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Development of Learning Media Based on E-Books and Quizz to Improve Student Learning Outcomes in Class X MA Roudlotut Tholibin Geger Hasan, Moh.Fikri Haikal; Mariatun, Ika Lis
Journal of Educational Sciences Vol 8. No. 4. October 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.4.p.760-771

Abstract

This study aims to intervene with teachers regarding E-book and Quizzizz-based learning media in class X economics subjects at MA Roudlotut Tholibin Geger. The development of learning materials this time uses the research model (ADDIE). Data collection techniques in this study were observation, test, questionnaire and interview. The research subjects were MA Roudlotut Tholibin class X students totaling 8 students. Based on the results of the study, it shows that the development of E-book and Quizizz-based learning media in the economics class X MA Roudlotut Tholibin can be said to be feasible to use in the learning process. The results of after the trial, the average score obtained by students who scored in the sufficient category (C) did not exist, students who scored in the good category (B) were 6 people, and students who scored in the excellent category (A) were 2 people. The average score obtained was 83.62 with a good category.
Development of Instagram-Based Learning Media to Increase Learning Motivation of Tenth Grader in Economics Subjects at SMA Ar-Raudhah Ratnasari, Lia Tri; Mariatun, Ika Lis; Arief, Zaiful
Journal of Educational Sciences Vol 6. No. 3. July 2022
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.6.3.p.332-340

Abstract

Instagram social media has become a popular social media among students and in it’s use, of course, it must be balanced with its usefulness as used as a learning reference. This study aims to develop Instagram-based learning media in economics subjects and measure the level of student learning motivation towards learning media. The method used is Research and Development with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The results of this study are based on validators' assessment of Instagram-based learning media which obtained an average validity of 3.89 (material experts), 3.87 (media experts) and 4.49 (learning practitioners) so that they were declared valid and suitable for use. Meanwhile, the results of measurements on student learning motivation increased from the original score of 2415 to 2698 after the implementation of Instagram-based learning media and obtained a gain score of 0.5 which was interpreted to be in the moderate category. This shows that Instagram-based learning media is effective in increasing student learning motivation.
Development of a Kahoot-Based Evaluation Tool to Increase Learning Motivation of X IPS Students of SMAN 1 Blega Bangkalan Ningsih, Fitria; Mariatun, Ika Lis; Arief, R. Zaiful
Journal of Educational Sciences Vol 6. No. 3. July 2022
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.6.3.p.487-497

Abstract

This study is a research on product development of learning evaluation media based on Kahoot Social Studies lesson management material in class X SMAN 1 Blega Bangkalan. This study aims to (1) determine the media evaluation tool based on kahoot learning in class X student management materials. (2) Knowing the media motivation of Kahoot-based learning evaluation tool on management material in class X (3) Knowing the improvement of student X's learning on management material by using kahoot. This development research was conducted using the ADDIE model which consisted of several stages, namely analysis, design, development, implementation and evaluation. Based on this research, for the assessment of material experts, media experts, field practice (teachers) the percentage score of the material aspect is 72% with the (adequate) category, the media aspect is 80% with the (adequate) category, the field practice (teacher) aspect of 100% with the category (Very Eligible). Based on the response of students' learning motivation, it was initially increased by 1850 after using the learning evaluation tool media through kahoot by 2211, experiencing an increase in the number of 361.
Development of Canva Application Learning Media Increase Learning Outcomes Class X Economic Studies at SMAN 3 Bangkalan Amiro, Amiro; Mariatun, Ika Lis; Sholeh, Yusrianto
Journal of Educational Sciences Vol 7. No. 4. October 2023
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.574-587

