This Author published in this journals
All Journal Jurnal Pendidikan Anak Usia Dini Undiksha Jurnal Educhild : Pendidikan dan Sosial Jurnal CARE JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Ilmu Pendidikan: Jurnal Kajian Teori dan Praktik Kependidikan Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal PG-PAUD Trunojoyo : Jurnal Pendidikan dan Pembelajaran Anak Usia Dini AL-ATHFAL : JURNAL PENDIDIKAN ANAK JKTP: Jurnal Kajian Teknologi Pendidikan Pendas : Jurnah Ilmiah Pendidikan Dasar JECCE (Journal of Early Childhood Care and Education) Jurnal Basicedu Jurnal Ilmiah Pendidikan Profesi Guru Jurnal Golden Age JISIP: Jurnal Ilmu Sosial dan Pendidikan Seling: Journal of PGRA Study Program Jurnal Caksana: Pendidikan Anak Usia Dini Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Karinov Jurnal PAUD: Kajian Teori dan Praktik Pendidikan Anak Usia Dini Community Development Journal: Jurnal Pengabdian Masyarakat EduBasic Journal: Jurnal Pendidikan Dasar Jurnal Graha Pengabdian MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI Didaktika: Jurnal Kependidikan International Journal of Educational Research and Social Sciences (IJERSC) JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan dan Gizi Anak Usia Dini) Review of Multidisciplinary Education, Culture and Pedagogy (ROMEO) Journal of Education Research Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Jurnal Basicedu Journal of Educational Management Research Jurnal Pendidikan Teknologi Informasi dan Komunikasi SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Jurnal Dirosah Islamiyah Proceedings Series of Educational Studies Jurnal Pendidikan Progresif Edcomtech: Jurnal Kajian Teknologi Pendidikan Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat
Claim Missing Document
Check
Articles

