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Application of Jaro-Winkler Algorithm for Talent Search Services at Startup Talentku Using Website-Based Crowdsourcing Concepts Adiarnita, Dini; Wulandari, Sri Hariani Eko; Lemantara, Julianto
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 2 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

Talentku is one of the startups in the field of talent services as a media liaison for students who have talent academic and non-academic talent with seekers. There are currently no application providers of all types of talent services in the education environment, so some talent service seekers have difficulty finding all types of talent. In the talent search process, the data displayed in the system does not match the keywords entered by the user so the user must fill in the talent category and must think of the right keywords so that the data appears according to what is needed. The solution for this problem is the Implementation of Jaro-Winkler's Algorithm Application to Search Talent Services at Startup Talentku Using Website-Based Crowdsourcing Concepts. Jaro-Winkler's algorithm in the search system and the concept of crowdsourcing within the Scrum framework can help talent seekers hire talent services. The results showed that the availability of talent service applications in the educational environment, as a bridge between talent service seekers and talent owners in ordering talent services with the concept of crowdsourcing. Through the application of the Jaro-Winkler Algorithm based on the inputted keywords, can provide information about easily identified talent services. Keywords: Talentku, Talent Service, Talent, Jaro-Winkler Algorithm, Crowdsourcing, Scrum
Implementasi Metode Double Diamond Design Untuk Redesain Antar Muka Aplikasi SBS Exam Pada Smp Negeri 3 Waru Alam, Yholandha Martha Rhisma; Wulandari, Sri Hariani Eko; Wahyuningtyas, Nunuk
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 3 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

SMP Negeri 3 WARU is a Ministry of Education-accredited junior high school in the Waru District of Sidoarjo Regency. With the Covid-19 pandemic, academic activities must be conducted online or via the internet. Being online necessitates the application of technology, one of which is the employment of SBS Exam. After conducting interviews and observations, it was discovered that the prototype of the SBS Exam application had various flaws, including a lack of a user-friendly display, high lighting and contrast, unappealing application colors, and several inconsistent and inaccessible buttons. To address this issue, interviews and assessments of the SBS Exam application's operation were conducted, and the problem was then solved by rebuilding the interface on the prototype using the Double Diamond Design approach and usability testing. A usability testing measuring instrument with indicators of learnability, efficiency, memorability, error, and satisfaction is used to calculate the initial evaluation. The results reveal that the average data is low at 2.89, which is considered poor. As a result, the best answer to these issues is to rebuild the SBS Exam application's interface using the Double Diamond Design technique, which consists of four stages: explore, define, develop, and deliver. Questionnaires were provided to 30 respondents, 15 teachers and 15 students, during the testing of the prototype on the SBS Exam application. The average after redesigning the application is 4.24 with an 84.96 percent percentage, indicating that the redesign solution in the SBS Exam application is able to convey the interface design extremely well.
Business Model Financial Technology Design by using Business Model Canvas based on Consumption Values Model (Case Study OVO user in Surabaya City) Novianti, Fenty Dwi; Wulandari, Sri Hariani Eko; Wardhanie, Ayouvi Poerna
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 2 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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The development of e-business has led to the emergence of a new business model, namely Financial Technology, which helps the public to be able to obtain financial transaction services quickly and easily. However, not many companies know how to design the right business model, especially fintech. Therefore, this research was conducted to design a financial technology business model using a business model canvas based on the consumption values of a case study of OVO application users in the city of Surabaya. The Business Model Canvas has 9 elements to be used, namely Customer Segments, Value Propositions, Channels, Customer Relationships, Revenue Streams, Key Resources, Key Activities, Key Partnerships and Cost Structure, while the Consumption Value has 5 elements to be used, namely Functional Value, Social Values, Emotional Values, Epistemic Values, and Conditional Values. In this study, OVO is used as an object of research because it is one of the most successful fintechs in Indonesia. The sample in this study used Simple Random Sampling with a sample size of 100 respondents and the technique for analysing the data used SEM (Structural Equation Modelling). The results showed that Functional Value significant all nine elements in BMC, while Social Value significant Channels, Emotional Value significant Key Resources and Key Activities, Epistemic Value significant Channels and Customer Relationships, Conditional Value significant Customer Segments, Value Propositions, Key Resources and Key Partnerships.
RANCANG BANGUN APLIKASI WEBSITE MANGROVE PADA KAWASAN PAMURBAYA SURABAYA MENGGUNAKAN METODE SCRUM Pradhana, Ilham Gilang; Hariadi, Bambang; Eko Wulandari, Sri Hariani
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 2 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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PAMURBAYA area is expected to be a place or means of learning for the community and also as a mangrove conservation activity so that the community can know the importance of conserving mangrove forests for the city of Surabaya. There are several ways of the process of delivering information about the importance of mangroves for the city which is currently run by the manager of PAMURBAYA wiasata areas such as the existence of information space in the PAMURBAYA area, there is also a learning application "SMART Mangrove" based on Computer aided Instruction (CAI) using Interactive CD. However, from a number of ways the delivery of information is still less effective and efficient because the delivery of information is still not fully accessible to the people of Surabaya. Based on the above problems, a media was made that could provide information to the public in a broad and quickly accessible manner so that the public could know the importance of preserving mangroves. Therefore, an interactive mangrove website was created in the PAMURBAYA area. The results of this application are providing information about the importance of preserving mangroves, loading the types of flora and fauna that exist in the PAMURBAYA Surabaya area, providing information about activities and news in the PAMURBAYA Surabaya area, providing information about the damage that occurred in the PAMURBAYA Surabaya area, the public can also propose activities and references about mangroves as well as providing quizzes that can be played by users of this website.
Implementasi Metode Design Thinking Untuk Validasi Ide Startup Find Dosen Wachid, Fadilah Alfan; sagirani, tri; wulandari, sri hariani eko
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 1 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

