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ANALISIS KONEKSI MATEMATIS SISWA DALAM MEMECAHKAN PERMASALAHAN SISTEM PERSAMAAN LINEAR DUA VARIABEL DITINJAU DARI KECERDASAN LOGIS MATEMATIS Rohmah, Zulfiani Ainur; Pambudi, Didik Sugeng; Murtikusuma, Randi Pratama
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i3.6833

Abstract

This research is motivated by the low mathematical connection skills of Indonesian students, a crucial skill for effective problem-solving, where logical-mathematical intelligence is identified as an internal influencing factor. The focus of this study is to analyze and describe students' mathematical connection skills in solving Systems of Linear Equations in Two Variables (SLSV), viewed from three different levels of logical-mathematical intelligence: high, medium, and low. As a crucial step, this study employed a descriptive qualitative approach, with three eighth-grade students selected as subjects through purposive sampling based on their intelligence test results. Data on connection skills were collected through the SLSV problem-solving test and in-depth interviews. The main findings indicate a clear correlation between intelligence level and connection skills: students with high intelligence systematically met all indicators, students with medium intelligence demonstrated inconsistent connections, while students with low intelligence failed to establish meaningful connections. In conclusion, logical-mathematical intelligence fundamentally determines students' ability to connect mathematical concepts to solve problems effectively. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya kemampuan koneksi matematis siswa di Indonesia, sebuah keterampilan krusial untuk pemecahan masalah yang efektif, di mana kecerdasan logis-matematis diidentifikasi sebagai faktor internal yang memengaruhinya. Fokus penelitian ini adalah untuk menganalisis dan mendeskripsikan kemampuan koneksi matematis siswa dalam memecahkan permasalahan Sistem Persamaan Linear Dua Variabel (SPLDV), ditinjau dari tiga tingkatan kecerdasan logis-matematis yang berbeda: tinggi, sedang, dan rendah. Sebagai langkah penting, penelitian ini menggunakan pendekatan kualitatif deskriptif, di mana tiga siswa kelas VIII dipilih sebagai subjek melalui purposive sampling berdasarkan hasil tes kecerdasan. Data kemampuan koneksi dikumpulkan melalui tes pemecahan masalah SPLDV dan wawancara mendalam. Temuan utama menunjukkan adanya korelasi yang jelas antara tingkat kecerdasan dengan kemampuan koneksi: siswa berkecerdasan tinggi memenuhi seluruh indikator secara sistematis, siswa berkecerdasan sedang menunjukkan koneksi yang tidak konsisten, sementara siswa berkecerdasan rendah gagal membangun koneksi yang bermakna. Kesimpulannya, kecerdasan logis-matematis secara fundamental menentukan kemampuan siswa dalam menghubungkan konsep-konsep matematika untuk memecahkan masalah secara efektif.
KEMAMPUAN LITERASI MATEMATIKA SISWA SMA DALAM MENYELESAIKAN SOAL HOTS SPLTV DITINJAU DARI SELF-REGULATED LEARNING Murtikusuma, Randi Pratama; Pambudi, Didik Sugeng; Wahdana, Akfi Hikmah
SECONDARY: Jurnal Inovasi Pendidikan Menengah Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/secondary.v5i3.6554

