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HaveAniesDay Media to Improve Student Motivation and Learning Outcomes on Kingdom History Material Permatasari, Adelia Putri; Tyas, Dewi Nilam
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.93962

Abstract

The lack of interesting learning media on the material of the History of Kingdoms in Indonesia causes low motivation and learning outcomes for fourth-grade elementary school students. Based on this, this study aims to develop and test the feasibility and effectiveness of HaveAniesDay website-based media on the material of the history of kingdoms from Indonesia. This study uses a quantitative and qualitative research method using the Research and Development (RSD) type. The population of the study was 26 fourth-grade students. Data collection techniques include tests, questionnaires, observations, interviews, and documentation. Data collection instruments are in the form of questionnaires and test questions. The data obtained were analyzed using descriptive and inferential statistics through normality tests and paired sample T-tests in the form of Normalized Gain scores. Student learning outcomes through the T-test showed that there were differences in student learning outcomes after implementing HaveAniesDay website-based media on the material of the history of kingdoms in Indonesia. It was concluded that the HaveAniesDay website-based learning media that had been developed was very feasible and effective for use in increasing motivation and learning outcomes in social science learning on the material of the history of kingdoms in Indonesia. The implications of this study indicate that the use of innovative digital-based learning media can be an effective solution in overcoming low student interest and learning outcomes in history subjects. This media is not only able to present material interestingly and interactively but also encourages active student involvement in the learning process.
PENGEMBANGAN DIGITAL ARTSTEPS VIRTUAL EXHIBITION BERBASIS SETS APPROACH SEBAGAI MEDIA EDUCATION FOR SUSTAINABLE DEVELOPMENT Tyas, Dewi Nilam; Wulandari, Desi; Andriani, Aldina Eka; Sulistyorini, Sri
Joyful Learning Journal Vol. 14 No. 1 (2025): Joyful Learning Journal: Maret 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v14i1.27949

Abstract

Kurangnya kemampuan ekoliterasi peserta didik merupakan permasalahan penting untuk segera diselesaikan. Penerapan pembelajaran berbasis ESD (Education for Sustainable Development) di mana pembelajaran langsung dengan lingkungan dan berkelanjutan dapat dijadikan sebagai alternative solusi mewujudkan masa depan yang berkelanjutan. Penelitian ini bertujuan untuk mengembangkan, melakukan uji kelayakan dan efektivitas penggunaan digital artsteps virtual exhibition berbasis SETS approach sebagai media Education for Sustainable Development (ESD). Penelitian R&D ini mengadaptasi 10 langkah berdasarkan model pengembangan Borg and Gall. Data kuantitatif dan kualitataif yang diperoleh dihimpun dengan teknik non tes dan tes menggunakan instrumen angket, observasi, wawancara dan soal pretest-post test yang selanjutnya dianalisis secara deskriptif dan inferensial. Media yang dikembangkan divalidasi oleh ahli media dan ahli materi yang menunjukkan kriteria sangat valid dengan persentase 92,5% dan 93 %. Hasil dari paired sample t-test uji menunjukkan nilai signifikansi 0,000 < 0,05 sehingga H0 ditolak dan Ha diterima yang bermakna bahwa produk yang dikembangkan efektif dalam meningkatkan ekoliterasi peserta didik. Hal ini didukung oleh uji N-Gain yang menunjukkan nilai 0,76 (kategori tinggi). Hasil angket respon guru dan peserta didik juga mendapatkan respon yang bagus. Dari hasil tersebut dapat disimpulkan bahwa digital artsteps virtual exhibition berbasis SETS approach sebagai media Education for Sustainable Development (ESD)  yang dikembangkan sangat layak serta efektif meningkatkan kemampuan ekoliterasi peserta didik kelas IV SD Negeri Purwoyoso 03, Kota Semarang.
Analysis of the Use of Audio Media in English Learning for Grade 3 of Wates 02 Elementary School Cahyaningrum, Aulia Dwi; Damayanti, Mahera Anggi; Asfia, Rizka Dwi; Karini, Vinanda Syafara; Herowati, Desi Indah; Tyas, Dewi Nilam
Jurnal Riset Ilmu Pendidikan Vol. 5 No. 2 (2025): Jurnal Riset Ilmu Pendidikan
Publisher : Lembaga Riset Mutiara Akbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56495/jrip.v5i2.1066