The COVID-19 pandemic has had an impact on various aspects of life, also has an impact on education. The Government has replaced the learning system, which should have been face-to-face directly to online. It makes students difficult to digest the information conveyed by the lecturer. With online learning, students find it difficult to find out the lecturer's busy schedule, and find it difficult to find the right time to contact the lecturer. Based on these problems, the author proposes a solution in the form of a startup find lecturer idea, this startup idea requires validation from the user to find out whether this startup is feasible or not. This startup find lecturer idea can provide facilities that can make it easier for students to contact lecturers. There are features for students who are undergoing final assignments, practical work, communication with guardian lecturers, lecturer schedules, announcement boards and status, as well as a list of lecturers for other purposes such as the interests of campus organizations. The validation of the startup idea of finding lecturers is carried out using the design thinking method and testing is carried out using the Usability Scale System. The display of the prototype presented as a result of the idea created has been tested on dynamic university students, resulting in an average System Usability Scale (SUS) score of 79.9 which means that the prototype containing the startup idea is acceptable with a percentile range of 85-95.
Design and Construction Service Administration Service Assistance Service System Guidance (SBPP) Based on Website at PT. Pelindo Marine Service Aziz, Alifudin; Wulandari, Sri Hariani Eko; Wahyuningtyas, Nunuk
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 2 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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PT. Pelindo Marine Service atau biasa disebut PT PMS merupakan salah satu BUMN yang merupakan anak perusahaan dari PT. Pelindo III (Persero). PT PMS bergerak dibidang jasa kepelabuhanan, salah satu jasanya adalah layanan Sarana Bantu Pelayanan Pemanduan (SBPP) yang meliputi layanan pemanduan dan layanan pemenuhan kebutuhan kapal. Dalam melaksanakan layanan tersebut, PT PMS memerlukan layanan administrasi yang dapat mencatat segala aktivitas yang ada pada layanan SBPP. Layanan administrasi yang dilakukan masih belum dapat terintegrasi dengan bagian/divisi terkait. Akibatnya proses pengerjaan administrasi menjadi lama karena penghitungan tagihan-tagihan tersebut masih manual. Maka dari itu, solusi yang didapatkan berupa sebuah sistem layanan administrasi SBPP. Layanan administrasi SBPP meliputi pelayanan pemanduan dan pemenuhan kebutuhan kapal yang dapat terotomatisasi penghitungan tagihan dan menerbitkan invoice secara langsung. Sistem dapat terintegrasi dengan bagian/divisi terkait sehingga lebih mudah dalam mengerjakan tugasnya. Penelitian dilakukan menggunakan metode System Development Life Cycle (SDLC). Dari hasil sistem layanan administrasi SBPP dapat disimpulkan bahwa sistem dapat melakukan penghitungan tagihan secara otomatis dari pengajuan layanan SBPP hingga menerbitkan invoice.
ANALISIS PENGGUNAAN MEDIA INTERNET PADA USAHA MIKRO KECIL MENENGAH (UMKM) JAWA TIMUR UNTUK MENEMBUS PASAR GLOBAL DENGAN METODE O2O Ayouvi Poerna Wardhanie; Puspita Kartikasari; Sri Hariani Eko Wulandari
Jurnal Bisnis Terapan Vol. 3 No. 02 (2019): Jurnal Bisnis Terapan
Publisher : Politeknik Ubaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24123/jbt.v3i02.2513

