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Reka Cipta Brand UI/UX Program Studi Desain Komunikasi Visual menggunakan Metode Design Thinking Hasbullah, Hasbullah; Anas, Andi Sofyan; Rahman, Deni
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 6 No 3 (2024): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i3.610

Abstract

The Visual Communication Design Study Program at Universitas Bumigora currently utilizes various digital platforms such as the website, Instagram, YouTube, and Facebook. However, branding across these platforms shows inconsistencies and insufficient interactivity between users and the system. This research aims to design a cohesive UI/UX solution for the Visual Communication Design Study Program by applying a design thinking approach, which includes stages of empathy, definition, ideation, prototyping, and testing. The study is grounded in interaction aesthetics theory, used to identify user needs and develop innovative, responsive design solutions. The results indicate that the new UI/UX design significantly improves user satisfaction and visual communication effectiveness. The resulting interface concept is more intuitive, with additional interactive features that support a more integrated user experience and more accurately reflect the institution's identity. This study makes a significant contribution to user-centered design approaches in academic environments and offers a model that can be applied to branding development in other educational institutions. The novelty of this research lies in the deep integration of UI/UX design principles within a specific academic context, providing more effective and representative solutions for institutional branding needs.
Klasifikasi Aksara Sasak Menggunakan Convolutional Neural Networks (CNN) Alfariza, Elga; Tue, Dicksa Ananda Christian; Anas, Andi Sofyan; Tajuddin, Muhammad; Adil, Ahmat
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 6 No 3 (2024): November
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i3.623

Abstract

Sasak script is an important cultural heritage for the people of Lombok, but its use is decreasing along with the development of digital technology. This study aims to develop a classification system for Sasak script handwriting using Convolutional Neural Networks (CNN) to improve the accuracy of character recognition. The dataset used consists of handwritten images of 18 basic Sasak script characters collected from 50 volunteers with various writing styles. The methods applied include data preprocessing, augmentation, and training a CNN model with an architecture consisting of several convolutional and pooling layers. The results showed that the model achieved a validation accuracy of 92%, an average precision of 0.91, a recall of 0.89, and an F1-score of 0.90, indicating excellent performance in recognizing Sasak script characters. The conclusion of this study is that the developed system is not only effective in character recognition, but can also function as an interactive learning tool, supporting efforts to preserve Sasak script in the digital era. This research opens up opportunities for further development in the introduction of other traditional scripts.
Sosialisasi Pengenalan Dasar Teknologi Jaringan sebagai Pengetahuan Dasar dalam Bisnis Wifi Muhammad Innuddin; Andi Sofyan Anas; Dedi Febry Rachman; Suryati; Phyta Rahima
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.387

Abstract

This socialization or training packaged as a Community Service Activity is motivated by the community's lack of understanding regarding the WiFi network when it wants to be developed into a business by the community itself. Based on the results of the service team's evaluation using pre-tests, it was found that people still did not understand what was needed and the function of each device, so for this problem the service team offered a solution in the form of training on WiFi networks. In this training the service team divided it into two sessions, namely a theory session and a field practice session. In this service process, the service team uses the planning, do, check and act (PDCA) method. This method has 4 stages, namely planning, do, check and act. The implementation process went smoothly according to plan and obtained satisfactory results. The evaluation results prove this by providing a post-test after the training and these results show that the public's understanding of WiFi networks has improved for the better.  
Application of the Blowfish Algorithm in securing patient data in the database Irfan, Pahrul; Hammad, Rifqi; Anas, Andi Sofyan; Fatimatuzzahra; Samudra, Nanang
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol. 12 No. 2 (2022): Matrix: Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M, Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31940/matrix.v12i2.102-108

Abstract

Patient data is one of the datasets managed by the hospital. Patient data in the form of examination results and other data is important data that is private and confidential. Therefore, patient data needs to be secured so that there is no misuse of data by parties who are not responsible for things that can harm the data owner. One of the several methods that can be used to secure data is cryptography. Cryptography itself has several algorithms, one of which is blowfish. This study applies the blowfish algorithm to secure patient data in the database to reduce the possibility of data misuse by irresponsible parties. This study succeeded in implementing the blowfish algorithm for securing patient data. The data stored in the database is the result of encryption using the blowfish algorithm, the results of which are difficult to understand because there is a combination of symbols and text. The application of the algorithm affects the data storage time in the database, which originally took 0.12 seconds to save data and now takes 0.28 seconds to store data.
EVALUASI MANAJEMEN RISIKO TEKNOLOGI INFORMASI BERDASARKAN FRAMEWORK NIST SP 800-30 REV.1 Yudistira, Yudha; Anas, Andi Sofyan; Marzuki, Khairan
Jurnal Manajemen Informatika dan Sistem Informasi Vol. 8 No. 2 (2025): MISI Juni 2025
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/misi.v8i2.1623

