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Development of E-LKPD Biotechnology Banana Yoghurt for Person and Product Creativity Students Phase E Nurandari, Bellamerna; Yulianti, Evy
Unnes Science Education Journal Vol. 14 No. 3 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v14i3.34158

Abstract

This study aims to determine the level of validity and practicality of E-LKPD; the effectiveness of E-LKPD; and the relationship between person and product dimensions of creativity in the experimental class. The research method used is RnD with a 4-D model. The research design used is a quasi-experimental design with a posttest-only design with nonequivalent groups. The study was conducted in one of the schools in Yogyakarta with a small-scale subject of 33 students and a large-scale of 71 students. Data collection techniques used interviews, observations, and questionnaires. The instruments used include questionnaires on learning experiences, materials, media, validation, practitioners, and students; questionnaires on person and product dimensions assessment; and learning implementation. The analysis techniques used are PERMANOVA, Independent Samples T-Test, Mann-Whitney U, and Spearman correlation. Based on the results of the research, the conclusion is E-LKPD has a high-very high level of validity according to experts and the level of practicality of students shows good results. The effectiveness of the product shows a PERMANOVA value of 0.0003 which indicates that there are simultaneous differences in both dimensions in the control and experimental classes; shows a difference in the person dimension with the Mann-Whitney U value and the product dimension of the practicum report with the Independent Samples T-Test value of 0.002; shows a significant relationship of 0.001 with a correlation coefficient of 0.515 which means a strong and positive relationship.
Pengembangan Media Pembelajaran Interaktif Berbasis Website untuk Meningkatkan Kemampuan Berpikir Kritis dan Literasi Kesehatan Siswa pada Materi Sistem Pertahanan Tubuh Kelas XI SMA Delvita; Evy Yulianti; Dzikry Arrahim
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.8843

Abstract

This study aims to develop website-based learning media on the body's defense system and test interactive learning media's feasibility, practicality, and effectiveness to improve students' critical thinking skills. They used the ADDIE model (analysis, design, development, implementation, and evaluation). The trial of interactive learning media based on the body's defense system website was conducted using a pseudo-experimental research method using a non-equivalent pretest-posttest control design. The number of field trial subjects was 60 students from class XI MIPA SMA Negeri 1 Cangkringan, consisting of 30 experimental class students and 30 control class students. The data sampling technique used a critical thinking skills test questionnaire. The effect of website interactive learning media on essential thinking skills was measured using SPSS 26 with t-test, effect size, and correlation test. The results showed that the website-based interactive learning media is feasible and practical for teachers and students. This media is efficacious in improving students' critical thinking skills.
Efektivitas LKPD Elektronik dengan Problem Based Learning (PBL) dalam Meningkatkan Minat Belajar Siswa Eka Mustika Sari; Evy Yulianti
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9307

Abstract

Increasing students' interest in learning is a key factor in achieving effective and optimal educational outcomes. One approach that can enhance students' learning interest is through the use of electronic student worksheets, which encourages students to actively engage in the learning process. This study aims to evaluate the effectiveness of electronic student worksheet based on Problem Based Learning (PBL) to enhancing students' learning interests. This research uses a one-group pretest-posttest design involving 27 students from the XI MIPA class at SMAN 1 Jetis, selected through random sampling. IBM SPSS 25 was used to analyze the data using the Wilcoxon test and N-gain. Following the intervention, students' interest in learning increased significantly, according to the study's findings, with an average pretest score of 48.11 and a posttest score of 64.15. The results of the Wilcoxon test indicated a significant difference between the pretest and posttest scores, with a significant value of 0.000 (p < 0.05). In addition, the N-gain results show an average percentage increase of 56.46%, which falls into the quite effective category.
Development of Animalia Bio Board Game Media to Improve Students' Analytical Thinking and Collaboration Skills Dea Merly Kirnasari; Evy Yulianti
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11549

Abstract

This study aims to determine the effectiveness of Bio Board Game (BBG) learning media on Animalia material to improve students' analytical thinking and collaboration skills. This development research was conducted using the ADDIE model. Product effectiveness analysis used MANOVA with a significance level of 0.05. The results of the Bio Board Game (BBG) learning media research have met the validity standards as a learning media reviewed from the aspects of design, learning, media use and visual communication and meet the practicality standards reviewed from the aspects of presentation, language, and visual communication. The results of the N-Gain test on analytical thinking skills were assessed as effective at 73.88 and collaboration skills received a fairly effective category with a value of 58.72, which means that the learning media is significant in improving students' collaboration skills.