Claim Missing Document
Check
Articles

PENGARUH PENGGUNAAN MEDIA EDUCAPLAY TERHADAP HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN IPAS (BAB 1 TOPIK A. ADA HEWAN APA SAJA DI SEKITARMU) DI KELAS 3 SDN 4 PARAKANNYASAG Fitri Rahmawati; Budi Hendrawan; Sunanih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11736

Abstract

This research is motivated by the low value of science in grade 3 of SDN 4 Parakannyasag. The purpose of this study is to determine the effect of educaplay media on student learning outcomes in science learning (Chapter 1 topic A. What animals are around you) in grade 3 of SDN 4 Parakannyasag. This study uses quantitative research with experimental methods. This type of research is Pre-Experimental with One-Group Pretest Posttest design. The sampling technique in this study uses saturated sampling technique. The population of this study is all grade 3 students of SDN 4 Parakannyasag with a sample of 28 students. Data collection techniques used in this study are observation, interview, test and documentation techniques. Based on the results of the research and discussion analysis, the data in this study are normally distributed and homogeneous with a significance level of data normality of 0.09> 0.05, and a significance level of data homogeneity of 0.33> 0.05. Hypothesis testing in this study uses paired sample t-test (t-test). Based on the results of the hypothesis test, the significance value of learning outcomes was 0.00 < 0.05. So it can be concluded in this study that Ho is rejected and Ha is accepted, meaning that the educaplay media has an effect on student learning outcomes in science learning (Chapter 1 topic A. What animals are around you) in grade 3 of SDN 4 Parakannyasag.
Pengembangan Media Buku Cerita Bergambar Berbasis Pendidikan Lingkungan Hidup Pada Keterampilan Membaca Pemahaman Kelas II SDN Borosole Mita Topipah; Anggia Suci Pratiwi; Budi Hendrawan
Jurnal Pacu Pendidikan Dasar Vol. 3 No. 1 (2023): Juli 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i1.400

Abstract

Penelitian ini merupakan penelitian yang berlatar belakang adanya masalah terkait dengan membaca pemahaman dan media pembelajaran. Masalah yang dihadapi adalah minimnya media pembelajaran yang dapat membantu proses pembelajaran, pendidik hanya menggunakan buku cetak saat pembelajaran. Oleh karena itu, peneliti melakukan penelitian pengembangan buku cerita bergambar berbasis pendidikan lingkungan hidup. Tujuan penelitian ini adalah mengembangan produk berupa buku cerita bergambar yang berjudul “Lingkungan Bersih, Sehat dan Asri” dan menguji keefektifan media tersebut. Metode yang digunakan untuk penetian ini adalah RnD (Research and Development) dengan desain penelitian yang dikemukakan oleh Brog and Gall yaitu 10 tahapan. Dari 10 tahap, peneliti hanya menggunakan tujuh tahap yaitu (1) tahap analisis masalah, (2) tahap pengumpulan data, (3) tahap desain produk, (4) tahap validasi desain, (5) tahap revisi desain, (6) tahap uji coba produk. (7) tahap revisi . Intrumen yang digunakan dalam penelitian ini adalah daftar pertanyaan wawancara dan Angket. Wawancara digunakan untuk menganalisis kebutuhan kepada guru kelas II SDN Borosole, sedangkan angket digunakan untuk validasi buku cerita bergambar. Validasi dilakukan oleh dosen ahli Media, Materi dan Bahasa. Skor rata-rata yang diperoleh dari hasil validasi sebesar 3,84 dengan kategori “Sangat Baik”, sehingga layak digunakan pada tahap ujicoba. Ujicoba dilakukan di SDN Borosole dengan jumlah siswa sebanyak 24 siswa. Maka dapat disimpulkan bahwa media buku cerita bergambar berbasis pendidikan lingkungan hidup efektif digunakan pada keterampilan membaca pemahaman kelas II SDN Borosole.
Pengembangan Media METARIKA pada Materi Pecahan Kelas III untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Mustika Fauziah; Budi Hendrawan; Rahmat Permana
Jurnal Pacu Pendidikan Dasar Vol. 3 No. 2 (2023): Desember 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i2.434

