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An Analysis of Student's Javanese Language Interference in Pronunciation of English Miftahur Rahmah; Ainur Rohmah; Hastuti Retno Kuspiyah
Channing : Journal of English Language Education and Literature Vol 8 No 1 (2023): Channing: Journal of English Language Education and Literature- April 2023
Publisher : Pendidikan Bahasa Inggris Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/channing.v8i1.2172

Abstract

AbstractIn this study concern with an analysis students’ Javanese language interference in pronunciation English at the fourth semester students of English education program of Nurul Huda University. The study aim to identify the forms of phonological interference in the Javanese dialect in the school, along with its causal factors. This study was a qualitative descriptive study with a sociolinguistic approach.The technique for collecting the data were test consisted some word from oxford dictionary to pronoun especially in word have (/d/) in reading passage and student read by Javanese dialect, recording and observation. The technique for collecting the data were test consisted of 20 words from the text and 20 respondent Javanese people, the technique for analyzing the data are data reduction, data display and conclusion drawing/verification. The writer found that the Javanese learners of English encountered difficulties in pronouncing especially in the accent the sound /d/ in final position in voiceless /t/, Based on the findings, the writer found that students’Javanese pronunciation interference of the fourth semester students of English education program of Nurul Huda University was pronuncing accent in final position /d/ with the result test of pronunciation was 329 words from 20 respondents and for the result of observation was 11 words not interference and interference of pronunciation test was 73 words with 20 respondents.Keywords : Javanese, Interference, Pronunciation
Development of 2D Animation Videos as English Learning Media Khusnatul Amaliah; Hastuti Retno Kuspiyah; Somia Ela Safrika
Channing : Journal of English Language Education and Literature Vol 8 No 1 (2023): Channing: Journal of English Language Education and Literature- April 2023
Publisher : Pendidikan Bahasa Inggris Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/channing.v8i1.2177

Abstract

Multimedia is a complete tool that is effective in the teaching and learning process in the era of the industrial revolution 4.0. Coupled with the existence of elements supporting the success of the learning process, namely learning methods and learning media. Learning development is one of the Higher Order Thinking Skills (HOTS) as a reinforcement of character education and learning in the face of the industrial revolution era 4.0. Educators must prepare their students to be able to face the era of disruption by strengthening new literacy skills, namely data, technology and humanism. So that educators are required to innovate to communicate and convey messages to learners.
Penggunaan DUiK Bassel Dalam Proses Rigging Karakter Animasi 2D Legenda Pulau Kamaro Khusnatul Amaliah; Hastuti Retno Kuspiyah; Sri Enggar Kencana Dewi; Ulfa Masrifah
Instink: Inovasi Pendidikan, Teknologi Informasi dan Komputer Vol. 1 No. 1 (2022): Edisi April
Publisher : Prodi Pendidikan Teknologi Informasi

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Abstract

Perkembangan teknologi yang pesat menjadi media literasi yang sesuai dengan kebutuhan masyarakat saat ini. Upaya mengembangkan dan melestarikan legenda daerah menjadi tantangan tersendiri dalam mempertahankan budaya bangsa. Transformasi legenda yang hanya sebagai cerita dari kertas kedalam media digital akan menjadi sarana baru untuk melestarikan budaya yang mulai terkisis dan dilupakan oleh masyarakat. Animasi memiliki peran yang penting dalam penyampaian informasi dengan memberikan kesan gerak yang membuat audience lebih tertarik untuk menerima informasi yang disajikan. Penyajian legenda dalam gerak animasi memberikan kesan nyata sehingga masyarakat dapat merasakan secara bagaimana kisah yang terjadi dengan lebih nyata. Dalam pembuatan animasi 2D legenda pulau kamaro digunakan Teknik rigging dengan menggunakan plugin duik bassel. Kata kunci: Duik Bassel, Legenda Pulau Kamaro, Animasi 2D,
PENDAMPINGAN PENINGKATAN KOMPETENSI GURU DALAM BERBAHASA ASING PADA PROSES PEMBELAJARAN Hastuti Retno Kuspiyah; Nia Kurniati; Yopi Novanda; Zulaikah; Winda Wahyuni
SEMINAR NASIONAL PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT Vol 5 No 1 (2023): SNPPM 5 Universitas Muhammadiyah Metro
Publisher : Universitas Muhammadiyah Metro

