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Pengembangan Media Pembelajaran Terintegrasi Markerless Augmented Reality pada Materi Larutan Penyangga Fase F Kimia SMA/MA Abshari, Aliifah Ayu; Guspatni, Guspatni
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Tujuan dari penelitian ini adalah mengembangkan media pembelajaran terintegrasi Markerless Augmented Reality (AR) untuk materi larutan penyangga untuk fase F Kimia di SMA/MA. Media ini diharapkan dapat menjadi alat guna mendorong siswa memahami konsep kimia yang kompleks dan abstrak dengan lebih mudah. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model pengembangan Plomp yang terdiri dari tiga fase: studi pendahuluan, pengembangan prototipe, dan uji validitas. Hasil penelitian menunjukkan bahwa media yang dikembangkan sudah valid dengan nilai rata-rata untuk aspek uji validitas pada aspek konten, konstruk dan kulitas teknik yaitu 0,85, 0,83, dan 0,90 diterima. Media ini terbukti efektif untuk meningkatkan pemahaman dan minat siswa dalam mempelajari materi larutan penyangga.
Pengembangan Media Pembelajaran Terintegrasi Markerless Augmented Reality pada Materi Larutan Elektrolit dan Non-Elektrolit Fase F Kimia SMA/MA Ramadani, Shania; Guspatni, Guspatni
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Media pembelajaran dapat membantu siswa memahami konsep-konsep abstrak. Salah satu materi yang sering menemui kendala adalah larutan elektrolit dan non-elektrolit, yang sulit dipahami tanpa visualisasi yang tepat. Penelitian ini meurpakan Educational Design Research (EDR) dengan model Plomp untuk mengembangkan media pembelajaran terintegrasi Augmented Reality (AR) yang mengintegrasikan representasi makroskopik, submikroskopik, dan simbolik. Penelitian ini dibatasi hingga tahap pengembangan prototipe. Hasil evaluasi validitas menunjukkan nilai rata-rata 0,89, menandakan bahwa media ini valid dalam hal konten, konstruk, dan kualitas teknis. Berdasarkan hasil evaluasi, media ini valid dan dapat menjaid pilian bagi guru dan siswa guna memenuhi kebutuhan medie pembelajaran dala, proses pembelajaran. Penelitian ini menyimpulkan bahwa media AR dapat meningkatkan kualitas pembelajaran kimia.
Designing moodle-based learning media integrated with H5P interactive on chemical equilibrium topic Hayati, Sriza; Guspatni, Guspatni
Jurnal Pijar Mipa Vol. 18 No. 6 (2023): November 2023
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v18i6.5621

Abstract

Chemical equilibrium is one of the learning materials that is difficult to understand in learning chemistry. To increase student understanding and participation in learning chemical equilibrium topics, research was conducted to design. This is because Moodle-based learning media combined with H5P on chemical equilibrium topics combines media that utilizes technology to produce an interactive learning experience. This research is included in educational design research using the Plomp development model, including the preliminary research stage by conducting need and context analysis, literature review, and theoretical framework and prototyping phase, including initial plan and self-evaluation. The research subjects were six teachers from SMAN 1 Pariaman, SMAN 2 Pariaman, and SMAN 3 Pariaman, and fifty students of SMAN 1 Pariaman. The object of this research is Moodle-based learning media integrated with H5P interactive. The instruments of this research are questionnaire sheets and interview sheets. For the results based on preliminary research data and the prototyping phase, it can be concluded that the design of Moodle-based learning media using the Plomp development model, which produces prototype II, has been successfully carried out according to the design based on the analysis results in preliminary research. I hope that the prototype in the form of Moodle-based learning integrated with H5P interactive can produce learning media that can be used in school to support chemistry learning and improve interactive learning experiences.
Design of Augmented Reality Integrated Learning Applications on Acid and Base Subject Material for F Phase Students Rahmadani, Sri; Guspatni, Guspatni
Hydrogen: Jurnal Kependidikan Kimia Vol. 11 No. 6 (2023): December 2023
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v11i6.9551