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan produk berupa media pembelajaran METARIKA. Metode yang digunakan adalah metode Research and Development (R&D) dengan 10 tahapan mengacu pada model Borg and Gall. Penelitian ini dilakukan di SDN I Cibatu pada siswa kelas III dengan jumlah 31 siswa dengan menggunakan teknik analisis data statistik deskriptif. Teknik pengumpulan data yaitu observasi, wawancara, dan angket yang diberikan kepada para ahli (ahli materi, ahli media, dan ahli praktisi pembelajaran) serta angket respon siswa dan tes. Hasil validasi ahli media sebesar 95%, validasi ahli materi (ahli matematika) 89%, validasi ahli materi (guru) 100% dan validasi ahli praktisi pembelajaran 100% dengan hasil kategori “sangat layak” dilanjutkan dengan uji coba lapangan kelompok kecil (5 orang) dan besar (11 orang) sebesar 94% dan 97% dengan kategori “sangat layak”. Selanjutnya pada tahap uji efektivitas memperoleh rata-rata skor N-Gain 0,87 kategori “tinggi” dengan persentase 87% kategori tafsiran “efektif”. Maka dapat disimpulkan bahwa media METARIKA dinyatakan layak dan efektif dipergunakan dalam pembelajaran matematika materi penjumlahan pecahan berpenyebut sama dan penjumlahan pecahan berbeda penyebut serta dapat meningkatkan hasil belajar siswa kelas III sekolah dasar.
Pengaruh Model Project Based Learning Berbantuan Konsep Gamifikasi Detektif Terhadap Hasil Belajar Pada Materi Perubahan Energi Kelas IV Sekolah Dasar Dinar Makiyah; Rahmat Permana; Budi Hendrawan
Jurnal Pacu Pendidikan Dasar Vol. 3 No. 2 (2023): Desember 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i2.451

Abstract

Berdasarkan hasil observasi dan wawancara di SDN 2 Benda, menunjukkan bahwa dalam proses pembelajarannya bersifat teacher centered (ceramah, penugasan, pengerjaan soal) sehingga hasil belajar siswa banyak yang dibawah rata-rata dilihat dari nilai PTS khususnya pada mata pelajaran IPA kelas IV. Penelitian ini bertujuan untuk mengetahui pengaruh model project based learning berbantuan konsep gamifikasi detektif terhadap hasil belajar pada materi perubahan energi kelas IV di SDN 2 Benda. Penelitian ini menggunakan metode quasi experiment dengan nonequivalent control group design. Populasi dalam penelitian ini yaitu siswa kelas IV berjumlah 40 orang yang seluruhnya dijadikan sebagai sampel (sampel jenuh). Dengan kelas IV A sebagai kelas kontrol dan IV B sebagai kelas eksperimen. Instrumen dalam penelitian ini yaitu soal pretest dan posttest pilihan ganda. Teknik analisis data menggunakan uji normalitas, uji homogenitas, dilanjutkan dengan uji hipotesis menggunakan uji mann u whitney. Berdasarkan hasil analisis dan pembahasan dari data penelitian diperoleh hasil uji hipotesis menggunakan uji mann u whitney diperoleh Asym.Sig(2-tailed) 0,000<0,05 maka H0 ditolak dan Ha diterima. Dari hasil uji statistik juga diperoleh Uhitung<Utabel maka Ha diterima. Maka dapat disimpulkan bahwa model project based learning berbantuan konsep gamifikasi detektif berpengaruh terhadap hasil belajar pada materi perubahan energi kelas IV di SDN 2 Benda.
Pengaruh Model Pembelajaran Inside Outside Circle (IOC) Terhadap Prestasi Belajar Siswa Kelas IV Pada Materi Hemat Energi Ruli Hidayat; Budi Hendrawan; Mohammad Fahmi Nugraha
Jurnal Pacu Pendidikan Dasar Vol. 3 No. 2 (2023): Desember 2023
Publisher : PGSD UNU NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22021/pacu.v3i2.469

