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PENINGKATAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN MISSOURI MATHEMATICS PROJECT (MMP) PADA MATERI SEGIEMPAT DAN SEGITIGA Machmud, Sri Agustina; Machmud, Tedy; A. Y. Pauweni, Khardiyawan
JIPMat Vol 8, No 2 (2023)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipmat.v8i2.16698

Abstract

Tujuan penelitian ini untuk mengetahui apakah terdapat peningkatan hasil belajar siswa melalui model pembelajaran Missouri Mathematics Project (MMP) pada materi Segiempat dan Segitiga di kelas VII-6 SMP Negeri 2 Gorontalo. Penelitian tindakan kelas melibatkan siswa kelas VII-6 dengan jumlah 30 orang yang terdiri dari 15 orang siswa laki-laki dan 15 siswa perempuan. Hasil penelitian pada proses pembelajaran dapat dilihat dari skor rata-rata hasil belajar matematika siswa pada siklus I yaitu ranah afektif dengan kriteria baik dan sangat baik mencapai 54,17%, ranah psikomotorik dengan kriteria baik dan sangat baik mencapai 56,67%, ranah kognitif siswa yang tuntas dengan persentase 66,67% dan pada siklus II yaitu ranah afektif dengan kriteria baik dan sangat baik mencapai 80,83%, ranah psikomotorik dengan kriteria baik dan sangat baik mencapai 83,33%, ranah kognitif siswa yang tuntas dengan persentase 90%. Berdasarkan peningkatan persentase dari 3 (tiga) ranah tersebut, dapat disimpulkan bahwa penerapan model pembelajaran Missouri Mathematic Project (MMP) dapat meningkatkan hasil belajar matematika siswa
Pengaruh Model Problem Based Learning Terhadap Kemampuan Berpikir Kreatif Matematis Siswa pada Materi Kubus dan Balok Selfiani, Selfiani; Machmud, Tedy; Resmawan, Resmawan; Ismail, Yamin
Research in the Mathematical and Natural Sciences Vol. 1 No. 2 (2022): May-October 2022
Publisher : Scimadly Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (215.116 KB) | DOI: 10.55657/rmns.v1i2.66

Abstract

This study discusses the effect of the Problem Based Learning model on students' mathematical creative thinking skills on cube and cuboid material. The research was carried out using an experimental method involving students of SMP Negeri 3 Limboto Barat as research subjects. The research design used is Post Test Only Control Design. Sampling was carried out using the Simple Random Sampling technique. Measuring mathematical creative thinking ability is done using a test instrument that has met the requirements of item validity and instrument reliability requirements. The results showed that applying the Problem-Based Learning model in learning significantly influenced students' creative thinking skills on cube and cuboid material. This can be seen from students' mathematical creative thinking ability in learning using the Problem-Based Learning model, which is higher than students' mathematical creative thinking ability in direct learning.
Model Pembelajaran Kooperatif Tipe Think Pair Share Berbantuan Video Pembelajaran Materi Relasi Dan Fungsi Sauwera, Arpina; Zakaria, Perry; Machmud, Tedy; Ismail, Yamin; Isa, Dewi Rahmawaty
Research in the Mathematical and Natural Sciences Vol. 2 No. 2 (2023): May-October 2023
Publisher : Scimadly Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55657/rmns.v2i2.122

Abstract

This research aims to determine the effect of the think pair share type cooperative learning model assisted by educational videos on student learning outcomes in relation and function material. The research was carried out in SMP Negeri 1 Suwawa in the alternate semester of the 2022/2023 academic year. The population in this study was all class VIII, totaling 83 people. The sample used was 20 students in the experimental class and 20 students in the control class. The research results show a significant difference in the average learning outcomes of students who study using the think pair share cooperative learning model, which is higher than the direct learning model.
Improving Student Learning Outcomes Through the Probing Prompting Learning Model on Trigonometric Ratios in Right-Angled Triangles in Class X-MPLB-A at SMK Negeri 1 Suwawa Daluta, Alpin; Machmud, Tedy; A. Y. Pauweni, Khardiyawan
Integral (Jurnal Penelitian Pendidikan Matematika) Vol. 7 No. 1 (2024): November 2024
Publisher : Program Studi Pendidikan Matematika, Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/jppm.v7i1.117

