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The Effect Of Traditional Engklek Game Based On Problem Based Learning Model On Improving Crithical Thinking Ability Of Elementary School Students In Science Subjects Nisfah Lailla Handarizki; Angga Setiawan; Indah Yunitasari
JOSAR (Journal of Students Academic Research) Vol 10 No 2 (2025): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/pmsxqx47

Abstract

Twenty-first-century education demands a transformation in teaching strategies, with a focus on cultivating higher-order thinking skills, especially critical thinking. Observations and interviews at SD Negeri 2 Bendoagung, SD Negeri 3 Bendoagung, and SD Negeri 2 Karangrejo revealed that students' critical thinking skills are still relatively low. One of the underlying causes is the application of instructional methods that fail to sufficiently stimulate critical thinking. This study seeks to investigate the effect of incorporating traditional engklek games into a Problem-Based Learning (PBL) model on students’ critical thinking abilities in science education. The research employed a quantitative method with a quasi-experimental approach, specifically using a nonequivalent control group design. The sample was selected purposively, involving fourth-grade students from SD Negeri 2 and 3 Bendoagung as the experimental group, while students from SD Negeri 2 Karangrejo acted as the control group. Data were gathered using a critical thinking test, and analyzed using normality and homogeneity tests, followed by an independent sample t-test. Results showed a significant improvement in the experimental group, with a 46.55% increase in critical thinking performance, compared to only 11.11% in the control group. The hypothesis test produced a significance (2-tailed) value of 0.000, which is below the 0.05 threshold indicating that the integration of traditional engklek games within a PBL framework has a positive impact on students’ critical thinking skills.
The Effect Of Gallery Walk Learning Model To Improve Students' Creativity In Elementary School Fine Arts Subjects Nia Agis Susanti; Angga Setiawan; Indah Yunitasari
JOSAR (Journal of Students Academic Research) Vol 10 No 2 (2025): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/xt6fy347

Abstract

Teachers play a crucial role in fostering innovative and engaging learning environments to ensure that educational goals are effectively achieved. Selecting an appropriate learning model can significantly support the development of student creativity, particularly in Fine Arts, a subject that heavily relies on imagination and personal expression. The creativity levels among fourth-grade elementary students remain relatively low, as reflected in their limited ability to generate original ideas and the lack of variety in instructional models used by teachers, which are still largely traditional and project-based. This research aims to examine the impact of the Gallery Walk learning model on enhancing student creativity in Fine Arts. A quantitative approach was employed using a Quasi-Experimental method with a Nonequivalent Control Group Design. The study population included all fourth-grade students in Pule District, totaling 578 students. From this population, 82 students were selected through purposive sampling from SD Negeri 1 Joho, SD Negeri 4 Pule, and SD Negeri 2 Joho. Data were gathered through observation, interviews, and documentation, using instruments such as creativity rating scales and product assessment tools. The results of the hypothesis test, conducted using an independent samples t-test, indicated a significance value of 0.000 ≤ 0.05, demonstrating a meaningful effect of the Gallery Walk model on improving student creativity. This model has proven effective in encouraging students to express their creative ideas more fully in Fine Arts learning.
Development of Animated Comic Media Containing Local Wisdom "Learning the Culture of Dam Bagong Trenggalek" to Improve Cultural Literacy Students Grade IV Elementary School Duwi Ika Pitri Hardianti; Indah Yunitasari; Angga Setiawan
JOSAR (Journal of Students Academic Research) Vol 10 No 2 (2025): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v10i2.4784

