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Penggunaan Model Pembelajaran Student Facilitator And Explaining untuk Meningkatkan Hasil Belajar Siswa Kelas V di Sekolah Dasar Mariatun, Ika Lis; Alhasir, Ahmad; Hosniyah, Hosniyah; Rois, A Awaluddin
Jurnal Basicedu Vol. 7 No. 6 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i6.5630

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran Student Facilitator and Explaining (SFAE) pada materi pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi terhadap hasil belajar siswa. Metode yang digunakan dalam penelitian tindakan kelas ini dengan dua siklus. Pengumpulan data dilakukan melalui observasi, wawancara, dokumentasi penilaian hasil belajar siswa dan refleksi. Jenis penelitian yang digunakan peneliti yaitu tindakan kelas (PTK) dan menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Penerapan model pembelajaran Student Facilitator and Explaining (SFAE) menggunakan lima langkah yaitu: pembagian kelompok, penyampaian materi, siswa (facilitator) menjelaskan kepada siswa lain, pengerjaan tugas kelompok, dan permainan quiz pelajaran. Hasil analisis menunjukkan hasil belajar pengetahuan siswa pada pra tindakan (siklus 1) mencapai 25% dengan kategori kurang baik. Hasil belajar pengetahuan siswa pada tindakan (siklus 2) mencapai 90% atau dalam kategori sangat baik. Jadi penerapan model pembelajaran Student Facilitator and Explaining (SFAE) dapat meningkatkan hasil belajar pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi pada siswa
Pengembangan Media Pembelajaran Video Animasi Berbasis Animaker Pada Mata Pelajaran Ekonomi Kelas X Di SMAN 1 Sreseh Holifah, St.; Mariatun, Ika Lis
Jurnal Pendidikan Ekonomi (JUPE) Vol. 12 No. 3 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jupe.v12n3.p424-430

Abstract

This research is research into the development of animaker-based animated video learning media products in class X economics subjects at SMAN 1 Sreseh. This research aims to (1) Develop animaker-based animated videos into learning media for economics subjects at SMAN 1 Sreseh. (2) Knowing the feasibility of animaker-based animated videos as economic learning media for students at SMAN 1 Sreseh that are being developed. (3) Knowing the use of learning media using Animaker-based animated videos can improve the learning outcomes of class X students at SMAN 1 Sreseh. This development research is carried out using R&D (research and development) which consists of potential and problems, collecting information, product design, design validation, design improvement, product trials, product revisions, usage trials, product revisions, and product manufacturing. Based on this research, for the assessment of material experts, the percentage score was 84% ??in the (very feasible) category, media experts had a percentage score of 80% in the (eligible) category, field practitioners scored a percentage of 98% in the (very feasible) category, and improved learning outcomes scored 0 .85% or 85% with category (very decent). Based on the pretest posttest, student learning outcomes were initially 60-75, after using learning media using Animaker it was 90-95, resulting in an increase in student learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN KOTAK DAN KARTU MISTERIUS UNTUK MENINGKATKAN HASIL BELAJAR Nasiyah, Nasiyah; Mariatun, Ika Lis; Sholeh, Yusrianto
Jurnal Pendidikan Ekonomi (JURKAMI) Vol 8, No 2 (2023): JURKAMI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpe.v8i2.2523

Abstract

Education is always developing and can be seen from the various findings and the increasing components of the existing education system. The learning outcomes obtained by students are a reflection of the learning process with the learning model and learning media used. The purpose of this study was to develop learning media for mysterious boxes and cards in the Economics subject of Class XI at Nurusshaleh High School. The type of research used is Research and Development using procedures developed by Brog and Gall. The steps used are: Analysis and potential problems, Data Collection, Product Design, Design Validation, Design Revision, Product Testing. The Material and Media testing phase is carried out by media experts. The data in this study are in the form of qualitative and quantitative data. The research instrument was a questionnaire on student learning motivation and a questionnaire on the assessment of mysterious boxes and cards by experts. Based on the development obtained an average of the validation of material experts 29,5, media experts 9,625, learning practitioners 10,265 and student responses with an average of 11,625, learning outcomes obtained from an average pretest score of 52,5 an average posttest score of 76,1. Based on the results of the research that has been done, it means that the mysterious box and card media are in the good category and are suitable for use in class XI SMA Nurusshaleh.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS BLOG UNTUK MENINGKATKAN MOTIVASI BELAJAR X SMAN 1 TANJUNG BUMI Aini, Kurrotul; Mariatun, Ika Lis; Sholeh, Yusrianto
Jurnal Pendidikan Ekonomi (JURKAMI) Vol 8, No 2 (2023): JURKAMI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpe.v8i2.2543

