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Lesson Study For Learning Community (Lslc) In Early Childhood At Tamansari Distrct Milah Nurkamilah; Anggia Suci Pratiwi; Asti Tri Lestari; Aep Sunendar; Mujiarto Mujiarto; Budi Hendrawan; Belgis Nurhaliza; Tami Aspi Zahda Hidayah; Mia Indah Lestari; Rani Nurhidayah; N. Wiwin Wahyuni; Nurrina Firdaus; Yani H
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2022): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v5i2.3169

Abstract

Lesson study is a process of improvement the quality of learning activities that emphasize a collaborative process for a group of teachers to identify learning problems, design learning scenarios, implement and evaluate through continuous plan, do, see and reflection activities. The Teacher Working Group (Kelompok Kerja Guru (KKG)) for Early Childhood Education in Tamansari sub-district has the potential to form a learning community through lesson study, as an effort to develop early childhood teacher competency in developing materials and designing learning activities in the classroom. Mathematics, Language and Arts are very important to be introduced and mastered by children from an early age. The objectives of this community service are 1) Forming a learning community through lesson study activities at the early childhood education in Tamanasari sub-district 2) increasing teacher knowledge about lesson study activities in developing the quality of learning at early childhood institutions in Tamansari Sub-district, Tasikmalaya City, 3) Assisting lesson study activities in working groups in early childhood teacher in Tamansari District. The method used is training and mentoring lesson study. The results of community service are 1) The formation of a school-based learning community in early childhood education at Tamansari sub-district. 2) Increasing the knowledge of earli childhood teachers in carrying out lesson study activities, 3) Increasing the professional and pedagogical competence of teachers in developing mathematics, language and dance learning in early childhood education.
Pengaruh Model Market Place Activity (MPA) Berbantuan Poster Terhadap Prestasi Belajar Siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA Ifa Nur Afifah; Moh Fahmi Nugraha; Budi Hendrawan
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 3, No 1 (2020): Edisi Januari
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.001 KB) | DOI: 10.33603/cjiipd.v3i1.3278

Abstract

Abstrak. Penelitian ini bertujuan untuk mengetahui pengaruh Model Market Place Activity (MPA) Berbantuan Poster Terhadap Prestasi Belajar Siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA. Penelitian ini termasuk penelitian eksperimen semu (quasi eksperimen) menggunakan desain Pretest-Posttest Nonequivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SD IT At-Taufiq Al-Islamy, yang berjumlah 20 siswa dan pengambilan sampel dengan menggunakan teknik Sampling Jenuh. Sampel diambil secara random yang menghasilkan 10 siswa kelas eksperimen dan 10 siswa kelas kontrol. Berdasarkan hasil penelitian diperoleh bahwa dengan menggunakan model Market Place Activity (MPA) berbantuan poster dapat memengaruhi prestasi belajar siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA, hal ini juga terlihat dari perbedaan antara rata-rata prestasi belajar pada kelas eksperimen dan kelas kontrol, pada kelas eksperimen rata-ratanya yaitu 84,8 dan rata-rata prestasi belajar pada kelas kontrol  yaitu 66,2.Kata kunci: Market Place Activity (MPA) Berbantuan Poster, Prestasi Belajar IPA 
The Effect of Obstacle Games on Gross Motoric Ability of Class V Elementary School Students Sunita Aprilia Anugrah; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.913

Abstract

This study aims to determine the effect of obstacle course games on gross motor skills of fifth grade students at SDN 2 Court. This type of research uses quantitative with quasi-experimental methods with Nonequivalent Control Group Design. The population in this study were all fifth grade students at SDN 2 Court with a sample of 42 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used was a test of motor skills. Data analysis using independent sample t-test. Based on the results of the study, that from the difference in the average pretest and posttest results in the experimental class and the control class. In the experimental class, the average pretest was 5.0000 and the average value after being treated was 5.7727, while in the control class the average value (pretest) was 5.0000 and the posttest average value was 4.8500. Hypothesis testing was carried out using the independent sample t-test, obtaining a sig (2-tailed) value of 0.000 0.05 in accordance with the decision-making principles, it can be concluded that Ho is rejected and Ha is accepted, which means that obstacle course games have a significant effect on the ability students' gross motor movements and is also effectively used for elementary school students in class V SDN 2 Court.
The Effect of Traditional Game-Based Play-Teach-Play Learning Method on Physical Fitness of Grade VI Elementary School Students Diky Surya Irawan; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.797

