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The Use Of Spotify Appication To Teach Listening Skill Eka Agustina; Hastuti Retno Kuspiyah; Ade Triani
Jurnal Pendidikan dan Sastra Inggris Vol. 3 No. 3 (2023): Desember : Jurnal Pendidikan dan Sastra Inggris
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v3i3.2917

Abstract

This research was conducted to find out whether any significant difference between students who are taught by using Spotify Application and the students who are taught by using coventional media toward their listening skill at the eighth grade students of SMP Pangudi Luhur Sukaraja. The type of the research used quantitative research, with experimental method and quasi experimental design. The population was the Eighth grade students of SMP Pangudi Luhur Sukaraja in academic year 2023/2024. The sample was taken by using Purposive Sampling, consisted of experimental group with 21 students and control group with 20 students. The research was collected using completion test and analyzed with the independent t-test SPSS 22. The result of tobtained was higher than ttable (4.213 > 2.022) and the value of sig. (2 tailed)=0.000 less than the value of significance level (0.05). So, the null hypothesis (Ho) was rejected and the alternative hypothesis was accepted. The finding of the research showed that there is a sigificant difference between experimental group and control group. This meant that Spotify Application is suitable to used in teaching and learning listening  skill at the eighth grade students of SMP Pangudi Luhur Sukaraja.  
The Concept of Antihero Represented by John Wick in Movie “John Wick Chapter 4” by Chad Stahelski Kuspiyah, Hastuti Retno; Pratama, Deo; Agustina, Eka
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.645

Abstract

The purpose of this study is to find out how many is type of the concept of antihero represented by John Wick in Movie “John Wick Chapter 4” by Chad Stahelski. The theory to analyse is from John F Rauthmann that causes three darks human trait, they are Narcissists, Machiavellians, Psychopaths. Moreover, this study focused on analyzing these three aspect of Antihero shown by John Wick they are Narcissists, Machiavellians, Psychopaths. Based on the results of data analysis found there are 41 data. They are the Narcissist (NRC) is 14 data (34%), Machiavellians (MCH) with a total of 16 data (39%), and Psychopaths (PSP) with a total of 11 data (27%). Therefore, it can be concluded that many uses of by the type of the concept of antihero represented by John Wick with a total of 41 data findings and the most dominant use is Machiavellians (MCH) with 16 data (39 %).
An Analysis of Lexical Cohesion in the "Alice in Wonderland" Novel by Lewis Carroll Kuspiyah, Hastuti Retno; Nova, Nisa Arinda; Rohmah, Ainur
ENJEL: English Journal of Education and Literature Vol. 3 No. 2 (2024): December Edition
Publisher : English Education Program, Education Faculty, Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/enjel.v3i2.786

Abstract

The title of this study is An Analysis of Lexical Cohesion in the Novel Alice in Wonderland. The purpose of this study is to explore the type and amount of lexical cohesion in Lewis Carroll's novel Alice in Wonderland. The method that the writer used is descriptive qualitative method. The technique of data collection used in this study involves several steps such as reading the novel searching for lexical cohesion in the novel and make a note of lexical cohesion in the novel. The source of data for this study is Lewis Carroll's novel Alice in Wonderland. The lexical cohesion that is the focus of this research are repetition, synonym, superordinate, and general noun. Based on the results of data analysis, it was found as much as 103 data. They were 64 findings (62%) of repetition, 11 findings (10,5%) of synonym, 24 findings (23,5%) of superordinate and 4 findings (4%) of general noun. From the finding above it can be seen that the most domineering is Repetition with 64 data findings with a percentage of 62 %.
E-Learning Model And Conventional Learning Model of Literal Reading Course Pratiwi, Annisa Regina; Kuspiyah , Hastuti Retno; Hardiansyah, Hardiansyah; Haidorizal , Rifkan
Verba: Journal of Applied Linguistics Vol. 2 No. 2 (2023): Verba: Journal of Applied Linguistics
Publisher : ANFA MEDIATAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.572349/verba.v2i2.1633

Abstract

This thesis is entitled E-Learning and Conventional Learning of Literal Reading. The aim of this research is to find out whether there is a significant difference between students taught using the E-Learning model and students taught using the Conventional learning model to teach the Literal Reading course in the second semester at the Nurul Huda University. In this research the author used a descriptive-comparative method with a qualitative approach. The E-Learning model makes students more active compared to conventional learning models. In the E-Learning model, lectures only help students learn. In this case, a student spends more time studying alone. However, in the conventional learning model, lecturers must explain the entire course content to students. Therefore, the E-Learning model provides more quality to students than conventional learning models. It can be concluded that the E-Learning model has advantages compared to conventional learning models. Aside from that, e-learning is more affordable, adaptable, and dynamic than traditional learning approaches. Therefore, as compared to traditional learning models, e-learning provides pupils with a higher quality education.
An Analysis of Floating Maxim of Hotel Transylvania 2 Movie: English Hastuti Retno Kuspiyah; Tika Padmila; Erni Yulianingsih; Wardatul Mauludiyah; Deny Syehtrianto
Journal of English Development Vol. 4 No. 01 (2024): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v4i01.4191

