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Lesson Study For Learning Community (Lslc) In Early Childhood At Tamansari Distrct Milah Nurkamilah; Anggia Suci Pratiwi; Asti Tri Lestari; Aep Sunendar; Mujiarto Mujiarto; Budi Hendrawan; Belgis Nurhaliza; Tami Aspi Zahda Hidayah; Mia Indah Lestari; Rani Nurhidayah; N. Wiwin Wahyuni; Nurrina Firdaus; Yani H
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2022): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v5i2.3169

Abstract

Lesson study is a process of improvement the quality of learning activities that emphasize a collaborative process for a group of teachers to identify learning problems, design learning scenarios, implement and evaluate through continuous plan, do, see and reflection activities. The Teacher Working Group (Kelompok Kerja Guru (KKG)) for Early Childhood Education in Tamansari sub-district has the potential to form a learning community through lesson study, as an effort to develop early childhood teacher competency in developing materials and designing learning activities in the classroom. Mathematics, Language and Arts are very important to be introduced and mastered by children from an early age. The objectives of this community service are 1) Forming a learning community through lesson study activities at the early childhood education in Tamanasari sub-district 2) increasing teacher knowledge about lesson study activities in developing the quality of learning at early childhood institutions in Tamansari Sub-district, Tasikmalaya City, 3) Assisting lesson study activities in working groups in early childhood teacher in Tamansari District. The method used is training and mentoring lesson study. The results of community service are 1) The formation of a school-based learning community in early childhood education at Tamansari sub-district. 2) Increasing the knowledge of earli childhood teachers in carrying out lesson study activities, 3) Increasing the professional and pedagogical competence of teachers in developing mathematics, language and dance learning in early childhood education.
Pengaruh Model Market Place Activity (MPA) Berbantuan Poster Terhadap Prestasi Belajar Siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA Ifa Nur Afifah; Moh Fahmi Nugraha; Budi Hendrawan
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 3, No 1 (2020): Edisi Januari
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.001 KB) | DOI: 10.33603/cjiipd.v3i1.3278

Abstract

Abstrak. Penelitian ini bertujuan untuk mengetahui pengaruh Model Market Place Activity (MPA) Berbantuan Poster Terhadap Prestasi Belajar Siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA. Penelitian ini termasuk penelitian eksperimen semu (quasi eksperimen) menggunakan desain Pretest-Posttest Nonequivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SD IT At-Taufiq Al-Islamy, yang berjumlah 20 siswa dan pengambilan sampel dengan menggunakan teknik Sampling Jenuh. Sampel diambil secara random yang menghasilkan 10 siswa kelas eksperimen dan 10 siswa kelas kontrol. Berdasarkan hasil penelitian diperoleh bahwa dengan menggunakan model Market Place Activity (MPA) berbantuan poster dapat memengaruhi prestasi belajar siswa Kelas V SD IT At-Taufiq Al-Islamy Pada Tema 6 Subtema 1 Muatan IPA, hal ini juga terlihat dari perbedaan antara rata-rata prestasi belajar pada kelas eksperimen dan kelas kontrol, pada kelas eksperimen rata-ratanya yaitu 84,8 dan rata-rata prestasi belajar pada kelas kontrol  yaitu 66,2.Kata kunci: Market Place Activity (MPA) Berbantuan Poster, Prestasi Belajar IPA 
Pengaruh Model Tutor Sebaya Berbantuan Media Pizza Pecahan Terhadap Hasil Belajar Materi Pecahan Kelas IV di SDN 2 Sukadana: The Influence Of Pair To Pair Method By Using Pizza Slice As A Medium Towards Students' Achievement Of Grade 4 In SDN 2 Sukadana Fitria Rika Detrianty; Budi Hendrawan; Anggia Suci Pratiwi
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2023): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v8i2.4687