Abstract

This study aims to analyze the use of audio media in English learning in grade 3 of SD Negeri Wates 02. This study is based on the importance of listening and speaking skills in foreign language learning at elementary school level. The research method used is descriptive qualitative with data collection techniques through questionnaires, observations, interviews, and audio media assessments. The results of the study showed that the majority of students felt interested and motivated by the use of audio media. Audio media was considered appropriate to the subject matter, had good technical quality, and was able to increase active participation and student understanding in learning. However, technical obstacles were found such as a less-than-optimal sound system that affected the clarity of the sound. Overall, audio media has been shown to have a positive impact on students' interest, participation, and learning outcomes in English learning. This study recommends improving the technical quality of audio delivery so that its effectiveness is increasingly optimal in supporting the learning process.
The Influence of the Use of Learning Media on the Activeness and Mathematics Learning Outcomes of Class II Students of Wates 02 Elementary School Cahyani, Bella Galih; Oktavianingrum, Berliana Aurora; Hesvina, Eprilia; Saputri, Farica Dwi; Adilia, Tsabita Daffa; Tyas, Dewi Nilam
Jurnal Riset Ilmu Pendidikan Vol. 5 No. 2 (2025): Jurnal Riset Ilmu Pendidikan
Publisher : Lembaga Riset Mutiara Akbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56495/jrip.v5i2.1070

Abstract

This study aims to determine the effect of the use of concrete learning media, such as wall clocks, on the activeness and learning outcomes of grade II students at SD Negeri Wates 02. Media is one of the important components in the learning process, so this study aims to determine the effect of the use of concrete learning media, such as wall clocks, on the activity and learning outcomes of grade II students at SD Negeri Wates 02. This study uses a qualitative descriptive method with a sampling technique, namely the purposive sampling technique. Data collection was carried out through interviews, observations, and documentation which were then analyzed and interpreted. The results of observations and interviews showed that the use of these media was able to increase student activity, which was reflected in their involvement in observing, answering, and communicating. The implementation of this learning media is also directly proportional to the increase in student learning outcomes, as evidenced by the increase in daily test scores. These findings support the theory that concrete media has an effect on increasing student activity and learning outcomes at the elementary level, especially for materials that require visual understanding and direct experience.
The Influence between Self-Efficacy and Resilience on Mathematics Learning Outcomes among Fifth Grade Students Nugraheni, Intan; Tyas, Dewi Nilam
Nusantara: Jurnal Pendidikan Indonesia Vol. 5 No. 3 (2025)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2025.v5i3-4

Abstract

Purpose – Student learning outcomes are influenced by self-efficacy and resilience. This research aimed to examine how fifth graders at SDN Gugus Sedap Malam in East Semarang District performed in mathematics class based on their resilience and self-efficacy.Method – This quantitative study used a correlational approach. It involved 178 fifth-grade students, with a sample of 65 students selected using proportional sampling. A closed questionnaire with a Likert Scale (four alternative answers) was used via Google Forms, with 30 questions for each variable. Findings – Pearson correlation results showed a significant relationship between self-efficacy and mathematics learning outcomes (r = 0.629, p < 0.001), and resilience and mathematics learning outcomes (r = 0.696, p < 0.001). The r_count value (0.748) being higher than r_table (0.244) indicates a strong relationship between self-efficacy and resilience and mathematics learning outcomes. An R² value of 0.559 (55.9%) was obtained, indicating that self-efficacy and resilience contributed 55.9% to mathematics learning outcomes. This means higher self-efficacy and resilience lead to higher mathematics learning outcomes. Conversely, lower self-efficacy and resilience result in lower mathematics learning outcomes. Research Implications – A practical implication is that teachers and schools should develop programs to improve student self-efficacy and resilience. The curriculum can be adjusted to emphasize mental strengthening and student motivation, focusing on cognitive, attitudinal, and psychomotor aspects.
Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes Arifa, Dwi; Tyas, Dewi Nilam
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 2 (2025): June
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15171