Abstract

The application of technology in learning as a learning medium will make it easier for students to learn according to their characteristics and can help teachers when overcoming difficulties in conveying learning material. This study aims to determine the procedure for blog-based learning media, and whether or not the learning media is appropriate, as well as to analyze the development or increase in student motivation after the introduction of class X blog-based learning media at SMAN 1 Tanjung Bumi. This study uses research and development methods using the ADDIE model. Using data sources from teachers and students at SMAN 1 Tanjung Bumi, with research data on the development of learning media. Data collection using a questionnaire. Data analysis techniques are qualitative and quantitative data analysis, qualitative data analysis of media is carried out according to the scores of material experts, media experts, economic learning practitioners, and student response questionnaires. The results of research on the development of blog-based learning media in class X OJK lessons with the satisfaction of using blog-based learning media are very suitable for use in learning; student responses experienced an increase in motivation to take part in learning
Development of scratch educational game-based learning media to improve students' problem-solving ability Alhasir, Ahmad; Mariatun, Ika Lis
Asatiza: Jurnal Pendidikan Vol. 5 No. 3 (2024): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v5i3.1877

Abstract

This study develops Scratch educational game-based learning media to improve students' problem-solving skills in economics subjects regarding financial institutions in class X MA An-Nidhomiyah. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through questionnaires, observations, interviews, and tests, and analyzed descriptively. The research subjects were 16 grade X students. The results showed that this learning media was very feasible to use, with a validation score of 4.5 from the material expert, 4.6 from the teacher, and the media expert's assessment showed feasibility. In addition, this media is proven effective in improving students' problem-solving skills, with a Gain Score of 1.5 which is in the high category.
PEMBERDAYAAN IBU-IBU PKK MELALUI PEMBUATAN JAMU HERBAL TEMULAWAK TANPA AMPAS DI DUSUN BURNEH KECAMATAN BANGKALAN KABUPATEN BANGKALAN PROVINSI JAWA TIMUR Ika Lis Mariatun; Manah Tarman; Aldila Septiana; Octaviana Arisinta
Kanigara Vol 4 No 1 (2024): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/kanigara.v4i1.8704

Abstract

Kreativitas menjadi suatu tantangan dan peluang tersendiri bagi ibu-ibu PKK untuk mengembangkan olahan  minuman herbal menjadi sebuah kebutuhan alternatif untuk menjaga imunitas dalam tubuh. Jamu Herbal Temulawak dusun Burneh Kecamatan Bangkalan Kabupaten Bangkalan Provinsi Jawa Timur adalah kegiatan yang bertujuan untuk meningkatkan kesejahteraan ibu- ibu PKK dusun Burneh. Rencana kegiatan yang akan dilakukan ada empat tahap yaitu persiapan, pelatihan, pengemasan, dan Pemasaran. Tahap Persiapan tim bersama mitra mulai menyusun kegiatan, Tahap Pelatihan yang akan dilakukan berupa pelatihan pembuatan jamu temulawak tanpa ampas, Tahap Pengemasan menggunakan label untuk identitas produk jamu. selain itu Tahap Pemasaran menjaring mitra dan pemasaran secara online. Selanjutnya pelatihan manajemen pembukuan keuangan secara sederhana. Setelah kegiatan pelatihan dilanjutkan pendampingan dan evaluasi yang dilakukan selama kegiatan PKM sampai mitra berhasil dengan baik dalam mengembangkan usahanya.
Penggunaan Model Pembelajaran Student Facilitator And Explaining untuk Meningkatkan Hasil Belajar Siswa Kelas V di Sekolah Dasar Mariatun, Ika Lis; Alhasir, Ahmad; Hosniyah, Hosniyah; Rois, A Awaluddin
Jurnal Basicedu Vol. 7 No. 6 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i6.5630

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran Student Facilitator and Explaining (SFAE) pada materi pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi terhadap hasil belajar siswa. Metode yang digunakan dalam penelitian tindakan kelas ini dengan dua siklus. Pengumpulan data dilakukan melalui observasi, wawancara, dokumentasi penilaian hasil belajar siswa dan refleksi. Jenis penelitian yang digunakan peneliti yaitu tindakan kelas (PTK) dan menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Penerapan model pembelajaran Student Facilitator and Explaining (SFAE) menggunakan lima langkah yaitu: pembagian kelompok, penyampaian materi, siswa (facilitator) menjelaskan kepada siswa lain, pengerjaan tugas kelompok, dan permainan quiz pelajaran. Hasil analisis menunjukkan hasil belajar pengetahuan siswa pada pra tindakan (siklus 1) mencapai 25% dengan kategori kurang baik. Hasil belajar pengetahuan siswa pada tindakan (siklus 2) mencapai 90% atau dalam kategori sangat baik. Jadi penerapan model pembelajaran Student Facilitator and Explaining (SFAE) dapat meningkatkan hasil belajar pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi pada siswa
PENGARUH DIGITAL MARKETING DAN KUALITAS PELAYANAN TERHADAP KEPUTUSAN PENGGUNAAN APLIKASI POSPAY DI BANGKALAN Syaiful Rizal; Ika Lis Mariatun; Yusrianto Sholeh
JURNAL ILMIAH EDUNOMIKA Vol 7, No 2 (2023): EDUNOMIKA
Publisher : ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v7i2.9502

