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PENGEMBANGAN MEDIA GAME PEMBELAJARAN IPAS MATERI TRANSFORMASI ENERGI DISEKITAR KITA MENGGUNAKAN APLIKASI WORDWALL KELAS IV SDN 108/VIII SARI MULYA Muhammad Subhan; Ratnawati; Ervi Wulan Suci
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1377

Abstract

This research is motivated by the lack of use of interesting learning media to support the learning process, especially in class IV A SD N 108/VIII Sari Mulya. So, it takes effort to develop learning media. This study aims to produce learning media that have valid, practical and effective criteria. This research is a development research. The model used for this development is the ADDIE development model. The ADDIE development stages consist of: Analysis Stage, Design Stage, Development Stage, Implementation Stage, and Evaluation Stage. The results of the learning game media validation research were carried out by three validators, namely: validator I was 83.33%, validator II was 83.33%, and validator III was 100% which had an average value of 88.88% with a very valid category seen from the suitability of language, content and media graphics. The results of the practicality assessment of the learning game media were carried out by two practitioners, namely: practitioner I was 75% and practitioner II was 100%, which had an average of 88% in the very practical category. The results of the effectiveness of the learning game media obtained from the response questionnaire of class IV A students at SD N 108/VIII Sari Mulya have a value of 94% with a very effective category. The results of the study can be concluded that the development of learning game media has valid, practical and effective criteria.
PENGEMBANGAN MEDIA FLASH CARD DALAM KEMAMPUAN MEMBACA PERMULAAAN PADA PEMBELAJARAN BAHASA INDONESIA SISWA KELAS I SDN 068/VIII TERITI KABUPATEN TEBO Muhammad Subhan; Riyadi Saputra; Tiara Indah Puspita Sari
Jurnal Bastra (Bahasa dan Sastra) Vol. 8 No. 4 (2023): JURNAL BASTRA EDISI OKTOBER 2023
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Halu Oleo Kampus Bumi Tridharma Andounohu Kendari, Provinsi Sulawesi Tenggara – Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/bastra.v8i4.215

Abstract

Penelitian ini dilatar belakangi oleh lemahnya pemahaman siswa kelas I pada pembelajaran Bahasa Indonesia, di sebabkan dalam proses pembelajaran tidak menggunakan media dan terlalu fokus menggunakan buku guru dan siswa. Hal ini membuat siswa susah dalam memahami materi. Untuk mengatasi hal tersebut adalah dengan menggunakan penunjang pembelajaran khususnya menggunakan media flashcard dalam kemampuan membaca permulaan pada mata pembelajaran bahasa Indonesia. Jenis penelitian adalah penelitian pengembangan yaitu menggunakan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu, analisis (analize), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi (evaluation). Kelima tahap itu dilakukan melalui analisis kurikulum, analisis kebutuhan siswa dan analisis karakteristik siswa. Kemudian uji validasi oleh 3 orang validator (tim ahli), uji pratikalitas oleh guru wali kelas dan 13 siswa. Setelah dikategorikan valid dan praktis selanjutnya dilakukan uji efektifitas. Penilaian validasi Media Flash Card pembelajaran bahasa Indonesia pada uji validitas oleh tiga orang ahli mempunyai skor rata-rata 89,09% Termasuk dalam kategori sangat valid, uji praktikalitas dengan skor rata-rata 94,9% dikategorikan sangat praktis, sedangkan hasil efektifitas Media FlashCard pembelajaran bahasa Indonesia dengan skor rata-rata 86,66% dikategorikan sangat efektif
PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN KINEMASTER APPLICATION MATERI BAGIAN TUBUH TUMBUHAN UNTUK SISWA KELAS IV SD Estuhono Estuhono; Muhammad Subhan; Ria Hopipah
Jurnal Muara Pendidikan Vol 8 No 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1414

Abstract

This writing is motivated by the inaccuracy of tha selection of instructional video media on the material of plant body parts in class IV SD Negeri 82 Rantau Limau Kapas, Merangin Regency. Inappropriate learning videos are not able to fully accommodate student’s learning styles. This writing aims to produce a product in the form of a valid, practical, and effective learning videos for material on plant body parts in class IV. The type of research conducted is development research. This research uses the ADDIE development model. The test subjects in this study fourth grade students at SD Negeri 82 Rantau Limau Kapas and fourth grade science teachers. The research conducted shows that the instructional video media using the kinemaster application that was developed is valid, practical, and effective. So it can be concluded that from the process of developing learning videos using the kinemaster application, material on plant body parts to support independent learning for fourth grade students has produced media that (1) valid, both in terms of aspects as media, language aspects, and material aspects, (2) media that is practically used both from the aspects of students and educators, and (3) has produced effective media to achieve learning objectives according to the curriculum.
PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN KINEMASTER APPLICATION MATERI BAGIAN TUBUH TUMBUHAN UNTUK SISWA KELAS IV SD Estuhono Estuhono; Muhammad Subhan; Ria Hopipah
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1414