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Inside Outside Circle (IOC) terhadap prestasi belajar siswa kelas IV pada materi hemat energi di SDN 2 Cidolog. Penelitian ini menggunakan metode eksperimen dan jenis penelitian quasi experimental design dengan bentuk nonequivalent group pretest posttest design. Populasi dan sampel yang akan digunakan dalam penelitian ini yaitu seluruh siswa kelas IV SDN 2 Cidolog yang berjumlah 54 siswa. Data hasil belajar siswa dikumpulkan menggunakan test, soal pretest dan posttest. Data yang diperoleh dianalisis menggunakan SPSS 22. Dari hasil analisis data terdapat perbedaan hasil belajar siswa yang menggunakan model konvensional (kelas kontrol) dengan yang menggunakan model pembelajaran Inside Outside Circle (kelas eksperimen). Hal ini terbukti dari hasil pretest kelas eksperimen dengan rata-rata kelas kontrol 30.00 dan nilai rata-rata pretest kelas eksperimen 40.35. Hasil posttest kelas eksperimen memiliki pengaruh positif, karena terdapat peningkatan hasil yang signifikan dari nilai pretest ke nilai posttest, nilai rata-rata posttest kelas kontrol yaitu 67.84 dan nilai rata-rata posttest kelas eksperimen yaitu 85.35. maka dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang menggunakan model pembelajaran Inside Outside Circle (IOC) dengan hasil belajar siswa yang menggunakan model pembelajaran konvensional pada mata pelajaran IPA materi hemat energi.
Ecoliteracy: Knowledge, Attitudes, and Ecological Behavior of Elementary School Students Using the Multiliteracy Learning Model Desiana Natalina; Ani Hendriani; Dadan Setiawan; Yusuf Tri Herlambang; Budi Hendrawan; Nunuy Nurjanah
Journal of Future Education Vol 1 No 1 (2023): Journal of Future Education
Publisher : CV. Ksatria Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67025/journaloffutureeducation.v1i1.4

Abstract

TDensity area by buildings than land green moment This resulted problem health and literacy ecological experienced the individual who inhabits it. Focus on research This is literacy ecological covering aspect knowledge cognitive, attitude, and behavior ecological student school base through learning models multiliteracy. Study This is study experiment with the matching pretest posttest control group design, and involved 79 students grade 5 school base in the environment factory area Bandungregency. Data collected use test choice double For measure knowledge and attitude ecological students, and use scale likert For see behavior ecological student. Research results show that knowledge, attitude, and behavior ecological student experience enhancement after get learning using learning models multiliteracy. Response results attitude and behavior ecological student show positive thing.  
Development of Android-Based Sikair Interactive Learning Media to Improve Students' Learning Outcomes in The Water Cycle Widya Septiani; Budi Hendrawan; Rahmat Permana
Journal of Future Education Vol 1 No 1 (2023): Journal of Future Education
Publisher : CV. Ksatria Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67025/journaloffutureeducation.v1i1.6

