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Penggunaan Metode Card Sort untuk Meningkatkan Hasil Belajar Siswa Kelas V UPT SPF SDN 106155 Tandem Hilir 1 Masyitha, Siti; Malinda, Leni; Ramadhan, Nuri
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1510

Abstract

This study addresses the issue of low learning outcomes among fifth-grade students at UPT SPF SDN 106155 Tandem Hilir 1, as reflected in the first semester's daily tests, where only 40% of students met the criteria for passing. The low performance, particularly in social studies, was attributed to teacher-centered instruction and limited use of diverse teaching methods. The research aimed to improve these learning outcomes by implementing the card sort method. Utilizing a classroom action research (CAR) design, the study involved 25 fifth-grade students and was conducted over two cycles. Each cycle consisted of planning, implementation, observation, and reflection. Data were collected through observation, student outcome tests, and documentation and analyzed using both qualitative and quantitative methods. The findings revealed that the application of the card sort method significantly improved student performance, with an increase in the average completion rate from 52% (average score 46.6) in cycle I to 88.8% (average score 80) in cycle II, marking a 36.8% improvement. The study concludes that the card sort method effectively enhances social studies learning outcomes in the target class.
Pengaruh Metode Demonstrasi Terhadap Motivasi Belajar Siswa pada Mata Pelajaran Matematika di Kelas V SDN 105305 Mardinding Julu Tahun Ajaran 2023/2024 Br. Ginting, Cica; Ramadhan, Nuri; Ramadhani, Mastari
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1569

Abstract

The influence of the demonstration method on students' learning motivation in fifth grade elementary school mathematics subjects. This research is motivated by the researcher's hypothesis which suspects the influence of the demonstration method on student learning motivation. The aim of this research is to find out how much influence the demonstration method has on student learning motivation. This research was carried out at SDN 105305 Mardinding Julu. The method used is a survey method using a questionnaire. The sample used in this research was 35 students. The instrument given was a questionnaire with a demonstration method statement of 14 statements. Learning motivation instrument 21 statements. Data analysis uses simple regression and coefficient of determination. The results of the hypothesis test in determining the regression equation, obtained a calculated t value = 4.121 with a significance value of 0.001 <0.05, so H0 was rejected and Ha was accepted. This means that the demonstration method at SDN 105305 Mardinding Julu has an influence on the atmosphere of learning motivation. The demonstration method in class V at SDN 105305 Mardinding Julu has an influence contribution value of 47.2%, while the remaining 53.8% is influenced by other variables outside the research or also known as non-determination coefficients such as telling stories, prayers or words. , singing in groups, and group activities in accordance with existing teaching techniques at SDN 105305 Mardinding Julu.
Pengaruh Media Puzzle pada Materi Pecahan di SD PAB Lubuk Pakam Tahun Ajaran 2022/2023 Pranata, Reza; Hariati, Emy; Ramadhan, Nuri
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1570

Abstract

This research aims to find out how big the influence on Learning Achievement. This research is a type of qualitative research. In this case, qualitative research is descriptive, ie the data collected is more in the form of words or pictures than numbers which aims to determine or describe the development of learning methods such as the PBL method on student achievement. The method used to analyze the data is library research, which is a type of qualitative research. The research instrument is a person or human instrument, namely the researcher himself. To be able to become an instrument, the researcher must have the provision of theory and broad insight, so as to be able to ask questions, analyze, take pictures, and construct the social situation under study to be clearer and more meaningful. The data analysis technique used is data reduction; data presentation; and drawing conclusions/verification. The results showed that the Problem Based Learning Model can be used to improve achievement in learning mathematics, and the Problem Based Learning Method can make students have achievement in learning mathematics because it is directly related to the real world, so students feel mathematics is very useful and achievement it will increase.
Studi Literatur Penggunaan Metode Problem Based Learning (PBL) Terhadap Prestasi Belajar Matematika Putri, Tifani; Ramadhan, Nuri; Harahap, Syarifah Ainun
Multiverse: Open Multidisciplinary Journal Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/multiverse.v3i1.1573