Abstract

This research is research into the development of learning media products using the Canva application for economics subjects for class X students at SMAN 3 Bangkalan. This research aims to develop interactive learning media in economics subjects and its application in order to improve the learning outcomes of class X students at SMAN 3 Bangkalan. This development research is carried out using R&D (research and development) which consists of potential and problems, information gathering, product design, design validation, design improvement, product testing, product revision, use testing, product revision, and product manufacturing. Based on this research, for the assessment, material experts obtained a percentage score of 78% in the (worthy) category, media experts obtained a percentage of 83.3% in the (very worthy) category, field practitioners obtained a percentage of 98% in the (very worthy) category. category (very worthy). category (very worthy), and improve learning outcomes with a score of 0.82 or 82% in the category (high). Based on the pretest and posttest student learning outcomes were initially 60-70, after using learning media using the Canva application it became 90-95, increasing from 15-30. It can be concluded that the media can increase the learning outcome of the students.
Pengembangan Flash Card untuk Meningkatkan Motivasi Belajar Ilmu Pengetahuan Sosial di SMP Bustanul Ulum Faniatus Zahroh; Ika Lis Mariatun
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 3 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i3-8

Abstract

Purpose – At school, students often encounter various learning challenges, with a particular issue being their lack of motivation, which makes it difficult for them to absorb lessons. This research aims to investigate the procedures for developing Flash card learning media, assess its appropriateness, and identify the development of student learning motivation after the use of Flash cards in the Social Sciences subject, specifically the economic activity material, for class VII at Bustanul Ulum Islamic Junior High School.Method – The research method employed in this study is a type of Research and Development (R&D), specifically focusing on media research and development using the ADDIE model. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. Data collection involves the use of questionnaires from media experts, material experts, field practitioners, and student responses. Data analysis techniques incorporate both qualitative and quantitative approaches.Findings – The findings indicate that Flash card media is suitable for application and can significantly impact students, particularly in Social Studies subjects. This is evidenced by validation results from media experts, linguists, field practitioners, and the improved student scores compared to previous assessments. Research Implications – The implications of this research demonstrate that the application of Flash card learning media can enhance students' learning motivation. This research specifically focuses on the economic activity material in class VII Social Studies. The scope of the research is limited to one school and a specific set of subjects.
Pengembangan Multimedia Berbasis Google Sites dalam Meningkatkan Pemahaman Siswa pada Mata Pelajaran Ekonomi Aisyah Aprilya; Ika Lis Mariatun
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 4 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i4-5

Abstract

Purpose – This research aims to determine the effectiveness of using Google Sites-based multimedia as a learning medium on students' conceptual understanding in understanding economics lessons. This is motivated by a lack of student motivation to learn due to monotonous learning facilities.Method – This research uses the Research and Development (R&D) method, which is the approach used to develop and test a product. And using the ADDIE development model proposed by Lee Owens, namely Analysis, Design, Development, Implementation, Evaluation. The data collection techniques used were interviews, observation and questionnaires. Testing includes pre-test and post-test assessments to measure students' level of understanding.Findings – The results of this research in the trial, students were given a pre-test with a class average score of 56.43. Meanwhile, the posttest results obtained a percentage score of 83.24. This is proven by the N-Gain Score results which obtained a score of 0.63 in the quite effective category. Thus, it can be concluded that there is a significant influence in the use of Google Sites-based multimedia on students' understanding. Research Implications – This research proves that Google Sites-based multimedia can significantly increase students' understanding of concepts in economics lessons. Attractive learning facilities will make it easier for teachers to convey learning material and students will more easily understand and master the learning material. The implication is that students play a more active role in economic learning activities and are enthusiastic in participating in learning so that learning objectives can be achieved well.
Development of Learning Media Based on E-Books and Quizz to Improve Student Learning Outcomes in Class X MA Roudlotut Tholibin Geger Hasan, Moh.Fikri Haikal; Mariatun, Ika Lis
Journal of Educational Sciences Vol. 8 No. 4 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.4.p.760-771

