Articles
Penerapan Augmented Reality dalam Pendidikan Anatomi Manusia di Sekolah Menengah
Lorin, Emelin Yuan;
Hindarto, Hindarto;
Taurusta, Cindy
Indonesian Journal of Applied Technology Vol. 1 No. 3 (2024): July
Publisher : Indonesian Journal Publisher
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DOI: 10.47134/ijat.v1i3.3067
: Penelitian ini membahas mengenai penerapan teknologi Augmented Reality (AR) dalam pembelajaran anatomi organ vital manusia di tingkat Sekolah Menengah dengan menggunakan metode Multimedia Development Life Cycle (MDLC). Tujuan utama penelitian ini adalah untuk mengevaluasi efektivitas AR dalam meningkatkan pemahaman siswa terhadap struktur dan fungsi organ vital manusia. Melibatkan siswa Sekolah Menengah sebagai subjek penelitian, kami mengembangkan aplikasi AR berdasarkan MDLC untuk menyajikan informasi anatomi secara interaktif. Hasil penelitian menunjukkan bahwa penerapan AR secara signifikan meningkatkan pemahaman siswa terhadap anatomi organ vital. Siswa menunjukkan tingkat keterlibatan yang tinggi dan respons positif terhadap penggunaan teknologi AR dalam pembelajaran anatomi. Dengan memanfaatkan MDLC, pengembangan aplikasi AR dapat dilakukan secara terstruktur dan efisien, memastikan kualitas dan relevansi materi pembelajaran. Implikasi penelitian ini menggarisbawahi potensi AR sebagai alat pembelajaran inovatif untuk meningkatkan efektivitas pendidikan anatomi di tingkat Sekolah Menengah.
Augmented Reality Mengubah Pendidikan Dasar: Era Baru Pembelajaran Interaktif
Tassa, Tara Januar Abwina;
Hindarto, Hindarto
Indonesian Journal of Applied Technology Vol. 1 No. 3 (2024): July
Publisher : Indonesian Journal Publisher
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DOI: 10.47134/ijat.v1i3.3069
Augmented reality (AR) adalah tampilan real-time langsung atau tidak langsung dari sebuah objek fisik nyata yang ditambahkan ke dunia maya, yang menghasilkan informasi tambahan tentang objek yang ada saat ini. teknologi AR memungkinkan integrasi objek virtual ke dalam dunia fisik, menciptakan pengalaman belajar yang menarik dan mendalam bagi siswa. Aplikasi bernama AR I/O Hub merupakan teknologi AR sebagai media pembelajaran interaktif di Sekolah Dasar Sidoarjo. Tujuannya adalah dapat membantu siswa memahami konsep-konsep abstrak dengan cara yang lebih konkret dan visual serta meningkatkan minat siswa dalam proses pembelajaran. Pengembangan AR I/O Hub dilakukan dengan menerapkan salah satu tahapan dari MDLC (System Development Life Cycle) dan menggunakan perangkat lunak Unity 3D sebagai platform untuk pembuatan aplikasi. Bahasa pemrograman yang digunakan adalah C#. Dalam proses konfigurasi, AR I/O Hub memanfaatkan Vuforia sebagai sumber daya untuk menciptakan, menyimpan, dan mengelola data yang diperlukan dalam pengembangan aplikasi Augmented Reality.
Penerapan Monitoring dan Controlling Suhu Ruang Server Berbasis Internet of Things (IoT)
Syafii, Olynda Mufariihana Nur;
Astutik, Ika Ratna Indra;
Hindarto, Hindarto
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 8, No 1 (2024): Januari 2024
Publisher : Universitas Budi Darma
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DOI: 10.30865/mib.v8i1.7141
The server room is a space owned by every company that serves as the control center for database systems in both small and large companies. Operational activities of the server are carried out by administrators (operators) who can monitor and manage the database system on the server. The temperature in the server room is crucial for maintaining the facilities and regulating the temperature when operators are inside. From the above issues, a system can be implemented that is currently widely used by everyone, namely the use of the Internet of Things (IoT). The Internet of Things (IoT) is a concept designed to enable electronic devices to communicate autonomously and exchange data through network connections. The implementation of IoT has the potential for monitoring and control at specific locations. With the presence of IoT, it can integrate IoT, temperature sensor devices, and output applications such as Blynk and WhatsApp. Blynk facilitates the NodeMCU microcontroller and DHT22 to receive and send temperature values to users of the application. In addition to Blynk, another monitoring system uses a WhatsApp Bot that sends temperature notifications in the server room. The IoT with this concept yielded research test results, where the system facilitates users or administrators in monitoring and controlling temperature using Blynk and WhatsApp applications, benefiting from a more user-friendly interface. In conclusion, this research facilitates users or owners of server rooms to manage facilities for longer durability, and users or administrators can monitor the server room temperature without having to be inside.