Abstract

Cultural literacy is an important part of learning to support the Independent Curriculum, especially on the theme of exploring local wisdom. However, the younger generation's attention to local culture is decreasing due to modern developments. This study aims to develop an animated comic media containing local wisdom "Learning the Culture of Dam Bagong Trenggalek" to improve the cultural literacy students grade IV elementary school. The method used is Research and Development (R&D) with the ADDIE development model. The research sample consisted of 90 students from four elementary schools in Trenggalek District, namely SDN 2 Ngantru, SDN 2 Surodakan, SDN 1 Sumbergedong, SDN 3 Tamanan with a purposive sampling technique. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The validation results showed a score of 93% for media experts, 92.5% for material experts, and 92.5% for language experts, which is classified as very valid. The practitioner's assessment obtained a score of 97.5% and is classified as very practical. The effectiveness test showed an increase in pretest and posttest results of 32.5% on a field scale. The hypothesis test showed a significance value of 0.000 < 0.05. The N-Gain value of 86.12 is included in the high category. Student responses to the media reached 99.34% and were classified as very interesting. The results of the study concluded that the animated comic media containing local wisdom "Learning the Culture of Dam Bagong Trenggalek" is very valid, practical, interesting, and effective in improving the cultural literacy students grade IV elementary school.
The Effect Of Using Narrative Poster Learning Media On Historical Literacy Of Science Subjects Of Grade VI Elementary School Students Salsabila Maharani Aura Salim; Angga Setiawan; Indah Yunitasari
JOSAR (Journal of Students Academic Research) Vol 10 No 2 (2025): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v10i2.4799

Abstract

Historical literacy is the ability to understand, analyze, and connect past eventswith the present context. Based on PISA 2018 data, Indonesian students&#39; readingliteracy scores are still below the international average, reflecting the low abilityto understand texts, including historical texts. The results of initial observations atSDN 1 Mlinjon, SDN 2 Mlinjon, and SDN 2 Suruh showed that the historicalliteracy of grade VI students was still relatively low. This study aims to determinethe effect of the use of narrative poster learning media on historical literacy in thescience subject of grade VI Elementary School students. This study uses aquantitative approach with a quasi-experimental design of the non-equivalentcontrol group design type. The subjects of the study consisted of 31 students fromthe experimental class (SDN 1 and SDN 2 Mlinjon) and 23 students from thecontrol class (SDN 2 Suruh), who were selected using a purposive samplingtechnique. Data collection was conducted through tests and interviews, while dataanalysis used independent sample t-test with the help of SPSS 25. The results ofthe analysis showed a significance value of 0.000 (&lt;0.05), which means that thereis a significant influence of the use of narrative poster media on improvingstudents&#39; historical literacy. Thus, narrative poster media can be an alternativeeffective learning media in improving the historical literacy of elementary schoolstudents. This study can also be a reference for the development of othernarrative-based learning media.
Pengembangan Media Quiz Card Treasure Berbasis Kearifan Lokal untuk Penguatan Kecerdasan Spasial Siswa di Sekolah Dasar Angga Setiawan; Intan Susetyo Kusumo Wardhani; Wawan Prasetyo; Diyanti Jati Pratiwi; Lataniya Fie Dzikry
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1172

Abstract

This research is motivated by the low spatial intelligence of elementary school students in visualizing abstract spatial concepts within Natural and Social Sciences (IPAS) learning. The objective of this research is to develop the Quiz Card Treasure medium based on Trenggalek local wisdom that is proven valid, practical, and effective in strengthening students' spatial abilities. The method employed is Research and Development (R&D) utilizing the ADDIE development model, which comprises the Analyze, Design, Development, Implementation, and Evaluation stages. The research subjects involved 75 fourth-grade students from three elementary schools in Trenggalek Regency. Data collection techniques included expert validation sheets, response questionnaires, and performance tests. The results indicate that the developed medium met the "very valid" criteria, with feasibility percentages of 90% for material, 92% for media, and 90% for instructional design. The practicality test received a very positive response, with 92% from teachers and 93% from students. The effectiveness test demonstrated a significant improvement in learning outcomes, achieving an average N-Gain score of 0.65, classified in the medium category. It is concluded that integrating treasure hunt game mechanisms with local wisdom content effectively stimulates students' visualization and directional orientation abilities, making it a suitable innovative learning solution for elementary schools.
Efektivitas Model Inkuiri Terbimbing Dalam Meningkatkan Kemampuan Problem solving Murid Kelas V Pada Pembelajaran IPAS Dila Nurfita; Indah Yunitasari; Angga Setiawan
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.443