"RUMAH BERHITUNG" AS A TOOL TO STIMULATE NUMERACY SKILLS IN CHILDREN AGED 5-6 YEARS Adinda Dwi Lestari; Anisa Nur Rahma Hati; Wuri Astuti; I Wayan Sutama
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Basic math skills are one of the competencies whose development is very important in childhood. Cultivating these skills in children aged 5 to 6 years requires practical, interactive, and engaging learning opportunities, so that they can understand math concepts through activities that are appropriate to their development. The purpose of this research is to develop a learning tool called "Rumah Berhitung", which is an educational game-based learning media designed to stimulate basic math skills in children aged 5 to 6 years. Abilities that can be stimulated through this game are counting 1 to 20, matching number symbols with objects, counting objects, addition, subtraction, and quantity. The ball serves as a tactile object that can be actively manipulated during learning activities, allowing children to gain hands-on experience with math tasks. This research uses a research and development approach based on the ADDIE model which consists of the Analysis, Design, Development, Implementation, and Evaluation phases. Participants included experts in the field of early childhood cognition, media experts, and children aged 5 to 6 years from El-Mu'jizah Kindergarten. The data collection instrument used expert validation sheets, observation sheets on children's cognitive abilities, and documentation. The next analysis uses quantitative and qualitative-descriptive methods. The validation results showed that 92.5% of subject matter experts and 86% of media experts considered the learning tools valid. In a trial involving a larger group of 10 children, an overall score of 95.83% was achieved, Children demonstrated 100% mastery of skills such as counting (1–20), matching symbols to objects, counting items, and performing simple addition and subtraction. The ability to compare quantities reaches the level of 75%. The results show that the "Rumah Berhitung" meets the suitability criteria and can be used as a concrete, interactive, and game-based learning tool to foster basic math skills in children aged 5 to 6 years.
Implementation of EduBoard Media : Animal and Color Exploration to Improve Cognitive and Motor Skills of Group A Children at Mawar Indah Kindergarten 02 Batu Cantara Al Banafsha; Dinara Bella Safina; Wuri Astuti
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Motor and cognitive development are two important aspects of early childhood education that require proper stimulation, especially during the golden age. Initial observations in Group A2 at TK Mawar Indah 02 Batu showed that learning was still centered around worksheets and printed books, with 8 out of 18 children not developing as expected. This study aims to improve children's gross motor and cognitive development through the application of the learning media “EduBoard: Animal and Color Exploration.” This research uses the Classroom Action Research (CAR) method following the Arikunto model, carried out in two cycles with eight children in group A (4 boys and 4 girls) as subjects. Data was collected through observation, tests, field notes, and documentation, then analyzed descriptively in both qualitative and quantitative ways. The research results showed an increase in children's developmental achievements from 30% at the pre-action stage to 37.5% in cycle 1, and then rising to 87.5% in cycle 2, surpassing the success indicator of 75%. These findings show that the EduBoard media is effective in stimulating both gross motor and cognitive development while also fostering enthusiasm and active participation, making it a reference for early childhood teachers and opening up opportunities for further research with more diverse media subjects or themes, as well as children's enjoyment during the learning process.
Implementation of the “SI JAKA” Interactive Video Series to Stimulate Javanese Language Skills in Children Aged 5–6 Years at Kindergarten Bendogerit, Blitar Fithria Zahrani Fatin Kamila; Fingkan Arysta Moca; Nanda Nur Azizah; Wuri Astuti; Tomas Iriyanto
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Language skills represent a crucial aspect of development for children aged 5–6 years. Interactive learning media are needed to capture children's attention. This study aims to describe the implementation of the "SI JAKA" interactive video series in stimulating Javanese language skills among children aged 5–6 years. The study employed a descriptive qualitative approach, with children aged 5–6 years at TKN Bendogerit serving as the subjects. Data collection instruments included observation sheets, interview guidelines, and documentation. Data analysis utilized the Miles, Huberman, and Saldana model, comprising data reduction, data presentation, and conclusion drawing. The results indicate that the "SI JAKA" series stimulates children's language skills across several areas: in listening, children understand the storyline and answer questions about the content; in reading, they recognize simple words; and in speaking, they confidently mimic the characters' voices. Thus, the "SI JAKA" interactive video series is effective as a medium for teaching the Javanese language to children aged 5–6 years.
ROBOSA (Robot Box Smart Adventure): As a Medium for Social and Emotional Stimulation for Children Aged 4-5 Years Lolaizzatunnisa Alfirdausy; Marcelina Eka Nurfadila; Maulidia Safira Arifianti; Nada Mushayla; Nur Kholifatus Sholikhah; Wuri Astuti
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Based on the results of observations and interviews in several kindergartens, there are still quite a lot of children aged 4-5 years who experience problems, namely difficulties in recognizing emotions, expressing them appropriately, cooperating with friends, waiting their turn, and resolving simple conflicts during play. Children also tend to become easily angered when their desires are not met and are not yet able to control their emotions independently. Meanwhile, social-emotional skills are an important aspect that needs to be stimulated from an early age because they play a role in helping children recognize, understand, express, and manage emotions and build positive social relationships. To optimize the social-emotional development of children aged 4-5 years, interesting and innovative media are needed. One of them is ROBOSA (Robot Box Smart Adventure), an educational game media designed to stimulate the social-emotional skills of children aged 4-5 years. ROBOSA was developed in the form of an interactive robot that combines four types of games, namely GeoBox, MoodBox, WordBox, and SolveBox, so that children have the opportunity to recognize various emotions, express feelings, communicate, cooperate, and determine appropriate responses to various simple situations. This study used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research instruments used were social-emotional skills observation sheets and material and media validation questionnaires. The validation results by media experts, material experts, and PAUD teachers showed that ROBOSA is in the very suitable category for use as a learning medium. Implementation of the media in small and large group trials demonstrated that ROBOSA was able to attract children's interest in actively participating in play activities while simultaneously stimulating their social-emotional skills. These findings indicate that ROBOSA has the potential to be an innovative play medium to support the stimulation of social-emotional development in children aged 4-5 years through interactive and enjoyable learning experiences.
The Use of Audiovisual Media Featuring Indonesian Folktales to Stimulate the Speaking Skills of 5-6 Year Old Children at Dharma Wanita II Preschool in Sumbercangkring Lutfiah Alaiya Husni; Marsela Dewi Nur; Salsabila Kharisma Putri; Wuri Astuti; Usep Kustiawan
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Speaking ability is an essential aspect of early childhood language development that supports communication, social interaction, and the expression of ideas. Based on observations conducted at TK Dharma Wanita II Sumbercangkring, 10 out of 25 children in Group B experienced difficulties in retelling stories coherently and lacked confidence when speaking in front of others. This study aimed to describe the implementation of audiovisual media in stimulating the speaking abilities of children aged 5–6 years. The research employed a qualitative descriptive approach. Data were collected through observations, interviews, and documentation during learning activities using the audiovisual folklore story “Batu Menangis.” The findings indicated that the use of audiovisual media increased children's interest in speaking, helped them understand story content, enriched their vocabulary, and encouraged them to retell stories more coherently and confidently. Therefore, audiovisual media can be utilized as an effective learning medium to stimulate speaking abilities in early childhood.
Nurturing Foundational Capabilities: Parental Roles in the Early Childhood to Primary School Transition Vera Purwodiningsih; Wuri Astuti; Adinda Meivyriyan N; A’la Fatihatul F; Anggun Faradiva; Desta Nanda Y
Journal of Educational Management Research Vol. 5 No. 5 (2026)
Publisher : Al-Qalam Institue

