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Kesiapan TK Di Kecamatan Medan Petisah Dalam Mengimplementasikan Kurikulum Merdeka Listia, Wan Nova; Damayanti, Nina Afria; Anggraini, Elya Siska; Hidayati, Isa
JURNAL BUNGA RAMPAI USIA EMAS Vol 9, No 2: Oktober 2023 Special Edition
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jbrue.v9i2.52843

Abstract

Penelitian ini bertujuan untuk menggambarkan kesiapan sekolah Taman Kanak-kanak yang berada di kecamatan Medan Petisah untuk mengimplementasikan Kurikulum Merdeka. Penelitian ini menggunakan pendekatan kualitatif dimana teknik pengumpulan data atau informasi melalui wawancara, observasi, dan dokumentasi. Informasi yang terkumpul nantinya akan dianalisis secara kualitatif menggunakan Teknik analisis data yang kembangkan oleh Miles dan Huberman. Berdasarkan hasil penelitian yang sudah dilakukan disimpulkan bahwa rata-rata sekolah TK yang berada di kecamatan Medan Petisah berada di kategori cukup siap mengimplementasikan kurikulum merdeka belajar, dimana setiap sekolah akan mulai mencoba menerapkan kurikulum merdeka tersebut pada Tahun Ajaran 2023/2024. Selain itu, salah satu penyebab rata-rata sekolah berada di kategori cukup siap dikarenakan adanya peran aktif pemerintah pusat maupun praktisi kurikulum dalam memberikan pelayanan berupa sosialisasi kurikulum merdeka di sekolah TK.
Revitalisasi Bank Sampah Gesit Desa Rumah Gerat melalui Edukasi dan Penataan Sistem Operasional Bank Sampah Damayanti, Nina Afria; Hidayati, Isa; Perdana, Adidtya; Sihombing, Rossy Pratiwy; Barus, Eviyona Laurenta Br
Jurnal Pengabdian Nasional (JPN) Indonesia Vol. 5 No. 3 (2024): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpni.v5i3.944

Abstract

This community service activity aims to enhance the effectiveness of the "Bank Sampah Gesit" in Rumah Gerat Village through educational initiatives and operational system restructuring. The program includes educating participants on waste management concepts, types of recyclable materials, and effective operational management, followed by a Focus Group Discussion (FGD) to design improved operational systems. Using a one-shot case study approach with pretest-posttest assessments, this initiative successfully increased participants' knowledge and understanding of waste management principles and established a functional waste management system. This system includes the types of waste managed, waste deposit recording systems, and the roles of waste collectors and sponsors in sustaining the bank. Fully supported by the Research and Community Service Institute (LPPM) of Universitas Negeri Medan and in collaboration with Roda Hijau Kota Medan, this community service program encourages active community participation in environmental conservation efforts. The goal is for this initiative to inspire the residents of Rumah Gerat Village to manage waste more efficiently, positively impacting the local environment, and creating a cleaner and sustainable environment for future generations.
Pengaruh Permainan Maze Terhadap Kemampuan Bercerita di TK Negeri 1 Padang Baru Zahratul Qalbi; Serli Marlina; Rafhi Febryan Putera; Isa Hidayati; Melia Eka Daryati
Jurnal Pelita PAUD Vol 4 No 2 (2020): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v4i2.1013

