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IMPROVING STUDENT LEARNING OUTCOMES IN THE SCIENCE SUBJECT OF ANIMAL CYCLE MATERIAL USING IMAGE MEDIA Nifa Fauzia Mahesa, Yeni Sulaeman, Rifki Arif Nugraha
Jurnal Pendidikan dan Penelitian Serumpun Mendidik Vol. 1 No. 2, Juli (2024): Jurnal Pendidikan dan Penelitian Serumpun Mendidik
Publisher : Jurnal Pendidikan dan Penelitian Serumpun Mendidik

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Abstract

This research is classroom action research (PTK) collecting data using observation, testing and documentation techniques. Using the Kemmis and Mc Tagart model which begins with planning, action, observation and reflection, this research was carried out from April, May to June 2024 at in class IV of SDN Sukamanah 1, Jiput sub-district with a total of 15 students, consisting of 10 male students and 5 female students, this research consists of two cycles where each cycle is carried out in two meetings. The results of this research show an increase in student learning outcomes in the material animal life cycle, namely in the pre-cycle there were only 2 people who completed it with an average of 42.33 and a very low percentage of completion, namely 13.33%. In the first cycle, student results incr]eased from only 2 who completed the first cycle. became 9 with an average of 74.46 and a complete presentation of 60%. In the second cycle there was a significant increase from 9 students in the second cycle increasing to 14 students who completed with an average of 80.06 and a complete presentation of 93.33%. It can be concluded that using image media can improve student learning outcomes in animal life cycle material.
PELAYANAN KESEHATAN GRATIS LANSIA DAN EDUKASI UNTUK MENCIPTAKAN MASYARAKAT YANG PEKA TERHADAP KESEHATAN DI DESA KARYA UTAMA KECAMATAN CIKEDAL KABUPATEN PANDEGLANG Nuraini, Intan; Sulaeman, Yeni; Nugraha, Rifki Arif; Zannah, Rihatul
Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2024): JIPAM : Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : STAI Darul Qalam Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55883/jipam.v4i1.75

Abstract

Elderly age is the final stage of development in the human life cycle and is marked by the physical development of a person and his physiological stress condition. The elderly are also related to a decrease in ability, sensitivity and individual life. According to ratnawati in Widyawati & Sari (2020) is a person who has reached the age of 60 years or more, he is unable to earn his own living to meet the needs of life and is marked by a decrease in the body to adapt. By holding this socialis, the people in Karya Utama village are more aware of their health. The most important program is to open free health check services for the elderly in Karya Utama Village. . With a target age of 60 years to the older age, the community, especially the elderly, is not aware of the importance of health in the elderly, a strategy with an approach or door to door to every elderly home in the main work village and few questions are asked. Community service activities are carried out in order to increase knowledge, understanding and community participation in maintaining health. Based on the results of the preliminary study, it shows that in Kp. Cirumput Karya Utama Village there are 59 elderly people overall, ranging in age from 60 years to 75 years and above. The method used is through home visits by conducting community approaches, observations, interviews, socialization and mentoring. The results obtained were information on elderly respondents based on age, occupation, respondents, and gender. Observation activities obtained information about the health condition of the elderly, both physical and non-physical. The knot can increase the understanding for the elderly about the definition, causes, symptoms, risks, activities, and understanding of the importance of consuming healthy food
PENYULUHAN BAHAYA NARKOBA DAN JUDI ONLINE DI DESA KARYA UTAMA KECAMATAN CIKEDAL KABUPATEN PANDEGLANG Jamaludin, Jamaludin; Sulaeman, Yeni; Nugraha, Rifki Arif; Mustakim, Usep Saepul
Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2024): JIPAM : Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : STAI Darul Qalam Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55883/jipam.v4i1.76

