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PENGEMBANGAN E-LKPD MENGGUNAKAN LIVEWORKSHEET PADA MATA PELAJARAN IPAS MATERI NORMA ADAT ISTIADAT DAERAHKU Nilam Dwi Cahya; Wawan Syahiril Anwar; Ratih Purnamasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3797

Abstract

Pengembangan E-LKPD menggunakan Liveworksheet pada mata pelajaran IPAS materi norma adat istiadat daerahku adalah sebuah proses penelitian dan pengembangan (RnD) yang menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini bertujuan untuk mengembangkan produk E-LKPD menggunakan Liveworksheet dan mengetahui kelayakan pengembangan E-LKPD menggunakan Liveworksheet yang dilaksanakan di SD Negeri Ciaruteun Ilir 04 pada semester genap tahun ajaran 2023/2024. Subjek penelitian terdiri dari dua: subjek pertama ahli/validator dan subjek kedua peserta didik kelas IV sebagai responden yang berjumlah 28 peserta didik. Hasil penelitian menunjukkan bahwa E-LKPD yang dikembangkan sangat layak untuk digunakan, terbukti dari analisis data angket yang diisi oleh para ahli dengan presentase penilaian mencapai 85,7% dari ahli media, 100% dari ahli bahasa, dan 96% dari ahli materi. Hal ini menandakan bahwa produk yang dikembangkan sudah siap untuk diuji cobakan dalam pembelajaran. Uji coba terbatas pada 28 peserta didik kelas IV memberikan respon yang sangat baik dengan presentase mencapai 97,8%. Dengan demikian, dapat disimpulkan bahwa pengembangan E-LKPD menggunakan Liveworksheet pada mata pelajaran IPAS materi norma adat istiadat daerahku sangat cocok digunakan dalam proses pembelajaran. Harapannya, hasil penelitian ini dapat memberikan wawasan baru tentang penggunaan lembar kerja peserta didik berbasis elektronik menggunakan Liveworksheet, sehingga dapat meningkatkan antusiasme peserta didik dalam belajar.
Pengembangan Evaluasi Pembelajaran Berbasis Digital Menggunakan Quizwhizzer Pada Tema 8 Subtema 2 Pembelajaran 1 Syalshadilla, Genia Putri; Sukmanasa, Elly; Anwar, Wawan Syahiril
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 18 (2024): Jurnal Ilmiah Wahana Pendidikan 
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13902420

Abstract

This study aims to determine the development of Digital-based Learning Evaluation Using QuizWhizzer to be developed for grade IV SDN Ciheuleut 1 Bogor City and to determine the feasibility of Digital-Based Learning Evaluation Using QuizWhizzer for the learning process carried out in schools. The method used in this study uses the ADDIE method (Analysis, Design, Development, Implementation, and Evaluation). In this study, validation tests were carried out to experts. These experts are media experts, linguists, and material experts to develop and improve digital-based learning evaluations using QuizWhizzer in learning. The results of validation tests by media experts with a percentage of 97.5% with very good criteria, linguists with a percentage of 100% with very good criteria and material experts with a percentage of 84.6% with very good criteria. The results of the student response questionnaire showed results with a percentage of 81.25% with a very good category, so the results showed that learning evaluation using QuizWhizzer was very good to be developed to students and was very good to be used as a learning medium in the learning process.
Analisis Karakter Gemar Membaca Melalui Kegiatan Pembiasaan Literasi di Kelas IV Rahim, Zahra Haikal; Anwar, Wawan Syahiril; Handayani, Rukmini
Innovative: Journal Of Social Science Research Vol. 5 No. 1 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i1.17616

