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Creative Thinking Skills: Project Based Learning (PjBL) in the Media and Learning Resources Development Course Safarati, Nanda; Zuhra, Fatma; Liani, Novi Sari
Utamax : Journal of Ultimate Research and Trends in Education Vol. 6 No. 2 (2024): Utamax : Journal of Ultimate Research and Trends in Education
Publisher : LPPM Universitas Lancang Kuning. Pekanbaru. Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/utamax.v6i2.19620

Abstract

This study uniquely explores the enhancement of students' creative thinking skills through the application of Project-Based Learning (PjBL) in media and learning resource development courses, addressing a critical gap in contemporary educational methodologies. The research employed a quasi-experimental design at Almuslim University within the Basic Education Study Program (PGSD). The sample included 3rd semester PGSD students, with 29 students in the experimental group (class 3f) and 29 in the control group (class 3e), selected using purposive sampling. Utilizing a Posttest Only Control design, data were collected through observation and tests. Validity was ensured through content and empirical checks, and data analysis involved normality, homogeneity tests, and hypothesis testing using SPSS 23.0 software. The findings indicate a significant improvement in students' creative thinking skills as a result of implementing the PjBL model in media and learning resource development courses. The experimental group demonstrated enhanced critical thinking, creativity, and problem-solving abilities compared to the control group. These results underscore the efficacy of PjBL in fostering essential 21st-century skills among students. The structured, hands-on approach of PjBL not only engages students actively but also encourages collaborative learning and innovative thinking. The application of PjBL in media and learning resource development courses significantly enhances students' creative thinking skills. This study's implications extend to broader educational contexts, suggesting that integrating PjBL can effectively prepare students for future challenges by promoting critical, creative, and collaborative skills essential for success in a rapidly evolving world.
Course Of Making Coffee Skin Bricket to The Community in Bener Meriah Village Rahma; Safarati, Nanda; Fatimah; M. Taufiq; Marnita
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 4 No. 1 (2020): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.437 KB) | DOI: 10.21009/JPMM.004.1.10

Abstract

Whereas residents can still exploit the potential of other natural resources wasted in the village. One of them is coffee skin waste. Through this activity, the team provided training and mentoring to the people of BenerMeriah Village to be able to utilize coffee skins into coffee skin briquettes as alternative fuels. Training activities and assistance in making coffee skin briquettes to the community are carried out through certain stages. Conduct counseling about empowering coffee skin waste into coffee skin briquettes, followed by making coffee skin briquettes together. From the results of the dedication, it was obtained that thecommunity was able to utilize coffee skin waste as an alternative fuel.
Students' creative thinking skills through creative problem solving learning model Zuhra, Fatma; Nurhayati, Nurhayati; Jasmaniah, Jasmaniah; Safarati, Nanda
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.94890

Abstract

Creative thinking skills (KBK) are important for students to understand concepts as a whole so they can interpret learning concepts well in order to make students successful in their learning process so they can obtain better learning outcomes. CPS is a learning model that has an influence on KBK because of its advantages, namely making it easier for students to solve problems, design an invention, and evaluate the results of the invention. The aim of this research is to determine the increase in students' KBK through the implementation of the CPS learning model. This research is a type of quasi-experimental research with a quantitative approach with a one group pretest-posttest design. This research uses a saturated sampling technique where the population and sample in this research are all class IV students at SD Negeri 1 Kuala totaling 23 students. The instrument used in this research is a test instrument which is prepared based on CBC indicators. Data analysis using SPSS version 23. The results show a Sig value. < 0.05, namely 0.00, thus Ho is rejected and Ha is accepted, it can be concluded that there is an increase in students' KBK through the implementation of the CPS learning model.
Peningkatan Pemahaman Konsep Siswa Pada Materi Pesawat Sederhana Melalui Pembelajaran Berbasis Etnosains Safarati, Nanda; Rahma, Rahma; Zuhra, Fatma; Novianti, Novianti
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.13030