Abstract

This study aims to intervene with teachers regarding E-book and Quizzizz-based learning media in class X economics subjects at MA Roudlotut Tholibin Geger. The development of learning materials this time uses the research model (ADDIE). Data collection techniques in this study were observation, test, questionnaire and interview. The research subjects were MA Roudlotut Tholibin class X students totaling 8 students. Based on the results of the study, it shows that the development of E-book and Quizizz-based learning media in the economics class X MA Roudlotut Tholibin can be said to be feasible to use in the learning process. The results of after the trial, the average score obtained by students who scored in the sufficient category (C) did not exist, students who scored in the good category (B) were 6 people, and students who scored in the excellent category (A) were 2 people. The average score obtained was 83.62 with a good category.
Penguatan Literasi Keuangan Bagi Guru SDN Bajur 3 Desa Bajur, Kec. Waru, Kab. Pamekasan: Upgrade Pemahaman Keuangan Sebagai Pendidik dalam Mencetak Generasi Emas Aldila Septiana; Ika Lis Mariatun; Octaviana Arisinta; Manah Tarman
Welfare : Jurnal Pengabdian Masyarakat Vol. 2 No. 4 (2024): Welfare : December 2024
Publisher : Fakultas Ekonomi dan Bisnis Islam, IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/welfare.v2i4.1911

Abstract

Financial literacy is an understanding that includes matters relating to money management and its use in improving welfare. This activity to strengthen financial literacy aims to broadly upgrade individuals in dealing with finances and ultimately be able to prepare the next golden generation. The material provided is: basic concepts, benefits, indicators, and tips on financial literacy. With a method in the form of a Participatory Learning and Action (PLA) approach or a participatory learning and practice process. The results of the service show that activities to strengthen financial literacy for teachers at SDN Bajur 3, Bajur Village, Kec. Waru, Kab. Pamekasan: upgrading financial understanding as an educator in creating a golden generation is seen as providing a new understanding that can be implemented for oneself and students. It can be seen that there is a double benefit for teachers as individuals who need to upgrade their financial understanding and teachers as educators in creating a golden generation in the future. It is true that teachers as educators can educate students in terms of financial understanding, but quite a few make financial decisions far from financial rationality.
Development of Canva Application Learning Media Increase Learning Outcomes Class X Economic Studies at SMAN 3 Bangkalan Amiro, Amiro; Mariatun, Ika Lis; Sholeh, Yusrianto
Journal of Educational Sciences Vol. 7 No. 4 (2023): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.574-587

Abstract

This research is research into the development of learning media products using the Canva application for economics subjects for class X students at SMAN 3 Bangkalan. This research aims to develop interactive learning media in economics subjects and its application in order to improve the learning outcomes of class X students at SMAN 3 Bangkalan. This development research is carried out using R&D (research and development) which consists of potential and problems, information gathering, product design, design validation, design improvement, product testing, product revision, use testing, product revision, and product manufacturing. Based on this research, for the assessment, material experts obtained a percentage score of 78% in the (worthy) category, media experts obtained a percentage of 83.3% in the (very worthy) category, field practitioners obtained a percentage of 98% in the (very worthy) category. category (very worthy). category (very worthy), and improve learning outcomes with a score of 0.82 or 82% in the category (high). Based on the pretest and posttest student learning outcomes were initially 60-70, after using learning media using the Canva application it became 90-95, increasing from 15-30. It can be concluded that the media can increase the learning outcome of the students.
MENINGKATKAN AKTIVITAS BELAJAR MATA PELAJARAN IPS MELALUI METODE PEMBELAJARAN THINK PAIR SHARE PADA KELAS VII MTS MANBAUL HIKAM Ika Lis Mariatun
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 6, No 4 (2022): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v6i4.4430

Abstract

Mambaul Hikam Burneh, Bangkalan Regency. Based on the results of observations in class VII IPS MTS Manbaul hikam, the problem that arises from the learning outcomes is the weakness of students in understanding learning to describe economic actors in the economic system Indonesia. This is evident from the 32 students, the remaining 4 students who were able to get learning outcomes above the KKM and on the other hand only achieved grades below the KKM. So if it is presented that only 12.5 percent get a score of 65 (predetermined KKM), even though to achieve completeness the average score of students must be 85 percent to be able to reach the KKM. Based on the problems above, it is necessary to have a countermeasure in order to achieve an increase in student achievement in learning to explain the material of economic actors in the Indonesian economic system. In this study there were 2 cycles with the overall result that in cycle I, the application of the think pair share method was able to improve student achievement at MTS Manbaul hikam burneh. We can see these results from the differences in cycle 1 and cycle 2, including in cycle 1 student activity has reached 39% and in cycle 2 student activity has increased 86%, from here we can see that the application of the think pair share model has been carried out well.