Abstract

The rise of drug abuse in people's lives today is very concerning because the impact of drug abuse not only damages the organs of the body but also damages the soul of the user. As technology evolves, so does gambling. Online gambling or gambling using technology in the form of certain applications or websites has become a widespread phenomenon in society, both in the upper economic group and in the middle and poor economic communities. The purpose of this service is to prevent the occurrence of drugs and online gambling, and to provide students and the public with an understanding of the dangers of drugs and online gambling that can harm themselves. The impact of drug abuse and online gambling can damage health, social, legal, economic, and even the future. The activity methods are the lecture and question and answer method. The result of this activity is that counseling is very effective for adolescents and the community in preventing The occurrence of drugs and online gambling, educating the public about the impact and dangers of drugs and online gambling that can be introduced to children and others
Pendampingan Kepada Siswa untuk Meningkatkan Semangat Belajar di Masa Pandemi Covid-19 Pudin; Ratna Dewi; Rifki Arif Nugraha; Salman Sunardi
Pucuk Rebung: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2021): November
Publisher : Jurusan Ilmu Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pure.v1i2.p121-129

Abstract

Learning assistance is a primary need for students who are already very bored in dealing with online learning. Learning mentoring activities will be able to increase student motivation in learning. So with that, a program that can help partners is prepared, namely the students of SDN Sangkanwangi 1 with a mentoring method that is relaxed and fun. The implementation of this activity is carried out regularly at SDN Sangkanwangi 1 for 30 days. These activities include providing motivation, materials, questions and answers, games, and rewards for students who actively participate. This activity is expected to increase student saturation in online learning during the pandemic.
ANALISIS PERAN PENGAJAR TERHADAP PERKEMBANGAN PSIKOLOGI SISWA Mia Rismawati; Ajeng Muliasari; Omah Mukarromah; Yeni Sulaeman; Rifki Arif Nugraha; Usep Saepul Mustakim
Jurnal Pendidikan dan Penelitian Serumpun Mendidik Vol. 1 No. 2, Juli (2024): Jurnal Pendidikan dan Penelitian Serumpun Mendidik
Publisher : Jurnal Pendidikan dan Penelitian Serumpun Mendidik

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Abstract

Hasil observasi peneliti di SD Mandalawangi 3 pada 8 Mei 2024 diperoleh data secara umum siswa terlihat aktif mengikuti kegiatan pembelajaran karena peran pengajar yang baru mereka temui seperti mahasiswa sebagai peneliti di sekolah tersebut ada pengaruhnya dengan hal tersebut terhadap psikologi anak dalam mengikuti kegiatan pembelajaran yang baik didalam kelas. Berbagai jenis aktifitas yang termasuk dalam psikologis anak sangat menarik serta dikaji untuk selanjutnya peniliti mengambil judul analisis peran pengajar terhadap perkembangan psikologis anak di kelas III SD Mandalawangi 3 dan mengkaji tentang gambaran psikologi anak yang mencakup kognitif, afektif dan psikomotorik. akibatnya tahap perkembangan pra-operasional ketika anak sudah berpikir konkret, adalah fokus dari hasil pengamatan i.ni. Fokus pertumbuhan pada pengamatan ini adalah pada tahap mesosistem, dimana terdapat interaksi antara tahap mikrosistem, seperti hubungan antara pengalaman keluarga dengan pengalaman sekolah. Dari hasil penelitian psikomotorik ini siswa mampu mengembangkan kemandiriannya seperti : menolong diri sendiri, membantu orang lain, keterampilan disekolah misal menyapu, mengepel dan juga ketrampilan saat bermain.
MENINGKATKAN HASIL BELAJAR SISWA DALAM KETERAMPILAN MENULIS TEKS ARGUMENTASI PADA PELAJARAN BAHASA INDONESIA DENGAN MENGGUNAKAN MEDIA VIDEO ANIMASI Cahya Dewi; Yeni Sulaeman; Rifki Arif Nugraha; Usep Saepul Mustakim
Jurnal Pendidikan dan Penelitian Serumpun Mendidik Vol. 1 No. 2, Juli (2024): Jurnal Pendidikan dan Penelitian Serumpun Mendidik
Publisher : Jurnal Pendidikan dan Penelitian Serumpun Mendidik