Abstract

Seiring perkembangan zaman, keberadaan jeungki sudah mulai sulit ditemukan. Sistem kerja jeungki merupakan penerapan kerja pesawat sederhana, dan mencakup salah satu alat yang memudahkan dalam bekerja seperti menumbuk, sehingga dengan mempelajari ilmu pengetahuan yang juga merupakan penerapan dalam kehidupan sehari-hari serta bagian dari kebudayaan, siswa secara tidak langsung akan memahami konsep pesawat sederhana. Tujuan penelitian ini adalah untuk menilai peningkatan tingkat pemahaman konseptual siswa dalam mengaplikasikan metode pembelajaran berbasis etnosains pada topik pesawat sederhana. Penelitian ini memanfaatkan metode penelitian kualitatif dengan menggunakan instrumen berupa soal dan lembar observasi. Metode pengumpulan data dilakukan melalui observasi, wawancara, tes pemahaman konsep dan dokumentasi. Hasil penelitian yang dilakukan, penerapan pembelajaran berbasis etnosains pada materi pesawat terbang sederhana dapat meningkatkan pemahaman siswa, hal ini juga terlihat dari nilai rata-rata pada siklus I pemahaman konsep siswa sebesar 42% dengan kategori rendah, dan pada siklus II terjadi peningkatan nilai rata-rata pemahaman konsep siswa meningkat menjadi 75% dengan kategori baik.
Media Digital Berbasis Virtual Reality Dalam Pembelajaran Safarati, Nanda; Zuhra, Fatma
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.16596

Abstract

Virtual Reality (VR) adalah salah satu teknologi baru yang mulai banyak digunakan dalam pembelajaran. VR menawarkan pengalaman belajar yang imersif, interaktif, dan menyeluruh dengan menciptakan simulasi dunia tiga dimensi yang memungkinkan siswa untuk berinteraksi dengan objek dan situasi yang sulit diakses dalam kehidupan nyata. Penelitian ini bertujuan untuk memberikan gambaran yang lebih jelas tentang peran Virtual Reality sebagai media pembelajaran di era digital dan bagaimana teknologi ini dapat mendukung terciptanya proses belajar mengajar yang lebih efektif, menyenangkan sesuai dengan perkembangan teknologi yang semakin pesat. Metode yang digunakan adalah kajian literatur dan analisis terhadap berbagai penelitian tentang aplikasi VR yang diterapkan di berbagai bidang pendidikan. Hasil penelitian menunjukkan bahwa VR dapat meningkatkan pemahaman konseptual, keterampilan praktis, dan motivasi belajar siswa, serta memberikan pengalaman belajar yang lebih menarik dan menyenangkan. Meskipun demikian, tantangan terkait biaya, infrastruktur, dan keterbatasan konten pendidikan masih menjadi hambatan yang perlu diatasi agar VR dapat digunakan secara optimal dalam pembelajaran.
Efektivitas Penggunaan Model Pembelajaran Discovery Learning terhadap Kemampuan Berpikir Kritis Siswi Kelas X MAS Darul Ulum Alwaliyyah Husnidar, Husnidar; Khaulah, Siti; Rahma, Rahma; Safarati, Nanda
Asimetris: Jurnal Pendidikan Matematika dan Sains Vol. 5 No. 1 (2024): Asimetris: Jurnal Pendidikan Matematika dan Sains
Publisher : Pendidikan Matematika Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/asimetris.v5i1.2714

Abstract

This research aims to determine the extent to which the mathematical critical thinking skills of class X MAS Darul Ulum Alwaliyyah female students have improved on quadratic function material using the Discovery Learning learning model. The subjects taken in this research were 16 class X female students for the 2023/2024 academic year. This research approach is qualitative with the type of classroom action research. Data analysis techniques carried out in this action research include tests, interviews, and observations of teacher activities and student activities by 2 observers. According to the results of data analysis, it was found that the learning outcomes of female students in cycle I were 75%, and then there was an increase in cycle II, namely 88%. Meanwhile, the level of student activity in cycle I was 84.65% and there was an increase in cycle II to 88.16%. Teacher activity in cycle I was 83.33%, and teacher activity in cycle II increased to 85.33%. Based on this, it can be concluded that the mathematical critical thinking skills of class. Penelitian ini bertujuan untuk mengetahui sejauh mana peningkatan kemampuan berpikir kritis matematis siswi kelas X MAS Darul Ulum Alwaliyyah pada materi fungsi kuadrat menggunakan model pembelajaran  Discovery Learning. Subjek yang diambil pada penelitian ini adalah siswi kelas X tahun Pelajaran 2023/2024 yang berjumlah 16 orang. Pendekatan penelitian ini adalah kualitatif dengan jenis penelitian tindakan kelas. Teknik analisis data yang dilakukan pada penelitian tindakan ini diantaranya tes, wawancara, serta pengamatan terhadap aktivitas guru dan aktivitas siswa oleh 2 orang observer. Menurut hasil analisis data diperoleh bahwa hasil belajar siswi pada siklus I sebesar 75%, dan kemudian terjadi peningkatan pada siklus II yaitu sebanyak 88%. Sedangkan tingkat aktivitas siswa pada siklus I sebanyak 84,65% dan terjadi peningkatan pada siklus II menjadi 88,16%. Aktivitas guru pada siklus I sebanyak 83,33%, dan aktivitas guru pada siklus II meningkat menjadi 85,33%. Berdasarkan hal tersebut dapat disimpulkan bahwa kemampuan berpikir kritis matematis siswi kelas X MAS Darul Ulum Alwaliyyah pada materi fungsi kuadrat dapat lebih meningkat setelah diajarkan menggunakan model pembelajaran Discovery Learning.  
Blockchain-Based Credentialing for Teachers: A Systematic Literature Review on Transparency and Trust in Educational Management Marnita, Marnita; Safarati, Nanda; Bensaadi, Iswadi; Taufiq, M.
Proceedings of The International Conference on Computer Science, Engineering, Social Science, and Multi-Disciplinary Studies Vol. 1 (2025)
Publisher : CV Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/cessmuds.v1.6