Abstract

Perkembangan teknologi informasi yang pesat memberikan banyak manfaat bagi perusahaan dalam meningkatkan efisiensi operasional, kualitas layanan, serta pengambilan keputusan berbasis data. Namun, di balik berbagai manfaat tersebut, terdapat risiko yang dapat mengganggu kelangsungan bisnis apabila tidak dikelola dengan baik. Oleh karena itu, manajemen risiko teknologi informasi menjadi aspek krusial yang harus diterapkan secara sistematis. Penelitian ini dilakukan di PT Air Minum Giri Menang untuk mengevaluasi bagaimana praktik manajemen risiko TI dijalankan di lingkungan perusahaan. Framework NIST SP 800-30 digunakan sebagai pendekatan utama dalam mengidentifikasi aset informasi, menganalisis potensi ancaman, mengevaluasi kerentanan, serta menilai dampak dan kemungkinan risiko yang dapat terjadi. Hasil dari penelitian ini menunjukkan bahwa sebagian besar risiko berada pada tingkat sedang (medium), dengan jenis ancaman yang paling menonjol berasal dari brute force attack dan kesalahan manusia (human error). Temuan ini menjadi dasar penting dalam perencanaan tindakan mitigasi risiko yang lebih efektif dan terstruktur ke depannya.
Pendampingan Dan Pelatihan Desain Grafis SMK Islam Terpadu Darul Mujahidin Lombok Tengah Adil, Ahmat; Tajuddin, Muhammad; Pribadi, Agus; Triwijoyo, Bambang Krismono; Anas, Andi Sofyan; Santoso, Heroe
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 2 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi April - Juni
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pendampingan dan pelatihan desain grafis ini bertujuan untuk meningkatkan keterampilan siswa SMK Islam Terpadu Darul Mujahidin Lombok Tengah dalam bidang desain grafis, khususnya pada pembuatan produk percetakan seperti brosur, kartu nama, pamflet, dan kemasan produk. Pelatihan dilaksanakan sebagai bentuk penguatan kompetensi keahlian dan kesiapan siswa menghadapi dunia industri kreatif yang semakin berkembang pesat. Peserta mendapatkan manfaat dari pelatihan ini yaitu memperoleh pengetahuan dan keterampilan praktis di bidang desain grafis, khususnya dalam pembuatan produk percetakan seperti brosur, pamflet, kartu nama, dan siswa dapat menyalurkan ide dan kreativitasnya secara visual, serta belajar menyusun desain yang komunikatif dan menarik. Metode pelatihan meliputi pemberian materi dasar desain grafis, pengenalan software desain seperti Canva dan CorelDRAW, serta praktik langsung pembuatan desain cetak. Kegiatan dilakukan secara bertahap, mulai dari teori dasar desain (elemen & prinsip), tipografi, warna, hingga proses produksi desain siap cetak. Selain itu, diberikan pula sesi konsultasi dan evaluasi karya untuk mengasah kreativitas dan kerapian teknis. Hasil pelatihan menunjukkan bahwa peserta mengalami peningkatan pemahaman dan keterampilan teknis dalam membuat desain grafis yang sesuai standar industri percetakan. Pelatihan ini diharapkan mampu menjadi bekal awal bagi siswa dalam mengembangkan kemampuan desainnya secara mandiri dan profesional, serta membuka peluang usaha mandiri di bidang percetakan.
Strategi Pelestarian Aksara Sasak melalui Mobile Game Edukatif Berbasis ADDIE Anas, Andi Sofyan; Tajuddin, Muhammad; Adil, Ahmat; Hammad, Rifqi
Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) 2025: SNESTIK V
Publisher : Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/p.snestik.2025.7354

Abstract

The Sasak script is an essential part of the cultural identity of the Sasak people in Lombok. However, interest among the younger generation in learning this script has been declining due to the dominance of the Indonesian language and globalization. Therefore, innovation in learning methods is necessary to ensure that the Sasak script remains preserved and appealing to students. One potential approach is gamification through educational mobile games. This study aims to develop a mobile game as a learning medium for the Sasak script using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. In the analysis phase, user needs and challenges in learning the Sasak script are identified. The design phase involves creating engaging gamification elements and an intuitive user interface. The development phase focuses on implementing technology to develop the mobile game. The game is then tested during the implementation phase, followed by the evaluation phase, which assesses its effectiveness in increasing students’ interest and understanding of the Sasak script, as well as evaluating the game’s content and interface. The results show that an ADDIE-based mobile game can enhance students’ motivation to learn the Sasak script. The use of gamification effectively creates a more interactive and enjoyable learning experience. Thus, this study contributes to the preservation of the Sasak script while providing an innovative solution for regional language education through digital technology.
Pendampingan Dan Pelatihan Digital Marketing UMKM Desa Batu Asak - Lombok Tengah adil, ahmat; Tajuddin, Muhammad; Anas, Andi Sofyan; Muhid, Abdul; Pribadi, Agus; Dharma, I Made Yadi
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 1 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi Januari - Maret
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i1.4765

Abstract

Usaha Mikro Kecil dan Menengah (UMKM) merupakan suatu bentuk usaha kecil masyarakat yang sangat berperan dalam mengurangi tingkat pengangguran yang ada di Indonesia karena dapat menyerap banyak tenaga kerja. UMKM di Desa Batu Asak terdiri dari beragam usaha, seperti makanan tradisional, kerajinan tangan dan lain-lain, yang pelakunya adalah sekumpulan ibu rumah tangga. Terdapat banyak permasalahan dalam mengembangkan usaha mereka, terutama menyangkut pemasaran produk yang hanya dijual dilingkungan sekitar atau menerima pesanan saat ada kegiatan pernikahan dan keagamaan. Hal ini disebabkan kurangnya pengetahuan pelaku usaha terhadap pemasaran produk termasuk kurang memahami pemanfaatan teknologi dalam memasarkan produk. Oleh karena itu, dibutuhkan pendampingan dan pelatihan untuk meningkatkan pengetahuan dan wawasan mitra dibidang digital marketing. Hasil akhir yang diharapkan dari kegiatan ini adalah, peserta memperoleh pemahaman yang lebih baik tentang strategi digital marketing seperti SEO, SEM, pemasaran media sosial, dan email marketing, dan menggunakan alat-alat digital marketing seperti Google Analytics, Google Ads, dan platform media sosial.