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Game for Sasak Script Based on Knuth Morris Pratt Algorithm and ADDIE Model Muhammad Tajuddin; Ahmat Adil; Andi Sofyan Anas
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 22 No 1 (2022)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v22i1.2363

Abstract

Knowledge of the Sasak script is very few Sasak people are interested in learning it. The writing system of the Sasak script is in danger of becoming extinct, so the local government must carry out literacy education so that the Sasak script does not become extinct from the face of the Lombok earth and must be applied to elementary and junior high schools, not only in the learning and teaching process. Directing children can be done by introducing them to the game-based Sasak baluk olas script. The Sasak script game based on KMP (Knuth Morris Pratt) Algorithm and ADDIE (Analysis, Design, Development, Implementation, Evaluation) which integrates game thinking and game elements has proven helpful in learning new knowledge. For this reason, the purpose of this study is to discuss how to develop applications for the Sasak Baluk Olas script on smartphones based on the Android system. designed based on the famous visual novel concept that combines multimedia elements including audio, animation, graphics, and images to make it more interesting and lively. All of these elements combine with gamification elements such as quizzes, rewards, badges, and feedback to make it a gamification application. Based on all the abilities of the Sasak Baluq Olas script, it can help potential users, especially elementary and junior high school students in Mataram City to increase the level of understanding and awareness of the Sasak script so that it does not become extinct
Peningkatan Kompetensi Penulisan Artikel Ilmiah Kepada Guru-Guru Di Wilayah Kabupaten Lombok Barat Jihadil Qudsi; Andi Sofyan Anas; Akbar Juliansyah; Adam Bachtiar Maulachela; Raden Fanny Printi Ardi; Syahroni Hidayat; Danang Tejo Kumoro; Uswatun Hasanah; Sandi Justitia Putra
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol 1 No 1 (2021): Juni
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (196.143 KB) | DOI: 10.35746/bakwan.v1i1.149

Abstract

One of the consequences of teachers as functional positions is that teachers are required to carry out continuous professional development (CPD) so that teachers can carry out their duties and functions professionally. For this reason, teachers are required to have competency in researching and writing scientific papers in the form of books, modules and scientific articles. Writing scientific papers for teachers can serve as a reference / reference to increase insight or disseminate knowledge. This community service aims to equip teachers with scientific writing material, especially on scientific articles as well as provide assistance and consultation in writing scientific papers so that teachers are able to make scientific papers properly and correctly. The target of this service is partner schools from fellow institutes in West Lombok district, where the teachers who serve the school are expected to be able to produce a publication in a scientific paper.
Pendampingan Manajemen Bandwidth Jaringan Komputer menggunakan Mikbotam pada SMKN 1 Lingsar Andi Sofyan Anas; Hasbullah Hasbullah; Ahmad Zuli Amrullah; Ria Rismayati; Muhammad Innuddin; Rifqi Hammad
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol 1 No 2 (2021): Desember
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.31 KB) | DOI: 10.35746/bakwan.v1i2.174

Abstract

Internet is one of the most important needs in human life. The need for the internet is increasingly crowded, making the world of education in Indonesia very enthusiastic about using it as a means of learning and learning. The use of the internet as a learning and learning tool makes it easier for educators (teachers) to interact with students (students) regardless of their position or distance. However, in meeting the need for a stable and fast internet, it is necessary to provide assistance on bandwidth management. In this assistance, one must be able to understand how much bandwidth is capable of optimizing internet connections for the learning and learning process at SMKN 1 Lingsar. In addition to these needs, it is important to know that bandwidth utilization is shared everywhere so that internet optimization for learning goes well. Therefore, optimal assistance aims to enable users to perform bandwidth management according to the stages of using mikbotam, so that monitoring of bandwidth usage can be carried out more optimally by SMKN 1 Lingsar. The mentoring method is carried out in 5 stages, namely planning, preparation, implementation, evaluation, and reporting. The results obtained from this service program are participants are able to perform bandwidth management according to the stages that have been given.
Pembuatan Website Sekolah Sebagai Media Informasi dan Promosi Rifqi Hammad; Andi Sofyan Anas; Pahrul Irfan; Ahmad Zuli Amrullah; Muhammad Zulfikri; Gilang Primajati; Rukmin Ulfa Ayu Lestari
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol 2 No 1 (2022): Juni
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (651.605 KB) | DOI: 10.35746/bakwan.v2i1.216

