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Analisis strategi guru dalam pembelajaran bahasa Indonesia bercerita pada pembelajaran berbasis online di kelas V SD Maulida Khalifah; Rukayah Rukayah; Joko Daryanto
Didaktika Dwija Indria Vol 10, No 1 (2022): Didaktika Dwija Indria
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ddi.v10i1.49831

Abstract

The aim of this study was to describe the teacher strategy in storytelling skills Indonesia language learning in online based-learning on the 5th grade of SD Ta’mirul Islam Surakarta in the academic year 2020/2021. This research uses descriptive qualitative research methods with a case study approach. Taking research subjects using the Purposive Sampling Technique by conducting interviews, observation, and document studies on the informants. The data source of this study was teacher of grade 5 at SD Ta’mirul Islam Surakarta and six childern as research samples. The results of this study idicate that teacher uses many strategies in storytelling skills Indonesia language learning in online based-learning. There are obstacles faced by teacher and students on that learning.
Implementasi media audio visual berbasis game dengan teknik akrostik dalam pembelajaran menulis puisi kelas iv sekolah dasarImplementasi media audio visual berbasis game dengan teknik akrostik dalam pembelajaran menulis puisi kelas iv sekolah dasar Fadilla Intan Nurlaili; Retno Winarni; Joko Daryanto
JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan Vol 8, No 2 (2022): JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpi.v8i2.60408

Abstract

The purpose of this study was to describe the implementation of the use of game-based audio-visual media with acrostic techniques in learning poetry writing skills for class IV. The subjects of this study were classroom teachers and fourth grade students. The data collection techniques used were interviews with fourth grade teachers, observations during poetry writing lessons, and documentation studies regarding the syllabus, and lesson plans. The validity test technique used in this research is source triangulation and technique triangulation. The research got the results that the application of game media can be carried out well in learning poetry writing skills. This can be proven when the learning takes place the teacher has used the media through the features in the game, such as material features and assignment features. This feature is also used by teachers to evaluate students, so that with the media game it is able to facilitate teachers in assessing and can attract students' interest in learning. The media makes the learning atmosphere fun so that students can easily accept the information conveyed by the teacher about writing poetry.
Analisis penerapan model pembelajaran Teams Games Tournament (TGT) pada materi perkalian siswa kelas III sekolah dasar Kholifah Anindyana; Joko Daryanto; Sandra Bayu Kurniawan
JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan Vol 9, No 2 (2023): JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpi.v9i2.74728

Abstract

This study aims to analyze the application of the Teams Games Tournament (TGT) learning model to the multiplication of grade III students. About the implementation of learning, model syntax, and interaction and interest in learning multiplication. The research subjects were teachers and third grade students. This research is a descriptive qualitative research based on field phenomena. Data collection techniques used are observation, interviews, and documentation. Data validity is used with data triangulation techniques. The analysis technique used is the data analysis technique of Miles and Huberman. The results of this study indicate that the teacher has carried out learning through the application of models very well. Teachers have implemented innovative learning with the TGT model, through student-centered learning, contact of view, active involvement of students, enthusiasm and interest in learning, and good interaction. The problem is solved by using an innovative tgt type model. Teachers have long used the tgt model to learn multiplication, adapting the 2013 curriculum and innovative learning. So that it can be seen that the success in applying the tgt model to understanding, interest in learning and multiplication learning outcomes of students at SDN Pondok is quite good.
Musescore Software Training for the Development of TPACK-Based Music Learning in Elementary Schools: Pelatihan Software Musescore untuk Pengembangan Pembelajaran Musik Berbasis TPACK di Sekolah Dasar Karsono; Joko Daryanto; Rukayah; Tri Budiharto; Ayyas Yahya; Mukhlis Anton Nugroho
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 4 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i4.14807

Abstract

Digital literacy and the skills of elementary school teachers in choosing and using scoring applications (musical notation) as a medium as well as a learning resource for students are essential to do. Elementary school education is experiencing several problems today, such as the government's inability to provide training on using applications for the learning process. In addition, not all teachers have the confidence in choosing and determining computer application software that can support learning in class, especially in the subject matter of Cultural Arts and Crafts (SBdP) material in the field of music. Elementary school teachers in the Laweyan sub-district of Surakarta do not yet have optimal insight regarding developing music applications to support material delivery in class. This community service activity is focused on training elementary school teachers to use music scoring (notation) software with the Musescore application. The results of this training found the formation of teacher skills using the Musescore music application to support music learning in elementary schools.
GAMELAN SEKATEN DAN PENYEBARAN ISLAM DI JAWA Joko Daryanto
JURNAL IKADBUDI Vol 4, No 10 (2015): Jurnal Ikadbudi
Publisher : Fakultas Bahasa Seni dan Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ikadbudi.v4i10.12030