Abstract

Permasalahan yang melatarbelakangi penelitian di TK N 01 Padang Baru bahwa kemampuan bercerita anak belum berkembang dengan baik. Penyebabnya adalah kurangnya kreatifitas guru dalam menciptakan suatu alat permainan edukatif. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Maze terhadap Kemampuan Bercerita Anak di TK N 01 Padang. Penelitian ini menggunakan pendekatan Kuantitatif yang berbentuk Quasy Eksperiment. Populasi penelitian adalah anak TK N 01 Padang Baru yang berjumlah 47 orang. Teknik pengambilan sampel yaitu Purposive Sampling, yaitu kelas B3 dan kelas B4 masing-masingnya berjumlah 10 orang anak. Hasil penelitian terlihat bahwa anak pada kelas eksperimen yang menggunakan Permainan Maze memiliki nilai rata-rata lebih tinggi jika dibandingkan dengan anak pada kelas kontrol yang pembelajarannya menggunakan buku dongeng. Berdasarkan perhitungan t-test diperoleh (3,96) lebih besar dari (2,10) menunjukkan bahwa terdapat perbedaan yang signifikan antara kedua kelas tersebut.
ANALISIS KETERAMPILAN GURU DALAM MENGADAKAN VARIASI PEMBELAJARAN DI TK NEGERI PEMBINA LUBUK PAKAM Hani Eklesia Sidauruk; Isa Hidayati
ADIBA : JOURNAL OF EDUCATION Vol. 4 No. 4 (2025): JULI
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This study aims to analyze teacher skills in implementing learning variations at the Pembina Lubuk Pakam State Kindergarten (TK Negeri Pembina). Learning variations are one of the important aspects in early childhood education, which can increase student motivation and involvement in the learning process. The method used in this study is a qualitative approach with data collection techniques through observation, interviews, and documentation. The results of the study indicate that teachers at Pembina Lubuk Pakam State Kindergarten have implemented various methods and strategies in implementing learning variations, such as the use of diverse media, changes in voice intonation, and the implementation of interactive and creative activities. However, there are several challenges faced, such as limited resources and facilities that affect the implementation of learning variations optimally. This study is expected to contribute to the development of teaching practices in kindergartens, as well as being a reference for managers in improving the quality of early childhood education.
PERBEDAAN KEMAMPUAN BERCERITA ANAK USIA DINI 5-6 TAHUN MELALUI PENGGUNAAN MEDIA BONEKA JARI DI TK SALSA DESA CINTA RAKYAT Sophi Juniandari; Isa Hidayati
ADIBA : JOURNAL OF EDUCATION Vol. 4 No. 4 (2025): JULI
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to identify differences in storytelling ability in early childhood aged 5-6 years through the application of finger puppet media in Salsa Kindergarten, Cinta Rakyat Village. The method used is a quantitative approach with a Quasi Experimental Design, specifically the Pretest-Posttest Control Group Design, which is used to compare two groups. The population in this study was 40 children aged 5-6 years. The sample was selected randomly (random sampling), consisting of 20 children in class B1 (Sun Class) as the experimental group who received treatment, and 20 children in class B2 (Star Class) as the control group without treatment. Data were collected through observation, testing, and documentation systematically. Data analysis was carried out using descriptive analysis and non-parametric statistics through the Mann-Whitney U test. The results showed that there was a significant difference in storytelling ability between children who used finger puppet media and those who did not. This is indicated by the significance value of the Mann-Whitney U test of 0.026 <0.05. Thus, finger puppet media has proven effective in improving the storytelling skills of early childhood children at Salsa Kindergarten, Cinta Rakyat Village.
Pengembangan Model Pembelajaran ILC3 Pada Mata Kuliah Seminar PAUD Isa Hidayati; Sariana Marbun; Dwi Septi Anjas Wulan; Resti Citra Dewi
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

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Abstract

This study aims to develop the ILC3 learning model in seminar courses. This study uses a 4-D development model consisting of 4 stages, namely defining, planning, developing and disseminating. The ILC3 learning model is used to develop students' 21st century skills. The product produced in this study is a guidebook for using the ILC3 learning model in seminar courses.The results of the study show that the Syntax of the ILC3 learning model, namely Identify, Literature review, Construct, Create, and Communicate, is valid for use in seminar learning with an average of 84.6% with a very valid category. The ILC3 learning model is practically used in seminar learning, these results are in accordance with data analysis in small group tests which show an average of 85.9 in lecturer responses indicating very practical, an average student response of 87.8 indicating very practical, an average student ability result of 84.1 in the very practical category. The results of the large group test showed an average of 87.4 in lecturer responses indicating very practical, an average student response of 88.5 indicating very practical, an average student ability result of 88.5 in the very practical category. The ILC3 learning model is effective in seminar learning as seen from the results of student tests. in the small group test it has a Ngain value of 0.8 with a high category. Meanwhile, in the large group test, the Ngain value was 0.9 with a high category.
PERBEDAAN MOTORIK HALUS ANAK USIA 5-6 TAHUN MENGGUNAKAN LEGO DI TK SWASTA KEMALA BAYANGKARI Juhemi Kespensia Sirait; Isa Hidayati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15774

