Claim Missing Document
Check
Articles

Found 23 Documents
Search

Validitas dan Reliabilitas Kuesioner Literasi Fisik pada Anak (PLC-Quest) di Kalangan Siswa Sekolah Dasar Indonesia Lubay, Lukmannul Haqim; Fahri, Achmad Syakur; Nugroho, Wildan Alfia; Akin, Yogi; Sumarno, Gano; Gumilang, Eva Sri; Mukhlisin, Mukhlisin
Journal of SPORT (Sport, Physical Education, Organization, Recreation, and Training) Vol 9, No 3 (2025): Journal of S.P.O.R.T
Publisher : Pendidikan Jasmani Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/sport.v9i3.17221

Abstract

Efektivitas Video Project-Based Learning terhadap Level Kebugaran Jasmani dan Status Gizi Nugroho, Wildan Alfia
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 4 (2025): Bahasa indonesia
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i4.42468

Abstract

This research aims to examine the effect of Video Project-Based Learning on the Physical Fitness Level and Nutritional Status of MKDU Physical Education and Sports Students at the Indonesian Education University. The research method uses an experimental pretest-posttest group design. The sample in this study was students from the Indonesian University of Education who took part in MKDU Physical Education and Sports with an age range of 18-22 years, totaling 37 students. The sampling technique used was cluster random sampling. The research instruments used were the Cooper Test to determine fitness level and BMI to measure nutritional status. Data analysis used the Paired Sample T-Test and the N-Gain Score test with SPSS version 21 software. The research results showed a significant increase in the VO2Max value between the pre-test and post-test results with Sig. 0.000 < 0.005. Meanwhile, the average BMI value is 20.5, including the normal category. The N-Gain Score test for VO2Max is 0.22 with a moderate level of effectiveness. Project-Based Learning videos have been proven to have a significant effect on physical fitness and nutritional status.
Korelasi Antara Physical Activity Enjoyment Dan Tingkat Screentime Dengan Keterampilan Motorik Kasar Siswa Sekolah Dasar Rizky Sukma Ramadhan; Wildan Alfia Nugroho; Wulandari Putri; Gano Sumarno
Jumper: Jurnal Mahasiswa Pendidikan Olahraga Vol 6 No 3 (2026): Jumper: Jurnal Mahasiswa Pendidikan Olahraga
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jumper.v6i3.4715

Abstract

Penelitian kuantitatif korelasional ini dilakukan di SDN 058 Babakan Ciparay, Kota Bandung, dengan 79 siswa kelas V dan VI berusia 10–11 tahun yang dipilih secara purposive sampling. Instrumen yang digunakan meliputi kuesioner PAE (Physical Activity Enjoyment Scale), kuesioner screentime (Questionnaire for Screen Time of Adolescents), dan tes TGMD-2 (Test Gross Motor Development – Second Edition). Hasil menunjukkan bahwa tingkat PAE siswa cenderung rendah hingga sedang, dengan 41,8% pada kategori rendah. Sebaliknya, 62% siswa memiliki screentime tinggi (>2 jam/hari), terutama bermain video game (82%) dan menonton video (80%). Keterampilan motorik kasar mayoritas (77,2%) berada pada kategori sangat kurang, tanpa ada yang mencapai kategori baik. Analisis korelasi Pearson mengungkapkan hubungan positif signifikan yang kuat antara PAE dan keterampilan motorik kasar (r = 0,607; p = 0,000), serta hubungan negatif signifikan yang sangat kuat antara screentime dan keterampilan motorik kasar (r = -0,851; p = 0,000). Kesimpulannya, peningkatan PAE berkorelasi positif dengan keterampilan motorik kasar, sementara durasi screentime yang tinggi berkorelasi negatif. PAE berfungsi sebagai faktor protektif terhadap dampak negatif screentime.