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Development of Unity-based smart board Media to Improve Science and Social Studies Learning Outcomes Liani, Sabrina Amanda; Tyas, Dewi Nilam
Jurnal Prima Edukasia Vol. 13 No. 3 (2025): September 2025
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v13i3.86268

Abstract

The low learning outcomes of students regarding the material on changes in the form of objects and the limited application of learning media are issues that need immediate attention in teaching Science and Social Studies Learning in elementary schools. This study aimed to develop and evaluate the feasibility and effectiveness of Unity-based smart board media to enhance the learning outcomes of grade IV Science and Social Studies Learning students regarding changes in the form of objects. Data were collected through observation, surveys, interviews, and documentation. Non-test techniques used in this study included interviews, observations, documentation, and questionnaires. The results indicated that the Unity-based smart board media met the eligibility standards, with media expert scores of 92.5% and material expert scores of 90.04%, indicating high feasibility. The fourth-grade teacher's response rate averaged 93.75%, and the student response rate averaged 94.79%, both of which are considered feasible. The t-test results showed a significance value (2-tailed) of 0.000, which indicates that Ha is accepted while Ho is rejected. The N-gain is 0.6536, which falls within the moderate criteria. Based on the study's results, it can be concluded that the developed Unity-based smart board media is feasible and effective for improving the learning outcomes of grade IV Science and Social Studies Learning regarding the material on changes in the form of objects, so that it can be a reference for teachers in designing interactive learning on various Science and Social Studies Learning materials, increasing student motivation and engagement in learning.
Pengembangan Media Pembelajaran Interaktif Proses Sistem Pencernaan (Prosispen) Berbasis Google Sites untuk Meningkatkan Hasil Belajar Peserta Didik Kelas V SDN Tambangan 02 Kota Semarang Rismawati, Devia Arbarista; Tyas, Dewi Nilam
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v5i2.1376

Abstract

Kurangnya media pembelajaran yang menarik serta terbatasnya ketersediaan materi pembelajaran di sekolah berdampak terhadap rendahnya hasil belajar peserta didik pada muatan IPAS. Penelitian ini dilakukan untuk mengembangkan, menguji   dan efektivitas media interaktif Prosispen berbasis Google Sites pada topik sistem pencernaan untuk kelas V SD. Penelitian RnD dengan model Borg and Gall ini menggunakan instrumen pengumpulan data berupa lembar wawancara, angket validasi, survei respons, serta soal pretest dan posttest. Data dikumpulkan dari ahli materi, ahli media, guru, serta siswa kelas V SDN Tambangan 02. Media interaktif prosispen yang dikembangkan mendapatkan hasil penilaian kelayakan dari ahli media memperoleh skor 90% (sangat layak), dan penilaian kelayakan dari ahli materi memperoleh skor 91,17% (sangat layak). Uji T-Test Berpasangan menunjukan hasil signifikan yaitu 0,000 yang menandakan adanya perbedaan yang positif. Sementara hasil uji N-gain memperoleh skor 0,604 dengan kriteria peningkatan sedang. Dengan demikian, disimpulkan bahwa telah berhasil dikembangkan media pembelajaran interaktif Prosispen yang sangat layak dan efektif untuk meningkatkan hasil belajar peserta didik kelas V SDN Tambangan 02 Kota Semarang.
HUBUNGAN KEMANDIRIAN BELAJAR DAN MINAT BACA TERHADAP KEMAMPUAN LITERASI BACA TULIS KELAS V Utari, Vita; Tyas, Dewi Nilam
Jurnal Kreatif : Jurnal Kependidikan Dasar Vol. 14 No. 2 (2023): Jurnal Kreatif: Desember 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui hubungan antara kemandirian belajar dengan kemampuanliterasi baca tulis, hubungan antara minat baca dengan kemampuan literasi baca tulis, serta hubungan antarakemandirian belajar dan minat baca terhadap kemampuan literasi baca tulis. Penelitian ini menggunakan jenispenelitian kuantitatif korelasi yang dilakukan di SD Negeri yang ada di Gugus Kartini Kecamatan Blora. Jumlahpopulasi 150 siswa dan sampel yang digunakan berjumlah 110 siswa dengan teknik probability sampling denganjenis proportionate stratified random sampling. Teknik pengumpulan data menggunakan angket dan tes tertulisAngket yang digunakan yaitu angket kemandirian dan angket minat baca sedangkan tes tertulis untuk kemampuanliterasi baca tulis. Analisis data menggunakan statistik deskriptif, analisis data awal yang meliputi uji normalitas, uji linearitas, dan uji multikolinearitas, dan analisis data akhir yang meliputi uji korelasi sederhana, uji t, uji korelasi ganda, dan uji F. Hasil dari penelitiannya yaitu: (1) terdapat hubungan yang positif antara kemandirianbelajar dengan kemampuan literasi baca tulis dengan nilai sig. 0,044 dan t hitung 2,013 > t tabel 1,982; (2) terdapat hubungan yang positif antara minat baca dengan kemampuan literasi baca tulis dengan nilai sig. 0,016 dan nilai thitung 2,546 > t tabel 1,982; (3) terdapat hubungan yang positif antara kemandirian belajar dan minat baca terhadap kemampuan literasi baca tulis dengan nilai F hitung 3,214 > F tabel 3,08.  
Actualization of Science Literacy in the Freedom Era of Studying in the City of Semarang Setiawan, Deni; Ashari, Ria Budi; Ansori, Isa; Fathurrahman, Moh.; Kiptiyah, Siti Maryatul; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4219