Abstract

This study was conducted to describe and describe the mathematical literacy ability of students of class X IPA 1 SMA Negeri Arjasa in solving HOTS questions in terms of self-regulated learning on the material of the Three Variable Linear Equation System (SPLTV). The type of research used in this research is descriptive qualitative. In order to determine students' mathematical literacy skills in terms of self-regulated learning, the students' self-regulated learning levels were first grouped. There are three levels of self-regulated learning, namely students with low, medium and high self-regulated learning. For each level of self-regulated learning, 1 person was selected to be the subject of the study. So that 3 research subjects were selected, namely 1 student with a low level of self-regulated learning (S1), 1 student with a moderate level of self-regulated learning (S2), and 1 student with a high level of self-regulated learning (S3). Each subject was given a HOTS test question on the material of the Three Variable Linear Equation System (SPLTV) and continued with interviews to determine the fulfillment of indicators at each level of mathematical literacy ability that could be achieved by the subject. Based on the analysis that has been done, S1 is not able to meet the four indicators at level 4 of mathematical literacy ability, S2 is only able to meet one indicator of mathematical literacy ability at level 4, and S3 is able to meet all four indicators at level 4 of mathematical literacy ability and does not reach the next level. ABSTRAK Penelitian ini dilakukan untuk mendeskripsikan dan menggambarkan kemampuan literasi matematika siswa kelas X IPA 1 SMA Negeri Arjasa dalam menyelesaikan soal HOTS  ditinjau  dari self-regulated learning pada materi Sistem Persamaan Linear Tiga Variabel (SPLTV). Jenis penelitian yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Untuk mengetahui kemampuan literasi matematika siswa ditinjau dari self-regulated learning, terlebih dahulu dilakukan pengelompokan tingkatan self-regulated learning siswa. Tiga tingkatan self-regulated learning yaitu siswa dengan self-regulated learning rendah, sedang dan tinggi. Masing-masing tingkat self-regulated learning dipilih 1 orang untuk dijadikan subjek penelitian. Sehingga terpilih 3 subjek penelitian yaitu 1 siswa dengan tingkatan self-regulated learning rendah (S1), 1 siswa dengan tingkatan self-regulated learning sedang (S2), dan 1 siswa dengan tingkatan self-regulated learning tinggi (S3). Masing-masing subjek diberikan soal tes HOTS pada materi Sistem Persamaan Linear Tiga Variabel (SPLTV) dan dilanjutkan dengan wawancara untuk mengetahui pemenuhan indikator pada setiap level kemampuan literasi matematika yang dapat dicapai oleh subjek. Berdasarkan analisis yang telah dilakukan S1 tidak mampu memenuhi keempat indikator pada level 4 kemampuan literasi matematika, S2 hanya mampu memenuhi satu indikator kemampuan literasi matematika pada level 4, dan S3 mampu memenuhi keempat indikator pada level 4 kemampuan literasi matematika dan tidak mencapai level berikutnya.
PENINGKATAN LITERASI GURU SMA NEGERI PLUS SUKOWONO DENGAN PELATIHAN PENULISAN BUKU BER-ISBN Murtikusuma, Randi Pratama; Afifah, Ngizatul; Mutammam, Muhamad Badrul; Salim, Abdurrahman
COMMUNITY : Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/community.v5i2.6995

Abstract

The book writing training with an International Standard Book Number (ISBN) for teachers at SMA Negeri Plus Sukowono was carried out as an effort to improve literacy and writing productivity among educators. Teachers’ enthusiasm for writing was quite high, but most still faced difficulties in preparing systematic manuscripts and understanding the procedures for publishing ISBN books. This community service activity was implemented using a participatory approach through three main stages, namely needs identification, material delivery, and writing assistance. The training materials covered finding book ideas, understanding structures and types of books, and avoiding plagiarism in writing. The activity was conducted in the form of interactive lectures, hands-on drafting practice, and question-and-answer sessions. The final results showed a significant increase in participants’ understanding of the training materials. Some participants successfully compiled outlines and began writing their own book manuscripts. This activity served as an initial step in establishing a school literacy culture centered on teachers’ work, while also opening up opportunities for higher-quality publications in the future. ABSTRAK Kegiatan pelatihan penulisan buku dengan International Standard Book Number (ISBN) bagi guru SMA Negeri Plus Sukowono dilaksanakan sebagai upaya untuk meningkatkan literasi dan produktivitas karya tulis di kalangan pendidik. Antusiasme guru dalam menulis cukup tinggi, tetapi sebagian besar masih menghadapi kendala dalam menyusun naskah yang sistematis dan memahami prosedur penerbitan buku ber-ISBN. Pengabdian ini dilaksanakan dengan pendekatan partisipatif melalui tiga tahapan utama, yaitu identifikasi kebutuhan, penyampaian materi, dan pendampingan penulisan. Materi pelatihan mencakup menemukan ide penulisan buku, sistematika dan jenis-jenis buku, serta menghindari plagiarisme dalam penulisan buku. Kegiatan ini berlangsung dalam bentuk ceramah interaktif, praktik langsung penyusunan draf buku, serta sesi tanya jawab. Hasil akhir menunjukkan peningkatan signifikan dalam pemahaman peserta terhadap materi pelatihan. Sebagian peserta berhasil menyusun kerangka dan mulai menulis naskah buku masing-masing. Kegiatan ini menjadi langkah awal dalam membangun budaya literasi sekolah berbasis karya guru, sekaligus membuka peluang bagi lahirnya publikasi yang lebih berkualitas di masa mendatang.
PENGEMBANGAN GAME EDUKASI “LINGED MATH” PADA MATERI LINGKARAN SMP Nurbuono, Mousthapaa; Kristiana, Arika Indah; Hussen, Saddam; Wihardjo, Edy; Murtikusuma, Randi Pratama
EDUPEDIA Vol. 8 No. 1 (2024): April
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v8i1.2664

