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Journal : jpled

The Pengembangan Media Siwalan Berbasis Web dalam Pembelajaran Seni Tari di Sekolah Menengah Kejuruan (SMK) Dwi Cahyani Putri Susrivanni; Setyo Yanuartuti; Arif Hidajad; Indar Sabri; Warih Handayaningrum
Journal of Practice Learning and Educational Development Vol. 6 No. 3 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i3.1262

Abstract

This study aims to develop a web-based learning media called SIWALAN (Source of Information, Insight, Meaning, and Symbol of Miyang Dance) for dance arts education at Vocational High Schools (SMK), as well as to determine students' responses to the media. The research employs a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study are 25 students in Grade X of the Digital Business Skills Program at SMK Negeri 2 Tuban. Validation was conducted by media experts and material experts. The media expert validation received an average score of 3.82/4.00 (Highly Feasible), and the material expert scored 3.75/4.00 (Highly Feasible). The implementation test showed a very good response with an overall average score of 4.43/5.00. The highest aspect was attractiveness and motivation (4.56), followed by display quality (4.42), content quality (4.38), and ease of use (4.35). These findings confirm that the SIWALAN media effectively stimulates students' interest in traditional Tuban dance arts and is suitable for broader implementation in cultural arts education at SMK.
DEVELOPMENT OF A DIGITAL SELF-PORTRAIT DRAWING LEARNING RESOURCE BASED ON IBIS PAINT X FOR VISUAL JOURNALING IN JUNIOR HIGH SCHOOL Hareza Lutfi Fauzi; Indar Sabri; Arif Hidajad; Welly Suryandoko
Journal of Practice Learning and Educational Development Vol. 6 No. 3 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i3.1277

Abstract

This research aims to develop a digital character drawing learning medium based on the Ibis Paint X application for visual journal learning in junior high school students. The study employed a Research and Development (R&D) method using the Dick and Carey instructional design model, which consists of ten systematic stages. The resulting product is a digital learning medium comprising modules, video tutorials, and examples of visual artworks. Validation by content and media experts indicated that the developed medium is suitable for use. Trial results from individual, small group, and field tests demonstrated improvements in student creativity, learning motivation, and active engagement in visual arts learning. These findings suggest that contextually relevant digital learning media effectively support visual arts learning outcomes within the Merdeka Curriculum framework.