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All Journal Jurnal Sains dan Teknologi Teika PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Jurnal Teknologi Informasi dan Ilmu Komputer CESS (Journal of Computer Engineering, System and Science) Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika Proceeding of the Electrical Engineering Computer Science and Informatics JOIN (Jurnal Online Informatika) Jurnal Ilmiah KOMPUTASI JURNAL MEDIA INFORMATIKA BUDIDARMA Information System for Educators and Professionals : Journal of Information System SYUKUR (Jurnal Inovasi Sosial dan Pengabdian Masyarakat) Jurnal Informatika Universitas Pamulang INTECOMS: Journal of Information Technology and Computer Science JurTI (JURNAL TEKNOLOGI INFORMASI) JURIKOM (Jurnal Riset Komputer) Jurnal Riset Informatika Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Building of Informatics, Technology and Science Journal of Information Systems and Informatics JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Journal of Computer System and Informatics (JoSYC) Madaniya Tematik : Jurnal Teknologi Informasi Komunikasi Jurnal Kajian Ilmiah Community Empowerment Jurnal ABDIMAS (Pengabdian kepada Masyarakat) UBJ Journal of Applied Computer Science and Technology (JACOST) BEMAS: Jurnal Bermasyarakat KLIK: Kajian Ilmiah Informatika dan Komputer Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Jurnal Atma Inovasia Abdimas Indonesian Journal INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Borobudur Informatics Review Jurnal Informatika Polinema (JIP) Jurnal Ilmiah Sistem Informasi Khazanah Informatika : Jurnal Ilmu Komputer dan Informatika Dedikasi Nusantara
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Journal : Teika

Implementasi Metode Design Thinking Pada Perancangan UI/UX Design Aplikasi Dagang.in Cahya Sonny Surachman; Muhammad Riyan Andriyanto; Catur Rahmawati; Pristi Sukmasetya
TeIKa Vol 12 No 02 (2022): TeIKa: Oktober 2022
Publisher : Fakultas Teknologi Informasi - Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36342/teika.v12i02.2922

Abstract

The spread of Corona Virus Disease 2019 (COVID) is very disturbing for MSMEs, especially micro MSMEs. In this case, itinerant traders need convenience in trading during the pandemic because the government has imposed several policies to deal with COVID-19. The policy implemented was emergency PPKM which resulted in road access in several areas being closed. According to the Kemenkop MSMEs, it is estimated that 37,000 MSMEs will provide reports on the impact felt by the implementation of the new policy. Therefore, this application is designed by providing solutions as a form to make trading easier and increase Indonesia's economic growth. In this design using the design thinking method which consists of empathize, define, ideate, prototype, and test stages. After the development, finally got the results to create a mobile application model with the name "Dagang.in" which is equipped with chat features, location track, turnover bookkeeping, and digital wallet. At the testing stage using the maze platform to facilitate application testing. There are 5 respondents in prototype testing. The average success of the test is 85% based on predetermined metrics in the form of task 1 having 80% success, task 2 having 90% success, task 3 having 75% success, task 4 having 100% success and task 5 having 80 success %. In the testing phase the user, can complete the task but there are some tasks that have difficulty completing. It can be interpreted that in this design it is necessary to improve performance so that users do not feel confused or have difficulties when using the product.
Implementasi Scrum pada Pengembangan Point Of Sales pada UD.Maju Jaya Kopi Berbasis Website Dwika Oktavian; Nuryanto Nuryanto; Pristi Sukmasetya
TeIKa Vol 12 No 02 (2022): TeIKa: Oktober 2022
Publisher : Fakultas Teknologi Informasi - Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36342/teika.v12i02.2926

Abstract

The data processing of goods at UD. Maju Jaya Kopi still uses the manual method, to find out the manager of the goods in the warehouse must check the location. The calculation of the entry of goods every month is still written in the book because there is no sales system yet, resulting in some incoming data not being appropriate so that they have to suffer or suffer losses. In every business there must be sales data so that it can know the entry and exit of goods received. So this coffee sales system was made in order to assist in sales at UD. Maju Jaya Kopi. This sales system uses the Java language program and Mysql database, The method developed to help facilitate the interests of running the sales system. The Scrum method is considered to be able to produce good software quality as desired by the user. Scrum itself is a software which uses agile that stands on a team, additional processes and software development that focuses on speed and is carried out by realizing the end result.
Perancangan UI/UX aplikasi berbasis mobile Menggunakan Metode Design Thinking study khasus SISFO SKPI UNIMMA Alvine Candra; Pristi Sukmasetya; Purwono Hendradi
TeIKa Vol 13 No 01 (2023): TeIKa: April 2023
Publisher : Fakultas Teknologi Informasi - Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36342/teika.v13i01.3069

Abstract

The development of mobile technology and the use of mobile applications are increasing, especially in the campus environment. The Information System for Certification of Graduation Supporting Documents (SISFO SKPI) UNIMMA is a system that functions as a storage and data processing place to help the process of issuing certification of graduation supporting documents for students. Currently, UNIMMA still uses a website-based application. However, the use of the SISFO SKPI UNIMMA website is not optimal and does not pay attention to good User interface (UI) and User experience (UX) design, so users feel uncomfortable when using the application. Therefore, this study aims to redesign the User interface (UI) and User experience (UX) of the SISFO SKPI UNIMMA application from the website to a mobile-based application using the Design thinking method. The Design thinking method was chosen because it is able to explore various possible solutions by involving users as the main subject. This research was conducted with the Design thinking stages, namely empathize, define, ideate, prototype, and testing. The results of the study show that the UI/UX design of the SISFO SKPI UNIMMA application using the Design thinking method is able to improve the quality of the user experience in using the SISFO SKPI UNIMMA application. This is evidenced by the results of usability testing which show a significant increase in user satisfaction with the application. The UI/UX design of the SISFO SKPI UNIMMA application is expected to be a basis for further development of the SKPI UNIMMA application.
Design Thinking dalam Inovasi Layanan Hewan Peliharaan: Studi Pengembangan Aplikasi UnityPet Sukmasetya, Pristi; Nuryanto; Widodo, Eko Muh
TeIKa Vol 14 No 2 (2024): TeIKa: Oktober 2024
Publisher : Fakultas Teknologi Informasi - Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36342/teika.v14i2.3732