Abstract

Penyebaran Islam di Jawa menggunakan berbagai cara ataupun metode dakwah penyebaran Islam. Salah satu sarana pendukung penyebaran Islam di Pulau Jawa adalah gamelan Sekaten. Perangkat gamelan ini merupakan perangkat gamelan yang dibunyikan untuk memperingati kelahiran Nabi Muhammad SAW, dibunyikan selama satu minggu di Bangsal Pagongan depan Masjid Agung Surakarta.Sebelum orang Jawa mengenal dan memeluk agama Islam, masyarakat Jawa telah memeluk agama Hindu dan Budha. Kondisi sosial psikologis masyarakat Jawa semacam itu rupanya menjadi hambatan para wali untuk menyebarkan agama Islam. Pada akhirnya Sunan Kalijaga mengusulkan agar menggunakan gamelan sebagai daya tarik awal bagi penyebaran agama Islam. Gamelan Sekaten yang digunakan sebagai sarana penyebaran agama Islam di Jawa diduga kuat memiliki nilai-nilai atau unsur-unsur Islam dalam perangkat tersebut.Setting masyarakat Jawa pada saat itu masih memiliki keyakinan yang sangat kuat terhadap agama Hindu dan Budha sehingga diperlukan alat bantu dalam hal ini gamelan Sekaten untuk memudahkan para wali menyebarkan agama Islam. Strategi dakwah dengan menggunakan gamelan Sekaten ternyata sangat menarik dan efektif untuk mengumpulkan orang. Diawali dengan ketertarikan terhadap bunyi gamelan Sekaten akhirnya masyarakat Jawa mengenal dan akhirnya memeluk Islam sebagai keyakinan. ProsesIslamisasi seperti itu selanjutnya disebutsebagai dakwah dengan menggunakan pendekatan kultural.Kata kunci: gamelan, sekaten, Islam, Jawa The spreading of Islamic faith in Java uses many ways or methods to propagate Islamic faith. One of the medium which is support the spreading of Islam in Java is ‘Gamelan Sekaten’. It is kind of an ensemble which is played on the occasion of Muhammad’s birthday and played as long as 1 week in ‘Bangsal Pagongan’ in front of the Great Mosque Surakarta. Before Javanese people knowing and converting into Islamic faith, Javanese people have been converted into Hindu Buddhist faith. This psychological social condition of Javanese people becomes the obstacle for the nine muslim saints, Wali Sanga, to spread Islamic faith. Sunan Kalijaga suggested using ‘gamelan’ as the attractiveness of spreading Islam. The ‘Gamelan Sekaten’ which is used as a medium of spreading Islam in Java strongly assumed that this medium has value or element of Islam. The setting of Javanese people in that time still had a strong faith toward Hindu Buddhist faith, so it required a tool, in this case is a ‘gamelan sekaten’, to facilitate the nine muslim saints in spreading Islamic Faith.This religious proselytizing strategy which is use ‘gamelan sekaten’ as a medium appears to be very interesting effective to gather people. Begins with feel interest to ‘gameln sekaten’, finally, Javanese people know and convert into Islam as their faith. This Islamization process, called as religious proselytizing using cultural approach.Key words: ‘Gamelan Sekaten’. Spreading of Islamic Faith, Cultural Approach
Penerapan Pendekatan Culturally Responsive Teaching (CRT) Berbantuan Power Point Interaktif untuk Meningkatkan Hasil Belajar Bahasa Indonesia Peserta Didik VIC SDIT Ar – Risalah Surakarta Devi Widya Kusuma; Laela Cahya Maulinda; Joko Daryanto; Wahyu Triningsih
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 4 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i4.97183

