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Journal : Jurnal IPTA

NUSANTARA MASK HERITAGE MALAYSIA: INFOGRAPHIC APPLICATION DEVELOPMENT OF MASKS OF MALAYSIAN INDIGENOUS TRIBES AT THE MUSEUM OF ASIAN ART MALAYSIA BASED ON AUGMENTED REALITY AS MEDIA OF TOURISM EDUCATION Lisa Sidyawati; Joni Agung Sudarmanto; Abdul Rahman Prasetyo; Encik Muhammad Hawari Bin Berahim
Jurnal IPTA (Industri Perjalanan Wisata) Vol 7 No 2 (2019): Jurnal IPTA (December 2019)
Publisher : Department of Tour and Travel Studies, Faculty of Tourism, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (648.614 KB) | DOI: 10.24843/IPTA.2019.v07.i02.p07

Abstract

The museum is a fun learning tool for the community. The Museum of Asian Art is one of the museums in Malaysia which was founded by Malaya University. The museum has three showroom floors and represents three civilizations; India, China and Islam. Every day the museum is very crowded by tourists to find information about artifact objects. Lots of artifacts stored in this museum include textiles, musical instruments, ceramics, masks, paintings, weapons and others. The museum itself is the right place to store and preserve ancient objects so they can still be seen and used as a source of learning and cultural preservation for the nation's next generation. This research takes the artifacts that are masks because the results of observations made by researchers, information about masks at the Museum of Asian Art Malaysia is very minimal compared to other artifacts, there are only name tags but there is no deeper information about the mask. So that it still cannot be used as a learning medium to the maximum. From this problem, researchers developed Nusantara Mask Heritage Malaysia (NUSMARI MALAYSIA) products based on Augmented Reality. The research method used is the development model into 4 steps: (1). Research and Information Collecting, (2). Planning, (3). Develop Preliminary Form Of Product, (4). Final Product Revision. The result of this development is a learning media application that can help tourists of all ages to more easily learn the mask of the Orang Asli Malaysia in the museum.
iOMTARA (INTERIOR OMAH NUSANTARA) : APLIKASI ROOM TOUR DENGAN MENGGUNAKAN TEKNOLOGI VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN PARIWISATA RUMAH TRADISIONAL NUSANTARA Swastika Dhesti Anggraini; Lisa Sidyawati; Ponimin Ponimin; Norsidah Ujang
Jurnal IPTA (Industri Perjalanan Wisata) Vol 7 No 2 (2019): Jurnal IPTA (December 2019)
Publisher : Department of Tour and Travel Studies, Faculty of Tourism, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1153.876 KB) | DOI: 10.24843/IPTA.2019.v07.i02.p14

Abstract

The role of information technology is the main thing that must be fulfilled to support activities in various fields of life, including the promotion of tourism. One of the developing information is Virtual Reality technology. iOMTARA (interior of Omah Nusantara) is a room tour application development that was created as a media for the introduction and promotion of tourism in the Nusantara. The 3D objects displayed in this application are Joglo Yogyakarta Indonesia's traditional house and Melaka Malaysia’s traditional house. Both of them were chosen because currently the traditional house no longer functions as a residence but also as a tourist attraction for both foreign and domestic tourists. This application was developed using interactive visual methods such as virtual worlds that make users feel like they are getting the same information as the experience of entering the space in the real houses. The application of building 3D objects from houses is followed by making video interactions using virtual reality. The final stage, this application will be incorporated into a mobile phone based on the Android operating system so that it can be used easily by the people. The application design method begins with a preliminary study of qualitative methods to obtain data directly in the field. Then the data is used to designing virtual reality in the IOMTARA Room Tour application. The result of making this application is the design of an iOMTARA application that uses Virtual Reality technology and can be used on mobile phone based on the Android system. It is expected that with this application, the people is more familiar with tourism objects in the Nusantara, especially the Joglo Yogyakarta Indonesia’s traditional house and the Melaka Malaysia’s traditional house.