Abstract

This study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, usage trial, and product revision. Data collection techniques included interviews, questionnaires, tests, and documentation. The subjects of this study were fifth-grade elementary school students. Data analysis techniques included the normality test as a prerequisite test, paired sample t-test or Wilcoxon signed-rank test, and N-Gain test. The board game that has been developed consists of concrete and digital components. The assessment from media and material experts was 94% and 96.6%, so it was categorized as very feasible. The board game was considered effective with an Asymp. Sig (2-tailed) in the usage trial of 0.000 so that Ha is accepted and H0 is rejected. The N-Gain score was 0.7058, with high criteria. The board game media was also considered very practical, with the results of the teacher and student response questionnaires amounting to 98.75% and 94.32%. So, the educational board game media assisted by digital question cards with the TGT model that researchers have developed is very feasible and effective in enhancing Natural and Social Sciences (IPAS) learning outcomes.
Hubungan KSE dan Disiplin Belajar Terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas IV SDN Gugus Pattimura Angelina, Tia; Tyas, Dewi Nilam
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 9, No 2 (2025): Mei
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v9i2.73460

Abstract

Abstrak : Kompetensi sosial emosional (KSE) dan disiplin belajar sangat penting untuk diterapkan di sekolah karena merupakan salah satu faktor dalam meningkatkan hasil belajar. KSE merupakan keyakinan individu terhadap kemampuan yang dimilikinya, sedangkan disiplin belajar mencerminkan kepribadian siswa dalam konsistensi dan keteraturan dalam proses belajar. Penelitian ini menganalisis hubungan antara KSE, disiplin belajar, dan hasil belajar pada siswa kelas IV SD Gugus Pattimura Kabupaten Demak. Penelitian ini menggunakan metode kuantitatif korelasional. Pengambilan sampel dilakukan dengan menggunakan teknik purposive sampling dengan jumlah sampel sebanyak 54 responden. Berdasarkan hasil penelitian dan analisis dapat diketahui bahwa hasil perhitungan uji hipotesis diperoleh nilai koefisien korelasi (r) = 0,778 dimana nilai tersebut dapat menjelaskan adanya hubungan positif yang signifikan, nilai r hitung yang berada pada rentang 0,61-0,80 menunjukkan adanya hubungan korelasi yang kuat dengan taraf substansial 5% diperoleh nilai signifikan 0,000 < 0,05. Dari hasil analisis uji hipotesis tersebut dapat disimpulkan bahwa terdapat hubungan yang kuat antara KSE dan disiplin belajar terhadap hasil belajar Bahasa Indonesia siswa kelas IV SDN Gugus Pattimura Kabupaten Demak.  Kata kunci : KSE, Disiplin Belajar, Hasil Belajar Abstrak: Kompetensi sosial emosional (KSE) dan disiplin belajar sangat penting untuk diterapkan di sekolah karena merupakan salah satu faktor dalam meningkatkan hasil belajar. KSE merupakan keyakinan individu terhadap kemampuannya sedangkan disiplin belajar mencerminkan kepribadian siswa dalam hal konsistensi dan kenyamanan dalam proses pembelajaran. Penelitian ini menganalisis hubungan antara KSE, disiplin belajar, dan hasil belajar pada siswa kelas IV di SDN Gugus Pattimura Kabupaten Demak. Penelitian ini menggunakan metode kuantitatif korelasional. Pengambilan sampel dilakukan dengan teknik purposive sampling dengan jumlah sampel sebanyak 54 responden. Berdasarkan hasil penelitian dan analisis dapat diketahui bahwa hasil perhitungan uji hipotesis diperoleh nilai koefisien korelasi (r) = 0,778 dimana nilai ini dapat menjelaskan adanya hubungan positif yang signifikan, nilai r hitung yang berada pada rentang 0,61-0,80 menunjukkan hubungan korelasi yang kuat dengan taraf substansial 5% memperoleh nilai signifikan sebesar 0,000 < 0,05. Dari hasil analisis uji hipotesis dapat disimpulkan bahwa terdapat hubungan yang kuat antara KSE dan disiplin belajar terhadap hasil belajar bahasa siswa kelas IV SDN Gugus Pattimura Kabupaten Demak. Kata Kunci: KSE, disiplin belajar, dan hasil belajar.
Development of Interactive Media Based on Lectora Inspire Solar System (SITAYA) to Material to Increase Students Learning Motivation in Science Triastika, Adinda Yaniar; Tyas, Dewi Nilam
Jurnal Pijar Mipa Vol. 20 No. 6 (2025)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v20i6.10004