SISTEM PAKAR REKOMENDASI JURUSAN MENGGUNAKAN METODE FORWARD CHAINING
Erika Anjani Putri;
Ade Eviyanti;
Hindarto Hindarto
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia
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DOI: 10.37600/tekinkom.v6i2.1071
SMK Antartika 2 Sidoarjo provides instruction in seven different areas of competence. With so many choices of majors, it causes several problems in choosing majors, including not in accordance with interests, or not knowing their interests and potential. Expert Systems are one part of artificial intelligence that is created to help make decisions in solving problems like experts. The Forward chaining method provides conclusions that begin by using rules that relate facts. The Department Recommendation Expert System using the Forward chaining method that was built runs well. This system is designed to assist new SMK students in determining the majors to be taken according to the talent interests of new students by providing department recommendations, based on the results of testing department recommendations in the system with the same results of determining the majors of interest resulting in a percentage of 90%. Based on black box testing that has been carried out on this system in accordance with what was expected by 40 respondents, the percentage of department recommendations was 89.33%, and ease of access was 93.33%. The expert system is made based on a website that can be accessed online and can be used at any time.
WEB-BASED INFORMATION SYSTEM FOR SALES OF PRODUCTS LABELED HALAL IN KHANZA ONLINE SHOP
Rozzaq, Muhammad;
Eviyanti, Ade;
Azizah, Nuril Lutvi;
Hindarto
Journal for Technology and Science Vol. 1 No. 1 (2024): Journal for Technology and Science
Publisher : PT ANTIS INTERNATIONAL PUBLISHER
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DOI: 10.61796/ipteks.v1i1.97
The times are getting more advanced, the price of necessities is also increasing, many elements justify any means to sell food/products that are not suitable for consumption in order to get abundant profits. which has neglected an important point, namely the halalness of the product. Therefore I made research on how to create an online shop that can sell halal products that are guaranteed to be halal. The Information Sistem for Sales of Halal Labeled Products at the Web-Based Khanza Online Shop is an online shop that sells products labeled as halal, the products being sold are products that have passed the test of the Indonesian Ulema Council (LPPOM MUI) Food and Drug Research Institute. Final result of This research is a sistem that makes it easier for Muslim communities in Indonesia, especially Sidoarjo, to be able to shop online for halal products that have been tested for halal
Mobile-based Nahwu Sharaf Learning Application: Aplikasi Pembelajaran Nahwu Sharaf berbasis Mobile
Sumarno;
Hindarto;
Khoiri;
Efendy, Egha Arya;
Agung, Aprelareza
Procedia of Engineering and Life Science Vol. 5 (2024): Proceedings of the 7th Seminar Nasional Sains 2024
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v5i0.2250
The development of information and communication technology has brought significant changes in various aspects of life, including in the field of education. One of the main challenges in learning Arabic is mastering Nahwu and Sharaf, which are important branches of Arabic grammar. This study aims to develop a mobile application specifically designed to facilitate learning Nahwu and Sharaf for the general public. This application was developed using the Research and Development (R&D) method which includes the stages of needs analysis, design, development, testing, and evaluation. The main features of the application include learning materials to measure user understanding. In addition, this application is equipped with learning reminder features and progress tracking to assist users in the independent learning process. The trial results show that this application is effective in improving a person's understanding and skills in Nahwu and Sharaf. This application also received a positive response from users who felt that the learning methods presented were more interesting and interactive than conventional methods. Thus, it is hoped that this application can be an effective alternative solution in learning Nahwu and Sharaf, and can be widely applied in various institutions.