Abstract

Website is an information technology that can be used to exchange information between users quickly by using the internet network. The website has been used by various institutions as a medium of information and promotion. One of them is school. Currently, SMKN 1 Jonggat does not have a website that is used as a medium of information and promotion. This causes problems for both the community and the school. People to get the information they need from schools, they have to come to school. The school also does not have a media that can be used to provide information and school promotion. Therefore, the service team held service activities that aimed to assist the school in creating a website that can be used as a medium of information and promotion. This activity is divided into three stages, namely planning, implementation and evaluation. The result of the planning stage is cooperation related to activities and data collection needed in making the website. At the implementation stage, the service team created a school website according to the results of the planning stage. The evaluation stage is the inspection stage related to the school website that has been created. The service team succeeded in creating a school website according to the needs of the school that can be used as a medium of information and promotion. With the school website, the problems of SMKN 1 Jonggat related to the distribution and delivery of information and promotions can be minimized
MODEL AUDIO RECORDING SYSTEM (ARS) SITE ON SITE Andi Sofyan Anas; Muhammad Tajuddin; Akbar Juliansyah
Prosiding Sains Nasional dan Teknologi Vol 13, No 1 (2023): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 2023
Publisher : Fakultas Teknik Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/psnst.v13i1.9635

Abstract

Audio Recording System merupakan solusi yang penting dalam merekam percakapan penting secara efektif di lingkungan operasi antar operator site. Tujuannya adalah untuk menyediakan alat yang dapat merekam, menyimpan, dan mengakses rekaman audio dengan baik, sehingga memastikan transparansi, efisiensi, dan keamanan operasional yang lebih baik. Penelitian ini menggunakan metode Plan, Do, Check, Act (PDCA) dalam pengembangan Audio Recording System. Dalam fase Plan, kami menyoroti pentingnya perancangan sistem yang memenuhi kebutuhan komunikasi, menyediakan perangkat keras dan perangkat lunak yang tepat, serta mengembangkan kebijakan dan prosedur yang sesuai. Fase Do melibatkan pemasangan sistem perekaman audio di lokasi yang relevan, pelatihan personel terkait, integrasi sistem dengan infrastruktur yang sudah ada. Fase Check, kami membahas pemantauan kinerja sistem dan pengumpulan data rekaman audio. Kemudian, dalam fase Act, kami menggarisbawahi pentingnya menganalisis data rekaman audio untuk mengidentifikasi kesalahan komunikasi dan mengambil tindakan korektif yang sesuai. Audio Recording System ini membantu meningkatkan transparansi, efisiensi, dan keamanan dalam operasi antar operator site. Kesalahan komunikasi dapat diidentifikasi dan dikelola dengan lebih baik, memastikan bahwa informasi penting dapat disampaikan dengan jelas dan tepat waktu. Selain itu, perekaman audio juga memungkinkan pelacakan riwayat percakapan yang dapat membantu dalam investigasi atau keperluan dokumentasi yang mungkin muncul di masa depan.
Pelatihan Teknik Cinematic sebagai Media Bantu Promosi Digital Anas, Andi Sofyan; Fatimatuzahra, Fatimatuzahra; Hammad, Rifqi; Arfa, Muhammad; Latif, Kurniadin Abdul; Madani, Miftahul; Lestari, I Desak Ayu Adhia
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2023): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v4i1.2944

