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Transcendental Communication of Traditional Custodian in the Kecak Ramayana Performing Arts in Uluwatu Bali Robby Hidajat; Pujiyanto; EW. Suprihatin DP; Muhammad ‘Afaf Hasyimy; Allfa Andranica Devya Aprilyawati; Adinda Nur Ramadhani Haris; Syamsul Hirdi Bin Muhid
PERSPEKTIF Vol. 12 No. 4 (2023): PERSPEKTIF, October
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/perspektif.v12i4.9700

Abstract

This article is the result of research on the transcendental communication of traditional leader in the Kecak Ramayana performance art in Uluwatu Bali. Traditional Custodian are Hindu religious leaders who are included in the presentation of the Kecak Ramayana. This customary leader does not exist in the new play of the Ramayana story. But his role is very important because he works outside and backstage. The purpose of this study is to reveal spiritual communication carried out by Traditional Custodian in the performance of the Kecak Ramayana dance in Uluwatu. This research method uses qualitative discrete. Data collection techniques used interviews with 4 sources, direct observation when the show was in progress, and retrieval of documentation to strengthen verbal data. The theories used in this research are ritual communication theory, non-verbal communication theory, and transcendental communication theory. The results of the study show patterns of spiritual communication that are customary stakeholders, namely (1) customary stakeholders as a link between the dimensions of the outer (profane) and inner (sacred) stages, (2) stakeholders carry out a reciprocal ritual, and (3) Traditional Custodian as a symbol of transcendental communication between the players, the audience, and Sang Hyang Widiwasa.
Transformasi Fungsi Penutup Kepala Berbahan Kain sebagai Media Identifikasi Identitas Masyarakat dalam Aktivitas Seni Pertunjukan di Malang Raya Robby Hidajat; Pujiyanto Pujiyanto; Tri Wahyuningtyas; Muhammad Afaf Hasyimy
Journal of Education, Humaniora and Social Sciences (JEHSS) Vol 6, No 2 (2023): Journal of Education, Humaniora and Social Sciences (JEHSS), November
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jehss.v6i2.1922

Abstract

This article explains the transformation of the function of cloth head coverings to identify people's identities in performing arts activities in Malang Raya. These cloth head coverings have types, shapes and techniques for wearing them, as well as meanings that determine the ethics of their use. This complexity is to be able to reveal the transformation of its use function in the artistic activity environment. Because the use of cloth head coverings has never been used to identify the social identity of people in greater Malang. This is the aim of this research, namely to reveal and explain the function of cloth head coverings used in artistic activities. The research method used is descriptive qualitative with data collection techniques in the form of interviews with key informants who are competent in the field of performing arts, observing the activities of wearing cloth head coverings used by the community in arts activities, and reviewing documents, in the form of pictures, photos or reliefs on temples. -temple. Data analysis uses the theory of continuity and change, symbolic interactional, and functional structure. The research results found two important factors that can indicate the social identity of the people of Malang Raya as follows: (1) Social status, (2) Symbolic, (3) and Spiritual.
Collective memory in traditional bèsèk packaging: impact on buyer perception at Omah Jenang Blitar Andika Agung Sutrisno; Bambang Sunarto; Pujiyanto Pujiyanto
International Journal of Visual and Performing Arts Vol 6, No 1 (2024)
Publisher : ASSOCIATION FOR SCIENTIFIC COMPUTING ELECTRICAL AND ENGINEERING (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/viperarts.v6i1.922

Abstract

This research examines the design of basic packaging for traditional culinary products at Omah Jênang Kêtan Kelapa Sari Blitar, using it as a case study. It critically evaluates the relationship between traditional culinary products, effective packaging, and labels. Bèsèk packaging not only protects culinary products from damage but also enhances their appeal with a natural and traditional look. The packaging label provides essential information about the product, including composition, expiration date, and storage instructions. The aim is to evaluate how traditional packaging influences consumer perceptions and to understand the relationship between traditional culinary products and their packaging and labels. This study offers insights into the significance of preserving traditional elements in packaging design and how these elements can inform more effective marketing strategies. A qualitative data analysis method is employed to assess the packaging design used by Omah Jênang Kêtan Kelapa Sari Blitar, focusing on visual stimuli and their impact on consumer memory. The research found that good packaging design fosters emotional bonds between traders and buyers, rooted in traditional collective memories, which enhances the durability and sustainability of the packaging. Additionally, Bèsèk's packaging design connects with collective memory, associated with romance and stories of past events, increasing consumer interest in recalling these experiences. The findings provide insights into how various packaging designs influence consumer perceptions and feelings toward traditional culinary products. This research underscores the importance of visual attributes in packaging design, highlighting their ability to stimulate consumer perceptions of collective memory and create meaningful, memorable packaging experiences.
Pengembangan Motif Cap untuk Keterampilan Membatik Bagi Perempuan Warga Desa Jatirejoyoso, Kepanjen Malang Jawa Timur Robby Hidajat; Pujiyanto Pujiyanto; Ike Ratnawati; Muhammad Afaf Hasyimy; Allfa Andranica Devya A; Gesang Bayu Pamungkas
Gayatri : Jurnal Pengabdian Seni dan Budaya Vol. 1 No. 2 (2023): Oktober
Publisher : Sekolah Tinggi Kesenian Wilwatikta (STKW) Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20111/gayatri.v1i2.36