Abstract

Fine motor skills are essential for supporting learning readiness in early childhood; however, some children aged 5–6 years still experience difficulties in activities requiring hand and finger coordination, such as cutting, pasting, and holding writing tools properly. his study aimed to investigate the effect of LEGO play activities on the fine motor skills of children aged 5–6 years. A quantitative method with a One-Group Pretest–Posttest design was employed involving 10 children in Group B at Kemala Bhayangkari Kindergarten, Kabanjahe, Karo Regency. Data were collected through an observation instrument consisting of eight indicators of fine motor development and analyzed using descriptive statistics and the Wilcoxon Signed-Rank Test. The results showed a significant improvement in children's fine motor abilities after participating in LEGO-based activities. The mean score increased from 19.1 in the pretest to 28.1 in the posttest, representing a gain of 9 points. Statistical analysis revealed a significance value of 0.005 (p < 0.05), indicating a significant difference between pretest and posttest scores. These findings demonstrate that LEGO play is an effective educational tool for enhancing fine motor development and can be incorporated into early childhood learning programs to support children's developmental readiness.
PERBEDAAN KEMAMPUAN BERHITUNG PERMULAAN ANAK USIA 5-6 TAHUN MENGGUNAKAN MEDIA DOMINO WARNA DI TK HARAPAN BUNDA KAB LANGKAT Fany Padilah; Isa Hidayati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.16769

Abstract

This study aimed to determine the differences in the early counting skills of 5–6-year-old children through the use of colored dominoes at Harapan Bunda Kindergarten in Langkat Regency. This study employed a quantitative approach with a pre-experimental method using a One Group Pretest-Posttest design. The subjects consisted of 13 children from Group B. Data were collected through observation and documentation, and then analyzed using the Wilcoxon Signed Rank Test. The results showed that the average pretest score of 12.46 increased to 16.69 in the posttest. The Wilcoxon Signed Rank Test (2-tailed) obtained an Asymp. value of 0.001 < 0.05, indicating a significant difference before and after the use of colored dominoes. Therefore,it can be concluded that colored dominoes have a positive effect on the counting skills of 5–6-year-old children.
PERBEDAAN KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN MENGGUNAKAN PERMAINAN TEBAK GAMBAR BERBASIS APLIKASI SCRATCH JR DI TK KASIH BAPA PERCUT Marcelita Nainggolan; Isa Hidayati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18160

Abstract

Speaking ability is one aspect of language development that needs to be developed from an early age because it plays an important role in children's ability to communicate, convey ideas, and interact with the environment. Based on the results of observations at Kasih Bapa Percut Kindergarten, the speaking ability of children aged 5–6 years is still not optimally developed so that more innovative learning media is needed. This study aims to determine the effect of using a guessing game based on the Scratch Jr application on the speaking ability of children aged 5–6 years at Kasih Bapa Percut Kindergarten. The study used a quantitative approach with the Pre-Experimental Design method using the One Group Pretest–Posttest Design. The research sample consisted of 15 children selected using the total sampling technique. Data collection was carried out through observation sheets, then analyzed using descriptive statistics and the Wilcoxon Signed Rank Test. The results showed that the average speaking ability of children increased from 22.2 at the pretest to 32.8 at the posttest. The results of the hypothesis test showed an Asymp. Sig. value. (2-tailed) = 0.000 (<0.05), indicating a significant effect of the use of the Scratch Jr. application-based picture guessing game on the speaking skills of children aged 5–6 years. Improved speaking skills were seen in children's ability to name pictures, describe object characteristics, answer questions, construct simple sentences, and retell information coherently. Therefore, the Scratch Jr. application-based picture guessing game can be used as an effective alternative learning medium to improve the speaking skills of early childhood.