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Journal : Journal of Students‘ Research in Computer Science (JSRCS)

Penerapan Metode Prototype dalam Perancangan Media Pembelajaran Interaktif Kustanto, Prio; Bram Khalil , Ramadhan; Noe'man, Achmad
Journal of Students‘ Research in Computer Science Vol. 5 No. 1 (2024): Mei 2024
Publisher : Program Studi Informatika Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/6x0dfz47

Abstract

Interactive learning media is technology used in the learning process that allows users to interact actively with lesson material. Users can access it via devices connected to the internet via a web-based learning media platform. This learning platform provides the flexibility to access lessons freely, without being limited to location or time schedule. User needs analysis, prototype design, implementation, and platform testing are part of the research process. One approach that can be used in the system design process is the prototype method. The research objective is to create an interactive learning media platform for computer programming using the prototype method. Test results using the prototype method increase the functionality and responsiveness of the learning platform. To enhance the programming learning experience, the platform offers interactive video tutorial features and achievement or ranking features. This research is successful because it can create a platform that is not only informative but also interesting, which makes learning programming more fun and effective.
Sistem Informasi Navigasi Wisata Kota Jakarta untuk Menentukan Rute Tercepat Menggunakan Algoritma Dijkstra Berbasis Web Syaumi, Muhammad Rizki; Noeman, Achmad; Setiawati, Siti; Kustanto, Prio; Achmad, Noeman
Journal of Students‘ Research in Computer Science Vol. 6 No. 1 (2025): Mei 2025
Publisher : Program Studi Informatika Fakultas Ilmu Komputer Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/c9by2m49

Abstract

This study aims to design a web-based tourism navigation information system using Dijkstra’s algorithm to determine the fastest rout in Jakarta City. The proposed navigation system assists tourist in planning their trips more efficiently by providing real-time information on the fastest routes, travel distances, and estimated traviel times. By implementing Dijkstra’s algorithm, the system calculates the optimal route based on the starting location from the user’s device and destination data stored in the database. This research employs the waterfall system development method, which inludes the stages of analysis, design, implementation, and testing. The testing results demonstrate that the system accurately provides the fastest routes, enhancing convenience and travel efficiency for tourist.