Abstract

Literature Study of the Use of Problem Based Learning (PBL) Methods on Mathematics Learning Achievement. This research is a type of qualitative research. In this case, qualitative research is descriptive, ie the data collected is more in the form of words or pictures than numbers which aims to determine or describe the development of learning methods such as the PBL method on student achievement. The method used to analyze the data is library research, which is a type of qualitative research. The research instrument is a person or human instrument, namely the researcher himself. To be able to become an instrument, the researcher must have the provision of theory and broad insight, so as to be able to ask questions, analyze, take pictures, and construct the social situation under study to be clearer and more meaningful. The data analysis technique used is data reduction; data presentation; and drawing conclusions/verification. The results showed that the Problem Based Learning Model can be used to improve achievement in learning mathematics, and the Problem Based Learning Method can make students have achievement in learning mathematics because it is directly related to the real world, so students feel mathematics is very useful and achievement it will increase.
Development of Pancasila Snakes and Ladders Game Media in Civics Learning for Elementary School Students Hendra, Hendra; Ramadhan, Nuri; Hariati, Emy; Prayogi, Muhammad Fani
Pedagogik Journal of Islamic Elementary School VOL 7 NO 2 OCTOBER 2024
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5679

Abstract

This study aims to develop a snakes and ladders game media on the material of Pancasila symbols for students and to determine the feasibility of using the media, as well as to determine the level of practicality of the media through the responses of educators and students after using the snakes and ladders game media on the material of Pancasila symbols. The research method adapts the development model developed by Borg and Gall. This research uses six steps as follows: 1) potential problems, 2) data collection, 3) product design, 4) product validation, 5) product revision, and 6) product trial. The data collection techniques used are the validation of the material expert questionnaire and the media expert questionnaire to determine the level of media feasibility and the student response questionnaire to determine the level of media feasibility. The subject of research and development is class IV A students at SD Negeri 105345 Sidodadi Ramunia, Beringin District. The results of research and development obtained a design in the form of snakes and ladders game media to introduce Pancasila symbols in Civics learning for class IV A at SD Negeri 105345 Sidodadi Ramunia, Beringin District, which obtained a feasibility score of 77% by media experts and 80% by material experts. Based on the results of the description above, the products developed by researchers are feasible and practical to use as learning media.
Pengembangan Media Pembelajaran Explosion Box pada Pembelajaran IPA Sistem Pernapasan Manusia di Kelas V SD Negeri 101928 Rantau Panjang Tahun Ajaran 2023/2024 Muliani, Muliani; Herdyana, Thessa; Ramadhan, Nuri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v4i1.1583

Abstract

This research aims to develop Explosion Box media for teaching the human respiratory system and to assess its feasibility and practicality based on evaluations by educators and students. The study adopts the Borg and Gall development model and follows six stages: potential problems, data collection, product design, product validation, product revision, and product testing. Data collection involved questionnaires from material and media experts to determine feasibility and responses from teachers and students to evaluate practicality. The subjects were fifth-grade students at SD Negeri 101928 Rantau Panjang, Pantai Labu District. The results showed that the Explosion Box media received a feasibility score of 77% from media experts and 80% from material experts. Teachers’ responses indicated a practicality score of 1, demonstrating the effectiveness of the media. The developed Explosion Box media is suitable and practical for teaching the human respiratory system in science lessons for fifth-grade students. This media offers an innovative and engaging approach to enhance student understanding of complex scientific concepts.
Pengaruh Pembelajaran Prototipe Terhadap Kemandirian Siswa Kelas V UPT SPF SDN 106157 Tahun Ajaran 2022/2023 Muthalib, Muthalib; Ramadhan, Nuri; Malinda, Leni
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v4i1.1584

