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EFFECTIVENESS OF E-LKPD IN IMPROVING STUDENTS' MATHEMATICAL PROBLEM SOLVING Thitra Padma Rani; Sugeng Sutiarso; Rangga Firdaus
EDU-MAT: Jurnal Pendidikan Matematika Vol 12, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v12i2.19699

Abstract

The development of digital learning media as problem-based E-LKPD has become a significant trend in the education sector. This media utilizes information and communication technology to provide students with a more interactive, interesting and relevant learning experience. Nevertheless, it is important to determine the extent of the media's contribution to improving students' mathematical problem-solving abilities. Therefore, this research aimed to determine the effectiveness of PBL-based E-LKPD on flat-sided geometric material to improve the ability to solve mathematical problems. This research is a quasi-experimental research with a pretest-posttest design. The research subjects were class VIII students at SMP Negeri 3 Banjar Baru. Class VIII A is the experimental class and class VIII C is the control class. Each class has 30 students. The research instrument is questions in the form of essays on flat-sided geometric material that includes problem solving skills. The effectiveness of E-LKPD is measured using the N-Gain test. The research results show that the effectiveness of E-LKPD is in the high category. Keywords: Aptitude for problem-solving, E-LKPD, PBL, digital learning
Model Pembelajaran AS-SAMAA (Awareness, Society of Learning, Sense Making, Analysis, Meaningful Reflection, Applying, Asking back) Sugeng Sutiarso; Nurain Suryadinata
Prosiding Seminar Nasional Pendidikan FKIP Universitas Lampung 2026: Prosiding Seminar Nasional Pendidikan FKIP Universitas Lampung
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Terdapat perubahan paradigma pendidikan di Indonesia, yaitu pendidikan yang memfokuskan pada pendekatan deep learining (pembelajaran mendalam). Pendekatan pembelajaran mendalam ini tidak hanya berorientasi pada peningkatan hasil belajar tapi juga pada pembelajaran yang nyaman. Dalam prakteknya, hingga saat ini sekolah lebih menitikberatkan pada hasil akhir belajar berupa nilai, peringkat, dan kelulusan dan cenderung mengambaikan kenyamanan belajar. Padahal, kenyamanan belajar adalah langkah awal yang mepengaruhi peningkatan hasil belajar siswa. Oleh karena itu, model pembelajaran selayaknya tidak hanya berfokus pada peningkatan hasil belajar tapi juga kenyamanan belajar siswa. Selama ini model pembelajaran yang direkomendasikan di sekolah adalah discovery learning (penemuan), problem based learning (berbasis masalah), dan project based learning (berbasis projek). Sintaks model pembelajaran tersebut lebih cenderung pada peningkatan hasil belajar siswa dan belum sepenuhnya menciptakan kondisi kenyamanan belajar siswa. Model Pembelajaran AS-SAMAA adalah suatu model pembelajaran yang sintaksnya tidak hanya berfokus pada peningkatan hasil belajar tapi juga kenyamanan belajar siswa. Artikel ini akan menjelaskan apa dan bagaimana Model Pembelajaran AS-SAMAA itu?
Enhancing Critical Thinking in Mathematics through Android-Based Multimedia and PjBL-STEM Kenny Candra Pradana; Sri Hastuti Noer; Sugeng Sutiarso
Online Learning In Educational Research (OLER) Vol. 5 No. 1 (2025): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v5i1.534

Abstract

Mastery of mathematics is essential for developing critical thinking skills; however, many students still struggle in this area. This study evaluated the effectiveness of Android-based interactive multimedia, MatHub: Pattern8 Edition, in enhancing critical thinking within PjBL using a STEM approach. The research took place at SMP Negeri 4 Bandar Lampung in the 2024/2025 academic year, employing a quantitative approach with a Pretest-Posttest Control Group Design. Using cluster random sampling, class VIIIC with 32 students was assigned as the experimental group, while class VIIIF with 33 students served as the control group. Data collection techniques included questionnaires, interviews, critical thinking assessments, observation checklists, and supporting documentation. The results showed a significant improvement in critical thinking skills among students using MatHub compared to those applying discovery learning without multimedia. Overall, integrating MatHub in PjBL-STEM improved learning quality, motivation, and student participation, offering an effective alternative for enhancing mathematical thinking
Perancangan dan Pengembangan Lembar Kerja Interaktif Materi Aritmetika Sosial untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Adji W. S. Minadja; Sugeng Sutiarso; Rangga Firdaus; Kenny Candra Pradana; Karsoni Berta Dinata
Mandalika Mathematics and Educations Journal Vol 7 No 4 (2025): Desember
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i4.10627

