembelajaran inovatif di madrasah. Implikasi kegiatan ini menunjukkan bahwa integrasi ZEP Quiz dapat menjadi alternatif media pembelajaran interaktif yang mendukung pembelajaran yang lebih aktif, kolaboratif, dan bermakna. Dengan demikian, program PKM ini berkontribusi dalam meningkatkan kompetensi guru serta mendukung transformasi pembelajaran berbasis teknologi di lingkungan madrasah.
PENGEMBANGAN MODEL MISSOURI MATHEMATICS PROJECT (MMP) BERBASIS BUDAYA MELAYU DENGAN BERBANTUAN GAME EDUKATIF WORDWALL UNTUK MENINGKATKAN NUMERASI SISWA SMP SWASTA Al WASHLIYAH 8 MEDAN Nasution, Aurora Pradizka; Yumira Simamora; Jihan Hidayah Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34297

Abstract

This study aims to develop a Missouri Mathematics Project (MMP) learning model based on Malay culture with the assistance of the educational game Wordwall to improve junior high school students’ numeracy skills. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 40 eighth-grade students of SMP Swasta Al Washliyah 8 Medan. The results showed that the developed MMP model based on Malay culture was valid, practical, and effective in enhancing students’ numeracy abilities. The model’s validity, obtained through validation by material experts, media experts, and cultural experts, reached an average of 96.6% (very valid category). The practicality of the model, assessed by teachers and students, achieved an average score of 88.6% (very practical category). The learning effectiveness was reflected in the improvement of students’ numeracy test results, with an N-Gain score of 0.86 (high category). The integration of Malay culture in mathematics learning provided a more meaningful context for students, while the use of Wordwall increased engagement and learning motivation. Therefore, this model is feasible to be implemented as an innovative learning alternative to improve students’ literacy and numeracy skills at the junior high school level.
PENGEMBANGAN E-MODUL BERBASIS CANVA MELALUI PENDEKATAN STEAM UNTUK MENINGKATKAN KEMAMPUAN NUMERASI MATEMATIS SISWA Agustina, Ruizhaica; Simamora, Yumira; Matondang, Khoiruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44210

Abstract

This study aims to develop a Canva-based e-module through the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach to improve students' mathematical numeracy skills. The research employed a Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate), with the dissemination stage conducted on a limited basis. The subjects were 10th grade students of MA Al Washliyah Tanjung Beringin, involving individual testing (6 students), small group testing (10 students), and field testing (30 students). The instruments used were expert validation sheets, practicality questionnaires, and numeracy tests. The results indicate that the developed e-module meets validity criteria, with average scores from media experts (0.83), material experts (0.73), post-test (1.0), and teaching module (0.78), all categorized as valid. The practicality results show scores of 87.5% from teachers and 83.5% from students, indicating a very practical category. The effectiveness is reflected in the increase of classical learning completeness from 70% in small group testing to 80% in field testing, exceeding the minimum passing grade of 75. Thus, the Canva-based e-module using the STEAM approach is proven to be valid, practical, and effective in improving students’ mathematical numeracy skills.