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Journal : Jurnal Computer Science and Information Technology (CoSciTech)

Model game edukasi pembelajaran bahasa arab berbasis android untuk anak-anak Sandy Ilham Hakim Syasri; Nazruddin Safaat H; Muhammad Irsyad; Febi Yanto
Computer Science and Information Technology Vol 4 No 3 (2023): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v4i3.6428

Abstract

In the era of globalization, understanding Arabic is becoming increasingly important, and starting language learning early provides an invaluable competitive advantage. Games as learning media can increase students' motivation and interest in learning. This educational game is designed in an interesting way, such as quiz and puzzle and this game is built based on android with high flexibility allowing children to learn anytime and anywhere, using devices such as smartphones and tablets. With the approach of playing while learning, children are believed to be able to understand Arabic without feeling burdened. The development of this game uses the MDLC (Multimedia Development Life Cycle) method with 6 stages including concept, design, material collecting, assembly, testing, distribution, and testing the effectiveness of the game by running tests using black box and User Acceptance Test (UAT) and using Unity software in building games that can be run on android smartphones. The results of Black box Testing obtained test results from the learning mode function, play mode, settings and all buttons in the game run well without any errors. From the results of UAT testing by giving the game to 13 respondents and getting a score of 90% with a very good category which means that the Android-based Arabic Language Introduction Game is feasible as a new learning media innovation and can increase children's interest.
Perancangan user interface pada game edukasi bahasa arab menggunakan metode design thinking Fajri Fahreza Azeta; Nazruddin Safaat H; Muhammad Irsyad; Febi Yanto
Computer Science and Information Technology Vol 4 No 3 (2023): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v4i3.6432

Abstract

Technology is developing rapidly, providing convenient access to information, and sparking interest in technological developments. The growth of technology influences children's learning. The integration of technology creates new and exciting learning experiences, especially in early childhood education. The use of smartphones as innovative learning media offers interactivity and attraction. In game development, attention to the User Interface (UI) is crucial to ensure a suitable gaming experience that supports the overall game experience. The research methodology used in conducting this research is the "Design Thinking" method, this method uses a process of combining designer thinking and techniques to meet the need to find a way out and look for alternative solutions. Sampling was carried out deliberately from respondents who had criteria that were in accordance with the research. The samples used in this research were children who were introduced to Arabic. After asking questions from respondents consisting of 16 people from general public backgrounds, students and university students representing the results of the System Usability Scale calculation, there were interpretation results of the average SUS Score, namely 76.09375. So the User Interface design prototype of "Arabic Educational Game" is included in the Good scale. Based on the results of the research, it is concluded that the User Interface has completed the design of the Design Thinking method with the Arabic Educational game to make it more interesting and easier to use, so that it can meet needs and provide interesting gaming experience for users.