Abstract

Design interactive worksheets based on Canva and Liveworksheets is the aim of this project to assist students in developing their social arithmetic problem-solving abilities. The research methodology employed was research and development (R&D) using the ADDIE model, which comprises the phases of analysis, design, development, implementation, and evaluation. The participants were seventh-grade students and a math teacher from SMP Negeri 5 Kotabumi, Lampung. Tests of problem solving skills, observations, interviews, and questionnaires were employed to gather both qualitative and quantitative data. Subject matter experts' validation assessment, which received a score of 0.84 (very valid), media experts' score of 0.90 (valid), and students' and instructors' practicality index scores of 0.80 (practical) and 0.90 (very practical) all demonstrate the study's findings. The effectiveness of the interactive worksheet developed can be seen based on the testing of the n-gain data hypothesis listed in the significance section (2-tailed), which is 0.0017. There is a difference in the improvement of problem solving skills for students who use interactive worksheets. The novelty of this research lies in the development of interactive worksheets based on the Canva and Liveworksheet digital platforms, which integrate visualization, direct interaction, and automatic feedback to improve students' problem solving skills in social arithmetic. Thus, these findings show that the worksheets are valid, practical, and effective in improving students' problem solving skills.
Open-Ended Problems as a Strategy in Mathematics Modules to Enhance Students’ Mathematics Computational Thinking Abdul Aziz; Sugeng Sutiarso; Caswita Caswita
Mandalika Mathematics and Educations Journal Vol 7 No 4 (2025): Desember
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i4.10655

Abstract

Computational thinking (CT) is a key competency in 21st-century mathematics education. However, Indonesian students still face challenges in decomposition, abstraction, and algorithmic reasoning due to learning resources dominated by single-solution problems. This study developed and evaluated a mathematics module based on open-ended problems to enhance students’ CT skills in quadratic functions. The research adopted an R&D approach using the ADDIE model, including analysis, design, development, implementation, and evaluation. The process involved needs, curriculum, and learner analyses, followed by expert validation, practicality testing, and effectiveness evaluation. Three experts validated the module, while teachers and students assessed its practicality. Effectiveness was tested using a quasi-experimental pretest–posttest control group design involving 61 high school students. Data were analyzed using descriptive statistics, N-Gain, and inferential tests. Results showed the module was valid, practical, and effective in improving CT skills. The experimental group achieved significantly higher N-Gain (p < 0.05) than the control group, with abstraction and pattern recognition showing the greatest improvement.
Mr, Pengembangan LKPD Berbantuan Komik Matematika Menggunakan Model Guide Inquiry untuk memfasilitasi Literasi Matematis: LKPD berbantuan komik matematika pada Materi Statistika Kelas VII Menggunakan Model Guided Inquiry Ahmad Saipul Rokhim; Sugeng Sutiarso; Undang Rosidin
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.10722

Abstract

This study aims to develop mathematics comic-assisted teaching materials using the Guided Inquiry learning model to facilitate students’ mathematical literacy skills on the topic of Statistics for seventh-grade students at SMP Adab Kesuma Bangsa. The background of this research stems from the low level of students’ mathematical literacy, as indicated by their difficulties in understanding contextual problems, interpreting data, and connecting mathematical concepts to real-life situations. The research employed a Research and Development (R&D) method with the ADDIE development model, consisting of the stages of Analyze, Design, Develop, Implement, and Evaluate. The validation results by material experts obtained a score of 0.81 categorized as “very valid,” while media experts obtained a score of 0.82 also categorized as “very valid.” The practicality test showed a student response score of 0.87 and a teacher response score of 0.88, both in the “very practical” category. The effectiveness of the teaching material was tested using a t-test with a significance value of <0.05, indicating a difference in the average mathematical literacy ability between the experimental and control classes. Thus, the developed mathematics comic-assisted teaching material is declared valid, practical, and effective in facilitating students’ mathematical literacy skills and can serve as an innovative alternative in mathematics learning at the junior high school level.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS PENDEKATAN SAINTIFIK UNTUK MENINGKATKAN KEMAMPUAN SPASIAL PADA PEMBELAJARAN MATEMATIKA Siti Ahidiyah; Sugeng Sutiarso; Rangga Firdaus
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.11166