Prediction of the Winner of the Mojokerto Regency Pilkada Through a Socio-Historical Religious Approach: Prediksi Pemenang Pilkada Kabupaten Mojokerto Melalui Pendekatan Sosiso History Religius
Khoiri;
Hindarto
Procedia of Engineering and Life Science Vol. 5 (2024): Proceedings of the 7th Seminar Nasional Sains 2024
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v5i0.2253
This study aims to develop a prediction model for the winner of the Mojokerto Regency Regional Head Election (Pilkada) using a social history religious approach. This approach combines the analysis of community social data, political history, and religious factors that play a role in shaping voter behavior in the area. In this study, data were collected through interviews, surveys, and secondary data analysis that included past political trends, patterns of religious support, and the influence of religious institutions on the electoral process. By using quantitative and qualitative methods, this research aims to formulate significant factors in determining the winner of Pilkada and build a prediction model that can be used as a reference for prospective leaders and related parties in formulating a more effective campaign strategy. The results of this study are expected to provide new insights in understanding the dynamics of local politics, especially in Mojokerto Regency, and contribute to the development of election prediction methods based on a religious social history approach.
Pemodelan Gedung Kampus Universitas Muhammadiyah Sidoarjo dengan Metode Augmented Reality Sebagai Media Informasi
Utama, Bagas Riski;
Rosid, Mochamad Alfan;
Hindarto, Hindarto
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar
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DOI: 10.30645/j-sakti.v7i2.691
The purpose of making the UMSIDA Augmented Reality application is as an information medium as well as a promotional medium for prospective new students to introduce the campus during the promotion. The Augmented Reality visualization of the campus 1, campus 2 and campus 3 buildings at Muhammadiyah University of Sidoarjo can combine real and virtual objects in the form of 3-dimensional buildings in real time using the Marker Based Tracking method. This method produces an application that can display the building's visuals in 3 dimensions by scanning the markers on the brochure by directing the Android smartphone camera from various angles.
Pemodelan Gedung Kampus Universitas Muhammadiyah Sidoarjo dengan Metode Augmented Reality Sebagai Media Informasi
Utama, Bagas Riski;
Rosid, Mochamad Alfan;
Hindarto, Hindarto
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar
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DOI: 10.30645/j-sakti.v7i2.691
The purpose of making the UMSIDA Augmented Reality application is as an information medium as well as a promotional medium for prospective new students to introduce the campus during the promotion. The Augmented Reality visualization of the campus 1, campus 2 and campus 3 buildings at Muhammadiyah University of Sidoarjo can combine real and virtual objects in the form of 3-dimensional buildings in real time using the Marker Based Tracking method. This method produces an application that can display the building's visuals in 3 dimensions by scanning the markers on the brochure by directing the Android smartphone camera from various angles.
Deteksi Dini Penyakit Kekurangan Gizi (Stunting) Berbasis Web menggunakan Metode Certainty Factor
Efiyanti, Ade;
Nisa, Umi Khoirun;
Hindarto, Hindarto;
Indrawati, Marcella;
Wulandari, Alidza Septiam
Sainteks Vol. 21 No. 2 (2024): Oktober
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM)
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DOI: 10.30595/sainteks.v21i2.23845
Stunting merupakan kondisi di mana tinggi badan anak lebih rendah dari standar usianya, biasanya disebabkan oleh kekurangan gizi kronis. Stunting merupakan indikator masalah kesehatan yang serius karena mempengaruhi pertumbuhan fisik dan perkembangan kognitif anak. Sistem pakar deteksi dini stunting merupakan program komputer yang dirancang untuk membantu dalam identifikasi dan penanganan masalah gizi pada anak secara cepat dan akurat. Sistem ini memanfaatkan pengetahuan dari ahli gizi, dokter anak untuk memberikan saran berdasarkan gejala, data antropometri, dan faktor risiko lainnya. Metode yang digunakan dalam sistem pakar ini adalah metode Certainty Factor. Hasil dari penelitian ini adalah aplikasi sistem pakar untuk mendiagnosis stunting dan penyakit gizi buruk lainnya berbasis web. Hasil perhitungan pada penelitian ini dapat diketahui bahwa sistem pakar memiliki akurasi yang cukup tinggi dalam mencerminkan preferensi pakar, yaitu 90,91%.