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Pengembangan Media Pembelajaran Akuntansi Menggunakan Media Sosial Berbasis Aplikasi Tik Tok Jamirullah Jamirullah; Ika Lis Mariatun; R Zaiful Areif
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 4 (2022): August Pages 5501-6400
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i4.3619

Abstract

Penelitian ini memiliki tujuan sebagai pengembangan media pembelajaran konten tik tok sebagai media pembelajaran pada materi jurnal umum jurusan IPS SMA Negeri 1 Blega tahun ajaran 2022/2023. Penelitian pengembengan ini menggunakanResearch and Development (R&D) menggunakan metode ADDIE. Hasil penelitian menunjukkan kesimpulan bahwamedia pembelajaran berbasis aplikasi tik tok pada pelajaran akuntansi di sekolah menengah atas sangat layak untuk digunakan dalam proses pembelajaran berlangsung. Hal ini terbukti dari hasil analisis dari validator ahli materi 3,9 dengan kategori sangat layak, ahli media memperoleh nilai 3,1 dengan kategori sangat layak, penilaian praktisi pembelajaran (Guru) memperoleh nilai 3,9 dengan kategori sangat layak, dan penilaian dari praktisi pembelajarn (Siswa) memperoleh 3,8 dengan kategori sangat layak. Dan media pembelajaran berbasis konten tik tok mampu meningkatkan proses perhatian siswa dalam kegiatan pembelajaran dengan Gain score sebesar 0,51 dengan kategori sedang.
PENDIDIKAN KARAKTER BERBASIS PANCASILA DI DALAM KURIKULUM K13 DI SEKOLAH DASAR Ika Lis Mariatun; Dian Eka Indriani
Seminar Ilmiah Nasional Teknologi, Sains, dan Sosial Humaniora (SINTESA) Vol 1 (2018): PROSIDING SINTESA
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (740.185 KB)

Abstract

ABSTRAKPentingnya pendidikan karakter nampaknya telah disadari oleh pemerintah Sebagaimana ungkapan bapak pendiri bangsa bahwa perjuangan akan semakin berat karena lawan bukan lagi dari luar namun dari dalam, maka melalui pendidikan karakter yang dicanangkan dalam kurikulum, terutama pada kurikulum 2013 yang nampak jelas menekankan aspek afektif dan social melalui adanya kompetensi inti 1 dan kompetensi inti 2 yang wajib ada dalam seluruh mata pelajaran di sekolah.Penelitian ini adalah penelitian deskriptif kualitatif menggunakan triangulasi, dengan memakai tehnik pengumpulan data, yaitu kuisioner/angket, observasi dan wawancara. penelitian akan dilakukan di lima Sekolah dasar yang melaksanakan Kurikulum 2013 di kecamatan Kamal kabupaten Bangkalan yakni SDN Banyuajuh 2, SDN Banyuajuh 3, SDN Banyuajuh 6, SDN Kamal 1, SDN Gili Anyar.Hasil penelitian ini bertujuan untuk menelaah jauh lebih dalam perkembangan pembentukan karakter Bangsa yakni karakter yang mengandung nilai Pancasila karena pendidikan yang mengandung nilai-nilai Pancasila dengan hakikat Pancasila sebagai pandangan hidup bangsa merupakan tameng utama untuk menghadapi tantangan dan ancaman sebagai pembentuk karakter bangsa yang merupakan hal yang unik dan khas yang menjadi unsur pembeda antara bangsa yang satu dengan bangsa yang lain.Kata kunci: Pendidikan Karakter, Nilai-nilai Pancasila, Kurikulum 2013, Sekolah DasarABSTRACT1. PendahuluanPentingnya pendidikan karakter nampaknya telah disadari oleh pemerintah Sebagaimana ungkapan bapak pendiri bangsa bahwa perjuangan akan semakin berat karena lawan bukan lagi dari luar namun dari dalam, maka melalui pendidikan karakter yang dicanangkan dalam kurikulum, terutama pada kurikulum 2013 yang nampak jelas menekankan aspek afektif dan social melalui adanya kompetensi inti 1 dan kompetensi inti 2 yang wajib ada dalam seluruh mata pelajaran di sekolah (Dekdikbud, 2013). Menurut (Said, 2011) karakter artinya mempunyai kualitas positif seperti peduli, adil jujur hormat terhadap sesama, rela memaafkan, sadar akan hidup, berkomunitas dan sebagainya. Penelitian terdahulu menunjukkan optimisme responden baik dari guru, kepala Sekolah dan siswa dalam proses pembelajaran karena mendorong perbuatan dan sikap yang jujur dan sopan yang artinya dapat dikatakan hasil pendidikan karakter di dalam kurikulum 2013 (Indriani D. E., 2017).2. MetodeJenis penelitian ini adalah pendekatan penelitian kualitatif dengan penyelidikan ekspositori yang terdiri dari:1) Studi literatur tentang karakter bangsa (berbazis Pancasila); sekaligus Mengumpulkan dokumen perangkat pembelajaran kelas V SD untuk pengidentifikasian pendidikan karakter berbasis Pancasila.2) Pekerjaan lapangan (fieldwork) yang meliputi pelaksanaan Observasi, wawancara mendalam (in-depth interview), dan dokumentasi yaitu rekaman foto.The importance of character education seems to have been realized by the government. As stated by the founding fathers of the nation that the struggle will be heavier because the opponent is no longer from outside but from within, through character education proclaimed in the curriculum, especially in the 2013 curriculum which clearly emphasizes the affective and social aspects through there are core competencies 1 and core competencies 2 that must be included in all subjects in school.This research is a qualitative descriptive study using triangulation, using data collection techniques, namely questionnaires / questionnaires, observations and interviews. Research will be conducted in five elementary schools that carry out the 2013 curriculum in the Kamal sub-district of Bangkalan district, namely SDN Banyuajuh 2, SDN Banyuajuh 3, SDN Banyuajuh 6, SDN Kamal 1, SDN Gili Anyar.The results of this study aim to examine much more in the development of the formation of the character of the nation that is the character that contains the value of Pancasila because education which contains the values of Pancasila with the essence of Pancasila as the view of life of the nation is the main shield to face challenges and threats as forming the nation's character which is unique and distinctive which is a distinguishing element between one nation and another.Keywords: Character Education, Pancasila Values, Curriculum 2013, Primary Schools.
Teacher Efforts to Instill Character Values in Learning Islahiyah Islahiyah; Ika Lis Mariatun; Yusrianto Sholeh
Edunesia: Jurnal Ilmiah Pendidikan Vol. 4 No. 3 (2023)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v4i3.558