Abstract

Educational games are games specifically designed with educational themes to get learning outcomes. This research develops an educational game "Linged Math" which is designed to make it easier for students to understand circle material, cirle material is one of the materials at the junior high school level which is difficult for students to understand. The purpose of this research is to develop educational game products based on pcgames use Construct 3 software to increase students' understanding of valid, practical, and effective circle material. This research model uses a 4-D development model, namely define, design, develop, and disseminate. This educational game was tested on class VIII students of SMPN 7 Jember. Data collection methods in this study used observation, tests, and user response questionnaires. The results of this study indicate that the level of validation of the educational game "Linged Math" from the validator is 3.84 so that it is categorized valid. The percentage of the practicality level of the educational game "Linged Math" from the results of the user response questionnaire was 86.25% which was categorized as very good. The level of effectiveness is obtained from the average N-Gain of the overall results of the student's pre-test and post-test of 0.77 so that it is categorized as high or effective. Based on the results of these data, the educational game "Linged Math" is said to be valid, practical, and effective.
Pengembangan Lembar Kerja Peserta Didik Berbasis Numerasi dengan Konteks Sosial Budaya pada Materi Pola Bilangan Latifa, Siti; Lestari, Nurcholif Diah Sri; Jatmiko, Dhanar Dwi Hari; Trapsilasiwi, Dinawati; Murtikusuma, Randi Pratama
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 8 No 2 (2024): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v8i2.9038

Abstract

Penelitian ini bertujuan untuk mengembangkan LKPD berbasis numerasi dengan konteks sosial budaya untuk meningkatkan kemampuan matematika peserta didik, khususnya materi pola bilangan. Jenis penelitian ini adalah Research and Development (R&D) dengan menggunakan modifikasi dari model pengembangan Thiagarajan 4D (define, design, and develop). Subjek penelitian ini adalah 29 siswa kelas VIII A SMP Negeri 9 Probolinggo. Metode pengumpulan data melalui angket, wawancara, dan tes. Hasil dari pengembangan ini adalah tiga set LKPD masing-masing dengan tujuan pembelajaran yang berbeda dan setiap LKPD terdapat dua permasalahan berbasis numerasi dengan konteks sosial budaya. Selain itu, terdapat buku panduan penggunaan LKPD yang berisi petunjuk setiap langkah cara menggunakan LKPD, alternatif jawaban LKPD, contoh tes harian beserta kunci jawaban dan pedoman penskorannya yang dapat membantu guru dalam pembelajaran dan juga penilaian siswa, dimana produk tersebut valid, praktis, dan efektif. Berdasarkan hasil analisis data LKPD diperoleh nilai validitasnya sebesar 3,66; kepraktisannya sebesar 92,24%; dan keefektifannya dengan rata-rata total nilai N-Gain sebesar 0,67.
Pengembangan LKS Kelas 7 SMP Aritmetika Sosial dan Penggunaanya dalam Pembelajaran Blended Learning Tipe Flipped Classroom Hobri, Hobri; Putri, Meilysa Ajeng Kartika; Murtikusuma, Randi Pratama; Oktavianingtyas, Ervin; Pambudi, Didik Sugeng
Edumatica : Jurnal Pendidikan Matematika Vol 11 No 1 (2021): Edumatica: Jurnal Pendidikan Matematika (April 2021)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1235.642 KB) | DOI: 10.22437/edumatica.v11i01.12032

