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Perception on Learning English Conversation through Zoom Meeting Lamadenreng, Elga N.; Samola, Nurmin; Liando, Nihta V. F.
Journal of English Culture, Language, Literature and Education Vol. 12 No. 1 (2024): E-CLUE: Journal of English Culture, Language, Literature, and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v12i1.2407

Abstract

This study aims to find out the perceptions of teachers and students in the process of learning English conversation through Zoom Meeting. The method used in this study was quantitative method. Data collection in this study was carried out using a survey technique by distributing questionnaires. The researcher used Google form as a data collection tool. The type of questionnaire was closed questionnaire. The questionnaires were distributed to 7 English teachers and 36 students. The results of the data analysis stated that teachers and students were greatly helped by learning English conversation through Zoom Meeting in learning activities. Teachers and students also have supporting devices and the government provides assistance to support the process of learning English conversation through Zoom Meetings. However, many teachers have disagreed that they have never experienced obstacles in the process of learning English conversation. It is suggested for teachers to help students improve their learning English conversation through online application in this case Zoom meeting. Students could learn more about the material provided by teachers through Zoom Meeting. For researchers, it could be as a reference in conducting studies regarding perception on learning English conversation.
DENOTATIVE AND CONNOTATIVE MEANINGS IN ENGLISH PROVERBS A SEMANTIC STUDY F.R Matindas, Fannasyta; Samola, Nurmin; Kumajas, Tirza
Journal of English Culture, Language, Literature and Education Vol. 8 No. 1 (2020): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v8i1.1590

Abstract

This study aimed at identifying denotative and connotative meaning in English proverbs in Solomon s Proverbs in Proverbs 25 26 and 28 King James Version This study was conducted in order to explain the patterns of proverb that used on Solomon s proverbs in Proverbs 25 26 and 28 King James Version In conducting this study descriptive method were used The data were collected through documentation the writer spending times in reading and analysing the Solomon s Proverbs in Proverbs 25 26 and 28 King James Version and the files that in relation with this research The data were analyzed by following step of unitization categorization explanation and interpretation The result shows that there are 36 English proverbs that used patterns of proverbs by Mieder which are Better X than Y Like X like Y No X without Y One X doesn t make Y If X than Y It is suggested that understand the denotative and connotative meaning in reading English writing especially English Proverbs should be considered in order to get the real meaning that the author or speaker exactly means Other researcher may conduct a study about denotative and connotative meaning with different point or object < p>
AN ANALYSIS OF SLANG IN GEEK CHARMING MOVIE Lumendang, Ien Meise; Samola, Nurmin; Kumayas, Tirza
Journal of English Culture, Language, Literature and Education Vol. 8 No. 2 (2020): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v8i2.1618

Abstract

Sociolinguistics has a lot of aspects that can be researched One of the aspects is slang Slang is vocabulary that is used between people who belong to the same social group and who know each other well Slang is very informal language This research mainly discussed about slang in Geek Charming Movie The purpose of this study is to identify the slangs and to describe the types of slang used in Geek Charming Movie This study is limited to the main characters in the movie they are Dylan Schoenfield and Josh Rosen The writer used descriptive qualitative method by using Bodgan and Bilden 1992 theory which consists of four steps: unitization categorization explanation and interpretation After analizing the data it is found out that there are three types of slang used by Dylan Schoen field and Josh Rosen in Geek Charming Movie The types of slang are public house slang society slang slangin public school and university Those are types of slang according to Eric Partridge 1950 It is important to study slang because the result of this research can be used for further research and help readers to get more knowledge about slang < p>
OPTIMIZING STUDENTS READING COMPREHENSION OF DESCRIPTIVE TEXT THROUGH E LEARNING METHOD WITH WHATSAPP APPLICATION AT STUDENTS OF SMA NEGERI 1 BUKO Tangiduk, Yustira Kharlina; Samola, Nurmin; Rorimpandey, Rinny
Journal of English Culture, Language, Literature and Education Vol. 9 No. 1 (2021): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v9i1.1711

Abstract

This study aims to determine whether the E learning method can be effective in optimizing students reading comprehension of descriptive text with WhatsApp Application This research was conducted in class X MIA 1 SMA Negeri 1 Buko in the academic year of 2020 2021 This study used one group pretest postest design of research with the data analysis was the frequency distribution of scores mean and standard deviation The questions from the pretest and posttest used the type of multiple choice questions with questions about the descriptive text From this result it was found that the mean of posttest Y = 7 8 with standard deviation Sy< sub> = 0 79 was higher than the mean score at pretest X = 5 33 with standard deviation Sx< sub> = 0 89 It means that students reading comprehension in the descriptive text was higher after treatment at posttest than pretest So the researcher concluded that the application of the E learning method through WhatsApp application was effective in optimizing students reading comprehension of descriptive text < p>
TEACHING RECOUNT TEXT THROUGH QUANTUM TEACHING STRATEGY TO IMPROVE STUDENTS WRITING SKILL ubro, Pinkan; Wowor, Deane J; Samola, Nurmin
Journal of English Culture, Language, Literature and Education Vol. 8 No. 1 (2020): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v8i1.1766

Abstract

The aim of this study is to find out whether or not Quantum Teaching Strategy is effective to help students enhance their writing skills This study was carried out at SMA Negeri 1 Manganitu This research used quantitative research This research is expected to be useful in providing information to teachers in teaching and learning activities so that teachers are more creative and know how to improve students curiosity to gain students interest in learning English in class The population of this research was the students of SMA Negeri 1 Manganitu and class X that consisting of 20 students as sample This study used a pre experimental pre test and post test design with only one group The researcher gathered data by asking students to complete a written test firstly also known as pre test apply in Quantum Teaching Strategy secondly delivered with written test also known as post test After these activities the researcher analysed the data by comparing the mean score of pre test and post test The result of post test score was 78 compared to the total mean = 38 75 as the result of pre test This meant that Quantum Teaching Strategy was an effective way to improves students writing skill in recount text especially in personal recount text It was recommended to teachers to use Quantum Teaching Strategy in order to maximize students capability in learning English < p>
Perception on Learning English Conversation through Zoom Meeting Lamadenreng, Elga N.; Samola, Nurmin; Liando, Nihta V. F.
Journal of English Culture, Language, Literature and Education Vol. 12 No. 1 (2024): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v12i1.2407