Abstract

This writing is motivated by the inaccuracy of tha selection of instructional video media on the material of plant body parts in class IV SD Negeri 82 Rantau Limau Kapas, Merangin Regency. Inappropriate learning videos are not able to fully accommodate student’s learning styles. This writing aims to produce a product in the form of a valid, practical, and effective learning videos for material on plant body parts in class IV. The type of research conducted is development research. This research uses the ADDIE development model. The test subjects in this study fourth grade students at SD Negeri 82 Rantau Limau Kapas and fourth grade science teachers. The research conducted shows that the instructional video media using the kinemaster application that was developed is valid, practical, and effective. So it can be concluded that from the process of developing learning videos using the kinemaster application, material on plant body parts to support independent learning for fourth grade students has produced media that (1) valid, both in terms of aspects as media, language aspects, and material aspects, (2) media that is practically used both from the aspects of students and educators, and (3) has produced effective media to achieve learning objectives according to the curriculum.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MUATAN MATEMATIKA KD 3.3 di KELAS III SEKOLAH DASAR Lika Apreasta; Muhammad Subhan; Reza Silviani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1509

Abstract

This understanding is motivated by students in difficulty understanding the mathematics learning process, because mathematics learning contains many numbers and is in class with counting lessons, causing students to be bored and difficult to understand. Learning material delivered during the learning process, makes the objectives of learning not achieved properly. This type of research is a Research and Development (R&D) research using the ADDIE model which consists of several stages (Analyze, Design, Development, Implementation, and Evaluation), the test subjects are grade III students of SDN 11 Sitiung. Data collection instruments use validity instruments, practicality instruments, and effectiveness instruments. The assessment instrument is validated by three validators, namely language, graphics, and content validators, then the practicality sheet is determined by practitioners, namely teachers and grade III students. Meanwhile, the effectiveness of animated videos is determined from the learning outcomes of grade III students of SDN 11 Sitiung using animated video media.The validation results carried out by three validators obtained an average validity value of 85.26% with a very valid category in the sense that animated video media for mathematics learning is suitable for use by students. The results of the practicality value of the educator response questionnaire obtained 87.5% with the very practical category, while the results of the practicality value of the student response questionnaire obtained an average of 85.5% with the very practical category, so that the educator and student respose questionnaires obtained an average of 86.5%, in the sense that it is easy to use by students and time efficient. The results of the effectiveness value of 11 students who participated in learning using animated video media developed on the 82% complete number calculation operation material which is categorized as very effective so that it is easy to use, in terms of time very efficient.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MUATAN IPS MENGGUNAKAN APLIKASI CAPCUT DI KELAS V SDN 01 KOTO BARU Yulia Darniyanti; Muhammad Subhan; Yuliska Hoiriyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1568

Abstract

Theresearch was motivated by several problems, including first, the difficulty of teachers developing animated learning video media, especially for social studies learning of Geography characteristic material in Indonesia, second, teachers find it difficult to develop media in schools, third, students are less interested in the learning process, especially social studies content because social studies learning contains many theories. One effort that can attract the attraction of students is done by developing animated video learning media that can support students to learn well. Therefore, the author is interested in developing animated video learning media using the CapCut application in elementary schools. With the aim that teachers and students have enough adequate learning media. The type of research is research and development (R&D). Research and Development is a process and research steps to develop existing products, as well as new products that can later be accounted for. Develop a product a learning video. Research and development (R&D) Research and Development (R&D) methods are used to produce a particular product and tested for effectiveness. The development model used is the development of ADDIE " This ADDIE model was chosen because one of the teaching material development designs that are often used inthe development of ADDIE has 5 parts that are interconnected with one another: Analysis Stage, Design (Planning), Development Stage (Development), tahap Implementation, tahap Evaluation. Halil from the research of validation of animated video media of geographical characteristics material in Indonesia in class V in the validation test by two expert validators. Language validation by 80.00% lecturers falls into the very valid category. Media validation by 93.33% lecturers falls into the very valid category. Material validation by lecturers is 90.00% included in the very valid category.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN APLIKASI CAPCUT PADA MUATAN IPS DIKELAS V SDN 44/VIII TELUK SINGKAWANG KABUPATEN TEBO Yulia Darniyanti; Muhammad Subhan; Vinni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1571