Abstract

This study aims to determine the effect and effectiveness of the traditional game-based play-teach-play learning method on the physical fitness of class VI students at SDN 2 Parumasan. This type of research uses quantitative with quasi-experimental methods. The design used in this study is the nonquivalent control group design. The population in this study were all students of class VI at SDN 2 Parumasan with a sample of 24 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used is the TKJI test instrument. Data analysis used paired sample t-test and independent t-test. Based on the results of the study, the results of this study obtained the calculation of the results in the paired sample t-test table at the pretest and posttest obtained sig (2-tailed) of 0.000. The decision making Ho is accepted if sig (2-tailed) 0.05. And for the independent sample t-test on the posttest of the experimental group and the posttest of the control group, a sig (2-tailed) of 0.000 is obtained. The decision made from these results is that Ho is accepted if sig (2-tailed) 0.05. Because the sig (2-tailed) value is 0.000, it means that 0.000 0.05 then Ho is rejected in other words Ha is accepted. Based on these data, it can be concluded that there is an influence of the traditional game-based play-teach-play learning method on physical fitness and is also effectively used for elementary school students in grade VI SDN 2 Parumasan.
Development of Android-Based Sikair Interactive Learning Media to Improve Learning Outcomes of Class V Elementary School Students on the Material of the Water Cycle Widya Septiani; Budi Hendrawan; Rahmat Permana
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.909

Abstract

This study aims to develop a product in the form of interactive learning media based on Android to improve student learning outcomes in elementary schools. This study uses the Research and Development method. This research was conducted at SDN 2 Courts. The results of the validation of the Android-based interactive interactive media were carried out by experts such as material experts, media experts and linguists. Each expert is as follows: the material expert gives a final score of 1 with the eligibility criteria of 100% or can be said to be "Very Eligible", the media expert gives a score of 0.9 with the eligibility criteria of 90% or can be said to be "Very Eligible", and the linguist gives score 1 with the eligibility criteria of 100% or you could say "Very Eligible". The results of the small group trials obtained an average score of 88.5% with the eligibility criteria "Very Eligible", and the results of the large group trials obtained an average score of 90.5% with the eligibility criteria "Very Eligible". This shows that the Android-based interactive sikair learning media is very suitable to be used as a natural science learning media, especially in water cycle material, the field research stage of the Android-based interactive sikair media obtained an average N-gain score of 0.8 in the "High" category and "interpretation category" Effective". Based on the results obtained, the Android-based interactive interactive media was declared feasible and effective for use in elementary schools.
Pengaruh Media Pembelajaran Miniatur Kincir Air Terhadap Hasil Belajar IPA Kelas VI Materi Pembangkit Listrik Tenaga Air di SDN 1 Cibanteng Melisa Anzani; Rahmat Permana; Budi Hendrawan
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 1, No 2 (2023): Agustus 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v1i2.1004

