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Journal : Comment: an International Journal of Community Development

Hands-on Training: Improving Speaking Skills through Games for Students and Care Takers of Panti Asuhan Sentosa, Belitung Darat, Banjarmasin Tenny Murtiningsih; Ahmad Kailani; Rezqan Noor Farid
Comment: an International Journal of Community Development Vol 1 No 2 (2019)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

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Abstract

Speaking is one of the four macro skills of English. It is also a productive skill that requires language learners to gain much exposure to use it. Accuracy and fluency are two elements to be used as parameters of speaking ability for foreign language learners. Apart from this, language learners still find it hard to express out their speaking ability in front of classroom as well as outside the class. Lack of self confidence, limited vocabulary acquisition, and English grammar have become obstacles for learners to develop their speaking ability. Through this hands-on workshop, we introduced three educational games, namely, hot seat, comic strip, and that’s an unusual view to students and teachers at panti Asuhan Sentosa Banjarmasin. These games are intended to make learning english more fun, to help students gain self confidence to use the language, and to boost cooperative work between students and teachers. The participants responded positively to the ideas and they would use those games as learning media.
The Using of Google Form for Digital Evaluation for Senior High School English Teacher Association, Hulu Sungai Utara, South Kalimantan Tenny Murtiningsih; Yansyah Yansyah; Hafizhatu Nadia
Comment: an International Journal of Community Development Vol 3 No 2 (2021)
Publisher : Perkumpulan Peneliti Ilmu Lingkungan - Green Visioneers

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Abstract

The development of technology also gives positive effect for education. One of them is the using of google form in education. Google form is one of online application that is used to collect the data of questionnaires. Nowadays, we can use it in education sector. That is for digital evaluation at school. The using of google form for digital evaluation is so effective. That’s why this community service gives training of the google form using for digital evaluation for Senior High School English Teacher Association, Hulu Sungai Utara, South Kalimantan. So they can use this application for English evaluation in their class. Some teachers who as the volunteer for this community service were interested to learn how to use this application. They practiced a lot during the training and at last they understand how to apply it for digital evaluation in their class. So next their English evaluation becomes English digital evaluation by using google form.
Hands-on Training: Improving Speaking Skills through Games for Students and Care Takers of Panti Asuhan Sentosa, Belitung Darat, Banjarmasin Murtiningsih, Tenny; Kailani, Ahmad; Farid, Rezqan Noor
Comment: an International Journal of Community Development Vol. 1 No. 2 (2019)
Publisher : Comment: an International Journal of Community Development

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Speaking is one of the four macro skills of English. It is also a productive skill that requires language learners to gain much exposure to use it. Accuracy and fluency are two elements to be used as parameters of speaking ability for foreign language learners. Apart from this, language learners still find it hard to express out their speaking ability in front of classroom as well as outside the class. Lack of self confidence, limited vocabulary acquisition, and English grammar have become obstacles for learners to develop their speaking ability. Through this hands-on workshop, we introduced three educational games, namely, hot seat, comic strip, and that’s an unusual view to students and teachers at panti Asuhan Sentosa Banjarmasin. These games are intended to make learning english more fun, to help students gain self confidence to use the language, and to boost cooperative work between students and teachers. The participants responded positively to the ideas and they would use those games as learning media.