Abstract

PT Pos Indonesia (Persero) made a change, namely in terms of the use of information technology. The digital transformation currently being carried out by the post office is by creating a product in the form of the Pospay application. The Bangkalan Post Office currently also accepts payment services through the Pospay application, so this makes it easy for Bangkalan people to make payments. The purpose of this study was to determine the effect of digital marketing and service quality on the decision to use the Pospay application. Analysis of the data used in this study using simple regression analysis. The results of this study indicate an R square value of 0.791 which can be interpreted that Digital Marching and Service Quality have an influence of 79.1% on the decision to use. The results of the regression analysis show that the value of the variable X1 (Digital Marketing) is 0.508 and the value of the variable X2 (Quality of Service) is 6.288. Thus it can be said that the positive constant value shows the positive influence of the independent variables, namely Digital Marketing and Service Quality. The results of the partial t test show that digital marketing and service quality partially affect usage decisions with a significance value of 0.000. While the results of the simultaneous F test show that Digital Marketing and Service Quality simultaneously influence the Decision to Use with a calculated F value = 105.822 with a significance level of 0.000.
Pengembangan Media Pembelajaran Berbasis Whatsapp dengan Fitur Chatbot untuk Meningkatkan Pemahaman Siswa pada Materi Kebijakan Moneter dan Fiskal Kelas XI SMAS Islam Nurul Amanah Ahmad Izzat Makki; Ika Lis Mariatun
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3770

Abstract

The purpose of this development research is to produce a whatsapp-based learning media product with a chatbot feature to improve students' understanding of monetary and fiscal policy materials. SMAS Islam Nurul Amanah Class XI is the subject of this study. In this study, a type of development research (Development Research) is used. The development model in this study uses the ADDIE development model. This model consists of five main phases or stages, namely Analysis, Design, Development, Implementation, and Evaluation. In this study, quantitative and qualitative methods are used. The results of the study showed that the whatsapp-based learning media with the chatbot feature was considered quite valid based on the results of a questionnaire filled out by material validators with a score of 70%, media validators with a score of 78%, and obtained a very valid assessment from economic learning practitioners with a score of 87%. Based on the results of validation and field trials, whatsapp-based learning media with a chatbot feature that has been developed by researchers is feasible to be used in the learning process in economics lessons, especially in monetary and fiscal policy material for grade XI of SMAS Islam Nurul Amanah.
PERBEDAAN PENGGUNAAN MODEL PEMBELAJARAN INQUIRY DENGAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD)TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS X MAS MANBA’UL HIKAM BURNEH KABUPATEN BANGKALAN Ika Lis Mariatun
Jurnal Ilmiah Mandala Education (JIME) Vol 8, No 4 (2022): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v8i4.4417

Abstract

Tujuan penelitian ini adalah untuk mengetahui apakah ada perbedaan prestasi belajar siswa yang diajar dengan metode STAD pada mata pelajaran IPS bidang ekonomi kelas X di MAS MANBA'UL HIKAM. Penelitian ini mengkaji apakah ada perbedaan prestasi belajar siswa yang diajar dengan metode STAD dalam survei IPS ekonomi kelas X di MAS MANBA'UL HIKAM. Hipotesis yang diajukan dalam penelitian ini adalah dengan menggunakan model pembelajaran STAD (X1) terdapat perbedaan yang signifikan dengan model pembelajaran penelitian (X2) ditinjau dari prestasi belajar siswa di MAS MANBA'UL HIKAM.Metode yang digunakan dalam penelitian ini adalah metode kuantitatif dan teknik pengumpulan data menggunakan observasi, dokumentasi dan tes. Data yang diperoleh kemudian dianalisis dengan perbandingan (perbandingan). Dari hasil analisis data terlihat bahwa survei model pembelajaran Stad berpengaruh signifikan terhadap prestasi belajar siswa di MAS MANBA'UL HIKAM, yang ditunjukkan dengan menggunakan uji t = 3,19 dan t tabel = 1,99 pada tingkat 5%.  tingkat Sedangkan nilai t hitung pada taraf 1% adalah t hitung = 3,19 dan nilai t tabel = 2,46, sehingga dapat dilihat dari hasil analisis tersebut bahwa t hitung > t tabel tingkat Alpha adalah 5 % n 1% , yang dapat diajukan sangat terbukti kebenarannya.