Abstract

In the world of beauty service business, the increasingly competitive competition encourages entrepreneurs to improve the quality of their services and products so they can compete in the market. Salon Bricela, a beauty salon specifically for women, offers various types of grooming services to attract consumers. However, with the emergence of many salons and spas in the city of Mataram, Bricela Salon needs to find a different way to promote its products and increase its presence. One of the solutions chosen is to make promotional videos that use cinematic techniques to attract consumer interest. The purpose of this thesis is to make a promotional video that introduces Salon Bricela's Spa care products that are not well known in the wider community. The result of this research is a promotional video using Cinematic Techniques as a Media for Digital Promotion which displays the types of treatments and beauty products used in the Bricela salon. It is hoped that by using this technique, the promotional video for Bricela Salon will become more attractive and easily understood by consumers, so it can increase the existence of Bricela Salon in the city of Mataram.
Evaluasi Tingkat Kelayakan Sistem Informasi Akademik Perguruan Tinggi dengan Framework ISO/IEC 27001:2013 Anas, Andi Sofyan; Tajuddin, Muhammad; Adil, Ahmat; Hammad, Rifqi
Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) 2024: SNESTIK IV
Publisher : Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/p.snestik.2024.5859

Abstract

One university that has made use of information technology to provide high-quality services for students and the academic community as a whole is X University. Information Technology and Communication Center (PUSTIK), which is in charge of carrying out the creation, management, service, and upkeep of information and communication technology security, is in charge of overseeing this information technology service. Information security should be able to be maintained by effective IT governance. As a result, it's critical to assess information system security, particularly that of academic information systems. The ISO/IEC 27001:2013 standard is cited in Indeks Keamanan Informasi (KAMI), which is used in this information system security evaluation to assess the maturity level of information security. An assessment of five areas The Information Security Risk Management category receives the lowest score of 10 out of a possible 72 according to the KAMI Index. With a total score of 166, the KAMI Index dashboard results indicate that each area of information security maturity is at levels I and I+. This indicates that the ISO 27001:2013 standard's level of implementation completeness falls into the insufficient category.
OPTIMALISASI PEMAKAIAN MICROSOFT EXCEL UNTUK PEMBENAHAN DATA PENDUDUK DI DESA LANTAN Qudsi, Jihadil; Setiawan, Hendra; Anas, Andi Sofyan; Nawawi, Muhammad; Halid, Idham
Jurnal Pengabdian Masyarakat Sehati Vol. 3 No. 1 (2024): Juni
Publisher : Politeknik Medica Farma Husada Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33651/jpms.v3i1.675

Abstract

Kegiatan administrasi desa menjadi tonggak dalam pendataan penduduk. Kantor desa harus memiliki sistem administrasi yang bagus agar pendataan penduduk menjadi lebih mudah. Program pengabdian masyarakat ini bertujuan untuk memberikan pelatihan Microsoft Excel kepada perangkat desa di Desa Lantan. Diharapkan, melalui pelatihan ini, perangkat desa dapat meningkatkan keterampilan mereka dalam penggunaan Microsoft Excel, sehingga administrasi kependudukan di Desa Lantan dapat dioptimalkan. Tahapan kegiatan terbagi menjadi tahapan persiapan, pelaksanaan, dan penutup. Dengan nilai p value (0,005) sehingga memberikan keputusan bahwa terjadi peningkatan kemampuan peserta perangkat desa Lantan dalam pelatihan Microsoft Excel. Pengabdian masyarakat ini memberikan hasil berupa peningkatan kemampuan peserta sehingga dapat mengoptimalkan penggunaan Microsoft Excel untuk pembenahan data di Desa Lantan.
Perancangan Aplikasi Kumpulan Sholawat Berbasis Multimedia Majelis Ta’lim As Salam Masbagik fatimatuzzahra, fatimatuzzahra; Hammad, Rifqi; Anas, Andi Sofyan; Azkari, Adzan Naufal
Jurnal SASAK : Desain Visual dan Komunikasi Vol 5 No 1 (2023): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v5i1.3027

