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Journal : Journal on Education

Meta Analisis Pengaruh Media E-Learning terhadap Hasil Belajar pada Pendidikan Kejuruan Yasdinul Huda; Elfi Tasrif; Fadhillah Majid Saragih; Waradzi Mustakim; Nisa Vebriani
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.929

Abstract

The goal of this study was to evaluate articles by measuring the value effect size of the impact of e-learning learning media on student learning outcomes. Meta-analysis is the research methodology used in this case. Twenty journal papers will be analyzed for this study depending on the types of students who attend vocational high schools and universities. Based on topics that score 1.81 for SMK student subjects and 1.13 for student subjects who are in the very high category, the study's findings are an examination of the average amount of effect on the usage of e-learning media on student learning outcomes. The average effect size is extremely high in the gnognome-based learning model, according to learning model, with a value of 2.43, which is in the very high category. Based on the findings of the analysis, it can be concluded that the usage of e-learning resources significantly affects students' learning outcomes, both for SMK students and for university students.
Studi Meta Analisis Efektivitas Media Pembelajaran terhadap Hasil Belajar Siswa SMK Elfi Tasrif; Yasdinul Huda; Liza Mustika Sari; Misrol Ayani
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning media is a tool that can convey a message to someone, the message conveyed is expected to be easily understood and adapted to needs. Vocational High School students have learning needs, one of which is a learning style, namely Audio Visual and Visual. The media studied in this study are Audio-visual and visual media, such as animation-based media, YouTube, interactive videos, Prezi, Android-based and others to support teachers in the learning process. The usefulness of this research is to find out how the effectiveness of learning media is on student learning outcomes. This type of research is meta-analysis with quantitative procedures. The information was gathered from 20 journals that were found on Google Scholar and Sinta. The value of 2.30 is in the very high category according to the effects size analysis based on the audio-visual media type category, and the visual effect size media type is in the very high category with a value of 1.37. had a very high category average effect size of 1.85. According to data analysis findings, students' learning outcomes in vocational schools are significantly impacted by the usage of audio-visual technology in the classroom.
Perancangan Media Pembelajaran Interaktif Konsep Dasar Seluler Menggunakan Aplikasi Unity Berbasis Android Dio Alvendri; Yasdinul Huda; Resmi Darni
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2031

Abstract

Telecommunication is the most important thing in this era of globalization, there are many ways to transfer information both conventionally and with the help of technology, the use of technology can be online or offline in the current era of digitalization, there have been many developments in telecommunication networks passed, the development of this cellular network has evolved from 1G, 2G, 3G even 4G, the "G" in 1G to 4G now refers to the term "generation". What is meant by generation here is the generation of wireless data and communication service technology, especially for mobile phones, because mobile social media users worldwide have increased rapidly from year to year. Android technology as a tool to use it. Interactive learning media are considered more effective in conveying material to students because students actively use interactive learning media to study the information in it. curriculum and seem too simple so that the educational program is not achieved. Using the Unity application in making Android-based interactive learning media is a form of learning that supports learning in the 21st century, especially the use of software. Of course, we need software to make a game. One of the software that can be used to make games is Unity. Unity is a cross-platform game engine designed to be easy to use. Like making a game that can be run on a computer. The material presented is in the form of general architecture of cellular systems using Unity.