Abstract

Pembelajaran IPA di Sekolah Dasar (SD) masih mengalami permasalahan diantaranya yaitu, kurangnya pemahaman siswa pada materi Pembangkit Listrik Tenaga Air, rendahnya hasil belajar siswa, kurangnya penggunaan media pembelajaran, serta guru mengalami keterbatasan dan hambatan dalam pembuatan media yang berhubungan dengan materi yang akan disampaikan kepada siswa. Oleh karena itu, penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA kelas VI materi pembangkit listrik tenaga air di sdn 1 cibanteng. Metode kuantitatif dipergunakan pada penelitian ini dan memanfaatkan Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Data dikumpulkan melalui teknik berupa observasi, wawancara, dokumentasi, serta pemberian tes berupa pretest dan posttest. Teknik analisis data dengan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian didapatkan adanya perbedaan rata-rata pretest-posttest kelas eksperimen dan kelas kontrol. Kelas eksperimen mendapatkan skor rata-rata pretest sejumlah 45 dan skor posttest sejumlah 84,55, sementara pada kelas kontrol diperoleh skor rata-rata pretest sejumlah 35,91 dan skor Posttest sejumlah 65,45. Uji hipotesis dengan memanfaatkan rumus Paired Sample T-Test mendapatkan nilai sig (2-tailed) sejumlah 0,000 0,05, ini berarti bahwa Ho ditolak dan Ha diterima, sehingga didapatkan kesimpulan yaitu terdapat pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA pada materi Pembangkit Listrik Tenaga Air.
Pengembangan Media Pembelajaran PACAS Untuk Meningkatkan Hasil Belajar Siswa Fahmi Ibrahim; Budi Hendrawan; Sunanih Sunanih
JLEB: Journal of Law, Education and Business Vol 1, No 2 (2023): Oktober 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jleb.v1i2.1192

Abstract

Penelitian ini bertujuan untuk mengembangkan media PACAS pada materi pecahan senilai di kelas IV yang layak. Adapun masalah dalam penelitian ini adalah kurangnya penggunaan media pembelajaran dari guru pada materi pecahan senilai. Penelitian ini merupakan jenis penelitian pengembangan yang mengacu pada model Brogg Gall. Penelitian dilakukan di SDN Kubangsari. Penelitian dilakukan dengan Langkah-langkah: potensi dan maslah, mengumpulkan informasi, desain produk, valdasi desain, revisi desain, uji coba lapangan awal, revisi produk, uji coba lapangan utama, revisi produk akhir, pembuatan produk masal. Instrumen yang digunakan untuk mengumpulkan data adalah angket. Hasil penelitian menunjukkan validasi ahli media memperoleh skor akhir yang termasuk dalam kategori sangat baik. Validasi ahli materi memperoleh skor akhir yang termasuk dalam kategori sangat baik. Validasi ahli Bahasa memperoleh skor akhir yang termasuk dalam kategori sangat baik. Uji coba lapangan awal memperoleh skor yang termasuk dalam kategori sangat baik. Uji coba lapangan utama memperoleh skor yang termasuk dalam kategori baik. Berdasarkan hasil uji coba tersebut, media kartun layak digunakan dalam pembelajaran Matematika
Healthy Life Education for Students In Malaysia Mujiarto; Miftahul Falah; Budi Hendrawan; Gilang Sepriangga Nuryudi; Desta Hikmah Ramdani; Joan Sepni Subagja; Reza Hawari; Adam Firdaus; Slamet Rebiyanto; Anggia Suci Pratiwi; Milah Nurkamilah; Rissa Nuryuniarti; Aceng Sambas; Neni Nuraeni; Gugun Gundara
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 6 No. 4 (2023): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v6i4.4135