Abstract

This research aimed to investigate the effect of pair to pair method towards the students’ achievement by using pizza slice as a media. The method of this research used Pretes-Posttest Group Design. This research used random sampling method. There were 22 students grade IV of SDN 2 Sukadana, 11 students as a control group and 11 students as an experiment group. The data collection of this research used pretest dan posttest, interview, and documentation. After the data gathered, those were analyzed used normalizaton test by kolmogrov-smirnov test and homogeneity test by fisher test. The result shows the pair to pair method gives significant effect toward students’ achievement by using pizza slice as a media. This can be seen in control group the students’ achievent in pretest 46.55 and posttest 64.36 and in the experiment group the students’ achievent in pretest  52.73 and posttest 72.36. Then Paired Sample method shows the hypothesis result sig 0,000 < 0,05, so HO is rejected and HA is accepted, which mean there is a significant effect from pair to pair method towards the students' achievements by using pizza slice as a media of grade IV of SDN 2 Sukadana.
Pengembangan Media Buku Cerita Bergambar Berbasis Pendidikan Lingkungan Hidup Pada Keterampilan Membaca Pemahaman Kelas II SDN Borosole Mita Topipah; Anggia Suci Pratiwi; Budi Hendrawan
Jurnal Pacu Pendidikan Dasar Vol 3 No 1 (2023): Juli 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i1.400

Abstract

Penelitian ini merupakan penelitian yang berlatar belakang adanya masalah terkait dengan membaca pemahaman dan media pembelajaran. Masalah yang dihadapi adalah minimnya media pembelajaran yang dapat membantu proses pembelajaran, pendidik hanya menggunakan buku cetak saat pembelajaran. Oleh karena itu, peneliti melakukan penelitian pengembangan buku cerita bergambar berbasis pendidikan lingkungan hidup. Tujuan penelitian ini adalah mengembangan produk berupa buku cerita bergambar yang berjudul “Lingkungan Bersih, Sehat dan Asri” dan menguji keefektifan media tersebut. Metode yang digunakan untuk penetian ini adalah RnD (Research and Development) dengan desain penelitian yang dikemukakan oleh Brog and Gall yaitu 10 tahapan. Dari 10 tahap, peneliti hanya menggunakan tujuh tahap yaitu (1) tahap analisis masalah, (2) tahap pengumpulan data, (3) tahap desain produk, (4) tahap validasi desain, (5) tahap revisi desain, (6) tahap uji coba produk. (7) tahap revisi . Intrumen yang digunakan dalam penelitian ini adalah daftar pertanyaan wawancara dan Angket. Wawancara digunakan untuk menganalisis kebutuhan kepada guru kelas II SDN Borosole, sedangkan angket digunakan untuk validasi buku cerita bergambar. Validasi dilakukan oleh dosen ahli Media, Materi dan Bahasa. Skor rata-rata yang diperoleh dari hasil validasi sebesar 3,84 dengan kategori “Sangat Baik”, sehingga layak digunakan pada tahap ujicoba. Ujicoba dilakukan di SDN Borosole dengan jumlah siswa sebanyak 24 siswa. Maka dapat disimpulkan bahwa media buku cerita bergambar berbasis pendidikan lingkungan hidup efektif digunakan pada keterampilan membaca pemahaman kelas II SDN Borosole.
The Effect of Obstacle Games on Gross Motoric Ability of Class V Elementary School Students Sunita Aprilia Anugrah; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.913

Abstract

This study aims to determine the effect of obstacle course games on gross motor skills of fifth grade students at SDN 2 Court. This type of research uses quantitative with quasi-experimental methods with Nonequivalent Control Group Design. The population in this study were all fifth grade students at SDN 2 Court with a sample of 42 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used was a test of motor skills. Data analysis using independent sample t-test. Based on the results of the study, that from the difference in the average pretest and posttest results in the experimental class and the control class. In the experimental class, the average pretest was 5.0000 and the average value after being treated was 5.7727, while in the control class the average value (pretest) was 5.0000 and the posttest average value was 4.8500. Hypothesis testing was carried out using the independent sample t-test, obtaining a sig (2-tailed) value of 0.000 0.05 in accordance with the decision-making principles, it can be concluded that Ho is rejected and Ha is accepted, which means that obstacle course games have a significant effect on the ability students' gross motor movements and is also effectively used for elementary school students in class V SDN 2 Court.
The Effect of Traditional Game-Based Play-Teach-Play Learning Method on Physical Fitness of Grade VI Elementary School Students Diky Surya Irawan; Rahmat Permana; Budi Hendrawan
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.797