Abstract

The aim of this research is to create integrated augmented reality learning media in the form of an application that focuses on the acid base material in the F phase or senior high school phase. Along with the development of the world of education, various kinds of new learning media have emerged. One of the interesting technologies that can currently be developed on Android is Augmented Reality (AR). Augmented Reality is considered one of the most advanced technologies in virtual reality research and is effective as a learning medium, especially chemistry. Augemented Reality is a technology that combines the real world with a computer-generated virtual world so that the boundaries between the two worlds are very minimal. Because of its advantages, AR can be used to create learning applications that can support the teaching and learning process. One lesson that can utilize this technology is chemistry learning about acids and bases. This application was created with Blender 3D software to create 3D acid base objects, Easy AR and Unity 3D to build applications. This media design was adopted by the Plomp development media. Where the design of this media is in accordance with the needs of schools which expect learning media to contain animation and be guided by questions that can guide students in discovering concepts. It is hoped that this learning application can be used at school and outside school as a support in learning chemistry, especially acids and bases.
Development of Augmented Reality Technology Integrated Learning Media on the Topic of Chemistry and Matter Liza, Wira Rahma; Guspatni, Guspatni
Hydrogen: Jurnal Kependidikan Kimia Vol. 12 No. 4 (2024): August 2024
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v12i4.12230

Abstract

Augmented Reality (AR) technology allows interaction between the real world and objects in the virtual world in a three-dimensional form. With these advantages, AR will be a learning media that can increase students' enthusiasm for learning chemistry, especially on abstract chemistry concepts, and require the right learning media to visualize them. This type of research is Educational Design Research with the Plomp development model. The subjects of this study are UNP chemistry lecturers, chemistry teachers, and students at three senior high schools in Sumatera Barat. The object of this study is an augmented reality integrated learning media. The research instruments used were a needs analysis questionnaire, a validity test questionnaire, and a practicality test questionnaire. The data analysis technique uses the Aiken'V formula. The study results show that the developed learning media is included in the valid and practical categories with the validity values of content, construction, and quality respectively being 0.87; 0,85; and 0.85. Meanwhile, teachers' and students' average practicality score index results were 0.97 and 0.92. Thus, the learning media integrated with augmented reality technology in the chemistry concept for the E phase of SMA/MA chemistry has been successfully developed, validated, and practically used in learning.
Praktikalitas dan Efektivitas Media Pembelajaran Terintegrasi Markerless Augmented Reality pada Materi Larutan Penyangga terhadap Hasil Belajar Peserta Didik Fase F Zahra, Farah Rakhimy Az; Guspatni, Guspatni; Yuhelman, Nofri
PAKAR Pendidikan Vol 23 No 2 (2025): Published in July 2025
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v23i2.885

Abstract

This study aimed to develop and evaluate the practicality and effectiveness of a learning media integrated with markerless augmented reality for teaching buffer solution concepts to senior high school students (Phase F). The media was designed to support students in understanding abstract chemical concepts through interactive three-dimensional visualizations—encompassing macroscopic, submicroscopic, and symbolic representations—without the need for physical markers. The study employed an Educational Design Research (EDR) approach using the Plomp model and a pre-experimental one-group pretest-posttest design. The sample consisted of 31 eleventh-grade science students from a senior high school in Padang, Indonesia. Practicality was assessed through questionnaires administered to both teachers and students, while effectiveness was measured by analyzing students’ cognitive learning outcomes based on pretest and posttest scores. Results indicated that the media was considered practical, with an average score of 83.13% from students (categorized as practical) and 89.55% from teachers (categorized as highly practical). In terms of effectiveness, the media demonstrated a moderate impact, with an average N-Gain score of 0.61. Significant improvements were observed across all learning indicators—macroscopic, submicroscopic, and symbolic levels. In conclusion, this markerless augmented reality-based media is suitable as a chemistry learning aid, as it enhances students’ conceptual understanding. The integration of augmented reality technology offers a more immersive, engaging, and relevant learning experience for today’s digital-native learners.
Integrating Socioscientific Issues into Worksheets: Enhancing Student Understanding of Chemical Kinetics Sri Haryati; Erviyenni Erviyenni; Guspatni Guspatni; Tri Padila Rahmasari; Siti Nazhifah
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.6832

