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PENGEMBANGAN LKPD BERBASIS INKUIRI DENGAN PENDEKATAN KONSTEKTUAL BERORIENTASI PADA KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Wayan Widya Rani; Caswita Caswita; Sugeng Sutiarso
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.6734

Abstract

Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis inkuiri dengan pendekatan kontekstual berorientasi pada kemampuan pemecahan masalah matematis siswa. Adapun jenis penelitian ini yaitu Research and Development (R&D). Teknik pengambilan subjek menggunakan purposive sampling dengan metode pengumpulan data menggunakan wawancara, observasi dan tes. Model R&D yang digunakan yaitu model pengembangan Borg and Gall. Pengolahan dan analisis data pemecahan masalah matematis dilakukan dengan menggunakan uji statistik dengan software SPSS statistics versi 17.0. Hasil penelitian ini yaitu LKPD berbasis inkuiri dengan pendekatan konstekstual untuk meningkatkan kemampuan pemecahan masalah matematis siswa sudah layak, praktis dan efektif dalam meningkatkan kemampuan pemecahan masalah matematis siswa
Systematic literature review on the recent three-year trend mathematical representation ability in scopus database Rizki Wahyu Yunian Putra; Sunyono Sunyono; Een Yayah Haenilah; Hasan Hariri; Sugeng Sutiarso; Nurhanurawati Nurhanurawati; Nanang Supriadi
Jurnal Infinity Vol 12 No 2 (2023): VOLUME 12, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i2.p243-260

Abstract

Mathematical representation is essential as the gateway to mastering mathematical literacy. This literature study aims to determine the growth of students' mathematical representation abilities in the last three years. This literature study presents a literature review on the development of mathematical representations, including media, strategies, and measurement instruments to serve as the basis for future mathematical representations. The literature study method used is the SLR (Systematic Literature Review), utilizing a review procedure that refers to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework in the period 2020 to 2022 because the growth in literature studies on mathematical representations is very significant and latest. Data were collected by reviewing 24 Scopus-indexed articles and proceedings from the Scopus database. The study's results reveal that from the 24 selected literature, it can be interpreted if the mathematical representation ability can be improved and fulfills the indicators of mathematical representation itself by providing innovation in media, strategies, and instruments in learning mathematics. The innovations provided can be in the form of technology integration (Geogebra), no longer conventional strategies (RME strategy), and instrument indicators of the representation itself. Thus the ability of students' mathematical representations is no longer included in the low category in solving mathematical problems.
The Effectiveness of Digital Media in 21st Century Mathematics Subjects to Improve Learning Outcomes in Boarding Schools Rosidin Rosidin; Herpratiwi Herpratiwi; Sugeng Sutiarso; Muhammad Nurwahidin
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.1000

Abstract

Efforts to improve the quality of Islamic boarding schools are increasingly urgent and unavoidable. The free market era that has rolled out demands the ability to compete from our human resources. The problem of declining math learning outcomes in boarding schools is influenced by the lack of innovation and creativity of boarding school teachers in providing learning facilities for students. This study aims to determine the effectiveness of digital media in 21st Century Mathematics subjects to improve learning outcomes in Islamic boarding schools. The method used in this research is quantitative with a case control approach. Data analysis conducted in this study was carried out by looking at the results of the pretest and posttest after treatment, by looking at the results of the Gain normality test. The sample in this study amounted to 30 people considering that the sample was homogeneous in class VIII. the results of research and discussion of digital media can be seen to increase by 70% in math learning outcomes. Digital media provides a role to make it easier for students to understand concepts such as visualizing complex mathematical concepts, digital media can bring mathematics into the context of real life.
DEVELOPMENT STUDENT WORKSHEET ASSISTED WITH NUMBERED HEAD TOGETHER MODEL RELATED TO MATHEMATICS PROBLEM SOLVING ABILITY Eko Edi Sujarwo; Sugeng Sutiarso
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.7829