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Abstract

This study aims to improve student learning outcomes in argumentation text writing skills by using animated video media. The method used is classroom action research (PTK) conducted in two cycles, each cycle has two meetings, with a research model consisting of four stages, namely planning, action, observation and reflection. The subjects in this study were all fourth grade students of SDN Cikoneng 2, totaling 15 students, consisting of 8 girls and 7 boys with the school year 2023/2024. The data collection techniques used were observation sheets and essay questions. Based on the results of the study that the pre-cycle results had an average of 47 with a percentage of 20%, while cycle I only obtained an average of 61.66 with a percentage of 46%, the results in cycle II could meet the classical requirements of a class with an average of 75.33 and a percentage of 86%. The results of the study that the use of animated video learning media can improve student learning outcomes in argumentation text writing skills in Indonesian language lessons in class IV SDN Cikoneng 2.
PENERAPAN PERMAINAN TRADISIONAL SEBAGAI BENTUK EKSISTENSI BUDAYA WARGA MASYARAKAT BADUY LUAR Anggun Nurlaila; Rifki Arif Nugraha; Yeni Sulaeman; Usep Saepul Mustakim; Rohaniatul Jannah; Muhamad Aerudin; Neng Siti Rohmah; Nurhikmah
JURNAL PENGABDIAN KEPADA MASYARAKAT SERUMPUN MENGABDI Vol. 1 No. 2, Juli (2024): Jurnal Pengabdian kepada Masyarakat Serumpun Mengabdi
Publisher : JURNAL PENGABDIAN KEPADA MASYARAKAT SERUMPUN MENGABDI

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Abstract Study This document application game traditional in Baduy outside as existence culture they . Through observations and interviews , we identify role important game traditional in strengthen values culture baduy , promote interaction social , and preserving inheritance sublime . Game traditional This Also part from representation tribal culture Baduy , Banten. Research methods used in devotion to the Community are (1) Survey Field , (2) Coordination with the Community, (3) Program Socialization , (4) Program Implementation , and (5) Program Evaluation . From the implementation of service programs to the Baduy Community researcher get results that is people in Baduy Still maintain inheritance culture game traditional which up to moment This its existence Still still maintained and preserved by all child children in the tribe Baduy through game traditional a number aspect stimulated For develop . It also delivers outlook about How game traditional become the essence of life public baduy , got it enrich identity them , as well become vehicle learning and transmission knowledge between generation . And with do game traditional this is also a lot very benefits that can be obtained among other things, you can develop potency self through activity exercise think, feel , and exercise . Apart from that , games traditional also contains mark character, like mark religion , nationalism , independence , mutual cooperation and values integrity .   Abstrak Penelitian ini mendokumentasikan penerapan pemainan tradisional di baduy luar sebagai eksistensi budaya mereka. Melalui observasi dan wawancara, kami mengidentifikasi peran penting permainan tradisional dalam memperkuat nilai-nilai budaya baduy, mempromosikan interaksi sosial, dan melestarikan warisan luhur. Permainan tradisional ini juga bagian dari representasi budaya pada suku baduy, Banten. Metode penelitian yang di pakai dalam pengabdiqn kepda Masyarakat adalah (1) Survei Lapangan, (2) Koordinasi dengan Masyarakat, (3) Sosialisasi Program, (4) Pelaksanaan Program, dan (5) Evaluasi Program. Dari Pelaksanaan program pengabdian kepada Masyarakat di Baduy peneliti mendapatkan hasil yaitu masyarakat di Baduy masih mempertahankan warisan budaya permainan tradisional yang mana hingga saat ini eksistensinya masih tetap di jaga dan di lestarikan oleh semua anak anak yang ada di suku Baduy melalui perminan tradisional sejumlah aspek dirangsang untuk berkembang. Hal ini juga memberikan wawasan tentang bagaimana permainan tradisional menjadi inti kehidupan masyarakat baduy, dapat memperkaya identitas mereka, serta menjadi wahana pembelajaran dan tranmisi pengetahuan antar generasi. Dan dengan melakukan permainan tradisional ini juga banyak sekali manfaat yang dapat di peroleh anatara lain dapat mengembangkan potensi diri melalui kegiatan olah piker ,olah rasa, dan olah raga. Selain itu juga, permainan tradisional juga mengandung nilai karakter,seperti nilai relegius, nasionalisme, kemandirian , gotong royong dan nilai integritas  
PENDAMPINGAN BELAJAR KEPADA ABK DALAM MENINGKATKAN KETERAMPILAN INKLUSIF Rifki Arif Nugraha; Ade Farid Hasyim; Tatu Maesaroh; Dadan Johari; Anisah
JURNAL PENGABDIAN KEPADA MASYARAKAT SERUMPUN MENGABDI Vol. 2 No. 2, Juli (2025): Jurnal PkM Serumpun Mengabdi
Publisher : JURNAL PENGABDIAN KEPADA MASYARAKAT SERUMPUN MENGABDI