Abstract

Penelitian pengembangan ini bertujuan untuk mengembangkan media pembelajaran augmented reality (AR) berbasis pendekatan saintifik yang valid, praktis dan efektif dalam meningkatkan kemampuan spasial matematika siswa. Penelitian ini didasari oleh rendahnya kemampuan spasial matematika. Pengembangan dilakukan dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini dilakukan di UPTD SMP Negeri 11 Pesawaran pada semester ganjil tahun pelajaran 2025/2026. Rancangan penelitian menggunakan pretest-posttest experimental control group design. Teknik pengumpulan data meliputi wawancara, observasi, angket, dan tes kemampuan spasial matematika. Instrumen penelitian terdiri dari instrumen tes dan non tes (angket dan observasi). Hasil penelitian menunjukkan bahwa media pembelajaran AR tergolong valid berdasarkan penilaian ahli materi sebesar 0,867  dan ahli media sebesar 0,875, praktis berdasarkan respon peserta didik sebesar 0,904  dan respon guru matematika sebesara 0,90. Selanjutnya, media pembelajaran AR efektif berdasarkan uji t pada data N-Gain. Dengan demikian, media pembelajaran AR berbasis pendekatan saintifik memenuhi kriteria valid, praktis dan efektif untuk meningkatkan kemampuan spasial matematika siswa.
Pengembangan LKPD Berbasis AR dengan Pendekatan Kontekstual untuk Meningkatkan Pemahaman Konsep Matematika Siswa Endri Yeni; Sugeng Sutiarso; Undang Rosidin
Mandalika Mathematics and Educations Journal Vol 8 No 1 (2026): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i1.11531

Abstract

Pembelajaran matematika masih menghadapi permasalahan rendahnya kemampuan pemahaman konsep siswa, khususnya pada materi yang bersifat abstrak, akibat keterbatasan media dan pendekatan pembelajaran yang kurang kontekstual. Kondisi ini menuntut pengembangan media pembelajaran inovatif yang mampu mengaitkan konsep matematika dengan pengalaman nyata siswa serta memanfaatkan kemajuan teknologi. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Augmented Reality (AR) dengan pendekatan kontekstual serta menguji kevalidan, kepraktisan, dan keefektifannya dalam meningkatkan pemahaman konsep matematika siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas siswa kelas X MAN 1 Bandar Lampung. Pengumpulan data dilakukan melalui wawancara, observasi, angket, dan tes pemahaman konsep matematika, sedangkan analisis data meliputi uji validitas, kepraktisan, dan uji efektivitas menggunakan uji t. Hasil penelitian menunjukkan bahwa LKPD berbasis AR dengan pendekatan kontekstual memenuhi kriteria valid dan praktis, serta efektif meningkatkan kemampuan pemahaman konsep matematika siswa, yang ditunjukkan oleh perbedaan signifikan hasil posttest antara kelas eksperimen dan kelas kontrol.
Inovasi Media Pembelajaran Matematika Berbasis PMRI Untuk Meningkatkan Literasi Numerasi Siswa SMP Merli Handayani; Sugeng Sutiarso; Chika Rahayu
J-PiMat : Jurnal Pendidikan Matematika Vol 8, No 1 (2026): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v8i1.6345

Abstract

This study aims to develop an Android-based interactive learning media using the Indonesian Realistic Mathematics Education (PMRI) approach to facilitate students’ numeracy literacy skills. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were 26 seventh-grade students from a junior high school in Pesawaran Regency. The instruments used included expert validation questionnaires, student and teacher response questionnaires, as well as pretest and posttest assessments. The results showed that the developed media met the criteria of validity, practicality, and effectiveness. The material expert validation obtained an average score of 4.20 (valid), while the media expert validation obtained an average score of 4.33 (very valid). The teacher response showed an average score of 4.44 (practical), while the student responses reached an average score of 4.54 (very practical). The effectiveness of the media was indicated by the improvement in students’ numeracy literacy skills, with classical completeness reaching 81%. Therefore, the developed Android-based interactive learning media using the PMRI approach is considered feasible and shows potential effectiveness in facilitating students’ numeracy literacy skills within the research context.Keyword: interactive learning media, Android, PMRI, numeracy literacy
Development of Scıentıfıc-Based LKPD to Improve Students' Problem-Solvıng Abılıty Lisnawati; Sugeng Sutiarso; Nur Hanurawati; Choirudin; Rani Damayanti
Jurnal Pendidikan Matematika (JPM) Vol 9 No 1 (2023): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v9i1.20136

Abstract

This study aims to determine the process and results of developing scientific-based mathematics learning worksheets that meet valid and practical criteria and test the developed worksheets' validity, practicality, and effectiveness. This research and development refer to the steps of Borg and Gall. The research subjects were grade VIII students of the Qur'an Science Middle School Minhajuth Thullab Pekalongan for the 2022/2023 academic year: data collection techniques using interviews, problem-solving ability tests, and questionnaires. The results showed that the LKPD teaching materials developed were categorized as valid (fit for use) based on the assessment of media and material expert validators. In addition, the developed scientific-based LKPD is also categorized as practical based on student assessments and responses from the mathematics teacher. Based on hypothesis testing and proportions, the scientific-based LKPD can improve problem-solving skills, but it is not yet effective because the proportion of students with good category problem-solving abilities is not more than 60% of the total number of students.