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik kelas VIC SDIT Ar-Risalah Surakarta pada muatan bahasa indonesia materi menulis informasi budaya melalui wawancara. Tujuan penelitian ini untuk sejauh mana penerapan pendekatan Culturally Responsive Teaching (CRT) berbantuan Power Point Interaktif untuk meningkatkan hasil belajar bahasa Indonesia peserta didik kelas VIC SDIT Ar – Risalah Surakarta. Rancangan yang digunakan dalam penelitian ini adalah bentuk Penelitian Tindakan Kelas (PTK). Penelitian ini dilakukan dalam dua siklus dengan subjek penelitian peserta didik kelas VIC berjumlah 26 peserta didik. Teknik pengumpulan data melalui lembar observasi, tes dan dokumentasi sedangkan teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif yang digunakan untuk mengukur hasil belajar peserta didik setelah tindakan dilakkukan. Pada pelaksanaan pra siklus pencapaian indikator hanya 26,92% (kategori kurang) tuntas sehingga peneliti melanjutkan penelitian siklus I ketuntasan meningkat menjadi 36% (kategori kurang) kemudian peneliti melanjutkan penelitian siklus II ketuntasan meningkat 92,3% (kategori sangat baik). Hasil penelitian menunjukkan bahwa penerapan Pendekatan Culturally Responsive Teaching (CRT) Berbantuan Power Point Interaktif dapat Meningkatkan Hasil Belajar Bahasa Indonesia Peserta Didik VI C SDIT Ar – Risalah Surakarta.
Workshop Kreasi Karya Kerajinan Tapestry Sebagai Alternatif Prakarya Bermuatan Pendidikan Karakter Untuk Guru SD Negeri Ngombakan 2 Sukoharjo Karsono, Karsono; Joko Daryanto; Muhammad Ridwan Maulana; Brian Rusty Santosa; Ayyas Yahya; Haffa Islam Mubarok; Sri Marwati
Jompa Abdi: Jurnal Pengabdian Masyarakat Vol. 4 No. 3 (2025): Jompa Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jompaabdi.v4i3.1842

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan literasi budaya dan keterampilan guru SD dalam membuat karya kerajinan tapestry. Masalah utama yang dihadapi guru di SDN Ngombakan 2 adalah kurangnya pelatihan untuk mengintegrasikan budaya dan lingkungan dalam kreasi prakarya bermuatan karakter. Banyak guru yang belum percaya diri dalam memilih aktivitas yang menggabungkan budaya dan ekologi, serta minimnya wawasan tentang seni ramah lingkungan. Pelatihan ini fokus pada teknik pembuatan karya kerajinan tapestry, yang terjangkau dan mudah diakses oleh guru dan siswa, memungkinkan penerapan pendidikan karakter tanpa biaya tinggi. Diharapkan, guru dapat lebih kreatif mengembangkan aktivitas pembelajaran yang relevan dan berkelanjutan. Luaran yang diharapkan meliputi keterampilan guru dalam membuat karya tapestry, publikasi artikel jurnal ber-ISSN, video dokumentasi, dan publikasi di media massa. Kegiatan ini menggunakan model pembelajaran berbasis proyek (PjBL) yang melibatkan eksplorasi konsep, diskusi, demonstrasi, dan penugasan kolaboratif. Materi pelatihan mencakup teknik dasar pembuatan tapestry, kriya tekstil, dan praktik pembuatan karya, agar guru dapat mengemas aktivitas pembelajaran prakarya bermuatan karakter yang kreatif.
NILAI-NILAI EKONOMI KEWARGANEGARAAN MELALUI EDUPRENEURSHIP SEBAGAI STRATEGI PENINGKATAN KESEJAHTERAAN GURU DI INDONESIA SUATU KAJIAN TENTANG PELUANG, TANTANGAN, DAN IMPLEMENTASINYA Tri Sutantina; Deni Zein Tarsidi; Joko Daryanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36314

Abstract

This research aims to examine the economic values of citizenship through an edupreneurship approach as a strategy to improve the welfare of teachers in Indonesia. Teacher welfare is a fundamental issue in educational development, as mandated in Article 33 of the 1945 Constitution of the Republic of Indonesia, which states that the economy shall be organized as a joint effort based on the principle of kinship for the greatest prosperity of the people. This is in line with Law Number 14 of 2005 concerning Teachers and Lecturers and Law Number 20 of 2003 concerning the National Education System, which emphasize the strategic role of teachers in improving the quality of education and welfare. Edupreneurship as a form of educational innovation is seen as capable of providing new opportunities for teachers to develop entrepreneurial skills based on knowledge, creativity, and civic values oriented towards economic independence. This study uses a qualitative approach with a literature review through the analysis of various references, including scientific articles and relevant previous research reports. The results of the study show that there are three important aspects in the implementation of edupreneurship, namely: (1) opportunities, in the form of opening up space for teachers to integrate entrepreneurship into educational practices; (2) challenges, which include limited skills, policy support, and access to resources; and (3) implementation, through curriculum integration, training, and the development of collaborative networks. Thus, edupreneurship not only strengthens the economic value of citizenship, but also has the potential to improve the welfare of teachers in a sustainable manner.