Abstract

This Student Worksheet were structured and developed for grade sevenon Social Arithmetic and its used in flipped classroom blended learning. This Student Worksheetwas designed like an android application with codular. The purpose of this research is to develop social arithmetic worksheet which is valid, practical and effective for grade seven in flipped classroom blended learning. The development model used in developing this studentworksheets is Four D Model. Methode for conducting this research is the observation method to see the effectiveness and practically, the test method and questionnaire method used to see the effectiveness of student worksheet. The results of this study are the results of the Student Worksheet validation score that meet the valid criteria (3.6 out of 4.00) based on the results of the validator. This Student Worksheet obtained a very good conclusion and was declared practical (94.73%) based on observations of teacher activities. Student Worksheets with the subject of social arithmetic and their used in the flipped classroom blended learning is categorized as effective based on student test results (100%), observations of student activities (96.88%) and student response results (100%).
Analisis Kesalahan Siswa dalam Menyelesaikan Soal Sharing Task dan Jumping Task Berdasarkan Kriteria Watson Murtikusuma, Randi Pratama; Hobri, Hobri; Pratiwi, Cikal Citra
Edumatica : Jurnal Pendidikan Matematika Vol 12 No 2 (2022): Edumatica: Jurnal Pendidikan Matematika
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.829 KB) | DOI: 10.22437/edumatica.v12i02.17032

Abstract

The purpose of this research is to know and identify student's errors in solving problems of sharing task and jumping task on social arithmetic material based on Watson's criteria in terms of DISC personality type. The research is descriptive qualitative. Data collection is obtained from sharing task, jumping task, test DISC personality type, and interview. Subject in this research are class VIIIF Junior High School 4 Jember which consisted of 12 students with details of 12 students to work on sharing task and 8 students to work on jumping task. Based on the result of this research is dominance, influence, steadiness, and compliance personality types all make mistakes, namely Innapropriate Procedure/IP, Response Level Conflict/RLC and Skill Hierarchy Problems/SHP. Then for Undirected Manipulation/UM, the personality types are dominance, influence, and steadiness. Influence, steadiness, and compliance personality types also perform Innapropriate Data/ ID and Above Other/ AO errors. Finally, the steadiness personality type makes mistakes, namely Omitted Data / OD.
PENGEMBANGAN LKS DENGAN MODEL BLENDED LEARNING TIPE FLIPPED CLASSROOM PADA POKOK BAHASAN SPLDV KELAS VIII ANGGRAINI, LINA; TRAPSILASIWI, DINAWATI; OKTAVIANINGTYAS, ERVIN; PAMBUDI, DIDIK SUGENG; MURTIKUSUMA, RANDI PRATAMA
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 4 No. 1 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v4i1.3112