Abstract

This study aims to find out the perceptions of teachers and students in the process of learning English conversation through Zoom Meeting The method used in this study was quantitative method Data collection in this study was carried out using a survey technique by distributing questionnaires The researcher used Google form as a data collection tool The type of questionnaire was closed questionnaire The questionnaires were distributed to 7 English teachers and 36 students The results of the data analysis stated that teachers and students were greatly helped by learning English conversation through Zoom Meeting in learning activities Teachers and students also have supporting devices and the government provides assistance to support the process of learning English conversation through Zoom Meetings However many teachers have disagreed that they have never experienced obstacles in the process of learning English conversation It is suggested for teachers to help students improve their learning English conversation through online application in this case Zoom meeting Students could learn more about the material provided by teachers through Zoom Meeting For researchers it could be as a reference in conducting studies regarding perception on learning English conversation < p>
AN ANALYSIS OF THE DIFFERENCES BETWEEN COMIC AND MOVIE BY STAN LEE: IRON MAN Oroh, Kevin; Samola, Nurmin; Hampp, Paula
Journal of English Culture, Language, Literature and Education Vol. 10 No. 1 (2022): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v10i1.4054

Abstract

This research aims to find out the differences between comics and movie by using a qualitative method effective to describe the problem and give more explanation about this comic and movie Iron Man This research was conducted in Comic Tales of Suspense: Iron Man and Movie Iron Man 2008 To fulfill the research objective the researcher took an experimental study involving a sample of a movie with a duration of 2 hours 6minutes and a comic strip of 13 pages Data is obtained through analysis in books and comics reading and seeing the problems obtained The data in the comics show more past events at that time than the data in the movie in the comics it shows realistic events in the 1963 era and the values or data shown in the movie are more into the modern era Based on the results of the research the researcher concludes that the comics and the Iron Man film have differences that make each story with the right elements stories that have suggestions through time< p>
A SYNTACTICAL ANALYSIS ON SENTENCE PATTERNS USED IN BARACK OBAMA SPEECH Manossoh, Jeniver R.; Samola, Nurmin; Olii, Sanerita T.
Journal of English Culture, Language, Literature and Education Vol. 10 No. 1 (2022): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v10i1.4172

Abstract

This study focuses on 9 basic sentence patterns that used in Barack Obama speech which he delivered when visited Universitas Indonesia Jakarta The aim of the study is to find out how many sentence patterns that used in Barack Obama Speech This study used qualitative research which the researcher analyzed through the script The results of the study showed that there were 8 sentence patterns in the speech as follows they were pattern 1 9 sentences pattern 2 2 sentences pattern 3 26 sentences pattern 4 1 sentence pattern 6 20 sentences pattern 7 103 sentences pattern 8 1 sentence pattern 9 2 sentences Based on the result it can be concluded that the pattern 7 were most dominant of the other pattern then there was 1 pattern was not found pattern 5 In this research there were various kinds of sentences pattern in 1 speech that can be used to help you improve writing skill for English learners especially for the future researchers< p>
The Implementation of Games in Vocabulary Learning at the English Education Department FBS UNIMA Samola, Nurmin
Journal of English Culture, Language, Literature and Education Vol. 11 No. 1 (2023): E CLUE: Journal of English Culture Language Literature and Education
Publisher : English Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/eclue.v11i1.6142

Abstract

The foundation of English is vocabulary which must be acquired Reading listening writing and speaking are all made easier with a strong vocabulary The purpose of this study was to determine whether or not the usage of language games can enhance students learning achievement in acquiring English vocabulary given that mastering English vocabulary is essential and important The outcomes of this research are anticipated to improve vocabulary knowledge Since this study relies on data and statistics it adopts a quantitative methodology The authors use the pre experimental approach in their investigation There are two tests: the initial test which is administered prior to therapy and the final test which is administered following treatment According to the study s findings the post test score score of 7 is greater than the pre test score 4 8 This proves that games are a highly effective way to improve kids interest in vocabulary Since learning becomes interactive and can pique students imaginations it can be concluded that the learning model that incorporates educational games will increase student interest in learning Additionally instructional games will give pupils a fresh way to learn< p>
IMPROVING STUDENTS VOCABULARY MASTERY BY USING QUIZIZZ GAME BASED LEARNING AT JUNIOR HIGH SCHOOL Pratiwi, Annisa Dwi; Tuna, Jim R.; Samola, Nurmin
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 4 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/r6gwq656

Abstract

This study was conducted to determine whether the use of Quizizz game based learning applications can improve students vocabulary mastery or not especially in SMP Negeri 6 Tondano In conducting this research a quantitative method with a pre experimental design was used The subject of this research is one of the classes namely the ninth grade IX at SMP Negeri 6 Tondano totaling 15 students Data collection instruments were pre test before treatment and post test after treatment The tests were in the form of multiple choice and matching tests The results of this study showed that the average scores of the post test is higher 88 33 than the mean scores of the pre test 43 33 Based on the results of the study it was concluded that the use of Quizizz game based learning media was very effective and succeeded in improving students vocabulary especially on the meaning of words and equivalent meaning synonyms and making students more active and class learning more fun < p>