Abstract

Abstract The title of this research is to analyze types of floating maxim. This research described   the  types  of  maxims  that  are  flouted  by all characters in Hotel Transylvania 2 movie. This research was descriptive research, and the data sources of this research was Hotel Transylvania 2 movie and supported by pragmatics theory related to the movie to increase and add to the theory of floating maxim. The researcher used documentation as collecting data techniques. The descriptive data was gotten from words, sentences, or picture in every action in the movie. After viewing and comprehending the film, the researcher looked for the script, rewatched it, and read the dialogue transcript. She then chose and categorized the utterances in the film that demonstrated maxim flouting, collecting all of the information into a data sheet. These results in the following consequences: the floating maxims of quantity, quality, relation, and manner. The most common type of flouting maxim in the movie, in terms of occurrence, is the quantity maxim. The relational maxim comes in second, the manner maxim comes in third, and the quality maxim appears in last.
Penggunaan DUiK Bassel Dalam Proses Rigging Karakter Animasi 2D Legenda Pulau Kamaro Amaliah, Khusnatul; Kuspiyah, Hastuti Retno; Kencana Dewi, Sri Enggar; Masrifah, Ulfa
Instink: Inovasi Pendidikan, Teknologi Informasi dan Komputer Vol. 1 No. 1 (2022): Edisi April
Publisher : Prodi Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/instink.v1i1.1497

Abstract

Perkembangan teknologi yang pesat menjadi media literasi yang sesuai dengan kebutuhan masyarakat saat ini. Upaya mengembangkan dan melestarikan legenda daerah menjadi tantangan tersendiri dalam mempertahankan budaya bangsa. Transformasi legenda yang hanya sebagai cerita dari kertas kedalam media digital akan menjadi sarana baru untuk melestarikan budaya yang mulai terkisis dan dilupakan oleh masyarakat. Animasi memiliki peran yang penting dalam penyampaian informasi dengan memberikan kesan gerak yang membuat audience lebih tertarik untuk menerima informasi yang disajikan. Penyajian legenda dalam gerak animasi memberikan kesan nyata sehingga masyarakat dapat merasakan secara bagaimana kisah yang terjadi dengan lebih nyata. Dalam pembuatan animasi 2D legenda pulau kamaro digunakan Teknik rigging dengan menggunakan plugin duik bassel. Kata kunci: Duik Bassel, Legenda Pulau Kamaro, Animasi 2D,
Pendampingan Bimbingan Belajar Bahasa Inggris dan Bakti Sosial di Yayasan Pendidikan dan Sosial Roudlotut Thullab Agustina, Eka; Rohmah, Ainur; Kuspiyah, Hastuti Retno
Jurnal Indonesia Mengabdi Vol. 1 No. 1 (2019): June Edition
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) STKIP Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jimi.v1i1.415

Abstract

This community service stems from the anxiety of the English Education Study Program lecturers on the importance of the usefulness of the knowledge possessed by lecturers for better community education outside of educational activities on campus. Raudhatul Thullab's educational and social foundation lacks teaching staff, especially English teachers, while students who are high enough to speak English. The object/target of this service is Raudhatul Thullab Middle School and Vocational High School students, in carrying out this service that is with a learning assistance model that is conducted for 1 month. The material includes grammar, reading, speaking, pronunciation and writing. The results of community service activities received a positive response from the school, especially because this training was suitable for their needs. The motivation of the trainees was quite enthusiastic. This indicates a desire to improve their abilities in mastering English.
Pelatihan Bahasa Inggris Dalam Pemasaran Online Guna Membangun Jiwa Wirausaha Perempuan Kuspiyah, Hastuti Retno; Amaliah, Khusnatul; Kurniati, Nia; Marsa, Shela Septina; Ariansyah, Rio Tegar
Jurnal Indonesia Mengabdi Vol. 3 No. 1 (2021): June Edition
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) STKIP Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jimi.v3i1.1621

Abstract

English training in online marketing to build the entrepreneurial spirit of women during the Covid-19 Pandemic, PRIMA Village was carried out as a form of solution related to problems due to the impact of the world economy. The training activities took place at the village hall with the target of PRIMA women at Tumijaya village. Based on the results,, it was found that this activity received a positive response from the village and the participants. It is an effort to facilitate learning to better manage businesses, gain economic benefits from their activities and learn from one another. With the English language training activities for PRIMA women in Tumijaya village, it is a form of concern to help them find their potential and provide knowledge for readiness to build an entrepreneurial spirit as well as an effort to realize the ideals of entrepreneurship in order to realize gender equality and justice during the Covid-19 pandemic.
EDUKASI DAN PELATIHAN MEMBACA TEKS BAHASA INGGRIS MENGGUNAKAN KOMIK DIGITAL Kurniati, Nia; Kuspiyah, Hastuti Retno; Reni, Reni
Journal of Community Empowerment Vol 4, No 1 (2025): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v4i1.31894