Abstract

The capacity to fathom scientific issues can offer assistance a understudy unravel a mathematical issue inside the scope of learning conjointly in existence . Powerless issue understanding capacities experienced by students can result in not accomplishing the objectives of learning results within the learning process. This investigate itself has the objective of creating a LKPD learning apparatus utilizing the Numbered Head Together show which is anticipated to make strides students' mathematical issue tackling capacities, with substantial and down to earth categories. The type of research conducted was Research and Development, with 24 class VIII students as research subjects. The information analysis strategy utilized is legitimacy and common sense investigation. Information collection methods are interviews, surveys, and tests. Information analysis methods in this consider included preparatory information examination, information validity investigation by specialists, and information common sense examination by instructors and students. From the comes about of this think about, it was concluded that the advancement of LKPD learning instruments with the assistance of the Numbered Head Together show to move forward students' mathematical issue tackling capacities based on master validators, teachers, and students in meeting the criteria of validity and practicality. Kemampuan pemecahan pada masalah matematika bisa membantu seorang siswa dalam memcahkan suatu permasalahan matematika didalam ruang lingkup pembelajaran dan juga didalam kehidupan sehari-hari. Lemahnya kemampuan pemecahan masalah yang dialami siswa bisa mengakibatkan tidak tercapainya tujuan dari hasil belajar pada proses pembelajaran. Penelitian ini sendiri mempunyai tujuan menghasilkan suatu perangkat pembelajaran LKPD dengan menggunakan model Numbered Head Together diharapkan dapat meningkatkan kemampuan pemecahan matematika siswa, dengan kategori yang relevan dan praktis. Jenis penelitian yang dilakukan adalah Research and Development, dengan subjek penelitian sebanyak 24 orang siswa pada kelas VIII. Teknik analisis data yang digunakan adalah analisis validitas dan analisis kepraktisan. Teknik pengumpulan data adalah wawancara, angket dan tes. Teknik analisis data dalam penelitian ini meliputi analisis data pendahuluan, analisis validitas data oleh ahli, dan analisis kepraktisan data oleh guru dan siswa. Berdasarkan hasil penelitian dapat disimpulkan bahwa pengembangan perangkat pembelajaran LKPD dengan model Numbered Head Together untuk meningkatkan kemampuan pemecahan masalah matematika siswa berdasarkan validator ahli, guru dan siswa yang memenuhi kriteria kevalidan serta kepraktisan.
PENGARUH MEDIA PEMBELAJARAN BERBASIS FlipaClip TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS DAN KEMANDIRIAN BELAJAR SISWA Tatik Handayani; Sugeng Sutiarso; Rangga Firdaus
HISTOGRAM: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2023): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v7i1.2497

Abstract

Perkembangan teknologi informasi dalam dunia pendidikan menjadi motivasi untuk mengembangkan media pembelajaran. Penelitian ini bertujuan untuk mengkaji keefektifan penggunaan media pembelajaran berbasis FlipaClip terhadap peningkatan kemampuan pemecahan masalah dan kemandirian belajar siswa. Penelitian ini dilakukan dengan menggunakan desain quasi eksperimen dengan desain pretest-posttest control group design. Populasi dalam penelitian ini adalah siswa kelas XII tahun pelajaran 2022/2023. Pemilihan sampel dilakukan dengan teknik simple random sampling dan dipilih dua kelas. Pengumpulan data dilakukan dengan dokumentasi, observasi, angket kemandirian belajar dan tes kemampuan pemecahan masalah. Analisis yang digunakan meliputi uji normalitas dan homogenitas, pengujian hipotesis rata-rata dua populasi, serta analisis korelasi dan regresi. Hasil analisis menunjukkan bahwa terdapat peningkatan kemampuan pemecahan masalah matematis siswa dan kemandirian belajar siswa serta terdapat perbedaan rata-rata pencapaian kemampuan pemecahan masalah matematis siswa antara kelas eksperimen dan kelas kontrol. Sedangkan kemandirian memiliki hubungan dan pengaruh yang signifikan terhadap kemampuan pemecahan masalah siswa. Hal ini menunjukkan bahwa pembelajaran dengan menggunakan media pembelajaran berbasis aplikasi FlipaClip efektif dalam meningkatkan kemampuan pemecahan masalah matematis dan kemandirian belajar siswa.
Development of FlipaClip-Based Learning Media to Improve Problem-Solving Skills Nila Nifrani; Sugeng Sutiarso; Rangga Firdaus; Ari Suningsih
Indonesian Journal of Mathematics Education Vol. 7 No. 1 (2024): Indonesian Journal of Mathematics Education
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to evaluate the effectiveness of FlipaClip as a learning media, and to compare the problem-solving abilities of students who learn using FlipaClip and PowerPoint. This study employed the ADDIE development paradigm (Analysis, Design, Development, Implementation, and Evaluate) as a framework for research and development (R&D). The findings demonstrated the validity and viability of learning media that use a contextual approach to linear program content. With extremely valid criteria, the material validation findings came out at 84.38%. The validation results from media experts were 94.79%, which is considered highly valid. Although the student response received an assessment percentage of 83.64%, the response also met the FlipaClip-based learning media's "very interesting" requirements, indicating that it is practical to use. Moreover, the research shows that FlipaClip-based learning media on program material can improve the mathematical problem-solving ability of class XI students. Quantitatively, the difference is shown by the interpretation of N-Gain obtained in the experimental class, which is quite an effective category with a percentage of 70.22%. The average mathematical problem-solving ability of grade XI students who are given FlipaClip-based learning media is higher than the average student who is not given the media, as indicated by the results of the independent sample t-test, namely the Sig. (2- tailed) value of 0.000 <0.05.
Systematic literature review on the recent three-year trend mathematical representation ability in scopus database Rizki Wahyu Yunian Putra; Sunyono Sunyono; Een Yayah Haenilah; Hasan Hariri; Sugeng Sutiarso; Nurhanurawati Nurhanurawati; Nanang Supriadi
Jurnal Infinity Vol 12 No 2 (2023): VOLUME 12, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v12i2.p243-260