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Observasi ini dilakukan di Sekolah Khusus (SKH) Korpri Pandeglang guna memahami proses pembelajaran dan interaksi sosial anak-anak berkebutuhan khusus. Fokus observasi diarahkan pada siswa-siswa dengan kebutuhan khusus seperti ADHD dan tunagrahita. Melalui interaksi langsung dan pendampingan belajar, diperoleh pemahaman lebih mendalam mengenai pendekatan pengajaran yang digunakan guru serta respon anak terhadap pembelajaran. Observasi berlangsung selama delapan kali pertemuan dari April hingga Mei 2025. Hasil observasi menunjukkan bahwa pendekatan yang sabar, menyenangkan, dan apresiatif sangat penting dalam menjalin hubungan positif serta mendorong semangat belajar siswa ABK. Pengalaman ini memperkaya pemahaman penulis terhadap pendidikan inklusif dan pentingnya empati dalam proses belajar-mengajar.
PENGGUNAAN METODE COOPERATIVE LEARNING TIPE TEAM GAMES TOURNAMENT (TGT) DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA MATERI OPERASI HITUNG BILANGAN CACAH Qiqi Alawiyah; Rifki Arif Nugraha; Yeni Sulaeman
Jurnal Pendidikan dan Penelitian Semesta Mendidik Vol. 2 No. 2, Desember (2025): Jurnal Pendidikan dan Penelitian Semesta Mendidik
Publisher : Jurnal Pendidikan dan Penelitian Semesta Mendidik

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Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam tentang Gaya dan Pengaruhnya terhadap Benda dengan menggunakan metode inquiry. Penelitian ini dilaksanakan di kelas IV SDN Pagadungan 5 Kecamatan Karangtanjung, Kabupaten Pandeglang pada tahun 2024/2025 dengan jumlah siswa sebanyak 23 siswa. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis & Mc. Taggart yang terdiri dari tiga siklus. Setiap siklus meliputi tahapan perencanaan, pelaksanaan, observasi dan refleksi. Hasil penelitian menunjukan adanya peningkatan hasil belajar siswa pada setiap siklus. Perolehan rata-rata pada prasiklus sebesar 50,65 meningkat pada siklus I mencapai 58,80, meningkat kembali pada siklus II mencapai 72,17 dan pada siklus III menjadi 85,76. Perolehan presentase ketuntasan belajar meningkat prasiklus 0% menjadi 17,39 pada siklus I, meningkat kembali menjadi 60,87% pada siklus II, dan meningkat kembali pada siklus III menjadi 100%. Hasil ini menunjukan bahwa penerapan metode inquiry efektif dalam meningkatkan hasil belajar siswa.