Abstract

Jatirejoyoso Village, Kepanjen District, Malang Regency is an agricultural village that still depends on selling agricultural products for its livelihood. Some other people work as factory, workshop and trader workers. As for women, after high school many get married and become housewives. Environmental analysis, Jatirejoyoso Village has potential that is very close to the development of the Malang Mask Wayag performance art. Typical performance art performed by masked dancers, presenting the story of Panji. The Research Team combined two conditions that can complement each other, namely that women who become housewives are able to develop skills without having to leave the house, namely developing stamped motifs from cardboard with wayang mask ornament patterns. This is an opportunity to make simple and cheap batik crafts. The method uses design, training and mentoring. The activity stages are carried out starting from subject analysis, development, ornament design, training, and evaluation of results. Indicators of the success of this activity are the enthusiastic involvement of participants, understanding of batik stamp design skills, and the process of stamping and coloring.
Development of Try Out Questions for Teacher Professional Education for Teachers in Certain Fields of Study in Fine Arts iriaji iriaji; pujiyanto pujiyanto
EDUTEC : Journal of Education And Technology Vol. 9 No. 1 (2025): September 2025
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/fewhbm03

Abstract

The development of tryout questions for the Teacher Professional Education in the field of Fine Arts is of high urgency because the quality of the questions greatly determines the participants predicted success in facing the Student Competency Test. This study aims to develop valid and reliable tryout instruments through a Research and Development (R&D) approach with psychometric procedures, including planning, writing, reviewing, and testing 35 questions (25 simple multiple choice and 10 complex multiple choice) to 87 students. Analysis was conducted on the level of difficulty, discrimination power, distractor effectiveness, validity, and reliability. The results showed that the distribution of questions was not ideal, with a dominance of easy questions, few difficult questions, and low discrimination variation. Of the total items, 18 could be used without revision, 9 needed revision, and 8 were discarded. Validity showed that 20 questions were classified as good, while 15 were not yet valid, and the overall reliability of the test was high (? = 0.835). These findings confirm that although the instrument has high reliability, the quality of the items still requires significant revision to meet psychometric standards. Thus, the developed instrument has the potential to be an effective predictive tool for the readiness of Fine Arts students, while also contributing to improving the quality of teacher professional education assessment in Indonesia.  
Perancangan Buku Panduan Permainan Bola Basket 2017 Berbasis Fotografi rofi'i rofi'i; Pujiyanto Pujiyanto; Ahmad Zakiy Ramadhan
MAVIS : Jurnal Desain Komunikasi Visual Vol 1 No 02 (2019): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v1i02.416

Abstract

FIBA Rules book on 2017 which is a handbook basketball rules. The book explains all the rules in detail starting from basic rules until the rules are common. This book should be used as a tool for the players to know the rules of play in the game of basketball, but in fact this book is only used by the referee as a tool to run a game. This is causing a lot of players when the program will often perform a fundamental error. The fundamental error committed players make a match less healthy due to too many abuses. Photography books made to describe a State of basketball rules published in the book the FIBA Rules 2017. In this final task process designer that needs to be done is to identify data from primary data source and secondary data sources the next step draw a conclusion from the data already obtained. After the conclusion of the finished drawn an answer for a foothold. After the process is done footing the concept design and process design, and then done the digitization phase to the final design.The result of this design is the result of a media education basketball rules. With the design of the book Guide basketball games 2017 Based Photography is expected to give an education to the players in order to produce a quality game.
Rebranding Perpustakaan Umum Kota Pasuruan Dalam Upaya Peningkatan Citra Event Story Telling Indra Gunawan; Pujiyanto Pujiyanto; Fariza Wahyu Arizal
MAVIS : Jurnal Desain Komunikasi Visual Vol 1 No 02 (2019): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v1i02.417