Abstract

This classroom action research aims to improve student learning outcomes on trigonometric ratios in right-angled triangles using the probing prompting learning model. This study is a classroom action research conducted at SMK Negeri 1 Suwawa during the even semester of the 2022/2023 academic year. The research involved 20 students and a teacher as subjects. The instruments used included teacher observation sheets, student observation sheets, and learning outcome tests. The research was conducted over 2 cycles. The results showed that the teacher's activity observations, which reached good and very good categories, increased from 80.94% to 80.95%. Similarly, the student observations that reached good and very good categories also increased from 74.99% to 79.16%. Student learning outcomes improved from 80% to 90%. All assessment aspects met the learning success indicators in the second cycle through the application of the probing prompting learning model. Based on this research, there are benefits to applying the probing prompting learning model, as it can enhance students' mathematics learning outcomes and improve their comprehension of mathematics.
Pengembangan Media Pembelajaran Berbasis Sparkol VideoScribe Pada Materi SPLTV di SMA Negeri 1 Suwawa Aminuddin, Juriah; Machmud, Tedy; Takaendengan, Bertu Rianto
FARABI: Jurnal Matematika dan Pendidikan Matematika Vol 7 No 2 (2024): FARABI: Jurnal Matematika dan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP UNIVA Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/farabi.v7i2.802

Abstract

The use of learning media is still limited, making students tend to be more passive during the learning process. At SMA Negeri 1 Suwawa, the learning process predominantly uses textbooks, whiteboards, LKPD, and sometimes PowerPoint. These limitations make it difficult for students to understand the material, including mathematics lessons on the material of the System of Linear Equations of Three Variables (SPLTV) which requires image visualization. With the existing problems, research was conducted by utilizing technology which aims to develop mathematics learning media using the Sparkol VideoScribe application on SPLTV material which was carried out involving 20 class X students at SMA Negeri 1 Suwawa in June. This type of research uses the Research and Development (R&D) method using the four-D development model, namely Define, Design, Develop and Disseminate. Data analysis was carried out based on expert assessments, teachers, and student responses using a Likert scale. The development assessment was carried out based on the results of three media validators as well as learning materials and obtained validation results of 77% for media and 82% for materials with criteria worth using. The results of teacher and student responses obtained an average total percentage of 98% and 85% respectively which indicates that the media used meets practical criteria. For further research, it can develop learning media that attract more students' attention in learning activities and increase the activeness of students in learning activities, especially math lessons on SPLTV material.
Meningkatkan Hasil Belajar Matematika Siswa Melalui Guided Discovery Learning pada Materi Trigonometri di Kelas X Sholikhah, Ummatus; Machmud, Tedy; Pauweni, Khardiyawan A. Y.
FARABI: Jurnal Matematika dan Pendidikan Matematika Vol 7 No 2 (2024): FARABI: Jurnal Matematika dan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP UNIVA Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/farabi.v7i2.828

Abstract

This study aimed to determine the improvement of student’s mathematics learning outcomes by implementhing the Guided Discovery Learning learning model on trigonometric material in grade X of SMKS (Vocational High School) Salafiyah Syafi’iyah Randangan, academic year 2023/2024. The data in this study was collected through teacher activity observation sheet, student activity observation sheet (given to 20 student), and learning outcome test. The research indicators were: the results of observation of teacher activities in managing learning activities reached at least 75%, the result of observation of student activities in receiving learning activities reached the “Active” criterion with a minimum of 75%, the result of the assessment of mathematics learning outcomes were at least 75%, and all students reached the minimum completeness criterion (75). Based on the analysis, applying the Guided Discovery Learning learning model to trigonometric material could improve students’ mathematics learning outcomes in two cycles after learning improvements were made from cycles I to II. this was marked by the escalation result of 1) observation of teacher activities in managing learning (cycle I 55,98%, and cycle II 97,06%), 2) observation of student activities during the learning process (cycle I 40%, and cycle II 93,3%), and 3) yhe average of student mathematics learning outcome (12 student or 60% in cycle I, and 18 student or 90% students completed in cycle II).
THE DEVELOPMENT OF “KOMLABIL” (KOMIK POLA BILANGAN) MEDIA IN LEARNING NUMERICAL PATTERNS Machmud, Tedy; Hulopi, Renata; Damayanti, Taulia
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 11, No 1 (2025)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v11i1.6872