Abstract

This study aims to design and develop UnityPet, an integrated application for pet owners and professionals in the pet industry, using the Design Thinking methodology. The application is designed to address specific user needs by providing various services, including online veterinary consultations, grooming services, pet sitting, an online store for pet supplies, and interactive features for communication between users and professionals. The research process includes five key stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test. The Empathize stage identifies primary challenges faced by users, such as the difficulty in finding a comprehensive platform for pet-related services and communication barriers with professionals. The Define stage formulates the core user problems as a foundation for ideation, where various application features are developed according to these needs. In the Prototype stage, wireframes and interactive prototypes are created to visualize and test the application’s functionality. Finally, usability testing is conducted in the Test phase to assess the application’s effectiveness, efficiency, accuracy, and user-friendliness. The testing results indicate an effectiveness rate of 84%, with efficiency, accuracy, and user-friendliness scores reaching 92%, surpassing the acceptance threshold of 75%. These findings demonstrate that UnityPet is not only functional but also offers an intuitive and satisfying user experience. UnityPet successfully meets usability standards and is ready for implementation, promising a positive contribution to the pet care industry
Co-Authors Abul Hasani, Rofi Aditya Prasetyawan Afidah, Inayatun Najihatul Afif Prasetyo Agung Vinia Rahma Agus Setiawan Ahmad Husen Ardiyansah Ajarwiro, Cweto Bolodiko Aji Purwoko Aji, Ridho Catur Novi Alan Kusuma Aliudin, Habib Said Almas Nurfarid Budi Prasetyo Almira, Venia Alvine Candra Amelia Anggraini Annisa Annisa Shabilla Arazka Firdaus Anavyanto Ardhin Primadewi Arham Rahim Arrojak, Muhamad Yusril Arthalia Wulandari, Ika Arya Prayoga Asmanto, Budi Athoetan, Salma Atmaja, Audi Ilham Auzi Asfarian Avian Ali Mas'ud Basunondro, Wibiartono Bayu Agustian Budi Setyo Wulan Cahya Sonny Surachman Catur Rahmawati Catur Rahmawati Catur Wulandari Dana I. Sensuse Danu Rendra Krisna Meganatara Devi Oktaviani Dimas Sasongko Dwihantoro, Prihatin Dwika Oktavian Eko Muh Widodo Elin Cahyaningsih Emilya Ully Artha Endah Ratna Arumi Endah Ratna Arumi, Endah Ratna Erzi Hidayat Fadhlillah Jatmiko Utomo Famila Zidda Febriyanto, Yusril Firdaus Anavyanto, Arazka Haryanto, Taufiq Hasani, Rofi Abul Hasbi Hutauruk1, Dzakiyyah Hasna Nur Arifaini Heni Apriyani Herlin Lutfiannisa, Alifia Hery Setiawan Hidayat, Chandra Nur Hidayat, Erzi Ika Arthalia Ika Arthalia Wulandari Imam Saputra Iqbal Ridwan Darmawan Jihan Nuariputri Laela Dian Angraeni Lusi Nurlatifah Maimunah Maimunah Maimunah Maimunah, Maimunah Maulida, R.Bima Gofiruli Muhammad Hafizh Hamdanuddinsyah Muhammad Resa Arif Yudianto Muhammad Riyan Andriyanto Muhammad Riyan Andriyanto Mujito Mukhtar Hanafi Muliasari Muliasari Nafiah, Anisatun Nawangsari, Rosiska Syekhrum Noris Mohd Norowi Nurrohman, Muhamad Nuryanto Nuryanto Pangestiaji, Yongki Pradana Putra Utomo Purwono Hendradi Purwono Hendradi Putri Winly Apriliani Rahendra Firman Sunartama Ramadhan, Dean Apriana Rayinda Faizah Resa Arif Yudianto Resa Arif Yudianto Resa Arif Yudianto, Muhammad Resa Arif Yudiyanto Reza Pradana Adiharsa Rochiyanto, Andi Rofi Abul Hasani Sadewi, Fungki Ayu Safira Ayu Muthi'ah Salam, Muhammad Ifsyaus Salsadila Arsuliyanti Sandi Satria Alamsyah Sari, Nur Ita Sari, Wina Permana Satrio Satrio Sensuse, Dana I. Setiawan, Agus Setiya Nugroho Slamet Hidayat Sophia Ikhsanti Sugiarto, Bagus Susanti, Dwi Tito Rizki Purnomo Tri Wahyuni Uky Yudatama Uky Yudatama, Uky Utuh Setyaning Janji Wachiddin M Huda Wahyu Santoso Wina Permana Sari Wisnu Nugroho Wulandari, Ika Arthalia Yantria Gusta Nugraha Yudianto, Resa Arif Yusril Febriyanto Yusril Febriyanto Zahwa Dwi Larasati