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/jemr.v5i5.3159

Abstract

Indonesia’s Merdeka Belajar Episode 24 initiative has transformed the transition from early childhood education to primary school by eliminating entrance screening, introducing orientation phases, and emphasizing six foundational competencies. This study aimed to examine parental facilitation in supporting children’s adjustment from early childhood education to primary school, particularly in developing foundational competencies, pre-academic prerequisite skills, non-labeling attitudes, and early home literacy practices. A descriptive quantitative approach was employed involving 150 caregivers of Group B kindergarten children. Data were collected using validated Likert-scale instruments and analyzed using percentage statistics to describe parental engagement across the targeted dimensions. The findings showed a very good overall level of parental engagement (80%). The highest ratings were found in cultivating foundational competencies and maintaining non-labeling attitudes (82% each), while pre-academic prerequisite skills reached 71%. Early home literacy practices recorded the lowest score (64%), indicating persistent parental concerns about primary school academic expectations. These findings imply that systematic parenting guidance and collaborative workshops involving early childhood institutions and education authorities are needed to strengthen home literacy practices and align parental support with national transition policies.
Peningkatan Keterampilan Motorik Halus melalui Kegiatan Mozaik menggunakan Bahan Biji-Bijian Untuk Kelompok B di TK Al-Husna Buring Kota Malang Emmalia Marta Hapsari; I Made Seken; Emmalia Marta Hapsari; I Made Seken; Wuri Astuti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.449 KB) | DOI: 10.17977/um065v1i22021p91-100