Abstract

Healthy living behavior is a reflection of a family lifestyle that always pays attention to and maintains the health of all family members. School-age children are a critical age group because at that age a child is vulnerable to health problems. In addition, school-age children are also in a condition that is very sensitive to stimuli so they are easy to guide, direct, and still have good habits, including healthy living habits. Children of this age also have the trait of always wanting to convey what they receive and know from other people. The results of observations made at the Kuala Langat Malaysia Guidance Centre still have a lack of healthy behavior. The conditions of the students were very diverse and the facilities were inadequate, because all classes, from grade 1 to grade 6, were made into 1 class. Washing hands with soap (Hand Hygiene) is one of the healthy living behavior in students. This is important for children who are vulnerable to both communicable and non-communicable diseases. The method of implementing community service is through education and the practice of washing hands with soap directly to students. The results show that students and teachers are very enthusiastic and follow every step practiced by the presenters. they were happy and practiced together after the activity was over. By providing education on healthy living, especially hand washing, it is hoped that teachers and students at the Kuala Langat Guidance Centre will have good and healthy habits.
Pengaruh Strategi Pembelajaran REACT Berbantuan Media Animasi terhadap Hasil Belajar Matematika pada Materi Bangun Datar Kelas IV di SDN Manggalasari Ai Miranti Utami; Budi Hendrawan; Mohammad Fahmi Nugraha
Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar Vol. 4 No. 2 (2023): Edukasi Tematik: Jurnal Pendidikan Sekolah Dasar
Publisher : Program Studi Pendidikan Guru Sekolah Dasar - Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/edukasitematik.v4i2.371

Abstract

Tujuan dalam penelitian ini adalah untuk mengetahui pengaruh strategi pembelajaran REACT berbantuan media animasi terhadap hasil belajar matematika pada materi bangun datar kelas IV di SDN Manggalasari. Metode yang digunakan dalam penelitian ini menggunakan pendekatan kuantitatif dengan jenis Quasi Eksperimental. Desain penelitian yang digunakan yaitu Pre-test Post-test Control Group Design. Seluruh siswa kelas IV SDN Manggalasari yang ikut serta dalam penelitian ini. Seluruh siswa kelas IV yang berjumlah 36 orang digunakan sebagai sampel. Teknik pengambilan sampel yang digunakan dalam penelitian ini adalah dengan teknik sensus/sampling total, pengambilan sampel populasi adalah teknik pengambilan sampel dimana sampel diambil dari seluruh anggota populasi. Untuk teknik pengumpulan data menggunakan test yaitu pretest dan posttest serta data dianalisis dengan menggunakan aplikasi SPSS 25. Berdasarkan hasil penelitian terungkap bahwa strategi pembelajaran REACT berbantuan media animasi memberikan dampak positif terhadap hasil belajar matematika materi bangun datar kelas IV SDN Manggalasari. Hal ini terlihat perbedaan rata-rata nilai pre-test dan post-test. Kelas eksperimen mempunyai nilai rata-rata pre-test sebesar 54,44 dan nilai rata-rata post-test sebesar 87,78 sedangkan kelas kontrol mempunyai nilai rata-rata pre-test sebesar 56,11 dan nilai rata-rata post-test sebesar 72,78. Penelitian ini menggunakan uji Independent Sample Test untuk menguji hipotesis ( Uji-t ). Hasil pengujian hipotesis sig ( 2-tailed ) 0,000 < 0,05 yang berarti Ho ditolak dan Ha diterima. Hal ini menunjukan terdapat perbedaan yang signifikan antara hasil posttest kelas eksperimen dan kelas kontrol, oleh karena itu penggunaan strategi pembelajaran REACT berbantuan media animasi berpengaruh terhadap hasil belajar matematika pada materi bangun datar kelas IV di SDN Manggalasari.
PENGARUH PENGGUNAAN MEDIA EDUCAPLAY TERHADAP HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN IPAS (BAB 1 TOPIK A. ADA HEWAN APA SAJA DI SEKITARMU) DI KELAS 3 SDN 4 PARAKANNYASAG Fitri Rahmawati; Budi Hendrawan; Sunanih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11736