Abstract

Socioscientific Issues (SSIs) are real-world topics that integrate science content with societal relevance. This study aims to integrate SSIs into basic chemistry education—specifically chemical kinetics—by developing an Electronic Student Worksheet (E-LKM) that enhances conceptual understanding through contextualized issues. The E-LKM was developed using the 4D model: Define, Design, Develop, and Disseminate. The development process employed Flip Builder software to create an interactive, digital format that simulates an engaging e-book. Expert validation was conducted with two subject-matter experts through construct validation. Revisions were made based on detailed feedback. A small-scale trial was also conducted involving 13 students to assess usability and comprehensibility. Validation results indicated strong validity, with scores of 0.90 (content aspect) and 0.91 (media aspect). The trial revealed the need for clearer, more accessible language. Revisions included the integration of contextual news and simplified explanations to enhance student comprehension. The final version of the E-LKM successfully aligned with SSI syntax and pedagogical principles. The validated E-LKM effectively supports the teaching of chemical kinetics by engaging students with relevant, real-life issues. The integration of SSIs through interactive media fosters critical thinking and contextual learning. The findings confirm that the developed E-LKM can serve as an effective instructional tool in SSI-based chemistry education.
Pengaruh Penggunaan Media Pembelajaran Terintegrasi Augmented Reality Materi Hidrolisis Garam Terhadap Hasil Belajar Peserta Didik Safitri, Reren Mustika; Guspatni, Guspatni; Yuhelman, Nofri
Edukimia Vol 7, No 3 (2025): Edukimia - Vol. 07, Issue 03
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ekj.v7.i3.a620

Abstract

Materi Hidrolisis garam kerap dianggap sulit dan menjadi sumber miskonsepsi karena peserta didik belum memahami konsep hingga level submikroskopik. Penelitian ini ditujukan guna mengetahui pengaruh media pembelajaran terintegrasi Augmented Reality terhadap hasil belajar peserta didik kelas XI Fase F di SMAN 1 Kec. Kapur IX. Metode yang dipergunakan ialah quasi-experiment dan desain the pretest-posttest nonequivalent group, melibatkan dua kelas: XI-F1 (kontrol) dan XI-F2 (eksperimen). Instrumen penelitian berupa 22 soal pilihan ganda. Analisis data menunjukkan distribusi normal dan varians homogen, sehingga dilakukan uji-t. Hasil menunjukkan nilai thitung (6,6) ttabel (1,672) dan Sig. (2-tailed) = 0,000 0,05, yang berarti terdapat perbedaan signifikan antara kedua kelas. Dengan demikian, media terintegrasi Augmented Reality terbukti berpengaruh secara signifikan dalam meningkatkan hasil belajar peserta didik pada materi hidrolisis garam.
Pengembangan E-content Menggunakan Moodle Terintegrasi H5P Interaktif pada Materi Laju Reaksi Sari, Martha; Guspatni, Guspatni
JGK (Jurnal Guru Kita) Vol. 10 No. 2: Maret 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.102.72843

Abstract

Kurangnya penggunaan media pembelajaran yang inovatif membuat siswa kesulitan dalam memahami konsep laju reaksi. Oleh karena itu, diperlukannya penggunaan media pembelajaran yang bervariasi untuk dapat menjembatani proses konstruksi pengetahuan siswa dalam memahami konsep yang sulit, dilakukan penelitian dengan tujuan untuk mengembangkan e-content menggunakan moodle terintegrasi H5P interaktif. Penelitian ini termasuk kedalam bentuk penelitian Educational Design Research menggunakan model plomp. Tahapan yang dilakukan dalam penelitian adalah preliminary research (penelitian pendahauluan) dan prototyping phase (pembentukan prototipe). Tahap pembentukan prototipe hanya dilakukan sampai terbentuknya prototipe III. Pengumpulan data dilakukan dengan penyebaran angket validitas (konten, konstruk, dan media) dan one to one evaluation dengan peserta didik. Data yang diperoleh diolah menggunakan formula Aiken’s V. Hasil validitas yang diperoleh menunjukkan nilai sebesar 0.866 dengan kategori valid. Berdasarkan perolehan nilai yang didapat maka disimpulkan bahwa e-content menggunakan moodle terintegrasi H5P interaktif dapat dikembangkan dan dinyatakan valid serta mendapatkan respon positif berdasarkan analisis jawaban oleh peserta didik.
Pengembangan E-content Menggunakan Moodle Terintegrasi H5P Interaktif Pada Materi Larutan Elektrolit dan Non Elektrolit Ambarwati, Nia; Guspatni, Guspatni
JGK (Jurnal Guru Kita) Vol. 10 No. 2: Maret 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.102.72849