Abstract

This study aims to describe the efforts of teachers to instil character values ​​in economics lessons for class XI at MA Darul Ulum Tlagah Galis Bangkalan. This study used a descriptive qualitative research method. The subjects in this study were economics teachers, school principals and class XI students. The instrument in this research is the researcher himself. Data collection techniques using observation, interviews and documentation. Data analysis techniques include three activities, namely data reduction, data presentation and conclusion. The results of this study indicate that efforts to instil character education values ​​in economics learning for class XI at MA Darul Ulum Tlagah Galis, Bangkalan Regency, have been going well. This has been seen from the lesson plans for economics teachers, which include character education values ​​such as religion, honesty, discipline, responsibility, caring, politeness, responsiveness, and proactive. The efforts made by the teacher to instil character values ​​in the learning process are prepared in a planned manner by school institutions using the teaching stages through the planning stages, implementation stages, and evaluation stages. Then the teacher's efforts to instil character values ​​in economics learning inside and outside the classroom are carried out properly, starting from the methods used during learning, reading prayers before entering class, followed by Duha prayers and Duhur prayers in congregation.
PENGEMBANGAN EKONOMI MASYARAKAT MELALUI EKONOMI KREATIF STUDI KASUS PADA USAHA EKONOMI RUMAH TANGGA Agusti Agusti; Fathor Rakhman; Elfina Elfina; Ika Lis Mariatun; Miftahus Surur
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 13 No 1 (2023): Bulan Juni
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v13i1.3243

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Penelitian ini menggunakan penelitian lapangan (Field Research) dilakukan dengan menggali data yang bersumber dari lokasi atau lapangan penelitian. Jenis penelitian ini termasuk penelitian Kualitatif. Bertujuan untuk mengetahui pengembangan ekonomi masyarakat melalui ekonomi kreatif studi kasus pada usaha rumah tangga Rengginang Varian Rasa di desa dhuwet, dengan rumusan masalah. Bagaimana pengembangan ekonomi masyarakat melalui ekonomi kreatif serta bagaimana peran ekonomi kreatif dalam meningkatkan pendapatan masyarakat, setalah dilakukan penelitian dengan metode penelitian, yang dilakukan di masyarakat di desa Dhuwet, dengan memberikan peluang usaha baru yakni yang semula masyarakat hanyalah mengandalkan pendapatan ekonomi hanya dari sektor tani dan nelayan dengan ada pengembangan usaha yang baru yakni berupa Usaha Rengginang Varian Rasa mememiliki pengaruh yang sangat besar terhadap peningkatan ekonomi, baik dari segi pendapatan maupun dalam pembukaan lapangan pekerjaan baru yang terjadi di Desa Dhuwet terkhususya Usaha Rengginang Varian Rasa mengalami peningkatan pendapatan serta bisa membantu perekonomian keluarga.
Pengaruh Penerapan E-Ticket terhadap Kepuasan Konsumen PT ASDP Indonesia Ferry (Persero) Cabang Pelabuhan Kamal Aqidatul Annisa; Ika Lis Mariatun; Yusrianto Sholeh
J-MAS (Jurnal Manajemen dan Sains) Vol 8, No 2 (2023): Oktober
Publisher : Universitas Batanghari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jmas.v8i2.1461