Abstract

This research is motivated by the low value of science in grade 3 of SDN 4 Parakannyasag. The purpose of this study is to determine the effect of educaplay media on student learning outcomes in science learning (Chapter 1 topic A. What animals are around you) in grade 3 of SDN 4 Parakannyasag. This study uses quantitative research with experimental methods. This type of research is Pre-Experimental with One-Group Pretest Posttest design. The sampling technique in this study uses saturated sampling technique. The population of this study is all grade 3 students of SDN 4 Parakannyasag with a sample of 28 students. Data collection techniques used in this study are observation, interview, test and documentation techniques. Based on the results of the research and discussion analysis, the data in this study are normally distributed and homogeneous with a significance level of data normality of 0.09> 0.05, and a significance level of data homogeneity of 0.33> 0.05. Hypothesis testing in this study uses paired sample t-test (t-test). Based on the results of the hypothesis test, the significance value of learning outcomes was 0.00 < 0.05. So it can be concluded in this study that Ho is rejected and Ha is accepted, meaning that the educaplay media has an effect on student learning outcomes in science learning (Chapter 1 topic A. What animals are around you) in grade 3 of SDN 4 Parakannyasag.
Co-Authors Aceng Sambas Achmad Husen Adam Firdaus Aep Sunendar Agung Nugraha Taswin Agung Purwanto Ahman Sya Ai Miranti Utami Ai Nurhayati Ai Nurhayati Sunarya Ai Sutini Andreani Yosiva Ani Hendriani Arni Sri Wahyuni Asti Tri Lestari Asty Puspita Nur Belgis Nurhaliza Citera Yusrina Dadan Setiawan Dea Sopia Dede Suyanti Dede Tri Kurniawan Deni Maulana Desiana Natalina Desta Hikmah Ramdani Devi Annisa Rahmawati Diky Surya Irawan Dinar Makiyah Dini Maulida Dini Nurlatifah Eki Hilman Rasyid Eki Hilman Rasyid Eki EZA SAHAL MAHPUD Fahmi Ibrahim Fajar Nugraha Fitri Rahmawati Fitria Rika Detrianty Galih Agung Putra Mahadhika Gantina Gantina Gilang Sepriangga Nuryudi Gugun Gundara Gumgum Gumilar Guntur Gilang Maulana Hamdan Agustian Hani Hardiyanti Hasbi Assidqi Ifa Nur Afifah Intan Ajeng Kartini Intan Dea Hartini Iqbal Muhammad Noor Irma Silvi Fauziah Ismail Ismail Joan Sepni Subagja Khoerun Nisa Nur Baety Lisma Septiani Lita Meiliana Nur Fitriani Meiliana Nurfitriani Meiliana Nurfitriani Melisa Anzani Mia Indah Lestari Miftahul Falah Milah Nurkamilah Milah Nurkamilah Mita Topipah Moh Fahmi Nugraha Mohammad Fahmi Nugraha Mohammad Fahmi Nugraha Mohammad Fahmi Nugraha Mujiarto Mustika Fauziah N Leni Sri Mulyani N. Wiwin Wahyuni Nadia Ikhwa Nurhuda Najwa Nurfadilah Ahmad Neng Dewi Noor F Neng Wifa Miladia Neni Nuraeni Nida Nurhanifa Nunuy Nurjanah Nur Anisa Febriyanti Nurrina Firdaus Nuryuniarti, Rissa Permana, Rahmat Pipin Sopiah Pratiwi, Anggia Suci Pupun Nuryani Rahman Wahid Rahman Wahid Rahmayanti Ningsih Rani Nurhidayah Rayhan Bintang Pratama Reza Hawari Rifansyah Kalimayatullah Riska Mulyani Riyadi Rafiki Rohana Nadia Azzahra Ruli Hidayat Sendi Debiyanto Sutardi Seni Ratna Ayu Sharah Febrian Shovi Diana Siti Desi Nazila Slamet Rebiyanto Sunanih Sunaryo Sunaryo Sunita Aprilia Anugrah Tami Aspi Zahda Hidayah Teni Tutiareni Teti Nurul Fathiyati Tina Maratu Solihah Via Noerbaety Wahda Robiatul A Widya Septiani Yadi Suryadi Yani H Yevi Tri Khotami Yevi Tri Khotami Rahmawati Yoga Prima Putra Yopa Taufik Saleh Yuda Lugiana Yusuf Tri Herlambang, Yusuf Tri Zeni Rismayanti Zulfitria Saelawati Asmara