Abstract

Kesulitan pemahaman konsep larutan elektrolit dan non elektrolit oleh peserta didik akan memengaruhi proses pembelajaran pada materi selanjutnya, sehingga sangat penting untuk bisa mengatasi kesulitan yang dialami oleh peserta didik. Penggunaan e-content merupakan salah satu upaya guna mengakomodasi peserta didik memahami pembelajaran. Penelitian ini bertujuan untuk mengembangkan e-content menggunakan moodle terintegrasi H5P interaktif pada materi larutan elektrolit dan non elektrolit. Penelitian ini tergolong ke dalam penelitian Educational Design Research menggunakan model Plomp. Tahapan yang dilakukan dalam penelitian ini adalah preliminary research (penelitian pendahuluan) dan prototyping stage (pembentukan prototipe). Tahap pembentukan prototipe hanya dilakukan sampai terbentuknya prototipe III. Pengumpulan data dilakukan dengan penyebaran angket validitas (konten, konstruk, dan media) dan one to one evaluation dengan peserta didik. Data yang diperoleh diolah menggunakan formula Aiken’s V. Hasil validitas yang diperoleh menunjukkan nilai sebesar 0.91 dengan kategori valid. Berdasarkan perolehan nilai yang didapat maka disimpulkan bahwa e-content menggunakan moodle terintegrasi H5P interaktif pada materi larutan elektrolit dan non elektrolit dapat dikembangkan dan dinyatakan valid serta mendapatkan respon yang positif berdasarkan analisis jawaban oleh peserta didik.
Co-Authors Abshari, Aliifah Ayu AMBARWATI, NIA Amelia Difa Andromeda Andromeda Andromeda, A. Anita Zulmi Antika, Rindi Asmiyunda Asmiyunda Atika Salfitri Aulya, Mela Devi Azzahra, Ulfa Bayharti Bayharti Bayharti Bayharti Budhi Oktavia Danisyah Melga Delvi, Intan Prima Dewi Nawang Wulan, Asri Dwi Fadilla Putri, Zulkha Erviyenni Erviyenni Fajriah Azra Fanmita, Zhafira Fauzana Gazali Fauzi, Ahmad Hadilka, Meilia Larasani Hafizah Alfatan Yusfa Hayati, Sriza Intan Prima Delvi Junia Putri Khairunnisa, Nadila Khaliq, Pretty Ismi Nuriah Khovifah Indah Pratiwi Laras Santi Liza, Wira Rahma Martha Sari Mayresta, Rani Meilia Larasani Hadilka Mela Devi Aulya Mella Andriani Miftahul Khair Miftahul Khair Mila Lestari Minda Azhar Nadia Juliati Nofri Yuhelman Nugiasari, Veny Okta Rita, Ova Oktavia, Refni Pasaribu, Fahmi Pramilinia, Suciana Priani, Eksa Putri, E. J. Putri, Izky Fidian Putri, Junia Putri, Wildi Micas Rahmi, Fadhila Ramadani, Mutipa Ramadani, Shania Rani Mayresta Refni Oktavia Rizki Rahmadhani Rosanna, D. L. Ruseli Manayu Safitri, Reren Mustika Sakinah, M. Salfitri, Atika Saputri, Yedia Geni Seiski Afrita Riska Septiani, Ulfa Shindy Silvianti Siti Nazhifah Sri Haryati Sri Rahmadani Sri Rahmadani, Sri Suardi, Indah Sulta Hanika Takdib, Manajer Jurnal Tarmizi Tarmizi Tarmizi Tarmizi Tri Padila Rahmasari Trieana Avelia Ulfah Wahidah Putri Umar Kalmar Nizar Veny Nugiasari Warlinda, Y. A. Wildi Micas Putri Yedia Geni Saputri Yerimadesi Yerimadesi Yerimadesi, Y. Yusmaita, Eka Zahra, Farah Rakhimy Az Zhafira Fanmita