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The Creation Process of Gajah Barong Dance at Lingga Purbasari Studio, Baregbeg, Ciamis Mohammad Rizky Setiaji; Ayo Sunaryo; Saian Badaruddin
Melayu Arts and Performance Journal Vol 9, No 1 (2026): Melayu Arts and Performance Journal
Publisher : Pascasarjana Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/mapj.v9i1.30778

Abstract

This study aims to describe and analyze the creation process of the Gajah Barong Dance at the Lingga Purbasari Studio in Baregbeg District, Ciamis Regency, as a form of reinterpretation of local culture based on the myth of the Gajah Barong Site. This research employed a qualitative approach with participatory ethnography methods through observation, interviews, and documentation. The results indicate that the dance creation process proceeded through stages of exploration, improvisation, evaluation, and formation, conducted reflectively and collaboratively. Each element of the performance—movement, music, makeup, costume, and props—integrated to construct a narrative about leadership, spirituality, and life balance. Innovation and artistry were also evident in the use of a hybrid music performance concept using a Digital Audio Workstation (DAW), which enhanced the dramatic atmosphere without losing the identity of Sundanese tradition. The primary contribution of this research lies in documenting the creative process of dance based on local myths and strengthening the ethnochoreological perspective in understanding the relationship between creative practices, embodied experiences, and sociocultural contexts. The research findings demonstrate that the preservation of traditional arts can be achieved through a creative and adaptive approach to contemporary developments without losing their underlying philosophical and cultural values.
Digital Arts Experience: Inovasi Teknologi Sensor Suara dan Sentuh Berbasis IoT untuk Literasi dan Pembelajaran Musik Anak Berkebutuhan Khusus di Sumedang Iwan Kustiawan; Deasy Rosanti Nurjannah; Ayo Sunaryo; Lilis Widaningsih
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 4 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i4.1282

Abstract

The Digital Arts Experience program developed an inclusive music-learning medium for children with special needs using Internet of Things (IoT)-based sound and touch sensors. Activities were conducted at SLB Shapphira Diyanah and Rumah Pintar Ibu Een in Sumedang, involving children, teachers, parents, and community managers. The program comprised needs identification, prototype design and demonstration, teacher training, guided practice with children, and participatory evaluation through observation and stakeholder feedback. Observations indicated more active engagement in exploring sound through movement, vocalization, and touch. Teachers also became more capable of designing multisensory music activities and adapting them to individual needs. Parents reported more varied emotional expression and communication after the sessions. These findings indicate that interactive sensor-based musical devices may support inclusive music learning and gradual technology literacy. However, effectiveness should be examined further using measurable indicators, clearly reported participant data, and a longer period of implementation.