Abstract

Scientific literacy is part of implementing the independent curriculum in learning activities at SD Nasima. The research objective was to determine the independent curriculum implementation for grades 1, 2, 4, and 5 at SD Nasima, primarily scientific literacy. This study uses a qualitative method with a descriptive approach. The design used is a case study which means the researcher reveals and analyzes the problem in depth to get specific results. The subjects in this study were teachers, students, and school principals at Nasima Elementary School. Data collection uses primary and secondary sources. Primary sources include observations and interviews, while secondary sources come from books, journals, and scientific articles. The stages of data analysis include critical analysis, interpretation, and conclusions data validity techniques using source triangulation. The study results show that there is scientific literacy in the implementation of the independent curriculum, using learning resources and learning processes, and finding obstacles in its application.
Development of Augmented Reality-Based Digital Learning Media for Grade V Elementary School on the Topic of Food Chains Istmadelia, Milda Qothruntina; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.7362

Abstract

This research focuses on developing Augmented Reality (AR)-based digital learning media to enhance the learning outcomes. The research follows the Research and Development (R&D) model with the ADDIE development approach, aiming to create learning media that can improve students' learning outcomes in the topic of food chains. The material validation scored 89.5, while the media validation scored 87.5, indicating that the media is deemed suitable for use. The normality test on a large scale yielded results of 0.99 and 0.21, signifying normal data distribution. Furthermore, the t-test results on a small scale were 0.00, and the N-Gain test on a large scale scored 71%. The normality test on a small scale yielded results of 0.55 and 0.42, indicating normal data distribution. The t-test on a small scale resulted in 0.01, and the N-Gain test on a small scale scored 84%, categorizing the effectiveness of Augmented Reality-based digital learning media on the topic of food chains as moderate. Based on the research findings, it can be concluded that an effective AR-based digital learning media on the topic of food chains has been successfully created to enhance the learning outcomes of fifth-grade students at Kasepuhan 02 Elementary School in Batang.
Development of Interactive Powerpoint-Based IPAS Learning Media on the Material of Plant Sources of Life on Earth for Class IV SD Negeri Tugurejo 02 Semarang City Nurani, Marsya Fatkhia; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.7402

Abstract

This study was conducted to develop, test the feasibility and effectiveness of interactive powerpoint-based IPAS learning media on the material of Plant Sources of Life on Earth to improve student learning outcomes. This research uses the ADDIE model. The sampling technique used nonprobability sampling technique, namely purposive sampling. Data collection techniques through tests and non-tests. The results of the product validation test by media expert validators obtained a percentage of 93.3% in the "Very Feasible" category and through material expert validators obtained a percentage of 92% in the "Very Feasible" category. This is reinforced by the responses of teachers and students in the product trial obtained a percentage of 100% in the "Very Feasible" category. Through the paired sample t-test test shows a sig value. (2-tailed) 0.000 is smaller than 0.050 so that the learning outcomes on the pretest and posttest are significantly different and the N-Gain Test shows a value of 0.69 and 0.65 which is included in the "Moderate" category. It can be concluded that through this research, an interactive powerpoint-based learning media has been developed which is feasible and effective to improve the learning outcomes of fourth class students of SD Negeri Tugurejo 02 Semarang City
Development of Lectora Inspire Based Learning Media to Improve Learning Outcomes of Light and Its Properties Sari, Puspita Maya; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.7406