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan problem solving murid pada pembelajaran IPAS yang masih didominasi oleh pembelajaran konvensional dan kurang memberikan kesempatan bagi murid untuk berpikir kritis serta melakukan penyelidikan. Penelitian ini bertujuan untuk menganalisis efektivitas model pembelajaran Inkuiri Terbimbing terhadap kemampuan problem solving murid kelas V pada pembelajaran IPAS. Metode penelitian yang digunakan adalah kuantitatif dengan desain kuasi eksperimen dan jenis nonequivalent control group design. Sampel penelitian terdiri dari 24 murid sebagai kelas eksperimen dan 21 murid sebagai kelas kontrol. Pengumpulan data dilakukan melalui tes kemampuan problem solving berbasis indikator Polya. Data dianalisis menggunakan uji independent sample t-test dan uji N-Gain. Hasil penelitian menunjukkan bahwa model Inkuiri Terbimbing terbukti efektif dalam meningkatkan kemampuan problem solving murid dengan nilai signifikansi sebesar 0,024 (<0,05). Rata-rata nilai kelas eksperimen meningkat dari 72 menjadi 87, sedangkan kelas kontrol dari 71 menjadi 80. Nilai N-Gain sebesar 0,5722 menunjukkan kategori sedang dengan tingkat efektivitas sebesar 57,21%. Dengan demikian, model Inkuiri Terbimbing terbukti efektif dalam meningkatkan kemampuan problem solving murid kelas V pada pembelajaran IPAS.
Efektivitas Model Problem Based Learning Dalam Meningkatkan Literasi Sains Murid Sekolah Dasar pada Materi Perubahan Lingkungan Alya Rohana; Indah Yunitasari; Angga Setiawan
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.444

Abstract

Kemampuan literasi sains murid pada materi perubahan lingkungan masih belum berkembang secara optimal akibat proses pembelajaran yang cenderung berpusat pada guru dan kurang melibatkan murid secara aktif. Penelitian ini bertujuan untuk menganalisis pengaruh model Problem Based Learning terhadap kemampuan literasi sains murid kelas V pada materi perubahan lingkungan. Metode penelitian yang digunakan adalah kuantitatif dengan desain kuasi eksperimen jenis nonequivalent control group design. Penelitian melibatkan dua kelas, yaitu kelas eksperimen yang menerapkan model Problem Based Learning dan kelas kontrol yang menggunakan pembelajaran konvensional. Teknik pengumpulan data menggunakan tes pretest dan posttest berupa soal pilihan ganda yang mengacu pada indikator literasi sains. Analisis data dilakukan melalui uji normalitas, homogenitas, independent sample t-test, dan uji N-Gain. Hasil penelitian menunjukkan bahwa nilai rata-rata posttest kelas eksperimen sebesar 89 lebih tinggi dibandingkan kelas kontrol sebesar 79. Selain itu, hasil uji N-Gain memperoleh nilai 69,03% dengan kategori cukup efektif. Hasil uji hipotesis juga menunjukkan nilai signifikansi < 0,05 sehingga terdapat pengaruh signifikan model Problem Based Learning terhadap kemampuan literasi sains murid.
STRATEGI PENGUATAN BRANDING DAN DIGITALISASI PRODUK JAMUR TIRAM PADA UMKM DESA DOMPYONG Angga Setiawan; Muhammad Irwawan Siswantoro; Wahyu Agung Jatmiko; Cheryl Baharizki Adi Ulinnuha; Defita Rahmatdani; Styaning Lujeng Pangesti; Putri Aulian Nisa; Indah Yunitasari
Jurnal Mitra Dedikasi Masyarakat Vol. 3 No. 1 (2026): Edisi Juni
Publisher : Yayasan Bakti Cendekia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70305/jmdm.v3i1.199

Abstract

Pengabdian ini bertujuan untuk mengatasi permasalahan pemasaran konvensional dan lemahnya identitas produk (branding) pada UMKM jamur tiram di Desa Dompyong. Metode pelaksanaan menggunakan pendekatan Participatory Action Research (PAR) yang meliputi tahapan sosialisasi, pelatihan re-branding, dan pendampingan pemasaran digital. Kegiatan ini menghasilkan luaran berupa identitas visual baru (logo dan kemasan standing pouch berstandar ritel), akun bisnis media sosial yang aktif, serta pemahaman mitra mengenai manajemen konten. Evaluasi program menunjukkan adanya perluasan jangkauan pasar hingga ke luar Kecamatan Bendungan dan peningkatan omzet penjualan mitra. Kesimpulannya, digitalisasi dan penguatan branding efektif meningkatkan daya saing dan kemandirian ekonomi mitra di era industri 4.0.