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi multimedia yang memudahkan jamaah dan masyarakat dalam mengamalkan ibadah sunnah, khususnya pembacaan Sholawat dan Maulid Addiya'ulami, tanpa mengabaikan ibadah wajib. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle, yang terdiri dari enam tahap: konsep, perancangan, pengumpulan bahan, pembuatan, pengujian, dan distribusi.Konsep pengembangan aplikasi ini mencakup identifikasi audiens, aturan dasar perancangan, dan spesifikasi arsitektur program. Tahap perancangan meliputi spesifikasi gaya, tampilan, dan kebutuhan materi. Selanjutnya, tahap pengumpulan bahan dilakukan untuk mengumpulkan semua materi yang dibutuhkan. Tahap pembuatan melibatkan rangkaian materi yang dirangkai berdasarkan desain dari storyboard dan struktur navigasi. Tahap pengujian dilakukan untuk memeriksa kesalahan setelah tahap pembuatan selesai. Tahap distribusi melibatkan implementasi aplikasi dan evaluasi. Hasil penelitian ini mencakup pemahaman tentang konsep Sholawat, jenis-jenis Sholawat, dan penggunaan bahasa pemrograman C# dalam pembuatan aplikasi. Pembahasan hasil penelitian didukung oleh kajian pustaka yang relevan. Selanjutnya, konsep aplikasi Sholawat ini dijelaskan dengan tujuan meningkatkan perkembangan Majelis Taklim dan Sholawat Assalam melalui aplikasi yang dapat diakses melalui perangkat smartphone Android.
Design Game Aksara Sasak Berbasis Mobile dan Gamifikasi untuk Pelestarian dan Pembelajaran Tajuddin, Muhammad; Anas, Andi Sofyan; Adil, Ahmat; Printi Ardi, R Fanny; Abidin, Zainal
Prosiding Sains Nasional dan Teknologi Vol 14, No 1 (2024): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 2024
Publisher : Fakultas Teknik Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/psnst.v14i1.12041

Abstract

Aksara Sasak Baluq Olas (delapan belas) adalah warisan budaya bernilai tinggi yang terkait erat dengan bahasa Sasak di pulau Lombok, Indonesia. Meskipun merupakan bagian integral dari identitas lokal, aksara ini menghadapi risiko pelestarian yang signifikan. Penelitian ini memperkenalkan sebuah aplikasi pembelajaran berbasis Android yang menggunakan prinsip gamifikasi dan metode M. Suyanto dalam pengembangannya untuk meningkatkan pemahaman dan pelestarian aksara Sasak Baluq Olas (delapan belas). Proses pengembangan aplikasi ini melalui tiga tahap: praproduksi, di mana analisis kebutuhan dan desain konten dilakukan; produksi, yang mencakup pembuatan modul interaktif tentang aksara carakan, pasangan, sandangan, aksara swara, aksara murdho, dan wilangan; serta pascaproduksi, yang melibatkan editing dan rendering berdasarkan umpan balik pengguna. Aplikasi ini menawarkan fitur yang memungkinkan pengguna untuk berlatih menulis dan menguji pemahaman melalui kuis. Keunikan dari aplikasi ini terletak pada penerapan gamifikasi untuk menarik minat generasi Z, dengan pengujian yang melibatkan berbagai peserta untuk mengukur efektivitasnya. Hasil pengujian menunjukkan bahwa gamifikasi secara signifikan meningkatkan pemahaman pengguna tentang aksara Sasak, mendorong mereka untuk berpikir kritis dan lebih terlibat dalam proses pembelajaran. Penelitian ini menyumbangkan perspektif baru pada literatur gamifikasi dalam konteks pelestarian budaya dan pembelajaran aksara tradisional.