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This study aims to determine how the use of internet media in the Micro, Small, and Medium Enterprises (MSMEs) of East Java to penetrate the Global Market with the O2O Method. MSME is a business activity that plays a major role in the economic development of a nation, but one of the obstacles in the development of MSMEs, especially in Indonesia is the number of business people who are still reluctant to know internet technology, even though with utilizing information technology and internet networks that are more easily accessible and used can help develop the businesses many times. Therefore, the existence of this research is expected to be able to contribute in identifying internet facility and infrastructure ownership in MSMEs, MSME perceptions of the usefulness of information technology in their business, and the interest and mastery of MSME entrepreneurs’ technology in adopting the internet for business development in the global market. The analytical method used is descriptive statistics, with questionnaire instruments. The number of samples in this study are 102 MSMEs in East Java, especially in the fields of trade, hotels, and restaurants. The results of this study are: 87% of MSMEs have not utilized the Marketplace, 79.41% of MSMEs have not utilized E-Commerce, 82.35% of MSMEs have not utilized Crowdsourcing, 78.14% of MSMEs have not marketed their businesses through social media, so it can be concluded that MSMEs at East Java is not ready to penetrate the market global, because of the internet media used so far, most are only used as personal communication tools.
Prototipe Aplikasi Pembelajaran Bagi Anak Berkebutuhan Khusus dengan Menerapkan Pendekatan Gamification Tri Sagirani; Nunuk Wahyuningtyas; Sri Hariani Eko Wulandari; Wawan W Efendi
Jurnal Teknik Vol 18 No 2 (2020): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v18i2.77

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Outbreaks of Corona Virus Disease (COVID-19) require the entire community to change, including education. The government issued a home study policy to reduce the spread of the virus. For students, studying at home relatively does not pose significant obstacles. Whereas for disabilities students, they need learning methods which able make them think that they are studying at school because there are scheduled lessons such as at school and material content that interests them in learning. So, they can concentrate on receiving the material. All learning processes must make it easier for parents to assist them in learning. This study provides a solution through learning media for disabilities in the form of an android-based application using a gamification approach that utilizes elements of character, challenges, interactive, stories, feedback and freedom to fail. This application presents convenience for parents in creating a child's daily schedule, selecting activities that are suitable for disabilities students and providing space for parent and child collaboration. For children, this application can help to stay enthusiastic in learning like at school in a more fun way. The limited trial application uses the System Usability Scale (SUS) as a benchmark for the perception of system usability, with a result of 85,3 which means it has a grade B grade with an Adjective Rating Excellent.
PENERAPAN URUN DAYA BERBASIS INTERNET UNTUK PEMENUHAN BAHAN BAKU PADA USAHA KECIL MENENGAH (UKM) BATIK SIDOARJO DAN UKM MEKAR SARI SURABAYA Vivine Nurcahyawati; Sri Hariani Eko Wulandari; Erwin Sutomo
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 26, No 2 (2020): APRIL - JUNI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v26i2.16829