Abstract

In the era of globalization, marked by the rapid development of technology, various innovations continue to emerge, including in the education sector. The application of digital transformation in education involves the use of information and communication technology to impact the improvement of learning quality, expand access to learning resources, and create a more interactive and collaborative learning environment. Thus, the education sector has become one of the most responsive fields to technological advancements. This study developed a learning media in the form of comics, named "Komlabil," using i-Spring Suite software on the material of numerical patterns. This media was designed following the PLOMP development model which includes five main stages: Preliminary Investigation, Design, Realization/Construction, Test, Evaluation and Revision, and Implementation. The research subjects were 27 eighth-grade students at SMP Negeri 1 Bulawa. This study revealed that digital comic media has been declared valid and practical. Through evaluation by media and material expert validators, an average score of 3.27 was obtained from the media expert evaluation and 3.34 from the material expert, both of which fall into the valid category. This indicates that the developed digital comics meet the expected quality standards, both in design and material content, making it suitable to be used as a supporting tool in learning. The percentage of student and teacher responses obtained 92.37% with a strongly positive category and 89% with a practical category. Based on these findings, the developed learning media is considered suitable to be used in teaching and learning activities because it meets the predetermined criteria of validity and practicality. Thus, this learning media not only meets rigorous academic standards but also contributes significantly to improving the quality of the learning process.
PENGEMBANGAN E-MODUL MATEMATIKA BERBASIS PROBLEMBASED LEARNING (PBL) PADA MATERI PERBANDINGAN DI KELAS VII SMP Lasantu, Patra; Machmud, Tedy; Takaendengan, Bertu Rianto
JURNAL LEMMA Vol 11, No 2 (2025): Lemma: Letters of Mathematics Education
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jl.2024.v11i2.9710

Abstract

Penelitian ini bertujuan dalam pengembangan e-modul matematika dengan basis Problem-Based Learning (PBL) pada materi perbandingan di kelas VII SMP Negeri 1 Wonosari. Metode yang digunakan pada penelitian ini adalah metode pengembangan dengan model 4D (Define, design, develop & disseminate) dengan mendapatkan validasi dari ahli media dan materi serta mengukur uji kepraktisan oleh guru dan siswa. Hasil dari penelitian ini menunjukkan bahwa penggunaan e-modul dianggap sangat layak dengan perolehan skor validasi yaitu 86,75% dan skor praktis yaitu 88,64%. E-modul ini diperkaya dengan beberapa fitur yang dapat dipilih antara lain; video, kuis dan permainan yang menyesuaikan dengan kurikulum merdeka. Hasil produk penelitian ini diharapkan dapat menjadi pilihan dalam pembelajaran matematika yang inovatif dan menyenangkan.
Inovasi Media Pembelajaran Interaktif Menggunakan WPS Office pada Pembelajaran Statistika Kadir, Abd. Wahid; Machmud, Tedy; Damayanti, Taulia
Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi Volume 13 Issue 2 August 2025
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/euler.v13i2.33118

Abstract

Innovation in interactive learning media is essential to improve the effectiveness of statistics instruction at the junior high school level. This study aimed to develop interactive learning media based on WPS Office to support Statistics learning for eighth-grade junior high school students. The research employed the ADDIE development model, encompassing five stages: Analysis, Design, Development, Implementation, and Evaluation. The media was designed using WPS Presentation and Canva, and then converted into an Android application using Website 2 APK Builder Pro. Validation was conducted by media and subject experts; practicality was assessed by teachers and students. Validation results showed very high feasibility, with an average score of 94.32% from media experts and 95.37% from subject experts. Practicality testing yielded scores of 95.33% from teachers and 93.42% from students, indicating that the media is highly practical and engaging. The developed media is valid, practical, and relevant for supporting contextual and interactive digital learning. It has potential to improve students' conceptual understanding of statistics and their digital literacy.
Pengaruh Model Pembelajaran NHT Berbantuan Media Pembelajaran Interaktif Terhadap Kemampuan Pemecahan Masalah Matematika Siswa Akuba, Wahyuni; Machmud, Tedy; Takaendengan, Bertu Rianto
Jambura Journal of Mathematics Education Vol 6, No 1: Maret 2025
Publisher : Department of Mathematics, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jmathedu.v6i1.33414

Abstract

This study investigates the impact of the cooperative learning model Numbered Heads Together (NHT) combined with interactive learning media on the mathematical problem-solving ability of eighth-grade students. The research aims to address the prevalent low levels of problem-solving competence among students by implementing an innovative student-centered learning approach. Using a quasi-experimental design with a post-test only control group, this study involved two classes selected through random sampling at SMP Negeri 1 Kwandang, with 30 students in each group. The experimental group received the NHT learning model supported by interactive media, while the control group was taught using a direct instruction method with the same media. Data were collected through validated problem-solving tests, analyzed using independent sample t-tests, normality and homogeneity tests, and effect size calculations. The results demonstrated a significant difference between the two groups, with the experimental group achieving higher problem-solving scores (mean score of 32.6 versus 27.9) and a high effect size (Cohen's d = 0.9032). These findings suggest that integrating NHT with interactive learning media effectively enhances students' mathematical problem-solving skills by fostering active engagement, collaboration, and conceptual understanding. The study highlights the importance of adopting interactive, student-centered learning models to improve mathematics education outcomes.