Abstract

Students often feel reluctant to work on worksheets given by teachers because of their unattractive appearance, monotony, and only consisting of material or a collection of questions that do not guide students to find the concept of the material. This makes learning boring and meaningless. Therefore, a development research was conducted on student worksheets using a blended learning model of the flipped classroom type on the material of the system of two linear equations in grade VIII. The purpose of this research is to determine the process and results of developing student worksheets using a blended learning model of the flipped classroom type on the material of the system of two linear equations in grade VIII. The design of the student worksheet in this research is based on the 4-D development model which consists of 4 stages, namely the defining stage (define), design (design), development (develop), and dissemination (disseminate). The development results show that the student worksheets are valid with an average total validity of 3.96; practical with a percentage of learning implementation of 97.06% stated as good; and effective with a percentage of student activity of 90.38% stated as very active, student response questionnaire of 96.08% stated as positive, and a percentage of student mastery of 86.96% stated as classically complete. ABSTRAKSiswa kerap kali enggan mengerjakan lembar kerja siswa yang diberikan oleh guru karena tampilannya yang tidak menarik, monoton, dan hanya terdiri atas materi atau kumpulan soal yang tidak menuntun siswa untuk menemukan konsep materi. Hal tersebut membuat pembelajaran menjadi membosankan dan kurang bermakna. Oleh karena itu, dilakukan penelitian pengembangan lembar kerja siswa menggunakan model blended learning tipe flipped classroom pada materi sistem persamaan linier dua variabel kelas VIII. Adapun tujuan penelitian ini untuk mengetahui proses dan hasil pengembangan lembar kerja siswa dengan model blended learning tipe flipped classroom pada materi sistem persamaan linier dua variabel kelas VIII. Rancangan lembar kerja siswa pada penelitian ini berdasarkan model pengembangan 4-D yang terdiri dari 4 tahap yaitu tahap pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Hasil pengembangan menunjukkan lembar kerja siswa valid dengan rata-rata total validitas 3,96; praktis dengan presentase keterlaksanaan pembelajaran 97,06% dinyatakan baik; dan efektif dengan presentase keaktivan siswa 90,38% dinyatakan sangat aktif, angket respon siswa 96,08% dinyatakan positif, dan presentase ketuntasan siswa 86,96% dinyatakan tuntas secara klasikal.
Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills Fatahillah, Arif; Wicaksono, Arif; Hussen, Saddam; Setiawani, Susi; Murtikusuma, Randi Pratama
Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol. 11 No. 2 (2023): Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam
Publisher : Prodi Pendidikan Matematika FTIK IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jpmipa.v11i2.2922

Abstract

Abstract:The development of educational games is very relevant to learning activities in schools today. This research developed the Android educational game Magic Square – Megaforce to be valid, practical, and effective in improving students' creative thinking skills. This research is a development research with a 4-D model. The validity of educational games reached a high category with a correlation coefficient value of 0.95. This educational game is also declared practical with an average learning implementation of 100%. The effectiveness of this educational game was assessed based on classical learning completeness of 85.7%, student learning activities of 80%, and student response questionnaires of 85.5%, all of which were in the Good category. Educational game design can still be refined for further research so that it is more varied.Abstrak:Pengembangan game edukasi sangat relevan dengan kegiatan pembelajaran di sekolah saat ini. Penelitian ini mengembangkan game edukasi Android Magic Square – Megaforce hingga valid, praktis, dan efektif meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini merupakan penelitian pengembangan dengan model 4-D. Validitas game edukasi mencapai kategori tinggi dengan nilai koefisien korelasi 0,95. Game edukasi ini juga dinyatakan praktis dengan rata-rata keterlaksanaan pembelajaran sebesar 100%. Efektifitas game edukasi ini dinilai berdasarkan ketuntasan belajar klasikal sebesar 85,7%, aktivitas belajar siswa sebesar 80% dan angket respon siswa sebesar 85,5% yang semuanya berada pada kategori Baik. Desain game edukasi masih dapat disempurnakan untuk penelitian selanjutnya sehingga lebih variatif.
PACKAGING AND MARKETING OPTIMIZATION FOR RURAL COMMUNITY ENTERPRISES: ENHANCING PRODUCT VALUE AND ADVANCING THE SDGS Adawiyah, Robiatul; Murtikusuma, Randi Pratama; Triana, Renka Mey
As-Sidanah Vol 7 No 2 (2025): OKTOBER
Publisher : LP2M Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/assidanah.v7i2.423-434