Abstract

This research investigates the effect of Prototype Learning (X) on student independence (Y) in class V at UPT SPF SDN 106157 during the 2022/2023 academic year. The study uses an experimental method to analyze the relationship between the Prototype Learning model and students' independence. The results demonstrate that Prototype Learning falls into the "good" category, with students' independence similarly categorized as "good," achieving an average score of 82.2 in the experimental class. Students who utilized Prototype Learning recorded an average independence test score of 82.2 with a standard deviation of 9.06, while those in the control group who did not use the model achieved an average score of 51.67 with a standard deviation of 7.18. The hypothesis testing showed a t-value (th) of 0.06, which was compared with the critical t-table value of 0.245 at a 5% significance level for N = 60. Since 0.245 > 0.06, the hypothesis that Prototype Learning positively impacts student independence is accepted. This finding suggests that Prototype Learning is an effective method for enhancing student independence, providing a structured and supportive learning environment that fosters personal growth and academic success.
Pengembangan Media Kartu Kuartet Menggunakan Aplikasi Canva untuk Penambahan Pengetahuan Kosakata pada Siswa Kelas 1 SDN 101968 Petumbukan Chairunisya, Ninda; Ramadhani, Mastari; Ramadhan, Nuri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v4i1.1609

Abstract

This study is motivated by the limited vocabulary acquisition among children, the lack of media variation in learning, and minimal student engagement in the learning process. The research aims to develop an effective quartet card media to enhance students' vocabulary at SDN 101968 Petumbukan. This study employs a research and development (R&D) approach based on the Borg & Gall model, following nine stages of development. The research subjects consist of 15 students. Data collection techniques include questionnaires and interviews, with research instruments comprising structured questionnaires and interview guidelines. The data were analyzed using a quantitative descriptive analysis with percentage calculations. The findings indicate that quartet cards are a viable instructional medium for improving elementary school students' vocabulary acquisition. This is supported by validation results from material experts, who rated the media as eligible (82.5%), media experts who classified it as highly viable (92%), initial field trials categorized as successful (86.9%), main field trials also classified as successful (88.0%), and operational field trials rated as successful (86.3%). The overall percentage from all trials reached 87.0%, indicating that the quartet card media is an effective tool for vocabulary development in elementary education.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Terhadap Hasil Belajar pada Mata Pelajaran IPA di Kelas IV SDIT Ummu Hafidzah Sibiru-Biru Ekawati, Sri; Harahap, Syarifah Ainun; Ramadhan, Nuri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v4i1.1612

Abstract

This study examines the effect of the cooperative learning model, specifically the Talking Stick type, on student independence in fourth-grade students at SDIT Ummu Hafidzah Sibiru-Biru. The research utilized a quasi-experimental design with a control and experimental group. The results indicate that Prototype Learning falls within the good category, as does student independence, with the experimental class achieving an average score of 82.2. In contrast, students who did not use Prototype Learning obtained an average score of 51.67. The standard deviation values were 9.06 for the experimental group and 7.18 for the control group. Hypothesis testing revealed a calculated t-value (th) of 0.06, which was compared to the t-table value of 0.245 at a 5% significance level with N = 60. Since 0.245 > 0.06, the hypothesis was accepted, confirming the significant effect of the cooperative Talking Stick learning model on student independence. These findings suggest that implementing cooperative learning strategies can enhance student autonomy in primary education settings.
Hubungan Penggunaan Media Wayang Kertas Terhadap Motivasi Belajar Siswa pada Mata Pelajaran IPS di Kelas 4 MIS Al-Imam Klumpang TA. 2022/2023 Muliati, Astri; Herdyana, Thessa; Ramadhan, Nuri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 4 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v4i1.1613

Abstract

This study aims to determine the relationship between the use of wayang (paper puppet) media and students' learning motivation in social studies subjects among fourth-grade students at MIS Al-Imam Klumpang during the 2022/2023 academic year. The research adopts a quantitative approach with a descriptive analytical method as outlined by Suryabrata (2013). The study involved 25 students, consisting of 8 males and 17 females. The independent variable in this study is the use of wayang media, while the dependent variable is students' learning motivation. The research was conducted in one action cycle with three meetings: the first for planning, the second for implementation and observation, and the third for reflection. Data were collected using observation, questionnaires, and documentation. Data analysis was performed using the Pearson product-moment correlation test. The results indicate a significance value of 0.068, which exceeds the 0.05 threshold, signifying that there is no statistically significant relationship between the use of wayang media and students' learning motivation. These findings suggest that while wayang media can be an engaging tool, further research is needed to explore its effectiveness in different contexts and with alternative methodologies.