Abstract

The problems in this study were caused by monotonous and passive learning activities that made students feel bored and less interested. Teachers also often use the old way of learning, such as only using worksheets in learning activities. Based on the problems above, there is still a need for improvement in the learning process for students to improve learning outcomes, namely by using an animation video media using the CapCut application in teaching. The purpose of this study was to develop animated video learning media using the CapCut application for social studies content in class V. This type of research used for this type of research is Research and Development (R&D). The ADDIE model has 5 parts that are interconnected with the others, namely: Analyze ( Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The type of data used in this research is quantitative and qualitative data. The instruments used are validity, practicality and effectiveness. Data collection techniques used interviews, observation and documentation. The analysis technique used is validity, practicality and effectiveness analysis. Based on that the learning outcomes of students have reached KKM 70 Completeness, the learning outcomes of students with an average of 85.5% are categorized as very effective because the animated video has provided results that are in accordance with the learning objectives based on the results of student learning tests. Meanwhile, the incompleteness of students with an average of 12.5% ​​is categorized as ineffective because the test results during the trial showed that students did not meet the minimum completeness. So that animated videos can be applied in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN INTRAKTIF PADA MATA PELAJARAN MATEMATIKA MATERI PECAHAN DI KELAS IV Muhammad Subhan; Suci Rahma Putri; Elvi Maryanis
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1577

Abstract

Development of interactive in learning mathematics fraction material in grade IV". Dharmasraya. Thesis, Dharmasraya: Elementary School Teacher Education Study Program. Faculty of Teacher Training and Education. Dharmas University Indonesia. The purpose of this study is to develop interactive learning media using games, especially in learning mathematics, to add to existing learning media in schools and produce interactive learning media development in grade IV elementary schools that are valid, practical, and effective so as to increase students' interest in learning at SDN 10 koto new.The model used in the ADDIE development includes the analysis phase, namely needs analysis, analysis of student characteristics, curriculum analysis. the design stage (design) includes the design of learning media, namely the design of research instruments, design of manufacture. The development stage is the development stage where the validity test is carried out by experts. The implementation stage is the practicality trial stage and the evaluation stage is the effectiveness test carried out at SDN 10 Koto Baru.The results of the validation assessment of interactive learning media for mathematics fraction material in the validity test by three people get an average score of 83% included in the valid category, meaning that interactive learning media in learning mathematics fraction material is in accordance with the content, and media, practicality test with a score an average of 86% is categorized as very practical, meaning that interactive learning media can be used easily in the learning process, while the effectiveness of interactive learning media with an average score of 88% is categorized as very effective, meaning that interactive learning media can increase students' learning interest .
PENGEMBANGAN MEDIA PEMBELAJARAN COMIC LIFE PADA MATA PELAJARAN IPA KELAS V MIN 2 DHARMASRAYA Tosi Husnulabsori; Yulia Darniyanti; Muhammad Subhan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1817

Abstract

Education is very important in human life, meaning that every human being deserves it and is expected to always develop in it, Education will never end. In this study, the author is interested in developing comic learning media. This research uses the type of research and development R&D (Reseasrch and Development). Based on the problems that have been described in the background, this study uses the ADDIE model (Analiyze, Design, Development, Implementation, Evaluation). The types of data taken in this study are qualitative data types and quantitative data Data collection techniques used by the author using Interview, Observation and Documentation techniques. Data analysis techniques carried out in writing this development are validity analysis, effectiveness analysis and practicality analysis. On the validation sheet, there are filling instructions and 3 aspects of assessment including aspects of language feasibility, design feasibility, and content / construction feasibility with average scores. The results of the practicality sheet design contain filling instructions and assessment aspects that will be assessed by educators and students. The results of the practicality sheet design contain filling instructions and assessment aspects that will be assessed by educators and students. The results of the validation design of the effectiveness sheet (learning outcome test) effectiveness there are filling instructions and aspects assessed by validators. In addition, the completeness of student learning outcomes with an average of 95% is categorized as very effective.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA PEMBELAJARAN IPAS MENGGUNAKAN APLIKASI CAPCUT DI KELAS IV UPT SD NEGERI 13 SITIUNG Muhammad Subhan; Lika Apreasta; Arwin Indah Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3852

Abstract

This research aims to develop video media using the Capcut application. This research was motivated by students' difficulties in understanding science learning material and my needs, this was because the teaching materials used were still in printed/themed form. The aim of the research is to produce animated video media for science learning that is valid, effective and practical.This research uses the type of research and development or Research and Development (R&D). This research is the steps and process for developing a new product or perfecting an existing product. The author developed a new product that has not yet been used at UPT SD Negeri 13 Sitiung. The steps for developing animated videos using the Capcut application use the ADDIE development model developed by Dick and Carry in 1996. The ADDIE model is divided into four stages, namely the Analysis, Planning, Development, Implementation Stages. , and Evaluation.The results of the validation of animated video media were validated by six validators, namely graphic validation 85.41% with the very valid category, content expert validation 79.16% with the very valid category, and 89.58% validation for language experts with the very valid category. The results of the teacher response questionnaire analysis were assessed by the class IV teacher as getting an average of 90.90% in the very practical category, and the analysis of the student response questionnaire was assessed by all class IV as getting an average of 95.67% in the very practical category. The results of the effectiveness analysis were obtained from the learning outcomes of students who completed an average of 92.30% in the very effective category.