Abstract

This research aims to determine the feasibility of Lectora Inspire-based learning media based on assessments from media experts and material experts; determine the effectiveness of using Lectora Inspire media in science subjects. This type of research is research and development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. At the development stage, learning media is tested for suitability through the assessment of 1 media expert and 1 material expert. Next, the implementation stage goes through two stages, namely small-scale testing and large-scale testing. The results of the research show that the level of media appropriateness based on the assessment of media experts is in the very feasible category with a score of 91.66%, while based on the assessment of material experts it is in the category very decent with a score of 88.46%. The significance level obtained is 0.004 on a small scale and 0.00 on a large scale, which means there is a significant difference. Meanwhile, the level of effectiveness obtained on a small scale is 70% and on a large scale it is 62%, which means that the media is in the quite effective category. Therefore, the Lectora Inspire learning media is very suitable and quite effective for use in science learning, light and its properties
Development of Sparkol Videoscribe-Based Animated Video Learning Media on the Subject of IPAS Material Changes in the Form of Substances Dewi, Elisa Ratna; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7423

Abstract

This research was conducted to develop learning media  Sparkol Videoscribe-based animated video that is feasible and effective in improving the cognitive learning outcomes of students in the subject of Natural and Social Sciences (IPAS) material on changes in the form of substances in class IV SDN 1 Tambakrejo, Grobogan Regency. This study uses a quantitative approach with a development research method (R&D) based on the Borg and Gall development model. The data collection techniques used include tests (pretest and post test) and non-tests (observation, interview, documentation, and questionnaire) with research subjects 1 material expert, 1 media expert, teachers as practitioners and students totaling 9 on small-scale trials and 25 on large-scale trials. The results of validation by expert validators showed a high level of material feasibility and learning media design, namely 90.62% and 93.30%. This learning media is proven to be effective in improving student learning outcomes, indicated by the results of the t-test of the pretest and posttest values with sig (2-tailed) 0.000 < 0.005 and 0.004 < 0.005 while in the N-gain test there was an increase from 64.06 to 77.62 with a difference of 13.56 with a percentage of 0.39% including into the "medium" criteria. Thus, it can be concluded that it has been successfully developed Sparkol Videoscribe-based animated video learning media that is feasible and effective to use in learning to improve students' cognitive learning outcomes in IPAS subjects on material changes in the form of substances.
Development of Doratoon-Based Animation Audio Visual Media to Improve Cognitive Learning Outcomes in Science Teaching Materials Rehdaya, Mikaelisa Aditya; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.7528

Abstract

In the learning process, media is quite an important aspect. However, many teachers do not use educational media in teaching, causing low student cognitive learning outcomes. This research aims to: determine the feasibility of Doratoon-based animated audio-visual learning media; to determine the effectiveness of Doratoon-based animated audio-visual learning media in improving student learning outcomes. The ADDIE method (Analysis, Design, Development, Implementation and Evaluation) is a research method used by researchers. Media experts and material experts assess whether media development is suitable for use. The average pretest score for the large group test is 59.70 and the average posttest score is 85. After calculating the N-gain value, we get a value of 0.63, which is included in the medium standard. These figures show that the animated audio visual media developed based on Doratoon can be used and can improve students' cognitive learning outcomes IV
Pengembangan Media Diorama Keragaman Budayaku Pembelajaran IPAS Materi Keragaman Budaya dan Kearifan Lokal Kelas IV SD Negeri 1 Gedong Kabupaten Kendal Putri, Safira Amalia; Tyas, Dewi Nilam
Jurnal Simki Pedagogia Vol 9 No 1 (2026): Volume 9 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v9i1.1380

Abstract

This study aims to develop a diorama media "My Cultural Diversity" for science learning on cultural diversity and local wisdom, to test its feasibility and effectiveness for science learning on cultural diversity and local wisdom, in improving the learning outcomes of fourth grade students. This R&D research with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) uses descriptive statistical analysis techniques on potential and problem data, expert opinions, teachers and students collected with interview sheets and questionnaires. The parametric inferential statistical analysis is used to test changes in student learning outcomes collected using pretest-posttest question instruments. The trial was conducted on a small scale (7 students) and a large scale (20 students). The results of the media validation are very suitable for use, reaching a score of 98% (material experts) and 93% (media experts). Based on the results of the paired sample t test, the t value = -16.606 with a p-value = 0.000. The significance value indicates a significant difference between learning outcomes before and after media use, supported by N-Gain values ​​of 0.451 and 0.433, respectively (moderate category). Thus, the "My Cultural Diversity" diorama demonstrates effectiveness in student learning outcomes in the subject of cultural diversity in science.