Abstract

This study aims to determine the effect and effectiveness of the traditional game-based play-teach-play learning method on the physical fitness of class VI students at SDN 2 Parumasan. This type of research uses quantitative with quasi-experimental methods. The design used in this study is the nonquivalent control group design. The population in this study were all students of class VI at SDN 2 Parumasan with a sample of 24 students. Data analysis techniques using observation, interviews, and tests. The assessment instrument used is the TKJI test instrument. Data analysis used paired sample t-test and independent t-test. Based on the results of the study, the results of this study obtained the calculation of the results in the paired sample t-test table at the pretest and posttest obtained sig (2-tailed) of 0.000. The decision making Ho is accepted if sig (2-tailed) 0.05. And for the independent sample t-test on the posttest of the experimental group and the posttest of the control group, a sig (2-tailed) of 0.000 is obtained. The decision made from these results is that Ho is accepted if sig (2-tailed) 0.05. Because the sig (2-tailed) value is 0.000, it means that 0.000 0.05 then Ho is rejected in other words Ha is accepted. Based on these data, it can be concluded that there is an influence of the traditional game-based play-teach-play learning method on physical fitness and is also effectively used for elementary school students in grade VI SDN 2 Parumasan.
Development of Android-Based Sikair Interactive Learning Media to Improve Learning Outcomes of Class V Elementary School Students on the Material of the Water Cycle Widya Septiani; Budi Hendrawan; Rahmat Permana
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.909

Abstract

This study aims to develop a product in the form of interactive learning media based on Android to improve student learning outcomes in elementary schools. This study uses the Research and Development method. This research was conducted at SDN 2 Courts. The results of the validation of the Android-based interactive interactive media were carried out by experts such as material experts, media experts and linguists. Each expert is as follows: the material expert gives a final score of 1 with the eligibility criteria of 100% or can be said to be "Very Eligible", the media expert gives a score of 0.9 with the eligibility criteria of 90% or can be said to be "Very Eligible", and the linguist gives score 1 with the eligibility criteria of 100% or you could say "Very Eligible". The results of the small group trials obtained an average score of 88.5% with the eligibility criteria "Very Eligible", and the results of the large group trials obtained an average score of 90.5% with the eligibility criteria "Very Eligible". This shows that the Android-based interactive sikair learning media is very suitable to be used as a natural science learning media, especially in water cycle material, the field research stage of the Android-based interactive sikair media obtained an average N-gain score of 0.8 in the "High" category and "interpretation category" Effective". Based on the results obtained, the Android-based interactive interactive media was declared feasible and effective for use in elementary schools.
Pengaruh Media Pembelajaran Miniatur Kincir Air Terhadap Hasil Belajar IPA Kelas VI Materi Pembangkit Listrik Tenaga Air di SDN 1 Cibanteng Melisa Anzani; Rahmat Permana; Budi Hendrawan
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 1, No 2 (2023): Agustus 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v1i2.1004