Abstract

ABSTRAK                                                                            Rendahnya tingkat literasi siswa Indonesia menjadi permasalahan utama pada bidang Pendidikan di Indonesia. Hal ini juga terjadi pada SMK Takwa Belitang yang menjadi salah satu mitra pengabdian Universitas Nurul Huda. Kegiatan Pengabdian kepada Masyarakat ini berupa edukasi dan pelatihan membaca teks Bahasa Inggris menggunakan komik digital yang diimplementasikan kepada siswa SMK Takwa Belitang. Permasalahan utama yang dialami oleh mitra adalah 1) kurangnya motivasi siswa dalam membaca teks Bahasa Inggris siswa, 2) rendahnya tingkat kemampuan membaca teks Bahasa Inggris siswa, 3) minimnya media pembelajaran berbasis teknologi yang mampu menunjang keterampilan membaca teks Bahasa Inggris siswa. Tujuan kegiatan pengabdian ini adalah meningkatkan literasi membaca siswa dengan cara memberikan edukasi dan pelatihan membaca menggunakan komik digital. Metode yang diterapkan dalam pengabdian ini adalah 1) edukasi dengan penyampaian materi dan peraktik membaca menggunakan komik digital, 2) diskusi dan ceramah, dan 3) pelatihan berupa pendampingan membaca teks Bahasa Inggris menggunakan komik digital. Kegiatan pengabdian ini merupakan kegiatan kemitraan  dengan melibatkan SMK Takwa Belitang yang beralamat di Kecamatan Belitang Kabupaten Ogan Komering Ulu Timur sebagai mitra dengan jumlah 29 siswa kelas XI2 Multimedia. Selanjutnya kegiatan pengabdian ini memberikan hasil yang positif dengan adanya motivasi siswa yang sangat antusias dalam mengikuti kegiatan dan terjadinya peningkatan literasi membaca siswa menggunakan media pembelajaran berupa komik digital. Pengabdian ini juga menjadi kegiatan yang memberikan motivasi dan pengetahuan lebih kepada siswa dalam membaca teks Bahasa Inggris menggunakan komik digital, dan tentunya meningkatkan literasi kemampuan membaca siswa. Kata kunci: Membaca; Bahasa Inggris; Komik Digital.  ABSTRACTThe low level of literacy of Indonesian students is a major problem in the field of education in Indonesia. This also happened to SMK Takwa Belitang which is one of the community service partners of Nurul Huda University. This Community Service Activity is in the form of education and training in reading English texts using digital comics which are implemented for students of SMK Takwa Belitang. The main problems experienced by the partners are 1) lack of student motivation in reading English texts, 2) low level of students' ability to read English texts, 3) lack of technology-based learning media that can support students' English text reading skills. The purpose of this community service activity is to improve students' reading literacy by providing education and training in reading using digital comics. The methods applied in this community service are 1) education by delivering materials and reading practices using digital comics, 2) discussions and lectures, and 3) training in the form of mentoring in reading English texts using digital comics. This community service activity is a partnership activity involving SMK Takwa Belitang which is located in Belitang District, East Ogan Komering Ulu Regency as a partner with a total of 29 students of class XI2 Multimedia. Furthermore, this community service activity provides positive results with the motivation of students who are very enthusiastic in participating in the activity and an increase in student reading literacy using learning media in the form of digital comics. This community service is also an activity that provides more motivation and knowledge to students in reading English texts using digital comics, and of course increases students' reading literacy. Keywords: Reading, English, Digital Comic.
Efektifitas Video Animasi 2D Berbasis Lokal Sumatera Selatan Terhadap Kemampuan Menulis Bahasa Inggris Siswa Kuspiyah, Hastuti Retno; Kurniati, Nia; Zulaikah; Khusnah, Anisa Ul
Edukasi Lingua Sastra Vol 23 No 2 (2025): Edukasi Lingua Sastra
Publisher : Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/elsa.v23i2.1694

Abstract

The objectives of the study are 1) To find out the significant differences between the students who are taught by using 2D animation videos based on local South Sumatra culture and those who are taught by using conventional models on students' writing skills, 2) To improve the understanding of South Sumatra's local culture such as traditions, customs, art or cultural values, and 3) To integrate the multimedia technology in learning by using 2D animation videos, and preserving the manuscripts of the South Sumatra archipelago. The method used is experimental with a writing ability test and a learning motivation questionnaire as an instrument for collecting the data. Based on the results of data analysis, it can be seen that there is any significances among two classes, and feasible to be used to build the students' characters by moral values.