Abstract

This study presents a systematic literature review (SLR) of blockchain applications in educational credentialing, with a particular emphasis on teacher professional development and governance. While most existing research focuses on higher education credentials, this review highlights the limited exploration of blockchain in teacher credentialing, despite its significant potential to address persistent challenges such as credential fraud, data fragmentation, and slow verification processes. Guided by the PRISMA 2020 framework, the review synthesizes 27 peer-reviewed studies published between 2019 and 2025. The findings reveal that blockchain’s core features —immutability, verifiability, and decentralization —can transform credential governance from a “trust-by-institution” model to a “trust-by-design” system. This paradigm shift enables tamper-resistant records, cross-institutional verification, and transparent audit trails, thereby enhancing accountability. The study makes three key contributions. Theoretically, it extends the literature by systematically consolidating knowledge on the role of blockchain in teacher credentialing, offering a novel perspective on its governance implications. Practically, it provides concrete recommendations for policymakers, institutions, teachers, and technology developers, with relevance for developing countries. In the Indonesian context, blockchain integration with systems such as SIMPKB, SISTER, and PDDikti is proposed as a pathway toward more transparent, accountable, and competency-based teacher management. Finally, the review identifies future research directions, including empirical pilot studies, cross-country comparisons, ethical frameworks for data privacy, and cost-benefit analyses of adoption in resource-constrained settings. Overall, this study highlights blockchain not only as a technological innovation but also as a governance strategy that can strengthen trust, accountability, and transparency in teacher credentialing systems.
PENGEMBANGAN MEDIA PEMBELAJARAN E-POCKET BOOK OF MATH TERHADAP KEMAMPUAN LITERASI NUMERASI DENGAN PENDEKATAN DEEP LEARNING Novianti, Novianti; Khaulah, Siti; Safarati, Nanda
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.14521

Abstract

Rendahnya literasi numerasi siswa, yang berdampak pada kemampuan mereka menyelesaikan persoalan matematis sehari-hari. Kondisi ini di dukung oleh  metode pembelajaran konvensional yang kurang inovatif, di mana siswa cenderung hanya menghafal rumus dan minim dihadapkan pada soal-soal literasi matematis. Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi keefektifan media E-Pocket Book of Math yang diintegrasikan dengan pendekatan deep learning dalam meningkatkan kemampuan literasi numerasi siswa . Penelitian ini menggunakan pendekatan Research and Development dengan model ADDIE untuk menciptakan media digital interaktif yang valid, praktis, dan efektif. Tahapan ADDIE meliputi analisis kebutuhan, perancangan, pengembangan, implementasi, dan evaluasi untuk memastikan kualitas produk media pembelajaran. Instrumen penelitian yang digunakan adalah Instrumen validasi Media,  Validasi Materi, Angket Respon Siswa dan soal Pretest dan Postest. Hasil yang diperoleh menunjukkan bahwa E-Pocket Book of Math berbasis deep learning memiliki validitas yang sangat baik dengan kategori Valid dengan persentase rata-rata 91,4%  dari aspek materi dan media, serta efektif dalam meningkatkan literasi numerasi siswa. Sedangkan untuk kepraktisan sebesar 89,4% dengan kategori Praktis. Hasil Angket yang diperoleh uji skala kecil dan besar sebesar 88 % dan 91 %. Penelitian ini menemukan bahwa pengembangan materi ajar yang tepat dan karakteristik yang relevan dapat secara signifikan meningkatkan kemampuan siswa dalam memecahkan masalah literasi matematika yang dikaji dengan adanya peningkatan  hasil belajar sebesar 35,4% dan 36,65%.  Sehingga penggunaan deep learning dalam pengembangan media pembelajaran e-pocket book of math dapat dengan kebutuhan individu siswa dan berpotensi meningkatkan efektivitas pembelajaran secara signifikan.