Abstract

Program Kemitraan Masyarakat (PKM) yang dilakukan kali ini adalah untuk mendukung mitra dalam rangka memberikan solusi atas permasalahan yang dihadapinya. Untuk memenuhi kebutuhan mitra tersebut maka kegiatan yang dilakukan adalah dengan mempersiapkan sebuah aplikasi yang menerapkan konsep Urun Daya Berbasis Internet (crowdsourcing) untuk pemenuhan kebutuhan sumber daya bahan baku pada UKM Batik Sidoarjo dan UKM Mekar Sari. Untuk selanjutnya mitra didampingi saat menerapkan aplikasi tersebut dalam sebuah kegiatan pelatihan. Berdasarkan hasil kuesioner, pelatihan ini dapat meningkatkan kemampuan mitra untuk mengelola sumber daya bahan bakunya serta dapat mengatasi permasalahan mitra dalam hal pemenuhan sumber daya bahan bakunya. Rangkaian kegiatan pelatihan dan implementasi hasil pelatihan ini berlangsung sekitar 6 bulan (Juli-Desember 2019). Kegiatan ini melibatkan dosen sebagai peneliti dengan kepakaran yang terkait dan juga mahasiswa sebagai asisten pelatihan. Luaran yang dihasilkan dari aktifitas ini adalah berupa modul-modul pelatihan, publikasi ilmiah laporan hasil kegiatan dan hak cipta atas produk yang telah dihasilkan.Kata kunci: Urun Daya; Bahan Baku; Penerapan Aplikasi.AbstractThe Community Partnership Program (PKM) is to support partners in order to provide solutions to the problems they face. To meet the needs of these partners, the activity carried out is to prepare an application that applies the concept of crowdsourcing to meet the needs of raw material resources in Batik Sidoarjo UKM and Mekar Sari UKM. Furthermore, partners are accompanied when implementing the application in a training activity. Based on the results of the questionnaire, this training can improve partners 'ability to manage their raw material resources and can overcome partners' problems in terms of meeting their raw material resources. The series of training activities and implementation of the training results took place around 6 months (July-December 2019). This activity involves lecturers as researchers with related expertise and also students as training assistants. Outputs generated from these activities are training modules, scientific publications on activity reports and copyright on products that have been produced.Keywords: Crowdsourcing; Raw Material; Application Implementing.
Perancangan Strategi Digital Marketings Dengan Metode Race Pada Layanan Online Food Delivery Berdasarkan Perilaku Pelanggan Generasi Z Ayouvi Poerna Wardhanie; Althov Zhorif Naufal; Sri Hariani Eko Wulandari
Journal of Technology and Informatics (JoTI) Vol. 3 No. 1 (2021): Vol.3 No.1 (2021)
Publisher : Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1132.796 KB) | DOI: 10.37802/joti.v3i1.187

