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Development of History Documentary Learning Media (VIDORA) on the '45 Struggle Monument in Gresik to Enhance Learning Motivation and Student Learning Outcomes in Class XI at Amanatul Ummah Senior High School, Surabaya Budiarti, Isnaini; Gede Agung, Dewa Agung; Andayani, Endang Sri
Yupa: Historical Studies Journal Vol. 8 No. 4 (2024)
Publisher : Program Studi Pendidikan Sejarah FKIP Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/yupa.v8i4.3491

Abstract

Ideal history learning is not merely about the process of transferring ideas or knowledge, which students then memorize. Rather, it involves a process of maturation for students to understand identity, self-awareness, and national character through the historical understanding that has been taught. This research has a general goal to produce VIDORA with a local history theme for the 11th-grade Indonesian history subject. The next goal is to improve learning outcomes and learning motivation in 11th-grade history learning at MA Amanatul Ummah. This research uses the ADDIE research model. Based on the research results, it is concluded that VIDORA is highly suitable for use as teaching materials in Indonesian history learning. Based on the research results in schools, there is an increase in learning outcomes from an average of 57.24 to 90.17. This indicates that all students have achieved mastery. Based on the results of the learning motivation questionnaire, a percentage of 82.21% was obtained.
EKSISTENSI KOMIK SILAT DI INDONESIA (1962-1994) Rozaq, Mokhamad Amirul; Agung, Dewa Agung Gede; Nafi'ah, Ulfatun
ISTORIA : Jurnal Pendidikan dan Ilmu Sejarah Vol. 20 No. 1 (2024): ISTORIA Edisi Maret 2024, Vol. 20. No.1
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/istoria.v20i1.52998

Abstract

Saat ini komik silat dianggap sebagai media yang ditelan zaman karena tidak bertahan dalam persaingan pasar komik. Bahkan, komik silat menjadi salah satu genre yang paling banyak dibaca dalam sastra populer di Indonesia pada tahun 1970-an. Eksistensi komik silat di Indonesia dibentuk oleh ekosistem baru dalam subkultur tradisi sastra Indonesia, yaitu akulturasi antara komik silat Tiongkok dengan cerita silat Indonesia. Komik silat tumbuh dengan semangat untuk memperkuat identitas budaya Indonesia dengan pola akulturasi budaya populer. Artikel ini bertujuan untuk mengeksplorasi keberadaan komik silat di Indonesia yang diadopsi dari cerita silat Indonesia. Berdasarkan perspektif sejarah sosial dan budaya,koperasi pencak silat pada periode 1962-1994 menunjukkan produktivitas yang signifikan yang dihasilkan dari kerjasama antara komikus dan penerbit. Artikel ini disusun dengan menggunakan metode sejarah, termasuk, heuristik, kritik, pemilihan interpretasi dan historiografi. Komik silat juga mendominasi pasar komik lokal berkat serinya panjang dan tumbuhnya kelompok-kelompok yang solid antar komik. Sayangnya, pada akhirnya, komik silat harus memiliki persaingan dengan sesama komik silat juga mendominasi pasar komik lokal berkat serinya yang panjang dan tumbuhnya kelompok-kelompok yang solid antar komik. Sayangnya, pada akhirnya, komik silat harus menghadapi persaingan dengan sesamaKomik silat juga mendominasi pasar komik lokal berkat serinya panjang dan tumbuhnya kelompok-kelompok yang solid antar komik. Sayangnya, pada akhirnya, komik silat harus rela tergerus oleh persaingan media-media hiburan yang lain. 
Strategi AKU-GPP dalam Pembelajaran Sejarah Masa Pendudukan Jepang: Meningkatkan Keterampilan Berpikir Kausalitas Siswa SMAN 7 Malang Munir, Miftakhul; Widiadi, Aditya Nugroho; Agung, Dewa Agung Gede; Wijaya, Daya Negri
Fajar Historia: Jurnal Ilmu Sejarah dan Pendidikan Vol 9 No 3 (2025): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/fhs.v9i3.30416

Abstract

History learning in the Merdeka Curriculum aims to develop critical thinking skills, national identity, and historical reflection through the active role of students (student-centered). However, in practice, one-way transfer still limits historical thinking skills, especially in the aspects of causality, chronological context, and present-day relevance. The results of the analysis of students in class XI-8 SMAN 7 Malang showed a lack of substantive knowledge related to the Japanese Occupation in Indonesia. As a solution, the Analysis, Knowledge, Understanding-Game Point Poster (AKU-GPP) strategy was developed, which consists of three stages: (1) Analysis to explore the causes of events; (2) Knowledge to reinforce historical facts; and (3) Understanding integrated with Game Point Poster to understand its contemporary impact. This research uses a descriptive qualitative method with observation, questionnaires, interviews, and documentation. The results show that the AKU-GPP strategy effectively improves students' causality thinking skills, active participation, affective attitudes, communication skills, observation, and reflection, so that it can be an alternative to student-centred history learning.