Abstract

Success in learning is important, not only influenced by student intelligence, but also by learning environment factors, motivation, learning styles, methods, strategies and learning media, these factors greatly influence student learning outcomes. This study aims to develop and test the feasibility and effectiveness of interactive learning media based on Lectora Inspire, specifically SITAYA (Solar System), in order to enhance the motivation and learning outcomes of sixth-grade students at SDN 4 Honggosoco in the Natural and Social Sciences (IPAS) subject, focusing on the solar system. The method used in this study is research and development, utilising the ADDIE model, which is simplified into five distinct stages. The validation process was conducted by media experts and material experts, resulting in assessments of 80% and 83.92%, respectively. This is supported by the results of student and teacher responses, with a percentage of 88.88% and 96.66%, respectively. Based on the results of the learning motivation questionnaire, it can be concluded that the category is very good, with a percentage of 98.8%. The effectiveness test, conducted using a one-group pretest-posttest design, showed a significant increase in the average score of students, from 42.61 to 83.65. The results of the paired t-test showed a significance value of 0.000 (<0.05), indicating a statistically significant increase. The N-gain calculation of 0.71 indicates a high level of effectiveness. SITAYA media is declared feasible and effective in supporting interactive and meaningful science learning. Additionally, SITAYA media is also highly effective in increasing student motivation and learning outcomes. These findings support the use of Lectora Inspire technology as an innovative solution in science learning at the elementary school level.
TPACK-Based Team Based Project Learning Design in Improving Digital Literacy Skills Sari, Elok Fariha; Koda, Fauji; Shofwan, Imam; Tyas, Dewi Nilam
Journal of Nonformal Education Vol. 10 No. 2 (2024): Equivalency education and community education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v10i2.10988

Abstract

Case method and team-based learning is one of the Key Performance Indicators (KPIs) implemented by the Ministry of Education and Culture of the Republic of Indonesia number 3/M/2021. Case method and team-based project learning is a learning that is charged to students to improve students' critical thinking skills, solve problems, find solutions, and foster communication skills. This learning is also useful for lecturers as teaching staff to improve higher abilities and skills. These learning methods need to be accompanied by an increase in digital literacy by students, whose application certainly cannot be separated from technology. Technology can make classroom learning more effective and efficient. To answer this challenge, the researcher is interested in developing a prototype of a TPACK-based team-based project learning module. This research has the following objectives: (1) Developing the design of a TPACK-based team-based project learning module in the form of a module prototype, (2) testing the feasibility of the module prototype, (3) testing the effectiveness of the module in improving students' digital literacy. The final result of this study is a prototype of a team-based learning design module that is feasible and effective so that it can be used as a guideline for the implementation of learning for the improvement of key performance indicators.
Strategi Penyusunan Perangkat Pembelajaran Inovatif Berbasis Learning Community Kiptiyah, Siti Maryatul; Purwanto, Edy; Ahmadi, Farid; Tyas, Dewi Nilam; Andriani, Aldina Eka
Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 6, No 2 (2023): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v6i2.4289

Abstract

Strategi penyusunan perangkat pembelajaran yang inovatif sangat diperlukan bagi guru guna mencapai tujuan pembelajaran. Namun, fakta di lapangan menunjukkan bahwa sebagian besar guru lebih tertarik untuk menggunakan perangkat pembelajaran yang sudah ada tanpa perlu mengembangkannya. Penyelenggaraan Pelatihan Strategi Penyusunan Perangkat Pembelajaran Inovatif Berbasis Learning Community menjadi salah satu solusi permasalahan tersebut. Pendampingan dan pelatihan dilakukan melalui Workshop Pendampingan Strategi Penyusunan Perangkat Pembelajaran Inovatif Berbasis Learning Community Bagi Guru SMP PP Miftahul Huda Desa Ngroto Kecamatan Gubug Kabupaten Grobogan bertujuan untuk memberikan informasi dan peningkatan kompetensi yang memadai. Metode yang digunakan dalam kegiatan pengabdian masyarakat ini adalah pre-test dan post-test, ceramah, diskusi, pendampingan pelatihan pengembangan perangkat pembelajaran inovatif, penugasan, dan evaluasi. Hasil kegiatan ini yang juga merupakan program kemitraan berupa pengabdian masyarakat adalah sebagai berikut. Pertama, wawasan pengetahuan tentang pentingnya strategi penyusunan perangkat pembelajaran yang inovatif mengalami peningkatan. pada guru di SMP PP Miftahul Huda Desa Ngroto Kecamatan Gubug Kabupaten Grobogan. Kedua, peserta workshop mengalami peningkatan tentang strategi penyusunan perangkat pembelajaran yang inovatif. Ketiga, peserta workshop mengalami peningkatan wawasan pengetahuan mengenai model-model pembelajaran inovatif bagi guru.