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Abstract

Pendampingan peningkatan kompetensi guru dalam berbahasa asing pada proses pembelajaran Yayasan pondokpesantren Nurul Huda yang merupakan bentuk solusi dalam upaya mengimplementasikan kurikulum yang sudahdisusun bagi unit-unit didalamnya. Kurikulumnya berisi bahwa guru dalam proses pembelajaran dikelas diwajibkan menggunakan dua Bahasa asing yaitu Bahasa Inggris dan Bahasa Arab. Unit Pendidikan di Yayasanpondok pesantren Nurul Huda terdiri dari beberapa jenjang baik formal dan informal. Guru diharapkan untukmampu memiliki kemampuan dan keterampilan Bahasa asing dengan baik. Tujuan kegiatan ini adalahmeningkatkan kompetensi guru dalam berbahasa asing (Bahasa Inggris) dan juga mampu menggunakannyapada proses pembelajaran dikelas secara langsung. Sasaran kegiatan adalah seluruh guru yang mengajar padaunit Yayasan pondok pesantren Nurul Huda dengan metode edukasi dan pelatihan, diskusi dan ceramah, sertapendampingan Bahasa asing (Bahasa Inggris). Berdasarkan hasil kegiatan menunjukkan bahwa adanyaperbedaan yang signifikan pada kemampuan awal dan akhir pada saat proses kegiatan. Lebih jauh lagiditemukan bahwa guru sebenarnya sudah memiliki kemampuan dasar yang cukup untuk dikembangkan dalammewujudkan komunikasi berbahasa asing dalam pembelajaran dikelas secara baik.
The Existence of Didactic Values in "Percy Jackson and the Olympians Lightning Thief” Novel by Rick Riordan Hastuti Retno Kuspiyah; M. Andrey Saputra; Eka Agustina; Ferdianto
Channing : Journal of English Language Education and Literature Vol 7 No 2 (2022): Channing: Journal of English Language Education and Literature- Oktober 2022
Publisher : Pendidikan Bahasa Inggris Universitas Nurul Huda

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Abstract

This study aims to describe didactic values in the "Percy Jackson And The Olympians Lightning Thief" novel by Rick Riordan. This study employed a descriptive qualitative methodology. The method for gathering data in this study has several steps, namely novel identification, identification of unit analysis, data collection, and data categorization The data source for this research was Percy Jackson And The Olympians Lightning Thief novel by Rick Riordan. The Didactic values that were the focus of this research were Sharing, Responsibility, Empathy, and Helping Others. Based on the results of data analysis found didactic values as many as 26 data. The first number of findings, Sharing values were 6 (23%) findings. It was a value that focused on sharing activities that can be beneficial. Second, Responsible values with a total of 10 (39%) findings. It was a value that focused on being responsible in doing anything. Third, Empathy Values with a total of 6 (23%) findings. It was a value that focused on understanding what other people feel and think. And the Fourth is helping Other values with a total of 4 (15%) findings. It was a value that focused on helping each other. Thus, from this amount, it can be concluded that the novel Percy Jackson And The Olympians Lightning Thief by Rick Riordan found many didactic values with a total of 26 data findings and the most dominant Didactic values were found Responsible values with 10 data findings.
Visualisasi Karakter Video Animasi 2D Legenda Pulau Kemaro Hastuti Retno Kuspiyah; Khusnatul Amaliah; M Iqbal Mustofa; Dimas Ramadhani
Jurnal Informatika: Jurnal Pengembangan IT Vol 6, No 3 (2021): JPIT, September 2021
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v6i3.2877

Abstract

Cerita rakyat merupakan budaya lokal yang memiliki peran penting untuk memberikan nilai teladan dan norma moral kepada generasi muda di Indonesia. Perkembangan teknologi memberikan ruang dan keharusan untuk melakukan inovasi dalam melestarikan budaya yang ada. Animasi 2 dimensi dapat menjadi alternatif media yang dapat digunakan dengan menggabungkan audio, visual yang di sampaikan melalui gambar bergerak yang dapat memberikan fokus dan minat audience untuk mengetahui tentang cerita yang disajikan. Pembuatan karakter dalam animasi memiliki peran yang penting dalam menunjang ketercapaian sebuah cerita yang disampaikan. Proses dalam pembuatan karakter penelitian ini dilakukan dengan mencari referensi yang relefan yang selanjutnya digunakan sebagai acuan dalam pembuatan karakter dan mulai membuat sketsa atau ilustrasi dalam bentuk garis yang kemudian dilakukan tahap pewarnaan untuk memperkuat kesan karakter yang akan dibangun.
Penguatan Literasi Bahasa Inggris Siswa SD Melalui Storytelling di Desa Kuripan Hastuti Retno Kuspiyah; Cyndi Mareta Shandy
BANTENESE : JURNAL PENGABDIAN MASYARAKAT Vol. 5 No. 2 (2023): Bantenese : Jurnal Pengabdian Masyarakat
Publisher : Pusat Studi Sosial dan Pengabdian Masyarakat Fisipkum Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/ps2pm.v5i2.7675

