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Journal : mestro

Interactive Motion-Sensing Game for Improving Physical Education in Students with Intellectual Disabilities Rakhmadi, Aris; Puspitasari, Yuliana; Yasin, Fatah; Sulistyo Nugroho, Yusuf; Fadlillah, Umi
Mestro: Jurnal Teknik Mesin dan Elektro Vol 7 No 1 (2025): Edisi Juni
Publisher : Fakultas Teknik Universitas 17 Agustus 1945 Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47685/mestro.v7i1.637

Abstract

Students with intellectual disabilities often face challenges in physical education due to limited motor coordination, reduced engagement, and difficulties following traditional instructional methods. To address this, motion-sensing technology, particularly Kinect-based educational games, presents a promising solution by offering interactive and gamified learning experiences. This study explores the development and implementation of a Kinect-based educational game designed to enhance motor skills and engagement in students with intellectual disabilities. The game focuses on throwing exercises, providing real-time feedback through visual and auditory cues to reinforce learning. The study was conducted at SLB-C YPSLB Surakarta, involving 20 students with intellectual disabilities and five special education teachers. A pre-test and post-test evaluation was used to assess students' motor skill improvement and engagement levels before and after using the game. The results demonstrated a 26.3% increase in throwing accuracy, a 26.9% rise in engagement levels, and a significant reduction in reaction time, indicating the game's effectiveness in enhancing physical coordination and participation. Teacher feedback highlighted the game's usability, ability to maintain student focus, and alignment with PE learning objectives. Although the findings showed positive learning outcomes, several challenges, such as the initial adaptation period and the need for a wider variety of games, were identified. Future research should focus on customizing difficulty levels, varying physical activities, and AI-powered adaptive learning to meet the needs of individual students. This study highlights the potential of motion-sensing educational games as an effective tool for inclusive and engaging physical education for students with intellectual disabilities.
Co-Authors Abdul Samee Aji Ari Adam Aldo Brian Granada Amri Zadi Hudaya Andia Enggar Mayasari Ariefin Nur Hidayat Arifin, Yuli Fajar Arini Nur Rohmah Aris Rakhmadi Balqis Aisyah Farahdiba, Balqis Aisyah Bambang Sukoco Basith, Abdul Dedi Gunawan Devi, Keke Rachma Diah Priyawati Dimas Bayu Stiawan Dimas Bayu Stiawan Dwi Prastika, Annisa Dwi Sarbini Eko Wijayanto Elviawan Riyani Septima Hardiyanto Emiliyawati, Nova Endah Sudarmilah Endang Wahyu Pamungkas Esi Putri Silmina Fadilatul Fajriyah, Rizqi Fadlillah, Umi Fadlillah, Umi Fatah Yasin Fatah Yasin Al Irsyad, Fatah Yasin Fatah Yasin Al Irsyadi Fikamelyalla, Naura Galardhia Zain Azzahra Ganno Tribuana Kurniaji Hepy Adityarini Ianatush Sholihah Ihsan Cahyo Utomo Ihsan Fairuzsyifa, Ahya Imana, Afifah Ghaisani Iqbal Firdaus, Malvin Iqbal Ramadhani Islam, Syful Jan Wantoro Jihan Aulia Sashiomarda Keisha Jenny Maulida Nugraha Khoirunissa, Huda Aisyah Lidya Putri Arista M. Sholahuddin Md. Javed Hoss Minalloh, Aldin Nasrun Mohammad Faqih Eza 'Ammar Muhammad Fahmi Johan Syah Naila Khairunnisa Naura Fikamelyalla Nur Intan Permata Hati, Nur Intan Permatasari, Qisthoni Prilya Shanty Adrianie Puspitasari, Yuliana Raiffaza, Naufal Dzakia Riszki Wijayatun Pratiwi riszki wijayatun pratiwi, riszki wijayatun Rokhanuddin, Sigid Sari, Kiki Nur Indah Sigid Rokhanuddin Silmina, Esi Putri Sri Winiarti Suci Cahya Amalia Sulastri Syful Islam Syful Islam Tiara Danirmala Tiara Danirmala Triana Dewi Salma Umi Fadlillah Winiarti, Sri Wuryaningsih Dwi Lestari, Wuryaningsih Dwi Yallah, M Hafidz Hasbi