Abstract

Abstract: The observations on group B2 in Al-Husna Buring Malang Kindergarten showed that children's fine motor skills had not developed optimally. Children have not been able to move their hands and eye coordination carefully. 12 and 16 children of fine motor skills have not developed well in mosaic activities with free tearing techniques. Mosaic activities using grain ingredients are expected to develop children's fine motor skills. Mosaic activities using grain materials are done by applying glue using a brush on the drawing pattern then the child is asked to squeeze using two fingers (thumb and index finger) after that, sticking the seeds according to the instructions given. When squeezing and pasting the seeds, children can coordinate their eyes and hands and be skilled at using the fingers. This study uses a class action research design (PTK). The data analysis technique used in this study is descriptive qualitative and quantitative. The study was conducted in two cycles, one cycle carried out 2 meetings. The subject of this study was the B2 group TK Al-Husna Buring. Based on the results of observations of an increase in the results of this study indicate that there was an increase in fine motor skills ranging from pre-action, cycle I to cycle II. The results of observing the fine motor skills of children in pre-action were 25 percent increased to 31.25 percent in cycle I. The fine motor skills of children increased again in the second cycle very well, reaching 81.25 percent or increasing by 50 percent from cycle I. Researchers provide advice for teachers to improve fine motor skills through various activities that attract and motivate children to develop their fine motor skills optimally. Abstrak: Hasil pengamatan pada kelompok B2 di TK Al-Husna Buring Malang menunjukkan bahwa keterampilan motorik halus anak belum berkembang dengan optimal. Anak belum mampu menggerakkan tangan dan koordinasi mata dengan cermat. 12 dan 16 anak keterampilan motorik halusnya belum berkembang dengan baik pada kegiatan mozaik dengan teknik merobek bebas. Kegiatan mozaik menggunakan bahan biji-bijian diharapkan dapat mengembangkan keterampilan motorik halus anak. Kegiatan mozaik menggunakan bahan biji-bijian dilakukan dengan mengoles lem menggunakan kuas pada pola gambar kemudian anak diminta untuk menjimpit menggunakan dua jari (ibu jari dan jari telunjuk) setelah itu, menempelkan biji-bijian sesuai instruksi yang diberikan. Pada saat menjimpit dan menempelkan biji-bijian anak dapat mengkoordinasi mata dan tangan serta terampil menggunakan jari-jari. Penelitian ini menggunakan rancangan penelitian tindakan kelas (PTK). Teknik analisis data yang digunakan pada penelitian ini adalah deskriptif kualitatif dan kuantitatif. Penelitian dilakukan sebanyak dua siklus, satu siklus dilaksanakan 2 pertemuan. Subjek penelitian ini adalah anak kelompok B2 TK Al-Husna Buring. Berdasarkan hasil pengamatan terjadi peningkatan Hasil dari penelitian ini menunjukkan bahwa terjadi peningkatan keterampilan motorik halus mulai dari pra tindakan, siklus I sampai siklus II. Hasil pengamatan keterampilan motorik halus anak pada pra tindakan adalah 25 persen meningkat menjadi 31,25 persen pada siklus I. Keterampilan motorik halus anak kembali meningkat pada siklus II dengan sangat baik yaitu mencapai 81,25 persen atau meningkat sebanyak 50 persen dari siklus I. Peneliti memberikan saran bagi guru untuk meningkatkan motorik halus melalui berbagai kegiatan yang menarik dan memotivasi anak dalam mengembangkan keterampilan motorik halusnya secara optimal.
Peningkatan Kemampuan Motorik Kasar Anak melalui Permainan “Finding A Star” pada Kelompok A di TK PGRI 03 Tumpang Nevasheza Argaputri; Retno Tri Wulandari; Nevasheza Argaputri; Retno Tri Wulandari; Wuri Astuti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (222.354 KB) | DOI: 10.17977/um065v1i22021p109-114

Abstract

Abstract: The purpose of the research is to describe the application of Finding A Star to improve the rough motor skills of early childhood in group A in TK PGRI 03 overlap and describe the increase in the rough motor skills of child group A in TK PGRI 03 through the game Finding A Star. The research plan used is a class action research (CAR). The study was conducted over two cycles, each of which was performed twice as much as a meeting consisting of planning, implementing, observation, and reflection. The data collection techniques used are observations, interviews, and documentation. The analysis of the data used is qualitative and quantitative. Improvement a the child's rough motor ability from the preset to the implementation of cycle II with a strength indicator increases with a percentage of 62.5 percent, Agility increases with a percentage of 87.5 percent flexibility increases with a percentage of 62.5 percent accuracy increases with a percentage of 75 percent the balance increases with a percentage of 75 percent. Based on the results of the performance of Finding A Star game that the child's rough motor skills proved increased. Abstrak: Tujuan penelitian adalah mendeskripsikan penerapan permainan Finding A Star untuk meningkatkan kemampuan motorik kasar anak usia dini pada kelompok A di TK PGRI 03 Tumpang dan mendeskripsikan peningkatan kemampuan motorik kasar anak kelompok A di TK PGRI 03 Tumpang melalui permainan Finding A Star. Rancangan penelitian yang digunakan merupakan penelitian tindakan kelas (PTK). Penelitian ini dilakukan selama dua siklus, setiap siklusnya dilakukan sebanyak dua kali pertemuan yang terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan dokumentasi. Analisis data yang digunakan adalah kualitatif dan kuantitatif. Peningkatan kemampuan motorik kasar anak dari pratindakan sampai pelaksanaan siklus II dengan indikator kekuatan meningkat dengan presentase 62,5 persen, kelincahan meningkat dengan presentase 87,5 persen, kelentukan meningkat dengan presentase 62,5 persen, ketepatan meningkat dengan presentase 75 persen, keseimbangan meningkat dengan presentase 75 persen. Berdasarkan pemamparan hasil pelaksanaan permainan Finding A Star bahwa kemampuan motorik kasar anak terbukti meningkat.
Analisis Kegiatan Stimulasi Motorik Kasar untuk Anak Usia 5-6 Tahun pada Film Upin Ipin Erlin Windawati; Usep Kustiawan; Erlin Windawati; Usep Kustiawan; Wuri Astuti
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 7 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.222 KB) | DOI: 10.17977/um065v1i72021p535-543