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Literasi mempunyai arti penting, sebagaimana selaras dengan mandat pendidikan di Indonesia.Saat ini, pendidikan khususnya di tingkat sekolah dasar, berfokus pada peningkatan keterampilan literasi.Berdasarkan hasil obesrvasi yang telah dilakukan di ketahui bahwa minat baca peserta didik sangat rendah bahkan terdapat beberapa peserta didik di kelas tinggi yang belum bisa dan lancar membaca. Melihat masalah yang timbul diharapkan dengan adanya program pengabdian ini dapat memberikan dampak positif yang dapat menumbuhkan semangat siswa untuk membaca dan meningkatkan kemampuan literasinya.Tujuan dari pengabdian masyarakat ini mahasiswa berupaya untuk meningkatkan kemampuan literasi pada diri setiap siswa SD di Desa Kuripan dengan menggunakan metode Storytelling. Selama tahap pengembangan, Storytelling digunakan untuk mengkomunikasikan informasi modul pembelajaran secara efektif. Di SD Negeri desa Kuripan sangatlah antusias mendengarkan dan mempraktekkan. Pendidik harus memiliki kemampuan menceritakan anekdot sekaligus mendiskusikan berbagai tantangan, guna membangun rasa hubungan emosional antara siswa dan gurunya.
STUDENTS’ WRITING ACHIEVEMENT IN REPORT TEXT BY USING ROLE AUDIENCE FORMAT TOPIC (RAFT) STRATEGY Hastuti Retno Kuspiyah; Muntamah Muntamah; Dwi Andriani
PROJECT (Professional Journal of English Education) Vol. 7 No. 2 (2024): VOLUME 7 NUMBER 2, MARCH 2024
Publisher : IKIP Siliwangi

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Abstract

This study that conducteid to deiteirminei wheitheir theirei is any significant diffeireincei beitweiein studeints who arei taught by using Rolei, Audieincei, Format, Topic (RAFT) Strateigy and studeints who arei taught by using conveintional strateigy in teiaching writing achieiveimeint. Thei study useid quantitativei reiseiarch by using eixpeirimeintal meithod and quasi-eixpeirimeintal deisign. Meianwhilei, thei population is thei eileiveinth gradei studeints by thei samplei around 47 studeints.Thei sampeil was takein by using  purposivei sampling, consist of control group with 23 studeints and eixpeirimeintal group with 24 studeints. Moreiveir, teichnique i of colleicting thei data useid thei writtein teist that givein twicei prei-teist and post-teist, and thei analyzing data useid by Indeipeindeint samplei t-teist by using SPSS 16. Baseid on thei statistic analysis, it was found that thei valuei of significant (2-taileid) is 0.000, whilei thei meian of sig.(2-taileid) leiss than 0,05. Theireiforei, thei finding of this study showeid that theirei is a significant diffeireincei beitweiein eixpeirimeintal group and control group. Theireiforei, thei writeir concludeid that Rolei, Audieincei, Format, Topic (RAFT) strateigy is influeinceis in teiaching writing achieiveimeint.
The Effect of Kahoot! Game in Teaching Reading Comprehension Achievement Marsa, Shella Septina; Kuspiyah, Hastuti Retno; Agustina, Eka
JET (Journal of English Teaching) Vol. 7 No. 2 (2021): Journal of English Teaching
Publisher : Prodi. Pendidikan Bahasa Inggris, FKIP, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/jet.v7i2.2738

Abstract

Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the students for being active and understanding the content of the text. This study aimed to find out whether there is or not any significant difference between the students who are taught by using Kahoot! Game and the students who are taught by using conventional game and to find out the impact of using Kahoot!. Altogether in this study, the writer used mixed-method and explanatory sequential mixed method design which involving 39 students of the fourth-semester students of English Education Program of STKIP Nurul Huda by using reading comprehension test for quantitative data and observation, questionnaire, and interview for qualitative data. The findings were the effect of Kahoot! Game in teaching reading comprehension achievement is a very high impact on engagement, perception and motivation, and positive attitude. It influenced students’ reading comprehension achievement. Therefore, it can be concluded that by using Kahoot! Game with high engagement, perception, motivation, and positive attitude of the students can influence their reading comprehension achievement.
Pengembangan Bahan Ajar Pembelajaran Membaca Pemahaman Literal Berbasis Literasi Kitab Kuning Mahasiswa Program Studi PBSI STKIP Nurul Huda Sukaraja Suryani, Suryani; Retno Kuspiyah, Hastuti; Fitriyah, Lailatul
GERAM: Gerakan Aktif Menulis Vol. 8 No. 2 (2020): GERAM: Gerakan Aktif Menulis
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia FKIP Universitas Islam Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/geram.2020.vol8(2).5586

Abstract

To follow up on previous research and improve reading comprehension by developing literacy-based teaching materials for the yellow book were the reason for conducting this research. The research objective was to produce teaching materials learning products in the form of student worksheets for literal reading comprehension based on yellow book literacy in the PBSI STKIP Nurul Huda Sukaraja study program. This research was a kind of development research. The method used was the model development method. The population was all students of the PBSI study program first semester, with 15 students as a sample. The approach used was a mixed-method—data collection techniques in observation, interviews, questionnaires, and tests. The analysis technique that used was qualitative and quantitative data. The analysis findings showed that the teaching materials were in the form of student worksheets, which have special characters proven to help students learn literal reading comprehension material. Furthermore, based on quantitative analysis, it was found that the t-test of sig. (2 tailed) = 0.043 ≤ 0.05.