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The basis of this research is the change in service that is felt by changes in payments made by electronic payments to get e-tickets at the port branch of PT ASDP Indonesia Ferry (Persero) Kamal Bangkalan, currently PT. ASDP's policy in deploying e-tickets is to change the system from using manual tickets to e-tickets, so that during the implementation process there are still complaints and dissatisfaction from passengers in using the e-ticket service. consumers have a need to learn. The question posed in this study is whether the quality of information and service systems can have a positive effect on passenger satisfaction. on passengers. satisfaction when using PT. ASDP Indonesia Ferry (Persero). This study uses a quantitative approach to the type of field research. The object of this research is the consumers of PT ASDP Ferry Indonesia (Persero), namely through passengers who use e-ticketing services. Sampling was done by simple random sampling technique with 30 samples as respondents. The data used in this study are primary data obtained from distributing questionnaires. Methods of data analysis in this study used research instrument tests, classical hypothesis testing, multiple linear regression tests, t-statistical tests and F-statistical tests, analyzed using SPSS20 software and Microsoft Excel 2010. The results also showed that system quality, information quality and service quality has a positive and significant effect on consumer satisfaction in using the e-ticketing service of PT ASDP Indonesia (Persero) Ferry. Partially, system quality (X1) has a positive and significant effect on information quality (X2) and service quality (X3) has a positive and significant effect on passenger satisfaction (Y) PT. ASDP Indonesia Ferry (Persero) uses an online ticket service system.
Development of Canva Application Learning Media Increase Learning Outcomes Class X Economic Studies at SMAN 3 Bangkalan Amiro Amiro; Ika Lis Mariatun; Yusrianto Sholeh
Journal of Educational Sciences Vol 7, No 4: October 2023
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.574-587

Abstract

This research is research into the development of learning media products using the Canva application for economics subjects for class X students at SMAN 3 Bangkalan. This research aims to (1) develop interactive learning media in economics subjects for students of SMAN 3 Bangkalan. (2) determine the feasibility of interactive learning media for economics subjects for students at SMAN 3 Bangkalan which is being developed. (3) Knowing the use of learning media using the Canva application can improve the learning outcomes of class X students at SMAN 3 Bangkalan. This development research is carried out using R&D (research and development) which consists of potential and problems, information gathering, product design, design validation, design improvement, product testing, product revision, use testing, product revision, and product manufacturing. Based on this research, for the assessment, material experts obtained a percentage score of 78% in the (worthy) category, media experts obtained a percentage of 83.3% in the (very worthy) category, field practitioners obtained a percentage of 98% in the (very worthy) category. category (very worthy). category (very worthy), and improve learning outcomes with a score of 0.82 or 82% in the category (high). Based on the pretest posttest student learning outcomes were initially 60-70, after using learning media using the Canva application it became 90-95, increasing from 15-30.
Penggunaan Model Pembelajaran Student Facilitator And Explaining untuk Meningkatkan Hasil Belajar Siswa Kelas V di Sekolah Dasar Mariatun, Ika Lis; Alhasir, Ahmad; Hosniyah, Hosniyah; Rois, A Awaluddin
Jurnal Basicedu Vol. 7 No. 6 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i6.5630

