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Journal : Indonesian Journal of Education Methods Development

The Effect of The Thematic Storytelling Method on The Reading Liteacy of Children 5-6 Years Old at Kindergarten: Pengaruh Metode Bercerita Tematik terhadap Literasi Membaca Anak Usia 5-6 Tahun di Taman Kanak-Kanak Chamidah, Yuyun; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 1 (2023): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.056 KB) | DOI: 10.21070/ijemd.v21i.704

Abstract

This study aims to determine the influence and how much influence the thematic storytelling method has on the reading literacy of children aged 5-6 years in InsanMandiri Kindergarten Sidoarjo. This research is an experimental research that requires experimental and control samples as data analysis. The population in this study was students at InsanMandiri Kindergarten, with a sample of 20 children each as an experimental sample and a control sample. Data collection techniques used are tests and documentation. Data analysis method using independent test t.Based on the results of the study obtained a significance value of 0.000 <0.05, it can be concluded that there is an average difference between the research samples. Meanwhile, from the mean, it can be seen that the test result score for the experimental class is 9.55 higher than the control class, which is 6.35. So it can be concluded that there is an effect of the thematic storytelling method on the reading literacy of children aged 5-6 years in TK InsanMandiriSidoarjo, amounting to 9.55. The student's thematic storytelling activity is stimulated to understand stories that have been read or heard, and it may help the student to answer questions about the reading and thus make it easier for the student to retell the reading or the story in his own language.
Increasing Ability to Recognize Letters Through Animation Media in Children Aged 5-6 Years in Kindergarten: Peningkatan Kemampuan Mengenal Huruf Melalui Media Animasi Pada Anak Usia 5-6 Tahun di Taman Kanakkanak Ayunda, Ervina Nela; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (888.598 KB) | DOI: 10.21070/ijemd.v22i.745

Abstract

The ability to recognize letters is the first step for children to be able to read, the ability to recognize letters well then the child tends to have the ability to read well too. This research is a classroom action research, with the object of Group B TK Dharma Wanita Persatuan Plaosan totaling 12 children. The writing of this study aims to determine the ability to recognize letters and the results of their improvement. Data collection techniques were carried out by means of observation, interviews and documentation. This research was conducted in 3 cycles, namely pre-cycle, cycle I and cycle II. Based on the results of the research that has been done, it can be seen that with animation media, the ability to recognize letters in children can be improved well with a significant increase in each cycle. The percentage value obtained in the first cycle reached a percentage of 56.5% but had not reached the success target, therefore it was carried out again in the second cycle which achieved a success percentage of 82.2%. Thus, it can be concluded that there is an increase in the ability to recognize letters through animation media in Dharma Wanita Persatuan Plaosan Kindergarten with a percentage reaching 82.2%.
Finger Puppet Media Boosts Preschool Speaking Skills: Research Findings: Meningkatkan Kemampuan Berbicara Anak Prasekolah dengan Media Boneka Jari: Penelitian Tindakan Kelas Jannah, Alfun Nisa’ Ahlul; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 3 (2023): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i3.772

Abstract

This study aimed to investigate the efficacy of finger puppet media in improving the speaking abilities of children aged 3-4 years in a playgroup setting at KB 'Aisyiyah 02 Maduran, Lamongan Regency. Employing the Classroom Action Research approach over two cycles, the research involved three stages: pre-cycle, cycle I, and cycle II. Through the use of finger puppets, teachers encouraged children to engage in verbal expression, question-asking, and storytelling, making the learning experience enjoyable and captivating. The results demonstrated significant progress, with the overall speaking skill value increasing from 35.54% in the pre-cycle to 80.56% in cycle II. This study highlights the potential of finger puppet media in promoting effective communication skills among young children, providing valuable implications for early childhood education and language development.
Snakes and Ladders Game Increases Counting Interest in Young Children: Permainan Ular Tangga Tingkatkan Minat Berhitung pada Anak Usia Dini Seftina, Putri Jelita Trio; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 20 No. 3 (2025): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i3.862

Abstract

General Background: Early childhood education plays a crucial role in cognitive and skill development, where engaging learning methods are essential. Specific Background: Mathematical skills, particularly counting, are fundamental for early learners; however, conventional methods often fail to maintain children's interest. Knowledge Gap: Limited research explores the effectiveness of interactive games in fostering numeracy enthusiasm among preschoolers. Aims: This study aims to investigate the impact of the Snakes and Ladders game on enhancing counting interest in children aged 5–6 years at TK PKK Sendangagung. Results: A classroom action research (CAR) method was employed with 11 students, showing a significant increase in interest—from 7.38% in the pre-cycle to 35.79% in Cycle I and 81.25% in Cycle II. Novelty: Unlike previous studies, this research modifies the traditional Snakes and Ladders game by integrating movement-based learning, aligning with children's natural inclination toward play. Implications: The findings suggest that incorporating interactive and engaging educational tools can effectively boost children's motivation and cognitive development, providing a viable strategy for early childhood educators to enhance numeracy skills through play-based learning. Highlights: Interactive Learning Boosts Interest – The Snakes and Ladders game significantly enhances children's enthusiasm for learning to count, increasing engagement through play. Proven Effectiveness – Interest in counting rose from 7.38% (pre-cycle) to 81.25% (Cycle II), demonstrating the game's impact on early numeracy skills. Practical Implications for Educators – Play-based learning strategies can be an effective alternative to traditional methods, making math more enjoyable and accessible for young learners. Keywords: Interest Learning, Count, Old Children