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PENGARUH MODEL PjBL BERBASIS STEM TERHADAP KETERAMPILAN BERPIKIR KREATIF DAN HASIL BELAJAR BIOLOGI SISWA SMA Cindi Rosita Desi; Slamet Hariyadi; Bevo Wahono
ScienceEdu Vol 6 No. 2 (2023)
Publisher : Program Studi Pendidikan IPA FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/se.v6i2.42227

Abstract

One of the skills that must be mastered by students for 21st century education is the ability to think creatively. Good creative thinking skills will improve students' cognitive learning outcomes. One way to improve this ability is by applying the PjBL’s learning model. The PjBL model’s is a learning model that involves students in carrying out a project that is useful for solving problems. The purpose of this study was to determine whether there was an effect of the PjBL based on Science, Technology, Engineering and Mathematics (STEM) learning model on Students' Thinking Ability and Learning Outcomes. Creative thinking skills and cognitive learning outcomes of students will be analyzed using the t-test. From the research results it is known that the average result of the ability to think creatively in the experimental class is 80.04, while the ability to think creatively in the control class is 70.95. Based on these data seen significance level of students' creative thinking abilities is 0.000 <0.05 so it can be concluded that there is an influence between the STEM approach to students creative thinking abilities. Based on the research results, the average difference in cognitive learning outcomes in the experimental class was 31.89, while the average difference in learning outcomes in the control class was 20.17. Based on these data it is known that the results of the Anakova test analysis show a significance level of 0.000 <0.05, which means that there is an influence of the STEM and learning model based on PjBL’s on student learning outcomes.
SWOT Analysis of Puzzle 3D Modeling-Based Learning on Neural System Materials Niyar Ana Qodariyah; Slamet Hariyadi; Rayendra Wahyu Bachtiar
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 7, No 2 (2025): July 2025
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v7i2.5371

Abstract

The research is based on challenges in learning, especially in nervous system material, where there are often misconceptions in students about the course of neural impulses and understanding the structure of the nervous system in humans. The purpose of the research is to develop learning media in the form of 3D-MbL puzzle media to help junior high school students understand the concept of nervous system material and conduct a SWOT analysis of the learning media. The research method used is qualitative descriptive, with data collection techniques through observation, documentation, and questionnaires. The instrument used in this study is a validation sheet by two validators, namely material validation and media validation. 3D-MbL puzzle media is made using several tools and materials, with the main ingredients being made using flannel and analyzed using the SWOT method. The study's primary results show that 3D-MbL puzzle media can attract students' interest and hone creative thinking skills during learning. However, there are challenges, such as the media needing help to explain in detail the process of neural impulses and other essential concepts in the material of the nervous system. The opportunity of this 3D-MbL puzzle media can be used as an exciting anatomy of the human body, and the threat is that students do not understand how to use it if the teacher does not clearly explain the use of the media. In conclusion, 3D-MbL puzzle media for the nervous system offers innovations in delivering science learning materials. However, further improvements are needed so that this media can be more optimal in delivering learning materials.