Abstract

Dengan berkembangnya teknologi khususnya di Indonesia menyebabkan munculnya praktik e-business baru yaitu OFD (Online Food Delivery) yang banyak diminati masyarakat karena membuat proses pemesanan makanan menjadi lebih hemat biaya dan efektif, karena makanan tiba tepat saat dibutuhkan. Oleh karena itu, penelitian ini dilakukan untuk merancang strategi pemasaran digital RACE berbasis perilaku pelanggan dengan studi kasus pada pengguna layanan OFD Go-Food dan GrabFood di Surabaya. Tahapan digital marketing RACE terbagi menjadi 4 tahapan yaitu Reach, Act, Convert and Engage, sedangkan customer behavior memiliki 10 elemen yang dapat digunakan untuk mengukur perilaku customer yaitu Motivasi, Gaya Hidup, Persepsi Konsumen, Pembelajaran, Sikap, Komunikasi, Kelompok Rujukan, Keluarga, Kelas Sosial, dan Budaya. Dalam penelitian ini Go-Food dan GrabFood digunakan sebagai objek penelitian karena saat ini sebagai pemimpin segmen OFD untuk kawasan Asia Tenggara termasuk Indonesia. Pengambilan sampel menggunakan teknik Simple Random Sampling dengan total sebanyak 100 responden dan teknik yang digunakan untuk menganalisis data adalah SEM (Structural Equation Modeling). Hasil penelitian menunjukkan bahwa Tahap Reach dipengaruhi oleh keluarga, Tahap Act dipengaruhi oleh persepsi konsumen, komunikasi, dan sikap, Tahap Convert dipengaruhi oleh kelompok rujukan, dan motivasi, Tahap Engage dipengaruhi oleh budaya, gaya hidup, kelompok rujukan keluarga, kepribadian, komunikasi, pembelajaran, persepsi konsumen, dan sikap.
Co-Authors A. B. Tjandrarini Adiarnita, Dini aditya anugrah pratama Adzkar, Qowiyyu Ageng Yudha Priyawan Agus Dwi Churniawan Agus Dwi Churniawan, Agus Dwi Agustinus, Ariocky Al Arif Rahmadika Putra Wicaksono Alam, Yholandha Martha Rhisma Alfianto, Fatkur Alfianto, Fatkur Althov Zhorif Naufal Ambo Paerah Amiyantho, Eko Amiyantho, Eko Andy Kurniawan Andy Kurniawan, Andy Anjik Sukmaaji Arfilia Septianasari Ariocky Agustinus Arlisa Kumala Rofik Ayouvi Poerna Wardhanie Ayouvi Poerna Wardhanie Ayuningtyas Aziz, Alifudin Azizi, Farsha Azzah Oktavian Kuncahyo Bambang Hariadi Banjuradja, Andre Mentaya Banjuradja, Andre Mentaya Baya, Novi Riyanto Dwi Putra Billah, Zakiyah Dania Bisri, Mohammad hasan Bragi, Tsani Chico Brilliani Ayunda Putri K. K. Cendrakasih, Titis Cendrakasih, Titis Choliq, Muhammad Decka Alifando Setiawan Dewi yani Sunarto Dimas Fitrah Maulana Donny Bustan Fauzi Dwi Aristyo Rahadiyan Dwiky Rachman Hidayat Edelwy Apriliana Wawolumaya Efendi, Wawan Wahyudi Effendi, Pradita Maulidya Eka Febryan Prayitno Erwin Sutomo Erwin Sutomo Fajjrul Junaidi Farsha Azizi Fatkur Alfianto Fauzi, Donny Bustan Fauzi, Donny Bustan Ferry Ferry Firmanto, Rendy Destara Firmanto, Rendy Destara Fuad Asyhary, Mochamad Fuad Asyhary, Mochamad Habiburrohman Habiburrohman Handyono, Kentdra Haris Imansya Haryanto Tanuwijaya Henry Bambang Setyawan Ignatius Adrian Mastan Imansya, Haris Imansya, Haris Imelda, Maritha Indhra Musthofa Ismail Ismail Jamhari Jamhari Julianto Lemantara Junaidi, Fajjrul Junaidi, Fajjrul Kadarisman, Hendry Haryo Kadarisman, Hendry Haryo Kadek Dwi Mahesayasa Kentdra Handyono Kurniasari, Novita Kurniasari, Novita Lutfiyah Lutfiyah Lutfiyah Lutfiyah M. J. Dewiyani Sunarto Mahesayasa, Kadek Dwi Mahesayasa, Kadek Dwi Martinus Sony Erstiawan Miftahussalam, Moh. Miftahussalam, Moh. Mochamad Fuad Asyhary Mochammad Arifin Moh. Miftahussalam Muhammad Choliq Nanang Sugiono Nina Setyawati Ningsih, Norma Novi Riyanto Dwi Putra Baya Novianti, Fenty Dwi Noviantono, Susilo Bayuaji Novita Kurniasari Nugraha Caturriyanto Utama Nugroho, Riski Wahyu Nurmatin, Akbar Oktaviani Oktaviani oktaviani Paerah, Ambo Panca Rahardiyanto Pantja Wati Sudarmaningtyas Pantjawati Sudarmaningtyas Perdana, Sandy Permadi, Ageng Permadi, Ageng Pradhana, Ilham Gilang Prasetyo, Mochamad Yudi Prasetyo, Mochamad Yudi Prasetyo, Wildan Harits pratama, aditya anugrah pratama, aditya anugrah Prayitno, Eka Febryan Priyawan, Ageng Yudha Puspita Kartikasari Puspita Kartikasari Puspita Kartikasari Puspitarini, Meidiana Putra, Rendra Pratama Putra, Rendra Pratama Putri K. K., Brilliani Ayunda Putri K. K., Brilliani Ayunda Rahardiyan Arya Yudha Rahmawati, Endra Rendra Pratama Putra Riski Wahyu Nugroho Rochdiansyah, Zhulfiki Arbhi Rochmawati, Dian Rochmawati, Dian Romadhony, Ludfiandy Rudi Santoso Rudi Santoso, Rudi Rudy Santoso Rudy Santoso, Rudy Sahartian, Onastatia Sani, Muhamad Lutfhan Nugraha Septianasari, Arfilia Septianasari, Arfilia Setiawan, Decka Alifando Setiawan, Decka Alifando Shirly Syamsiah Sudarmaningtyas, Pantja Wati Sugiono, Nanang Sulistiowati Sulistiowati Sulistiowati Sulistiowati Sumarlin, Herlan Zendy Sumarlin, Herlan Zendy Sunarto, Dewi yani Suparman, Falerianus Hendratno Suparman, Falerianus Hendratno Supiati Supiati Supiati Supiati Susianawati, Hesty Syamsiah, Shirly Syamsiah, Shirly Tan Amelia Tanujaya, Wisnu Ramadhani Teguh Sutanto Tirta Yoga Tri Sagirani Tutut Wurijanto Valentinus Roby Hananto Vivine Nurcahyawati Wachid, Fadilah Alfan Wahyuningtyas, Nunuk Wardhanie, Ayouvi Wawan W Efendi Wawolumaya, Edelwy Apriliana Wibowo, Septian Agung Wicaksono, Al Arif Rahmadika Putra Yamanta, Ongky Anjar Yoppy Mirza Maulana Yoppy Mirza Maulana Young, Calvin Yudha, Rahardiyan Arya Yundari, Yundari Yusuf Ongky Alexsander