Abstract

Mathematical representation is essential as the gateway to mastering mathematical literacy. This literature study aims to determine the growth of students' mathematical representation abilities in the last three years. This literature study presents a literature review on the development of mathematical representations, including media, strategies, and measurement instruments to serve as the basis for future mathematical representations. The literature study method used is the SLR (Systematic Literature Review), utilizing a review procedure that refers to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework in the period 2020 to 2022 because the growth in literature studies on mathematical representations is very significant and latest. Data were collected by reviewing 24 Scopus-indexed articles and proceedings from the Scopus database. The study's results reveal that from the 24 selected literature, it can be interpreted if the mathematical representation ability can be improved and fulfills the indicators of mathematical representation itself by providing innovation in media, strategies, and instruments in learning mathematics. The innovations provided can be in the form of technology integration (Geogebra), no longer conventional strategies (RME strategy), and instrument indicators of the representation itself. Thus the ability of students' mathematical representations is no longer included in the low category in solving mathematical problems.
Mathematical representation: A bibliometric mapping of the research literature (2013–2022) Fredi Ganda Putra; Dewi Lengkana; Sugeng Sutiarso; Nurhanurawati Nurhanurawati; Antomi Saregar; Rahma Diani; Santi Widyawati; Suparman Suparman; Khoirunnisa Imama; Rofiqul Umam
Jurnal Infinity Vol 13 No 1 (2024): VOLUME 13, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i1.p1-26

Abstract

Mathematical representation ability is an essential skill for students to understand mathematical concepts. Many studies have been conducted regarding this ability, but it is necessary to map existing research to provide a clearer picture of future research topics. This study aims to provide a bibliometric review of trends using mathematical representation skills in mathematics teaching research. The method in this study is bibliometric analysis, which aims to analyze and classify bibliographic material by presenting representative summaries of the literature in the Scopus database. The search was carried out using the keyword "mathematical representation" and selecting "article title" in the search menu in the Scopus.com database. Perish or Publish (PoP) software analyzes the author's name, number of document citations, document title, year of publication, document source, publisher, and document type. The results showed 99 publications and 357 citations related to mathematical representations, where the number of publications and citations fluctuated. The application of learning models and approaches, computer media, and analysis of mathematical representations is a research trend related to this variable. Therefore, paying attention to mathematical representations in learning mathematics and using effective strategies to improve students' mathematical representation abilities is essential. The findings of this study indicate the need to develop syntax and learning media based on mathematical representations to strengthen students' mathematical abilities.
PENGEMBANGAN PEMBELAJARAN MENGGUNAKAN E-MODUL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK Pujiono Pujiono; sugeng sutiarso; syarifuddin Dahlan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.8811