Abstract

Karakter gemar membaca dapat dilihat dari kebiasaan dan penerapan membaca dalam kehidupan sehari-hari salah satunya dengan pembiasaan literasi membaca. Penelitian ini menggunakan pendekatan penelitian Kualitatif Deskriptif. Subjek pada penelitian ini adalah siswa kelas IV. Data diperoleh dengan melakukan observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukan bahwa pembiasaan literasi menjadi upaya untuk menumbuhkan karakter gemar membaca pada siswa. Terdapat dua faktor yang mempengaruhi karakter gemar membaca, yaitu faktor faktor penghambat kurangnya peran orang tua dirumah untuk menanamkan kebiasaan membaca, faktor pendukung peran sekolah yang memberikan motivasi dan menyediakan program pembiasaan membaca untuk menumbuhkan karakter gemar membaca. Upaya yang dilakukan sekolah dalam terlaksananya kegiatan literasi dengan mensosialisasikan kegiatan Gerakan Literasi Sekolah, mengembangkan sarana dan prasarana untuk kegiatan pembiasaan literasi membaca seperti menyediakan dan meningkatkan jumlah buku bacaan yang lebih bervariatif. penelitian ini dilakukan untuk mengetahui pengaruh literasi terhadap karakter gemar membaca siswa kelas 4. Berdasarkan data yang diperoleh, SDN Citeureup 03 kelas IV bahwa dengan pembiasaan literasi mampu menumbuhkan karakter gemar membaca dan mempengaruhi minat membaca siswa.
PENGEMBANGAN E-MODUL BERBASIS FLIPBOOK TEMA 7 SUBTEMA 2 INDAHNYA KERAGAMAN BUDAYA NEGERIKU PEMBELAJARAN 1 Fena Diazayu Safitri; Wawan Syahiril Anwar, Santa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31672

Abstract

Based on the results of the research analysis that has been carried out, it shows that the product produced from the development of this Flipbook-Based E-module is stated to be very feasible and able to attract students' attention which has an impact on the assessment of cognitive abilities. This is evidenced by the results of media validation obtaining a percentage of 94.28%, language experts obtaining a percentage of 90%, material experts obtaining 88%, the development of flipbook- based e-modules on theme 7 sub-theme 2 the beauty of my country's cultural diversity learning 1 obtained the category "very feasible" overall the percentage obtained was 91% and the results of the student response questionnaire obtained a percentage of 97.41%. So it can be concluded that the development of flipbook- based e-modules on theme 7 sub-theme 2 the beauty of my country's cultural diversity learning 1 is "very feasible" to be applied in learning at SDN Cilangkap 8, Depok City.
Meningkatkan Hasil Belajar Matematika Di Kelas IVB SDN Bantarkemang 6 Melalui Pendekatan Teaching At The Right Level (TARL) Dasri, Nabila; Nurani, Cahyaningtyas Dewi; Anwar, Wawan Syahiril; Falah , Fadailal Akmaln
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26994

Abstract

The independent curriculum emphasizes freedom to learn according to one's potential. This results in teachers having difficulty in providing learning according to the diverse abilities of students. Apart from that, in learning mathematics there are still many students who have difficulty in multiplication and division. For this reason, researchers conducted research with the aim of finding out improvements in student learning outcomes using the TARL approach in class IV B mathematics learning at SDN Bantarkemang 6. This research used the Classroom Action Research (PTK) type. The research subjects used class IV B students at SDN Bantarkemang 6 Bogor City with a total of 25 students. The instruments used in this study were observation and tests. The results of the study showed that the increase in student learning outcomes was 32% from before the action was given and after the action was given. Before the action was given, the number of students who had achieved learning completion was 12 out of 25 students with a completion percentage of 48%, while the number of students who had not completed was 13 children with a percentage of 52%. After the action was carried out in cycle I, the number of students who had achieved completion was 17 (68%), while the number of students who had not completed was 8 (32%). In cycle II, the number of students who had achieved completion was 20 (80%), while the number of students who had not completed was 5 (20%).
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBANTUAN APLIKASI PIXTON PADA MATERI INDONESIA KAYA HAYATINYA Nadia Rusheryanti; Wawan Syahiril Anwar; Ade Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28816

Abstract

This study aims to develop digital comic learning media assisted by the Pixton application on the material of Indonesia Kaya Hidupnya and to determine the feasibility of digital comic learning media. The method used is Research and Development using the ADDIE model. Validation tests were carried out on media experts, language experts, and material experts. Implemented in class V with 35 students. The results of the study showed that the digital comic learning media developed had a very feasible category, with media experts 100% "Very Feasible", language experts 94% "Very Feasible", lecturer material experts 88% "Very Feasible", teacher material experts 92% "Very Feasible" teacher responses 90%, and student responses 91%. Based on the results of the study, it can be concluded that the digital comic learning media assisted by the Pixton application developed is very feasible to be used as a learning medium in schools.
Digital Vs. Manual : Perbandingan Pengaruh Heyzine dan Pop Up Book dalam pembelajaran IPAS di Sekolah Dasar. Auliya Mahpilinda; Wawan Syahiril Anwar; Annisa Nurramadhani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31297