Abstract

Pasuruan City Public Library has an activity that aims to appreciate the talent of elementary school age children in the field of literature through story telling events. The activity is an annual routine activity organized by the public library of Pasuruan city as an effort to get closer to the community. The use of promotional media in story telling events organized by the Pasuruan city public library is needed to attract the attention of the wider community. Considering the lack of media promotion carried out by the Pasuruan city public library, the event lacked support for the community. The design used to promote story telling events in the form of rebranding promotional media and the addition of supporting media in the form of stationary sets and merchandise. Promotional media rebranding is one of the solutions to help increase the attractiveness of the community towards organizing story telling events. The addition of media such as stationary sets and merchandise is not only used to attract the attention of the public, but the use of the media is intended as an added value needed so that the event has a separate identity.
Branding TPA Wisata Edukasi Talangagung Kabupaten Malang Cheryke Selsa Adia; Pujiyanto Pujiyanto; Fariza Wahyu Arizal
MAVIS : Jurnal Desain Komunikasi Visual Vol 1 No 02 (2019): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v1i02.419

Abstract

The purpose of branding design as an effort to improve the brand image is to get to know and attract consumers' interest to come to Talangagung Education Tourism Landfill. The method used in this design is to use qualitative methods by conducting observations, interviews, documentation, and questionnaires. This needs to be done in order to collect supporting data for the preparation of branding design concepts. So the design of this branding is done with a unique and interesting visual form that can be applied to promotional media so as to form the brand image of the Talangagung Education Tourism Landfill. The result of this design changed branding is the logo as the main identity that is designed based on the identity of the Talangagung Education Tourism Landfill. Besides that, it is equipped with other supporting media.
Perancangan Katalog Gua Maria Puhsarang Sebagai Media Informasi Pariwisata Religi Di Kabupaten Kediri Ignasius Jeksianus Iko; Pujiyanto Pujiyanto; Rina Nurfitri
MAVIS : Jurnal Desain Komunikasi Visual Vol 2 No 01 (2020): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v2i01.477

Abstract

Maria Puhsarang Cave in Kediri has a very interesting charm of beauty to visit. Its beauty is seen because of rice fields and plantationresidents and has a cool air temperature because it is located under the slope of Mount Wilis. Maria Puhsarang cave suffers from many shortcomings, including no explanation or information about the existing building that makes the visitors confused. In fact, the explanation of each of the buildings can be useful communication tools. Therefore, it takes a media that can answer the shortcomings, which is an information media that can provide infomation about the circumstances and buildings in the Maria Puhsarang Cave.The design method begins with a background research of the problem and then resumes with data collection, consisting of primary dataand secondary data. Furthermore, the analysis data and synthesis will be conducted, to determine the concept of design and perform the design process to the end of the designs. Thus, this design resulted in a catalogue of photography titled "Gua Maria Puhsarang and quot;, or in English means “Maria Puhsarang Cave”. In this catalogue, the photographs will be arranged in such a way and equipped with a brief description explaining each photograph, so it is hoped that the photography catalogue can be used as one of the tourist information media of the Maria Puhsarang Cave who can provide more information for the tour.
Sebuah Perancangan Brand Identity Oina Craft sebagai Identitas Perusahaan Kriya di Kota Malang Retnoningtiyas Ningtiyas; Pujiyanto Pujiyanto; Mahendra Wibawa
MAVIS : Jurnal Desain Komunikasi Visual Vol 2 No 2 (2020): Mavis : Jurnal Desain Komunikasi Visual
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/mavis.v2i2.512

Abstract

The Oina Craft business is a craft business in the city of Malang which has just been formed and does not yet have an identity to be recognized by the wider community, so it is necessary to design an Oina Craft Brand Identity as the identity of the Craft Company in Malang. The design of the brand identity is carried out using data collection methods such as observation and interviews, then the design method used is through the stages of brainstorming, thumbnail, rough sketch logo, and comprehensive logo, after which a final design is formed which is then tried out on the target audience. The design of the Oina Craft brand identity produces logos as the main and supporting media in the form of logos, Graphic Standards Manual (GSM) books, business cards, letterheads, envelopes, notes, brochures, xbanners, stickers, promotional uniforms, souvenirs, facebook, and Instagram. In conclusion, the media produced certainly have advantages and disadvantages in helping introduce the Oina Craft business.