Abstract

Penggunaan bahan ajar berupa media pembelajaran sangat dibutuhkan dan berperan penting dalam proses pembelajaran agar suatu pembelajaran berjalan baik dan efektif. Penelitian ini bertujuan untuk menghasilkan produk e-modul Problem Based Learning yang valid, praktis dan efektif ditinjau dari kemampuan berpikir kritis. Penelitian ini menggunakan model pengembangan 4D. Tahapan penelitian pengembangan ini dimulai dari tahap define (pendefinisian), design (perancangan), develop (pengembangkan), disseminate (Penyebarluasan). Subjek penelitian ini adalah peserta didik kelas XI-MIPA2 berjumlah 35 siswa sebagai kelas control dan kelas XI MIPA1berjumlah 36 siswa sebagai kelas eksperimen pada SMAS Yadika Bandar Lampung Tahun Pelajaran 2022/2023. Data penelitian diperoleh angket validasi, angket kepraktisan dan dan istrumen test kemampuan berfpikir kritis. Berdasarkan hasil validasi, produk yang dikembangkan sangat layak untuk digunakan dan respon pendidik dan peserta didik mengenai kepraktisan e-modul sangat praktis. Keefektifaan e-modul Problem Based Learning dilihat dari rata-rata skor N-Gain sebesar 74,98 dengan kriteria efektif, dan uji t menunjukkan nilai Sig. sebesar 0,000 kurang dari 0,05 sehingga H0 ditolak. Kesimpulan dari penelitian ini adalah produk pengembangan berupa e-modul Problem Based Learning memenuhi kriteria valid, praktis, dan efektif  meningkatkan kemampuan berpikir kritis peserta didik.The use of teaching materials in the form of learning media is very necessary and play an importan role in the learning process so than learning runs well and effectively. This study aims to produve a Problem Based Learning e-module product that are valid, practical and effective in terms of critical thinking skills. This research uses a 4D development model. The stags of this development research star frome the define, design, develop an disseminate. The subjects of this research were 36  students in clss XI MIPA1 as the experiment class and 35 students in Class XI MIPA2 as the control class at SMAS Yadika Bandar Lampung for the year academic 2022/2023. Research was obtained from validation, questionaires, Practicality questionnaires an critical thinking ability test instrument. Based on the validation results, the product developed is very suitable for use and the responses of educators and students regarding the practicality of the e- module are very practical. The effectiveness of the problem based learning e- modul can be seen from the average N-Gain score 0f 74.98 with effective criteria, and the t test show the sig value of 0.0000 is less than 0.05 so H0 is rejected. The conclusion of this research is that the development product in the form of a Problem Based Learning e-module meets the criteria of being valid, practical and effective in improving students critical thinking skills 
Integration of APOS, RME, and Digital Learning: A Strategic Model to Enhance Computational Thinking Trisnawati Trisnawati; Sugeng Sutiarso; Rangga Firdaus; Tina Yunarti
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.8695

Abstract

Computational Thinking (CT) is essential for 21st-century problem-solving but remains underdeveloped in abstract mathematics courses like linear algebra. This study addresses the gap by integrating APOS theory, Realistic Mathematics Education (RME), and digital tools into a strategic learning model to enhance CT and conceptual understanding. A Design-Based Research (DBR) approach was employed to develop, implement, and evaluate the model with 73 first-year university students enrolled in a linear algebra course at Institut Bakti Nusantara. Participants were grouped by class section into experimental (APOS–RME–digital integration) and comparison (conventional digital instruction) groups. Data were collected through pre-post CT assessments, classroom observations, surveys, and learning analytics. Students in the experimental group showed significantly higher gains across five CT components—abstraction, decomposition, algorithmic design, evaluation, and generalization—compared to the control group, with medium to large effect sizes. Improved conceptual understanding of vectors and linear transformations was also observed. Learners reported high usability and perceived instructional value, particularly in contextual and interactive tasks. Implementation challenges related to digital access and skills were mitigated through structured onboarding and offline resources. The findings demonstrate that a well-integrated APOS–RME digital model can systematically develop CT and mathematical understanding. High engagement and usability support its practical viability in higher education settings. This model offers a scalable, theory-informed framework for digital mathematics instruction. Future research should explore long-term impacts, equity strategies, and cross-institutional adoption to further enhance its applicability and sustainability.