Abstract

Abstract: Gross motor skills are the most important skills in growth and development in early childhood. There are many things that can exemplify gross motor activities to be applied to early childhood, one of which is the cartoon film Upin Ipin. This research is motivated by the large number of televisions that broadcast unfavorable content for children. It is different from the cartoon Upin Ipin which shows educational values, one of which is gross motoric activities. The purpose of this study was to analyze the gross motoric activities in the Upin Ipin film on the suitability of children aged 5-6 years based on Permendikbud No.137 of 2014. This study used a qualitative approach with the type of activity analysis. The instrument in this study besides the researcher as an instrument, the researcher used a data card. The results of this study indicate that the gross motor activities in the Upin Ipin film correspond to the stages of children aged 5-6 years. Abstrak: Motorik kasar merupakan keterampilan yang paling utama dalam pertumbuhan dan perkembangan pada anak usia dini. Banyak hal yang dapat mencontohkan kegiatan-kegiatan motorik kasar untuk menstimulasi anak usia dini, salah satunya melalui film kartun Upin Ipin. Penelitian ini dilatarbelakangi banyaknya televisi yang menayangkan konten kurang baik untuk anak. Berbeda dengan film kartun Upin Ipin yang menayangkan nilai-nilai pendidikan, salah satunya kegiatan motorik kasar. Tujuan dari penelitian ini untuk menganalisis kegiatan motorik kasar yang ada pada film Upin Ipin terhadap kesesuaian anak usia 5-6 tahun berdasarkan Permendikbud No.137 Tahun 2014. Penelitian ini menggunakan pendekatan kualitatif dengan jenis analisis kegiatan. Instrumen pada penelitian ini selain peneliti sebagai instrumen, peneliti menggunakan kartu data. Hasil dari penelitian ini menunjukkan bahwa kegiatan motorik kasar yang ada pada film Upin Ipin sesuai dengan tahapan anak usia 5-6 Tahun.
Akulturasi Budaya Asuh Orang Tua Lokal dan Pendatang Meinawati Eka Nur Fadhila; Ahmad Samawi; Wuri Astuti
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023): November - December 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.4595