Abstract

Packaging design and marketing strategy play an important role in improving product competitiveness, especially for community-based enterprises in rural areas that focus on local economic development. Tanggul Wetan Village offers a variety of superior products made by local business communities, such as bolen, getuk singkong, and prol tape, which have great potential to expand into wider markets. However, several challenges remain, including the lack of innovation in packaging design, the limited use of digital marketing technology, and the absence of effective and sustainable promotional strategies. This community service activity aimed to analyze and develop optimal strategies in packaging design and marketing to enhance product excellence and support the achievement of the Sustainable Development Goals (SDGs), particularly SDG 8, SDG 10, and SDG 12. The program was implemented using the ADDIE training model, which consists of five stages: analysis of community needs, design of training approaches, development of training materials, implementation of training, mentoring and assistance, and finally, evaluation. The results showed a significant improvement in participants’ abilities to create attractive and informative packaging, as well as an increased understanding of digital marketing platforms. Based on pre- and post-assessment data, participants demonstrated measurable progress: packaging design skills increased from 2.3 to 4.1, branding and logo from 1.9 to 3.8, marketing strategy from 2.5 to 4.3, digital marketing from 1.7 to 3.9, and content creation from 2.0 to 4.0 (on a 1–5 scale). Several products were successfully rebranded with better packaging and labeling, making them more competitive in the market. This activity not only increased the marketability of local products but also demonstrated the importance of design and marketing innovation as a pathway for empowering rural communities and supporting inclusive and sustainable economic growth.
Co-Authors Abdurrahman Salim Abi Suwito Afifah, Ngizatul Aini, Filda Nur Aisyiah, Laily Nur Ambarwati, Reza Ana Masuda Anjani, Diva Setyo Aprilia, Rikza Veronika Arif Fatahillah Arif Wicaksono Arika Indah Kristiana Atika, Aisyah Nur Budi Wahyu Agung Pramana Cahya, R.Aj. Rafika D. Dafik Desak Made Dwika Saniriati Dian Kurniati Didik Sugeng Pambudi Dinar Aulia Wahyuningtyas Dinawati Trapsilasiwi Erfan Yudianto Ervin Oktavianingtyas Evy Alvionita Laurita, Shofia Faruq, Fathulloh Finlantya Elsa Hutami Firda, Jazilatul Fitri Annisa Fitria, Luluk FNU Hobri Hermawan, Lendi Ike Hidayatulloh, Muhammad Syarif Hobri Ika Mareta Inge Wiliandani Setya Putri istiqomah, puji nur Ivent Astiantari Jatmiko, Dhanar Dwi Hari Jatmiko, Dhanar Dwi Hary Karina Cindy Cahyadewi Latifa, Siti Latifah, Izza Wardatul Lestari, Nurcholif Diah Sri Lina Anggraini Lioni Anka Monalisa, Lioni Anka Mahmudah, Khoirotul Mardiana, Nanda Putri Meilysa Ajeng Kartika Putri Millah Kusumawaty Mulyo, Robbi Nur Nanik Yuliati Naziroh, Irmu Afin Ni Kadek Widyasari Nirmala Wulan Suci Nisyak, Robiatun Nurbuono, Mousthapaa Nurcholif Diah Sri Lestari Nurwijayanti Pramana, Budi Wahyu Agung Pratiwi, Cikal Citra pratiwi, devi anggraeni Putra, Aldi Maulana Putri, Inge Wiliandani Setya Putri, Meilysa Ajeng Kartika Rachmawati, Fitri Kurnia Rahayu, Diah Pujining Rahmani, Putri Aprilia Eka Ramadhani, Ariel Bachtiar Rizqika, Putri Robiatul Adawiyah Rohmah, Zulfiani Ainur S Suharto S Sunardi S Susanto Saddam Hussen Samsul Arifin Saniriati, Desak Made Dwika Santoso, Mutiara Winda Saputri, Risma Rintias Shofiah, Ulfatus Solly Aryza Sunardi Sunardi SUSANTO Susanto Susanto Susanto Susi Setiawani Syafitri, Risma Widya Hadi Titik Sugiarti Toto Bara Setiawan Triana, Renka Mey Umami, Anggi Nabilla Untung Ali Miftahuddin Wahdana, Akfi Hikmah WIHARDJO, EDY