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Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran Student Facilitator and Explaining (SFAE) pada materi pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi terhadap hasil belajar siswa. Metode yang digunakan dalam penelitian tindakan kelas ini dengan dua siklus. Pengumpulan data dilakukan melalui observasi, wawancara, dokumentasi penilaian hasil belajar siswa dan refleksi. Jenis penelitian yang digunakan peneliti yaitu tindakan kelas (PTK) dan menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Penerapan model pembelajaran Student Facilitator and Explaining (SFAE) menggunakan lima langkah yaitu: pembagian kelompok, penyampaian materi, siswa (facilitator) menjelaskan kepada siswa lain, pengerjaan tugas kelompok, dan permainan quiz pelajaran. Hasil analisis menunjukkan hasil belajar pengetahuan siswa pada pra tindakan (siklus 1) mencapai 25% dengan kategori kurang baik. Hasil belajar pengetahuan siswa pada tindakan (siklus 2) mencapai 90% atau dalam kategori sangat baik. Jadi penerapan model pembelajaran Student Facilitator and Explaining (SFAE) dapat meningkatkan hasil belajar pelajaran tema 9 subtema 2 tentang bentuk usaha dalam kegiatan ekonomi pada siswa
Pengembangan Media Pembelajaran Video Animasi Berbasis Animaker Pada Mata Pelajaran Ekonomi Kelas X Di SMAN 1 Sreseh Holifah, St.; Mariatun, Ika Lis
Jurnal Pendidikan Ekonomi (JUPE) Vol. 12 No. 3 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jupe.v12n3.p424-430

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This research is research into the development of animaker-based animated video learning media products in class X economics subjects at SMAN 1 Sreseh. This research aims to (1) Develop animaker-based animated videos into learning media for economics subjects at SMAN 1 Sreseh. (2) Knowing the feasibility of animaker-based animated videos as economic learning media for students at SMAN 1 Sreseh that are being developed. (3) Knowing the use of learning media using Animaker-based animated videos can improve the learning outcomes of class X students at SMAN 1 Sreseh. This development research is carried out using R&D (research and development) which consists of potential and problems, collecting information, product design, design validation, design improvement, product trials, product revisions, usage trials, product revisions, and product manufacturing. Based on this research, for the assessment of material experts, the percentage score was 84% ??in the (very feasible) category, media experts had a percentage score of 80% in the (eligible) category, field practitioners scored a percentage of 98% in the (very feasible) category, and improved learning outcomes scored 0 .85% or 85% with category (very decent). Based on the pretest posttest, student learning outcomes were initially 60-75, after using learning media using Animaker it was 90-95, resulting in an increase in student learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN KOTAK DAN KARTU MISTERIUS UNTUK MENINGKATKAN HASIL BELAJAR Nasiyah, Nasiyah; Mariatun, Ika Lis; Sholeh, Yusrianto
Jurnal Pendidikan Ekonomi (JURKAMI) Vol 8, No 2 (2023): JURKAMI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpe.v8i2.2523

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Education is always developing and can be seen from the various findings and the increasing components of the existing education system. The learning outcomes obtained by students are a reflection of the learning process with the learning model and learning media used. The purpose of this study was to develop learning media for mysterious boxes and cards in the Economics subject of Class XI at Nurusshaleh High School. The type of research used is Research and Development using procedures developed by Brog and Gall. The steps used are: Analysis and potential problems, Data Collection, Product Design, Design Validation, Design Revision, Product Testing. The Material and Media testing phase is carried out by media experts. The data in this study are in the form of qualitative and quantitative data. The research instrument was a questionnaire on student learning motivation and a questionnaire on the assessment of mysterious boxes and cards by experts. Based on the development obtained an average of the validation of material experts 29,5, media experts 9,625, learning practitioners 10,265 and student responses with an average of 11,625, learning outcomes obtained from an average pretest score of 52,5 an average posttest score of 76,1. Based on the results of the research that has been done, it means that the mysterious box and card media are in the good category and are suitable for use in class XI SMA Nurusshaleh.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS BLOG UNTUK MENINGKATKAN MOTIVASI BELAJAR X SMAN 1 TANJUNG BUMI Aini, Kurrotul; Mariatun, Ika Lis; Sholeh, Yusrianto
Jurnal Pendidikan Ekonomi (JURKAMI) Vol 8, No 2 (2023): JURKAMI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpe.v8i2.2543

Abstract

The application of technology in learning as a learning medium will make it easier for students to learn according to their characteristics and can help teachers when overcoming difficulties in conveying learning material. This study aims to determine the procedure for blog-based learning media, and whether or not the learning media is appropriate, as well as to analyze the development or increase in student motivation after the introduction of class X blog-based learning media at SMAN 1 Tanjung Bumi. This study uses research and development methods using the ADDIE model. Using data sources from teachers and students at SMAN 1 Tanjung Bumi, with research data on the development of learning media. Data collection using a questionnaire. Data analysis techniques are qualitative and quantitative data analysis, qualitative data analysis of media is carried out according to the scores of material experts, media experts, economic learning practitioners, and student response questionnaires. The results of research on the development of blog-based learning media in class X OJK lessons with the satisfaction of using blog-based learning media are very suitable for use in learning; student responses experienced an increase in motivation to take part in learning