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The Development of a Quiz Using Wordwall to Improve the Learning Motivation of Class IV Students of SDN 01 Padang Laweh on The Subject of IPAS Muhammad Subhan; Ahmad Ilham Asmaryadi; Auliya Nur Safitri
The Future of Education Journal Vol 3 No 4 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i4.159

Abstract

This research aims to develop a quiz using a wordwall to increase the learning motivation of class IV students at SDN 01 Padang Laweh in science subjects. This quiz aims to increase students' learning motivation. This type of research and development uses Research and Development (R&D). This quiz development model uses the ADDIE model (Analysis, design, development, implementation and evaluation). From the ADDIE model, a needs analysis, student characteristics analysis, material analysis, then expert validator test, practicality of students and educators and effectiveness seen from student motivation sheets are carried out. The results of developing a quiz using a wordwall to increase the motivation of class IV students at SDN 01 Padang Laweh in the science and sciences subject were declared very valid. Based on the results obtained from the validator, an average score of 86.27% was obtained in the very valid category. Practicality results with an average of 92.85% are very practical. For effectiveness, by filling out the motivation questionnaire, an average score of 85.47% was categorized as very effective. It can be concluded that the quiz created is valid, practical and effective for educators to use
The Effect of Picture Word Card Media on Beginning Reading Ability at Grade II Students Of SDN 09 Koto Baru Muhammad Subhan; Agus Saputra; Rahmatina Rahmatina
The Future of Education Journal Vol 3 No 3 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i3.160

Abstract

Education The problem with learning Indonesian is students' lack of interest in reading. The use of media in learning is also inappropriate. Through this problem, the aim of this research is to overcome the low initial reading ability, so interesting and appropriate media is needed so that students can easily understand the material. The researcher will apply picture word card media. The type of research used is experiment, Pre Experimental Design. The population in this study was all class II students totaling 24 students. The development of the instrument used is a reading test in accordance with the initial reading assessment rubric. The data collection technique used was an initial test (pre-test) and a final test (post-test). The data analysis technique for this research uses the Normality Test and hypothesis testing. Based on the results of the Wilxocon test which obtained a significance of 0.000<0.05, it can be concluded that there is an influence of picture word card media on the initial reading ability of class II students at SDN 09 Koto Baru.
The Development Of Flash Card Learning Media in Increasing Students' Learning Motivation in Indonesian Language Learning in Grade 1 SDN 15 Koto Baru Muhammad Subhan; Dodi Widia Nanda; Fenti Alysa
The Future of Education Journal Vol 3 No 3 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i3.162

Abstract

Based on the author's observations at SDN 15 Koto Baru, especially in class 1, the author found several factors causing students' lack of focus in learning, assumed by several factors in learning, less varied learning media, lack of interest, so that students' learning motivation to participate in the learning process is still low. and paying less attention to the material being conveyed so that students do not really understand what is being conveyed so that students do not really understand what is being conveyed by the teacher. This happens because the learning tools and media used are less attractive, only using media such as blackboards and textbooks. The aim of researchers developing flash card media is to create a learning tool that can increase student motivation through the use of visuals and interactives, facilitate understanding of complex concepts in a way that is easy to understand, and stimulate student interest and motivation in studying subject matter through a fun and interesting learning experience. It can be seen that the students' learning outcomes have reached KKM 70, namely, students' learning outcomes with an average of 80% are categorized as very effective. Meanwhile, students' incomplete learning outcomes with an average of 20% are categorized as ineffective. So that flash card learning media can be applied in the learning process. The results of the analysis included 8 students who completed and 2 who did not complete, with a total of 10 students, the number of students who completed was 8 divided by the number of 2 students multiplied by 100, the result is 80%. In the KBBI, effectiveness is defined as usability, activeness, as well as suitability and the goals to be achieved. Based on the analysis above, it can be concluded that flash card learning media is effective, meaning it can help students improve learning outcomes