Abstract

Media pembelajaran merupakan aspek penting untuk meningkatkan hasil belajar. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa antara penggunaan media proyeksi Heyzine dan non proyeksi Pop Up Book pada mata pelajaran IPAS. Metode yang digunakan adalah eksperimen komparatif dengan melibatkan 57 siswa kelas V di salah satu SD Negeri di Kabupaten Bogor tahun ajaran 2024/2025. Data dikumpulkan melalui pretest, posttest (30 soal), dan observasi selama pembelajaran. Analisis data menggunakan uji N-Gain. Hasil menunjukkan rata-rata N-Gain kedua kelas sebesar 77. Uji hipotesis menyatakan Ho diterima karena thitung (0) < ttabel (2,004), sehingga tidak terdapat perbedaan signifikan antara kedua media. Namun, nilai N-Gain terendah pada kelas Pop Up Book lebih tinggi dibandingkan kelas Heyzine. Media Pembelajaran, Hasil Belajar, Pop Up Book, Heyzine.
Developing A Digital Literacy Module To Enhance Elementary School Students’ Learning Motivation Sudarjat, Jaja; Anwar, Wawan Syahiril; Suchyadi, Yudhie; Indriani, Rini Sri; Yusup, Muthia Khairunnisa P.
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol. 9 No. 1 (2025): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v9i1.63

Abstract

The results of observations with several teachers at SD Islam Nurul Iman stated that students need stimulus so that students have adequate literacy skills. The purpose of the research is to develop digital literacy modules for elementary school students, test the feasibility of digital literacy modules, and determine the level of practicality of digital literacy modules applied in elementary school learning. The development research procedure uses the ADDIE (analyze, design, development, implementation and evaluation) model. The subjects of this study are students and classroom teachers of Nurul Iman Islamic Elementary School. The results of the study show that the module developed is in the form of a digital literacy module for elementary school students using the ADDIE model. The modules developed met the criteria were very valid with a percentage of 91.2% based on the assessment from the validators, the modules developed to students received a positive response and met the criteria very well with a percentage of 97%, while the results of the teacher's response received a positive response and met the very good criteria of 100% which can be used in learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE 3 PADA MATERI MANFAAT KEBERAGAMAN DAN MELESTARIKAN KEBERAGAMAN BUDAYA Ridha Maulidah; Wawan Syahiril Anwar; Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7279

Abstract

Ridha Maulidah. 037121090. Development of Articulate Storyline 3-BasedLearning Media on the Benefits of Diversity and Preserving Cultural Diversity. Thisresearch aims to develop learning media based on Articulate Storyline 3 on thematerial Benefits and Preservation of Cultural Diversity, with an Research andDevelopment (R&D) method using the ADDIE (Analysis, Design, Development,Implementation, and Evaluation) model. The research was conducted at SDNBaranangsiang grade IV with 1 teacher and 18 students as respondents. Thevalidation results showed that the developed media was very feasible, with anassessment of 97% media experts, 91% linguists, 84% lecturer material experts,95% teacher material experts, 98% teacher responses, and 95% studentresponses. This learning media is very suitable to be used as a tool in the learningprocess.
PENGEMBANGAN MEDIA PEMBELAJARAN MINIATUR BUDAYA INDONESIA BERBASIS PETA DIGITAL MATERI KEKAYAAN BUDAYA INDONESIA Revina Alifia Amanda; Wawan Syahiril Anwar; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7280

Abstract

Revina Alifia Amanda. 037121122. Development of Indonesian CulturalMiniature Learning Media Based on Digital Maps of Indonesian Cultural WealthMaterials. The digital map-based learning media of Indonesian Miniature Culturefunctions as a tool for teachers in the teaching process, with the aim of deliveringmaterial to students through a combination of technology and the use of images andvideos. This research aims to create a learning media for Indonesian MiniatureCulture that focuses on Indonesian cultural richness materials, using the Researchand Development (R&D) method and the ADDIE model, which includes stages(Analysis, Design, Development, Implementation, and Evaluation). This researchwas conducted at SDN Ciheuleut 2 Bogor City in grade IV, involving one teacherand 24 students as respondents. The results of the study show that thedevelopment of this learning media meets the criteria is very feasible. The averagepercentage of assessments from media experts reached 96%, linguists 83%,material experts from lecturers 73%, material experts from teachers 92%, as well asthe results of the teacher response questionnaire 94% and student responses 97%.