Abstract

Pola asuh ialah yang paling krusial dalam menstimulus pertumbuhan dan perkembangan anak usia dini. Pelaksanaannya, lingkungan anak bisa memengaruhi pola asuh itu sendiri. Penelitian ini bertujuan mendeskripsikan bagaimana akulturasi budaya asuh orang tua lokal dan pendatang studi kasus di Kampung Pemulung Surabaya yang menjadi salah satu lokasi perantauan. Metode dalam penelitian ini adalah kualitatif studi kasus dengan teknik pengumpulan data yang dimulai dengan observasi sebelum dan saat penelitian, wawancara semi berstruktur dengan pemilihan subjek wawancara menggunakan snowball sampling, serta dokumentasi. Hasil dari penelitian ini menunjukkan bahwa orang tua lokal dan pendatang di Kampung Pemulung dominan menerapkan pola asuh demokratis. Anak dengan pola asuh demokratis memiliki pribadi yang aktif, percaya diri, berani bereksplorasi, dan memiliki kepekaan yang tinggi terhadap lingkungan sekitar. Bentuk akulturasi budaya asuh di Kampung Pemulung adalah penambahan atau (addition) di mana orang tua menggunakan campuran bahasa Indonesia dan bahasa daerah (Jawa dan Madura) untuk memudahkan dalam berkomunikasi.
Co-Authors -, Pramono - . Pramono Adies Ganistya Nabila Adinda Dwi Lestari Adinda Julia Win Lestari Adinda Meivyriyan N Ahmad Samawi Ajeng Putri Pertiwi Ajeng Putri Pratiwi Ajeng Putri Pratiwi Alda Fuadiyah Alfi Zakiyya Chumairoh Alifia Lailatur Rahmi Alifia Lailatur Rahmi Amalus Sholeha Anggun Faradiva Anik Handayani Anisa Nur Rahma Hati A’la Fatihatul F Baiq Shofa Ilhami Cantara Al Banafsha Carissima, Putri Desta Nanda Y Dewi Endah N. Dewi Nur’Aini5 Dhevira Ayu Ashandi Dinara Bella Safina Donna Boedi Donna Boedi Donna Boedi Maritasari Emmalia Marta Hapsari Emmalia Marta Hapsari Eny Nur Aisyah Erlin Windawati Erlin Windawati Evania Yafie Evania Yafie Fajriyani, Dian Safitri Farah Adiba Nailul Muna Farah Bella Sukma Rahmawati Fauzia, Siti Nur Fauziah, Siti Nur Filiza Kirena Fingkan Arysta Moca Fithria Zahrani Fatin Kamila Gracia Cahya Wahyudi Haqqi, Yudha Alfian Hertaning, Prisca Kamila I Made Seken I Made Seken I Wayan Sutama Inayatur Robbaniyah Intan Permatasari Iriyanto, Thomas Kholilatul Umiyah Khoni’ah, Siti Krisdiana Krisdiana Krisnaeni Kusumo, Shela Salsabila Lailatus S Lailatus Sangadah Leni Gonadi Lenita Puspitasari Lestari Christine Hura Lolaizzatunnisa Alfirdausy Lutfiah Alaiya Husni M.Abdul Ghofur Marcelina Eka Nurfadila Marsela Dewi Nur Marzuuqoh AR, Farah Yumnaa Maulidia Safira Arifianti Meinawati Eka Nur Fadhila Muhammad Alfan Munaisra Tri Tirtaningsih Munaisrah Tri Tirtaningsih Mustaji Mustaji Nabillah Nuriska Nada Mushayla Nanda Nur Azizah Nevasheza Argaputri Nevasheza Argaputri Novi Suci Kumala Azmi Novia Intan Krismawati Nur Anisa Nur Anisa Nur Anisa Nur Kholifatus Sholikhah Nursyafitri, Dita Dwi Permatasari, Intan - Pertiwi, Berlian Cahyaning Pramono Pramono Pramono Pramono Pramono Putra, Yudhitia Nur Putra, Yudithia Dan Putra, Yudithia Dian Putri Eka Mawardani, Irmala Putri Rahayu Putri, Novi Eka Qothrun Nada Airlia R, Setyaning Wiwik Resita Galuh Purnomo Retno Tri Vulandari Retno Tri Wulandari Rina Mukti Widiasih Rinda Dyah Nastiti Rosyidamayani Rosyidamayani Rosyidatun Nafi’ah Sa'dun Akbar Safira Badzlin Salehuddin, Shafira Nurulita Salsabila Kharisma Putri Salsabila, Ana sam, fira khoiriyah Sandy Tegariyani Putri Santoso Saputri, Azzahra Devi Sari, Chintiya Febriyana Sari, Manda Athifah Sekar Agni Novi Natalia Shiddiq, Azka Arina Nur Kamila Sinta, Nur Alifia siska maria natalia Siti Khoni'ah Sri Indah Perwitasari T. Maningtyas Tomas Iriyanto Tomas Iriyanto Tri Tirtaningsih, Munaisra Tri Usep Kustiawan Vera Purwodiningsih Vita Abidah Rahmawati Wahida Romadhona, Laily WAHYU SUKARTININGSIH wahyuningtyas, tika putri Wulandari, Helnia Wulandari, Helnia - Wulandari, Retno Tri Yasmin, Afifah Anggita Yasnaya Polyana Yudha Alfian Haqqi Yudha Alfian Haqqi Yuhanid Nur Habibah Yusuf Sobri, Ahmad