Abstract

Pembelajaran IPA di Sekolah Dasar (SD) masih mengalami permasalahan diantaranya yaitu, kurangnya pemahaman siswa pada materi Pembangkit Listrik Tenaga Air, rendahnya hasil belajar siswa, kurangnya penggunaan media pembelajaran, serta guru mengalami keterbatasan dan hambatan dalam pembuatan media yang berhubungan dengan materi yang akan disampaikan kepada siswa. Oleh karena itu, penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA kelas VI materi pembangkit listrik tenaga air di sdn 1 cibanteng. Metode kuantitatif dipergunakan pada penelitian ini dan memanfaatkan Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Data dikumpulkan melalui teknik berupa observasi, wawancara, dokumentasi, serta pemberian tes berupa pretest dan posttest. Teknik analisis data dengan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian didapatkan adanya perbedaan rata-rata pretest-posttest kelas eksperimen dan kelas kontrol. Kelas eksperimen mendapatkan skor rata-rata pretest sejumlah 45 dan skor posttest sejumlah 84,55, sementara pada kelas kontrol diperoleh skor rata-rata pretest sejumlah 35,91 dan skor Posttest sejumlah 65,45. Uji hipotesis dengan memanfaatkan rumus Paired Sample T-Test mendapatkan nilai sig (2-tailed) sejumlah 0,000 0,05, ini berarti bahwa Ho ditolak dan Ha diterima, sehingga didapatkan kesimpulan yaitu terdapat pengaruh penggunaan media pembelajaran miniatur kincir air terhadap hasil belajar IPA pada materi Pembangkit Listrik Tenaga Air.
Pengembangan Media Pembelajaran PACAS Untuk Meningkatkan Hasil Belajar Siswa Fahmi Ibrahim; Budi Hendrawan; Sunanih Sunanih
JLEB: Journal of Law, Education and Business Vol 1, No 2 (2023): Oktober 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jleb.v1i2.1192

Abstract

Penelitian ini bertujuan untuk mengembangkan media PACAS pada materi pecahan senilai di kelas IV yang layak. Adapun masalah dalam penelitian ini adalah kurangnya penggunaan media pembelajaran dari guru pada materi pecahan senilai. Penelitian ini merupakan jenis penelitian pengembangan yang mengacu pada model Brogg Gall. Penelitian dilakukan di SDN Kubangsari. Penelitian dilakukan dengan Langkah-langkah: potensi dan maslah, mengumpulkan informasi, desain produk, valdasi desain, revisi desain, uji coba lapangan awal, revisi produk, uji coba lapangan utama, revisi produk akhir, pembuatan produk masal. Instrumen yang digunakan untuk mengumpulkan data adalah angket. Hasil penelitian menunjukkan validasi ahli media memperoleh skor akhir yang termasuk dalam kategori sangat baik. Validasi ahli materi memperoleh skor akhir yang termasuk dalam kategori sangat baik. Validasi ahli Bahasa memperoleh skor akhir yang termasuk dalam kategori sangat baik. Uji coba lapangan awal memperoleh skor yang termasuk dalam kategori sangat baik. Uji coba lapangan utama memperoleh skor yang termasuk dalam kategori baik. Berdasarkan hasil uji coba tersebut, media kartun layak digunakan dalam pembelajaran Matematika
Healthy Life Education for Students In Malaysia Mujiarto; Miftahul Falah; Budi Hendrawan; Gilang Sepriangga Nuryudi; Desta Hikmah Ramdani; Joan Sepni Subagja; Reza Hawari; Adam Firdaus; Slamet Rebiyanto; Anggia Suci Pratiwi; Milah Nurkamilah; Rissa Nuryuniarti; Aceng Sambas; Neni Nuraeni; Gugun Gundara
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 6 No. 4 (2023): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v6i4.4135

Abstract

Healthy living behavior is a reflection of a family lifestyle that always pays attention to and maintains the health of all family members. School-age children are a critical age group because at that age a child is vulnerable to health problems. In addition, school-age children are also in a condition that is very sensitive to stimuli so they are easy to guide, direct, and still have good habits, including healthy living habits. Children of this age also have the trait of always wanting to convey what they receive and know from other people. The results of observations made at the Kuala Langat Malaysia Guidance Centre still have a lack of healthy behavior. The conditions of the students were very diverse and the facilities were inadequate, because all classes, from grade 1 to grade 6, were made into 1 class. Washing hands with soap (Hand Hygiene) is one of the healthy living behavior in students. This is important for children who are vulnerable to both communicable and non-communicable diseases. The method of implementing community service is through education and the practice of washing hands with soap directly to students. The results show that students and teachers are very enthusiastic and follow every step practiced by the presenters. they were happy and practiced together after the activity was over. By providing education on healthy living, especially hand washing, it is hoped that teachers and students at the Kuala Langat Guidance Centre will have good and healthy habits.