Abstract

This study aims to develop a product in the form of interactive learning media based on Android to improve student learning outcomes in elementary schools. This study uses the Research and Development method. This research was conducted at SDN 2 Courts. The results of the validation of the Android-based interactive interactive media were carried out by experts such as material experts, media experts and linguists. Each expert is as follows: the material expert gives a final score of 1 with the eligibility criterion of 100% or can be said to be "Very Eligible", the media expert gives a score of 0.9 with the eligibility criterion of 90% or can be said to be "Very Eligible", and the linguist gives a score of 1 with the eligibility criteria of 100% or you could say "Very Eligible". The results of the small group trials obtained an average score of 88.5% with the eligibility criteria "Very Eligible", and the results of the large group trials obtained an average score of 90.5% with the eligibility criteria "Very Eligible". This shows that the Android-based interactive sikair learning media is very suitable to be used as a natural science learning media, especially in water cycle material, the field research stage of the Android-based interactive sikair media obtained an average N-gain score of 0.8 in the "High" category and "Effective interpretation category". Based on the results obtained, the Android-based interactive interactive media was declared feasible and effective for use in elementary schools.  
Philosophy-Based Learning: An Urgency in Welcoming Indonesia's Golden Generation 2045 Hamdan Agustian; Yusuf Tri Herlambang; Yadi Suryadi; Budi Hendrawan; Rahman Wahid; Citera Yusrina
Journal of Future Education Vol 1 No 2 (2024): Journal of Future Education
Publisher : CV. Ksatria Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67025/journaloffutureeducation.v1i2.40

Abstract

Philosophy-based learning also supports the development of character and morals in students. The aim of this study is to understand how philosophy-based learning can be integrated into the education system in Indonesia and to identify the philosophical values that are relevant for building the character of Indonesia's golden generation in 2045. The research method used is library research. The results of this study indicate that philosophy-based learning plays a crucial role in developing Indonesia's golden generation in 2045, fostering critical, reflective, and creative thinking. Despite facing various challenges, such as the cultural resistance of an education system focused on outcomes, limited teacher competencies, and the diversity of societal values, this approach remains relevant to realizing Indonesia's grand vision.
Usability of the PBL Model-Based Poetry Riddle Teaching Module in Elementary Schools Gantina Gantina; Dede Tri Kurniawan; Yusuf Tri Herlambang; Yadi Suryadi; Yoga Prima Putra; Budi Hendrawan
Journal of Future Education Vol 2 No 1 (2024): Journal of Future Education
Publisher : CV. Ksatria Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67025/journaloffutureeducation.v2i1.43

Abstract

Learning Indonesian in elementary schools has an important role in developing students' literacy skills, including the ability to understand and write various types of texts, such as poetry. Problem-Based Learning (PBL) is a relevant learning model to be applied in learning poetry riddles. This research aims to analyze the usability or usability of PBL-based teaching modules on poetry puzzle material in elementary schools. This research uses quantitative research, namely the survey method using a questionnaire. The research results show that the largest variable is directed by the Feedback variable (UB) with a gain of 73% and the lowest variable is directed by User Activity (AP) with a gain of 13%. A high feedback value indicates good convergent validity, while a low value indicates there is room for improvement or development on the variable.
Acceptability Of The “Dasunse” Website-Based Learning Media with The Merdeka Learning Pathway in Elementary Schools Across West Java Riyadi Rafiki; Yusuf Tri Herlambang; Budi Hendrawan; Ai Sutini; Yoga Prima Putra; Rahman Wahid
Journal of Future Education Vol 3 No 1 (2025): Journal of Future Education
Publisher : CV. Ksatria Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67025/journaloffutureeducation.v3i1.51

Abstract

The use of technology in the learning process in schools today is often used to support teachers in teaching. The use of technology in education by teachers in elementary schools can enrich students' learning experiences, so it is important for teachers to utilize technology as a tool in learning. Web-based learning media is a form of using technology in education, which is implemented in the teaching and learning process using technology. Research regarding the use of website-based learning media has been well received, and researchers will examine the acceptance of Website-Based Learning Media with the Independent Learning Model by teachers throughout West Java. This research was conducted using a quantitative research approach. The research method that researchers used was a correlational survey with path analysis. The results of the research show that the creation of website-based digital media with an independent flow in the West Java region is well received, this can be seen from the results of Self-Efficacy (Self Application) which has a relationship with Behavioral Intention (Technology Acceptance) which has good acceptance seen from the value above that The response results related to these indicators are influenced by self-influence and efforts to use media which are the main determinants in the acceptance and effectiveness of learning media.